Video Game / Blazing Souls Accelate

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Shape the revival of the world. From left to right: Nguyen, Duja, Aria, Zelos, Adelle, Liza and Naiz. Top: Little Snow.
Blazing Souls Accelate is a Strategy RPG developed by Neverland and published by Idea Factory in Japan and Aksys Games in North America. It's a port of a game from the PlayStation 2 and Xbox 360 that was never localized, and it's somehow related to most games developed by Idea Factory.

Nearly twenty years after the Seven-Years War (And following its True Ending), the world starts to recover from the massive chain of wars and both man and demonkind in Neverland seem to be finally reaching peace. However, a shady team of Artificial Humans known as Human Genomes have very different plans: They desire to supplant and replace humans and demons alike as the dominant species.

The story begins with Zelos, the protagonist, who makes his living as an independent contractor. After being assigned to a weird job and getting stuck with a team of his own and an amnesiac girl, he takes on different jobs and eventually comes in contact with the Elemental Cores, stones that give him immense power when implanted onto his prosthetic arms. On his travels, he also begins to encounter the Human Genomes, and confronts events that are linked to both their creators and, unknowingly, his own past.

Zelos also appears in the crossover games Chaos Wars and Cross Edge.

Has a Character Page on the works.

Provides examples of:

  • All There in the Manual: The in-game gallery provides biographies for all the characters, and detailed clues to the story.
  • Apocalypse How: Class 3a seems to be in the Genomes' plan for Neverland and no Man or Demon seem to be safe.
  • Arbitrary Headcount Limit: You are limited to six, sometimes five units in the field.
  • "Blind Idiot" Translation: Aksys Games managed to fuck it up big on this one. The previous game, Spectral Souls Ressurrection Of The Ethereal Empires, was the first one from the Neverland Franchise to see a western release and had better luck with the translation (done by NIS America) than this one. Names estabilished for the western audience in Spectral Souls 2 ended up mistranslated (Leeza for returning character Liza is a glaring example), and in one dialogue, Isaac's name gets exchanged for that of another party member, Carla. And let's not get into the amount of Guide Dang It! caused by the mistranslation...
    • It's actually funny that Hiro, a recurring character in the Neverland franchise, got her name translated the right way, which didn't exactly happen in her other western appearances.
    • Also, while many things went with wrong names, some other were worded way better than in Spectral Souls 2, especially when it comes to the Original Skills and Potentials' names. For example, returning character Naiz's Triple Haze, correctly translated against Spectral Souls 2's "Kasumi III"...
  • Copy-and-Paste Environments: Some maps on this game are copies of each other. Also, all floors of Abyssal Gate have you visiting every of the game's maps on a more generic background and texture.
  • Easy Amnesia: Aria and Zelos.
  • Fake Difficulty: The game would be so much easier if things were just explained better. Also, the "Blind Idiot" Translation for some cases doesn't help.
  • Game-Breaking Bug: For some damn reason, the PSP version, after you get equipped enough and start fiddling with Auto Skills and/or Clays, has a glaring bug when changing equipment that may freeze the PSP and force you to restart the console. It's alleviated if you do it on the battle sorting screen, along with de-equipping all of your gear and going on a specific order of gearing for changing equipment. Nonetheless, it's quite glaring that this bug ended up in the final version, as both the PS2 and X360 versions don't have it (Then again, Accelate also fixes some other glaring bugs...). If done in an emulator, the bug will crash the emulator instead.
    • The Android/Windows Phone version, made on a better engine, doesn't have this bug, however.
  • Guide Dang It!: There's very little explanation on what to do in the game. So if you want to complete all the title collections, solve the puzzles, gain all the characters and earn the True Ending, you need a guide.
  • Kill and Replace: The modus operandi of the game's villains: replacing a race with another.
  • Level Grinding: Makes it easier to skip/complete some puzzles. Can be made easier as described on the Video Game Cruelty Potential example below.
    • Level Scaling: It follows the strongest character you deploy on field, sending more vicious variants of the monsters if you're overleveled. Better level your team equally if you want to stand a chance.
      • Most places, however, have a limit on how powerful the enemies are, so there's space for you to make a party member catch up with the rest. Abyssal Gate floors also have fixed encounters regardless of your team's level.
      • Or then you can overgear a particular party member and solo the battlefield for the grinding. It's quite feasible.
  • Loads and Loads of Characters: The original Playstation 2 version already had a big team of eighteen characters. Blazing Infinity for the Xbox 360 adds Jadore and Snow, links them to the main story, and makes Zelena, Edward and Hermes playable as part of your team near the end. Accelate on top of that adds Hiro, Roze and Yunellia as bonus characters, but these three don't have any effect on the story, however.
    • A massive shame for Hiro's case, as she's Jadore's younger sister and is still around by the time of this game. Also, her personal weapon can be crafted, but it can also be used by other Scythe users.
  • Mass Monster Slaughter Sidequest: Some titles will have you hunting specific monsters.
  • Monster Allies: With the Capture Skill, you can bring monsters to fight for you for three turns. You can also mix and match them to get stronger ones or use them to get new skills.
  • Optional Party Member: On Accelate, you can recruit Hiro, Roze and Yunellia as they were in Spectral Souls 2.
  • Our Vampires Are Different: Liza, since Spectral Souls 2.
  • Permanently Missable Content: In true Idea Factory fashion. Zelos and Noel are required to lose some solo fights, in some of the Dual Boss fights you must defeat both at the same time or even only a specific one of them, and of course, there are the massive amounts of Guide Dang It! to get some members, especially Fairuza.
    • Al's Infinity +1 Sword is also missable, if you don't steal one of its components from a boss in Abyssal Gate late on the game.
  • Ragtag Bunch of Misfits: There is no other way to describe Team Zelos.
  • Randomly Drops: Unless you overkill an enemy, booty is random. Then again, you can just steal it with Nguyen or Fairuza and be done with it. Well, except for Overkill-exclusive looting, of course.
  • Sean Connery Is About to Shoot You: Zelos on the cover for the PSP version.
  • Sweet Polly Oliver: Kaye, and only her partners know that she's a girl. Zelos manages to catch her changing clothes.
  • 20 Bear Asses: Expect a good lot of the Titles to demand you a specific amount of enemy drops or enemy kills. Some of them are even needed to advance the game.
  • Video Game Cruelty Potential: Since you can use physical attacks on your own teammates, you can kill your own teammates for extra experience. The game doesn't penalize you for this if you remember to resuscitate all your characters before you clear the stage.
    • However, some of the ultimate weapons, along with breakers and scythes in general, will not allow you to hit your allies. Which makes things harder for users of those weapons. note 

Alternative Title(s): Blazing Souls

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