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[[caption-width-right:250:Shape the revival of the world. [-From left to right: [[LoveableRogue Nguyen]], [[MysteriousStranger Duja]], [[EasyAmnesia Aria]], [[BountyHunter Ze]][[AntiHero los]], [[TheChick Adelle]], [[LadyOfWar Liza]] and [[RetiredBadass Naiz]]. Top: [[VideoGame/SpectralForce2 Little]] [[PersonOfMassDestruction Snow]].-]]]
''Blazing Souls Accelate'' is a StrategyRPG developed by Neverland and published by Creator/IdeaFactory in Japan and Creator/AksysGames in North America. It's a port of a game from the UsefulNotes/PlayStation2 and UsefulNotes/XBox360 that was never localized, and it's related to a good deal of games of the same franchise, with referrences harkening all the way back to the first ''Spectral Force''.

Nearly twenty years after the [[VideoGame/SpectralSoulsRessurrectionOfTheEtherealEmpire Seven-Years War]] (And following its TrueEnding), the world starts to recover from the massive chain of wars and both man and demonkind in Neverland seem to be finally reaching peace. However, a shady team of [[ArtificialHuman Artificial Humans]] known as Human Genomes have very different plans: They desire to [[ApocalypseHow/Class3A supplant and replace humans and demons alike as the dominant species]].

The story begins with Zelos, the protagonist, who makes his living as an [[BountyHunter independent contractor]]. After being assigned to a weird job and getting [[RagtagBunchOfMisfits stuck with a team of his own and an amnesiac girl]], he takes on different jobs and eventually comes in contact with the [[MineralMacGuffin Elemental Cores]], stones that give him immense power when implanted onto his prosthetic arms. On his travels, he also begins to encounter the Human Genomes, and confronts events that are linked to both their creators and, unknowingly, his own past.

Zelos also appears in the crossover games ''VideoGame/ChaosWars'' and ''VideoGame/CrossEdge''.

Has a [[Characters/BlazingSoulsAccelate Character Page]] on the works.
!!Provides examples of:
* AllThereInTheManual: The in-game gallery provides biographies for all the characters, and detailed clues to the story.
* ApocalypseHow: ApocalypseHow/Class3A seems to be in the Genomes' plan for Neverland and no Man or Demon seem to be safe.
* ArbitraryHeadcountLimit: You are limited to six, sometimes five units in the field.
* BlindIdiotTranslation: Creator/AksysGames managed to fuck it up big on this one. The previous game, VideoGame/SpectralSoulsRessurrectionOfTheEtherealEmpires, was the first one from the Neverland Franchise [[NoExportForYou to see a western release]] and had better luck with the translation (done by Creator/NISAmerica) than this one. Names estabilished for the western audience in Spectral Souls 2 ended up mistranslated (Leeza for returning character [[AerithAndBob Liza]] is a glaring example), and in one dialogue, Isaac's name gets exchanged for that of another party member, Carla. And let's not get into the amount of GuideDangIt caused by the mistranslation...
** It's actually funny that Hiro, a recurring character in the Neverland franchise, [[SpellMyNameWithAnS got her name translated the right way]], which didn't exactly happen in her other [[VideoGame/SpectralSoulsRessurrectionOfTheEtherealEmpires western]] [[VideoGame/SpectralVsGeneration appearances]].
** Also, while many things went with wrong names, some other were worded way better than in Spectral Souls 2, especially when it comes to the [[LimitBreak Original Skills]] and Potentials' names. For example, returning character Naiz's Triple Haze, correctly translated against Spectral Souls 2's "Kasumi III"...
* {{Combos}}: Continuing the tradition from Spectral Souls, you can chain skills together and combine them into more powerful attacks. As an improvement from Spectral Souls 2, if you performed a successful skill combination before, the game will now let you know when you are performing it.
** CombinationAttack: Still around as it were in Spectral Souls 1 and 2, using [[LimitBreak Original Skills]] and in all flavors, from two up to all six active members. The game's [[{{Combos}} combo system]] also allows for this with more generic attacks.
* CopyAndPasteEnvironments: Some maps on this game are copies of each other. Also, all floors of Abyssal Gate have you visiting every of the game's maps on a more generic background and texture.
* EasyAmnesia: Aria and [[AllThereInTheManual Zelos]].
* ElementalAbsorption: You can find enemies that will get healed by certain elements, and you can set this up on your team with the right armor.
* FakeDifficulty: The game would be so much easier if things [[GuideDangIt were just explained better]]. Also, the BlindIdiotTranslation for some cases doesn't help.
* GameBreakingBug: For some damn reason, the PSP version, after you get equipped enough and start fiddling with Auto Skills and/or Clays, has a glaring bug when changing equipment that may freeze the PSP and force you to restart the console. It's alleviated if you do it on the battle sorting screen, along with de-equipping all of your gear and going on a specific order of gearing for changing equipment. Nonetheless, it's quite glaring that this bug ended up in the final version, as both the [=PS2=] and [=X360=] versions don't have it (Then again, Accelate also fixes some other glaring bugs...). If done in an emulator, the bug will crash the emulator instead.
** The Android/Windows Phone version, made on a better engine, doesn't have this bug, however.
* GuideDangIt: There's very little explanation on what to do in the game. So if you want to complete all the title collections, solve the puzzles, gain all the characters and earn the TrueEnding, you need a guide.
* KillAndReplace: The modus operandi of the game's villains: replacing a race with another.
* LevelGrinding: Makes it easier to skip/complete some puzzles. Can be made easier as described on the VideoGameCrueltyPotential example below.
** LevelScaling: It follows the strongest character you deploy on field, sending more vicious variants of the monsters if you're overleveled. Better level your team equally if you want to stand a chance.
*** Most places, however, have a limit on how powerful the enemies are, so there's space for you to make a party member catch up with the rest. Abyssal Gate floors also have fixed encounters regardless of your team's level.
*** Or then you can overgear a particular party member and solo the battlefield for the grinding. It's quite feasible.
* LoadsAndLoadsOfCharacters: The original UsefulNotes/Playstation2 version already had a big team of eighteen characters. Blazing Infinity for the UsefulNotes/XBox360 adds [[VideoGame/SpectralForce2 Jadore and Snow]], links them to the main story, [[spoiler:[[HeelFaceTurn and makes Zelena, Edward and Hermes playable as part of your team]] near the end]]. Accelate on top of that adds [[VideoGame/SpectralSoulsRessurrectionOfTheEtherealEmpires Hiro, Roze and Yunellia]] as bonus characters, but these three don't have any effect on the story, however.
** A massive shame for Hiro's case, as she's Jadore's younger sister and is still around by the time of this game. Also, her personal weapon can be crafted, but it can also be used by other Scythe users.
* MassMonsterSlaughterSidequest: Some titles will have you hunting specific monsters.
* MonsterAllies: With the Capture Skill, you can bring monsters to fight for you for three turns. You can also mix and match them to get stronger ones or use them to get new skills.
* NewGamePlus: After finishing the game, you have the option of [[PostEndGameContent keep playing]] on the old playthrough, or start a new one.
* OptionalPartyMember: On Accelate, you can recruit Hiro, Roze and Yunellia as they were in [[VideoGame/SpectralSoulsRessurrectionOfTheEtherealEmpires Spectral Souls 2]].
* OurVampiresAreDifferent: Liza, since Spectral Souls 2.
* PermanentlyMissableContent: In true Idea Factory fashion. Zelos and Noel are required to ''lose'' some solo fights, in some of the DualBoss fights you must defeat ''both at the same time'' or even ''only a specific one of them'', and of course, there are the massive amounts of GuideDangIt to get some members, especially Fairuza.
** Al's InfinityPlusOneSword is also missable, if you don't steal one of its components from a boss in Abyssal Gate late on the game.
* PostEndGameContent: Should you choose not to go the NewGamePlus way, you'll be able to tackle the Spectral Tower, which is now [[BonusDungeon a gauntlet full of]] {{Superboss}} [[BrutalBonusLevel versions of your team and then some]].
* RagtagBunchOfMisfits: There is no other way to describe Team Zelos.
* RandomlyDrops: Unless you [[SurplusDamageBonus overkill an enemy]], all booty is random. Then again, you can just steal it with Nguyen or Fairuza and be done with it. Well, except for Overkill-exclusive looting, of course.
* SeanConneryIsAboutToShootYou: Zelos on the cover for the PSP version.
* SurplusDamageBonus: As per usual with Idea Factory's TacticalRPG games, you can [[ThereIsNoKillLikeOverkill Overkill]] enemies by doing much more damage to them than their maximum HP in a combo, and get an exclusive drop in addition to their random drops.
* SweetPollyOliver: Kaye, and only her partners know that she's a girl. [[spoiler:Zelos manages to catch her changing clothes.]]
* TwentyBearAsses: Expect a good lot of the Titles to demand you a specific amount of enemy drops or enemy kills. Some of them are even needed to advance the game.
* VideoGameCrueltyPotential: Since you can use physical attacks on your own teammates, you can kill your own teammates for extra experience. The game doesn't penalize you for this if you remember to resuscitate all your characters before you clear the stage.
** However, some of the ultimate weapons, along with breakers and scythes in general, will not allow you to hit your allies. Which makes things harder for users of those weapons. [[note]]Duja and Fairuza for Breaker users, and Bridgette, Carla, Zelena and Hiro for Scythe users.[[/note]]
* VideoGameStealing: There's the basic Steal skill, and then there's Nguyen's Item Hunt and Fairuza's Seductive Eyes, which take more unique items and equipment from enemies.