Video Game: Bionic Dues

Bionic Dues is a Roguelike/action rpg/strategy game by Arcen Entertainment, of A Valley Without Wind, AI War Fleet Command, and Shattered Haven fame.

Twenty Minutes into the Future, a large city has been taken over by an army of killer robots. To combat this menance, a group of hardened military veterans are sent in to take back the city by using Humongous Mecha called Exos. Unfortunately, the robots completely curbstomp these veterans and cripple their base, leaving the city's hopes in the hands of the group's Sole Survivor, a completely inexperienced rookie. Namely, you.

You are given 50 days to prepare for the robot's final assault on your base by performing missions to scavenge supplies for your Exos, find upgrades for your Exos, and cripple the robot army in various ways. There are over 200 missions in any given game, and each mission takes up a day. After 50 days, the final battle automatically begins, and you must defend your base in an all or nothing Last Stand against the robot hordes. Fail, and you and the entire city gets nuked.

Bionic Dues continues Arcen's trend of a seemingly conventional genre having substantially unconventional gameplay. There are several types of Exos, of which you can use up to four, as well as different commanders for you to play as that each give you a unique bonus. Gameplay boils down to a top down, strategic turn based RPG with heavy Roguelike elements. The enemy robots start out goofy and ineffectual, but quickly become menacing and outright deadly. As you complete missions, you will gain many upgrades for your Exos, such as shields, weapon mods, propulsion devices, hacking modules, and more. Suffice to say, there is a lot of customization options.

This game provides examples of

  • Advancing Boss of Doom: One mission type has you desperately fleeing from an aptly-named "murderbot" while trying to find the control terminal to shut it down.
  • A.I. Is a Crapshoot: Natch.
  • Artificial Stupidity: A rare intentional example. Some of the earlier enemies end up getting easily distracted and end up shooting their teammates. This becomes doubly funny not only if a massive explosion ensues, thus wiping everyone out, but also when its lampshaded by said enemy saying, "Oops."
  • Attention Deficit... Ooh, Shiny!: The given reason for the above Artificial Stupidity example.
  • Boss Level: Assassination missions, in spirit. The focus of the level is to defeat a boss so it won't bother you on the final day. In practice, the level if still crawling with flunkies to make that more difficult.
  • Death Is a Slap on the Wrist: Zig-Zagged. On one hand, losing a couple of your Exos during a mission just means less loot at the end - and on lower difficulties, not even that penalty. On the other, failing a mission can completely jeopardize your chances of victory - not only do you get nothing from that day, you lose another day as your Exos are rebuilt and your HQ takes damage, which reduces how much time you have for the final battle. Repairing the HQ sucks up another day as it requires clearing a specific mission.
  • Enemy Chatter: The robots have plenty of pretty funny quips as you kill them, they kill you, or they activate special abilities. One particular example is a dying robot wondering why it was programmed to feel pain.
  • Filler: Invoked. "Barricade" missions have plenty of enemies you have to kill but worthless rewards while still eating one of your precious days to complete. However, you have to complete it to get to the missions behind it.
  • Flunky Boss: Nearly every boss-type bot has some ability to enhance the grunts around it.
  • Friendly Fireproof: Averted. Bots can blunder into landmines, shoot their allies, or catch themselves within the blast of their own AOE weapons. They generally get smarter about this as time goes on, but it's still a key strategy in clearing harder missions.
  • Genre-Busting: It is an Arcen game, after all.
  • Glass Cannon: Ninja and Sniper Exo specialize in powerful, precise attacks, but have crap defense.
  • Humongous Mecha: Your Exos.
  • I Shall Taunt You: You can whistle to get the attention of nearby bots.
  • Jack of All Stats: Assault Exos are the most well rounded of the Exos, possessing good weapons, shields and maneuverability.
  • Last Stand: What the final battle basically boils down to.
  • A Mech by Any Other Name: "Exos".
  • Mighty Glacier: Siege Exos have the highest defenses of all the Exos and posses powerful weaponry, but have low propulsion and crap science capabilities (hacking, viruses, etc)
  • Nuke 'em: How the world government decides to deal with the robot invasion should you fail.
  • Oh Crap!: Beating the game causes this amongst the Robot Army: Beating the final mission, as someone who was originally a rookie with only one Exo to your name, sends the robots into a panic and forces them to retreat-if you're a One-Man Army, what's the rest of humanity like?
  • Party in My Pocket: Only one Exo appears in missions at a time. You can change at any time, but doing so uses a turn.
  • Shoot The Fuel Tank: A large-scale example. One mission type involves blowing up a fuel depot, obliterating any unfinished objectives it's connected to on the strategic map.
    • Conventional examples appear in levels too.
  • Squishy Wizard: Science Exos are best suited for hacking doors and computers, infecting enemies with viruses, and the like. Their poor defenses make them poor choices for frontline fighters.
  • Stuff Blowing Up: Between Bomb Bots, explosive glyphs, and fuel tanks, one well-placed (or errant) shot can cause a lot of pretty explosions.
  • Unwinnable by Design: Dilly-dallying and playing poorly can leave you with no chance in hell of clearing the final battle, especially on harder difficulties. And even if you're well-prepared, it will probably take you a few attempts to finally get through the massive army of bots.