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Video Game: Yu-Gi-Oh! The Falsebound Kingdom
Yu-Gi-Oh! The Falsebound Kingdom is a Yu-Gi-Oh! video game for the Nintendo GameCube. Rather than a card game, it is a mixture of a Real-Time Strategy and RPG.

The story is split into campaigns for Yugi and Kaiba, with a campaign for Joey unlocked after beating both of those. It begins with the various characters from the series invited to a game company, SIC, to help test their new virtual reality RPG, "Kingdom", and ending up trapped in the game world.

Taking on the role of marshals in command of teams of monsters, Yugi and Kaiba, along with other members of the Yu-Gi-Oh cast, participate in the story of a rebellion against the Sygh-Varths Empire on the continent of Rondeval, with the hope that winning the game will allow them to leave.

Along the way, Yugi and Kaiba will recruit into their forces not only other players trapped in the game, but also a few NPCs and of course a wide variety of monsters from the anime and card game.


This game provides examples of:

  • Alternate Character Interpretation: Done in universe in Kaiba's story. When he's drawn up on charges of treason, Kaiba declares that Marthis has been looking for the chance to get him out of the way and get ahead, which is why Marthis has been useless in battle. But on the other hand, Marthis' accusations are all valid and logical - Kaiba has ignored imperial doctrine and met with a resistance leader in secret, and Marthis' usefulness in battle has been up to the player up to this point.
  • And You Were There: While the characters who are real people trapped in the game are all playing versions of themselves, there are also NPCs who are based on characters from the series, such as Pegasus (named "Pegasus J. Kroitzel" in this game). There are also many characters who are recycled from Yu-Gi-Oh! Forbidden Memories.
  • Another Side, Another Story: Beat both the Yugi and Kaiba campaigns and you unlock the Joey campaign, which shows what Joey was doing before joining Yugi's forces.
  • Ascended Extra: Scott Irvine is the Big Bad for a good amount of the game, but he actually originally appeared as a KaibaCorp technician in the anime during the testing of the Battle City Duel Disk.
  • Brainwashed and Crazy: A few of Yugi's friends are brainwashed. Bakura, however, is Not Brainwashed, but instead just replaced with Yami Bakura.
  • Combination Attack: Some sets of monsters have attacks that work in conjunction with certain other monsters (such as the Dark Magicians and the Dark Magician Girl, the Gemini Elves, and the Harpie Lady Sisters).
  • The Computer Is a Cheating Bastard: Some computer opponents can use fusion monsters as normal monsters rather than having to fuse them.
    • Fortunately, that only happens with one monster, unfortunately said monster is Cosmo Queen, one of the better fusions of the game. In a more used and notable cheating moment, if a monster the AI owns has a Spell, even if they cannot use it (because their monster isn't high enough level to use Magic), the AI can still use said spell.
    • Also, used as a plot point when Scott Irvine takes over the enemy army. Since he made the game and controls the program, he can do things like spawn a bunch of troops to outflank the heroes, or brainwash some players. But when Irvine finally puts himself into the game world to battle the heroes personally, he's then forced to play by the rules.
  • Cyberspace: Technically the whole game takes place there, but it's most obvious in the last few stages (which are played in both the Yugi and Kaiba campaigns) where the characters have left the virtual world of the story and now have to conquer a graphical representation of the computer system that's running the game.
  • Disc One Final Boss: Emperor Haysheen in both stories.
  • Doomed by Canon: Since Joey didn't bring a whole group with him when he joined your side in the Yugi campaign, it should be pretty obvious that the Black Dragon gang will have to split up by the end.
  • Escort Mission: On a first playthrough, the first appearance of Tea is one of these, as her monsters are very low-leveled compared to those of the enemies you're facing and will be defeated quickly if they're attacked. Thus you have to get her to escape from the enemy forces. In later playthroughs though, her monsters may be strong enough to take on the opponents.
  • Fusion Dance: Like the card game, you can fuse certain monsters by equipping them with Polymerization and using it on a compatible monster.
  • Guide Dang It: Finding all the monsters in the game takes a lot of work and exploration, often leading troops into completely secluded areas. The games don't give any sort of hint to these locations.
    • The game has many ways to annoy you. It has monsters which only show up if you send a specific marshal at them, monsters which only join if you have a specific other monster as your leader, and in one memorable case a monster that ONLY SOMETIMES SHOWS UP. You have to be pretty precise to find certain monsters as well, which is annoying when the best guides out there can only specify up to "Somewhere in the mountains in the north half of the mission".
  • Heel-Face Turn: Kaiba is pretty much forced to make one by Marthis, who accuses him of treason in order to get more of the Emperor's favor, but Kaiba doesn't like working for the Empire anyway so he's fine with it.
  • <Hero> Must Survive: Usually, the mission objectives will include failure if the campaign's main character is beaten.
  • Konami Code: If you use it, you earn 573 gold.
  • La Résistance: Yugi's army, and eventually Kaiba's as well, are both branches of the resistance against the Empire.
  • Load-Bearing Boss: After you beat the final boss, the SIC building burns down for no apparent reason, though it is mentioned that flames are coming out the machines when you finally wake up.
  • The Man Behind the Man: DarkNite/Nitemare.
  • Mons: The monsters, naturally.
  • Monster Arena: The challenge mode could be considered a form of this, though it has no bearing on the campaign mode itself.
  • The Most Dangerous Video Game: Kingdom. (Not The Falsebound Kingdom itself though. Hopefully.)
  • New Game+: All monsters and items are carried over every time you finish a campaign.
    • Also, if you have used a marshall, its levels carry over (so in a Yugi New Game+, Yugi's levels will carry over). To combat this, the enemies also gain power for doing specific things in New Game+.
  • "Risk"-Style Map: The between-stage story segments illustrate the locations of each stage this way, as do a few parts where the characters are describing their strategies.
  • True Final Boss: Nitemare becomes the final boss after beating one of the campaigns, who just uses a higher level god monster.
  • We Cannot Go On Without You: Usually, it's game over if the campaign's viewpoint character loses a battle.
  • What Happened to the Mouse?: Yugi's team is not mentioned in Kaiba's ending, nor are Kaiba and Mokuba mentioned in Yugi's. Additionally, Mako and Espa Roba have no impact on the plot once they join Yugi, and Labyrinth Ruler has no plot after he joins for Kaiba.
  • Win to Exit: The goal for most of the game.
  • Your Princess Is in Another Castle: You'd think the story would be over once you defeated the Emperor in battle, right? Well, Scott Irvine has different plans.
Yu-Gi-Oh! The Duelists Of The RosesFranchise/Yu-Gi-Oh!Yu Gi Oh Tag Force Series
XIIINintendo Game Cube    
Yu-Gi-Oh! The Duelists Of The RosesLicensed GameYu-Gi-Oh! Forbidden Memories
Yu-Gi-Oh! Forbidden MemoriesCreator/KonamiYu-Gi-Oh! The Duelists Of The Roses

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