Wild ARMs: The 2nd Ignition is the second in the series of roleplaying video games produced by the Sony Company. Released in the year 2000, the game shares stylistic elements (combining the Western genre with both FantasyandScience Fiction) with the previous game, but no direct story connection.Like the other Wild ARMs games, the story takes place on the planet Filgaia, which, long ago, was attacked by a powerful demon. A magical sword chose a young woman, known as the Sword Magess, to wield it against the monster, banishing it to another dimension. Centuries later, when a young man is possessed by the demon, he is also granted the sword's powers, which not only returns him to normal but grants him great powers. Because of that, he is chosen to become part of the A.R.M.S., a new international anti-terrorist organization, to combat Odessa, a group that seeks to rule the world. Joining him are various heroes from around the planet.Most of the playable characters have (noncanonical) cameos in Wild ARMs 5, just like all the other heroes in the series. Marivel also stars in a story that the characters read in Wild ARMs 3.
Ashley's weapon isn't actually a sword, but a rather normal rifle...equipped with a ridiculously large bayonet that may as well be a sword.
The sword Argetlam might as well count. While it won't rival some other BFSes, it's as large if not larger than Ashley's bayonet.
BFG - Brad's weapons of choice are generally this, especially his Railgun.
"Blind Idiot" Translation - The game script has signs of this throughout and it's jarring when one comes upon them, but overall the translation is actually fairly decent for a Playstation-era Japanese RPG. Not to say it's great, but it's definitely better than both versions of Wild ARMs 1.
Liz's poetry is this; since it's originally a mass of Japanese cultural references, translated directly it becomes a mass of gibberish.
Curb-Stomp Battle - The second battle with Trask after Ashley gains his superpower. What was about half an hour ago a reasonably tough boss battle for Ashley, Lilka and Brad is now a powerless wimp for Ashley by himself. Trask can barely hurt Ashley with the big damage attack, and does single digits (or 0 depending on your level and gear) damage with its regular attacks, and seems to always miss with the poison breath. All it can do is flail around helplessly while you murder it.
The navigation has extremely similar camera rotation and platform mechanics, but unlike in Xenogears you aren't able to jump up. The sprites on 3D background were in an extremely similar visual style as well.
Both games' worlds have extremely violent histories that at least once or twice involved the a planet-wide near-genocide. But the theme of Filgaia being a scorched world is common to the Wild Arms series in general.
The Sword Magess was a fairly ordinary girl who became a Hero of extraordinary means and elevated to legendary icon Sacrificial Lion, reminiscent of Sophia's tragic canonization in Xenogears.
Though a trend already started in the first Wild ARMs game, Filgaia is a scorched world, having seen the trauma of cataclysms in the past. Similarly, the world of Xenogears has been battered just as badly, with one continent shattered and another continent all but desertified — the latter being similar to Slayheim's utter desertification in Wild Arms 2. There seems to be at least mild cross-pollination of concepts.
Ashley holds two conflicting personalities within him, one of which is a veritable Eldritch Abomination, which is very reminiscent of Fei's cataclysmic Id in Xenogears. In both cases, the protagonist gains effective partial control over their dark size and summon it to battle when necessary. But neither have total control over it.
Valeria Chateau feels very much like the Yggdrasil in Xenogears, being simultaneously a base of operations, a small town of inhabitants, a fairly complex explorable structure, and later actually gains the ability to fly.
Marivel is the last of her kind after they were wiped out suddenly by Lord Blazer. In Xenogears, Dominia Yizkor believes herself to be the last of her exotic elf-like race, which was all but wiped out overnight by Id, who as mentioned above also has interesting parallels with Lord Blazer.
Just as Xenogears introduced a dizzying complexity of world background and plot turns that rarely seemed so numerous in a game of its time, the Wild Arms 2 story and game script seems endlessly detailed. But this trend was increasingly arising in most console RPGs of the day.
Not having anything to do with Xenogears, Tim's friends are apparently Iron Man◊ and Cyclops◊
Fake Difficulty - You can't buy healing items (though as with later games, this is justified as Filgaia is mostly a barren wasteland). You also can't take back Personal Skill points once you've used them to buy skills. Did you buy a useless skill? Sorry! Put everything into Up HP first and don't ever get the status resistances, with the possible exception of Ability Block. However, see the Game Breaker entry on healing items.
Fantastic Nuke - One mission has you intercepting a "nuclear weapon". It gets unleashed and it's a nuclear breathing dragon.
Also the Angel's Halo, which was used on the country of Slayheim prior to the start of the game and left behind nothing but endless plains of salt.
Our Vampires Are Different - Marivel and the other Crimson Nobles. They're still pretty traditional Vampires as far as this trope is concerned (Exposure to sunlight is life-threatening, they drink blood, they even have the fancy collars and annoyingly-designed castle).
Sealed Good in a Can - Lilka's sister is trapped in another dimension; unusually for this trope, she never gets freed from the can and Lilka even has to give up the hope of ever getting her back to save Ashley instead.
Shout-Out: The land of Urartu was once the home of the Crimson Nobles, but was genocidally depopulated during the past rampage of Lord Blazer. Urartu is an archaic name for Armenia, where a Real Life genocide in World War One killed 1.5 million Armenians, including nearly the entire Armenian population in most of the former West Armenia.
Transforming into Knight Blazer is accompanied by an awesome theme song that lets it be known that you're about to kick some serious ass.
The final boss theme is a remix of the game's main theme, "You'll Never Be Alone". Appropriately, Ashley has just transformed into a warrior capable of wielding the Argetlahm and using The Power of Friendship to kick ass.
The Very Definitely Final Dungeon - The final dungeon in this game sees the party heading into the living, mud core of the planet called Glaive Le Gable, where an encroaching parallel universe has been manifested into a physical form. Before this dungeon was a huge, inverted Spiral Tower located conveniently on the center of the world map, and on the highest point to boot.
Odessa wants to unify the world... with themselves on top, of course, in such a way that they're also Western Terrorists.
Kanon starts out as this when you first meet her, but she gets better.
Then there's the man behind Odessa: Irving.
What the Hell, Hero? - To say Ashley is outraged over Baskar Village's plans for Tim would be a huge understatement. He's also outraged that Irving arranged for him to be sent to Ilsveil Prison, risking both his and Lilka's lives, just to recruit Brad.