History Main / PurposelyOverpowered

26th Apr '17 1:07:08 AM infernape612
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21st Apr '17 2:29:51 PM BillyMT
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*** For a player specializing in the long blade and heavy armor skills, [[{{BFS}} Chryasmere]] and the Lord's Mail are the [[InfinityPlusOneSword Infinity +1 Equipment]], allowing you to dish out and take a serious amount of damage. The kicker? You get them towards the end of the Imperial Legion questline and must turn them into the faction leader to complete their respective quests. The way to get them back? You have to defeat him in a duel while he uses them against you. If you're able to beat him, you probably don't need the equipment...

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*** For a player specializing in the long blade and heavy armor skills, [[{{BFS}} Chryasmere]] Chrysamere]] and the Lord's Mail are the [[InfinityPlusOneSword Infinity +1 Equipment]], allowing you to dish out and take a serious amount of damage. The kicker? You get them towards the end of the Imperial Legion questline and must turn them into the faction leader to complete their respective quests. The way to get them back? You have to defeat him in a duel while he uses them against you. If you're able to beat him, you probably don't need the equipment...
20th Apr '17 10:05:09 AM FF32
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** In ''VideoGame/{{Persona Q}}'', the ''Persona 3'' protagonist has considerably higher stats than the ''Persona 4'' protagonist, or anyone else for that matter. This is to balance out the fact that everyone is locked into their starting Personas, which means the P3 hero has more weaknesses, including one to [[OneHitKill Dark]], which is a very bad thing on [[WeCannotGoOnWithoutYou Risky Mode]].

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** In ''VideoGame/{{Persona Q}}'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', the ''Persona 3'' protagonist has considerably higher stats than the ''Persona 4'' protagonist, or anyone else for that matter. This is to balance out the fact that everyone is locked into their starting Personas, which means the P3 hero has more weaknesses, including one to [[OneHitKill Dark]], which is a very bad thing on [[WeCannotGoOnWithoutYou Risky Mode]].
10th Apr '17 12:42:34 PM Reflextion
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* In ''VideoGame/{{Stellaris}}''' ''Utopia'' expansion, empires that take the [[TelepathicSpacemen Psionic Ascension]] route may come into contact with a being called [[NamesToRunAwayFromReallyFast The End of the Cycle]]. It offers you a deal: you gain massive bonuses to resource production, research speed, naval capacity, and a host of other things, for the next fifty years, [[DealWithTheDevil "if only we bring forth the End."]] The tooltip for accepting the deal says in bold red letters "[[SchmuckBait Do not do this.]]" [[spoiler: [[EvilIsNotAToy And you really shouldn't.]] Once those fifty years are up, your empire is '''gone'''. Every ship destroyed, every planet scoured of life and rendered uninhabitable, and vicious {{Eldritch Abomination}}s created from the lingering psychic energies of your empire's dead will begin scouring the galaxy of all life. All you can do is watch from your isolated exile colony, as the galaxy is slowly consumed, and the horrors you unleashed save you for last. Assuming other empires don't finish you off first, that is.]]

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* In ''VideoGame/{{Stellaris}}''' ''VideoGame/{{Stellaris}}[='=]'' ''Utopia'' expansion, empires that take the [[TelepathicSpacemen Psionic Ascension]] route may come into contact with a being called [[NamesToRunAwayFromReallyFast The End of the Cycle]]. It offers you a deal: you gain massive bonuses to resource production, research speed, naval capacity, and a host of other things, for the next fifty years, [[DealWithTheDevil "if only we bring forth the End."]] The tooltip for accepting the deal says in bold red letters "[[SchmuckBait Do not do this.]]" [[spoiler: [[EvilIsNotAToy And you really shouldn't.]] Once those fifty years are up, your empire is '''gone'''. Every ship destroyed, every planet scoured of life and rendered uninhabitable, and vicious {{Eldritch Abomination}}s created from the lingering psychic energies of your empire's dead will begin scouring the galaxy of all life. All you can do is watch from your isolated exile colony, as the galaxy is slowly consumed, and the horrors you unleashed save you for last. Assuming other empires don't finish you off first, that is.]]
10th Apr '17 12:41:53 PM Reflextion
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* In ''VideoGame/{{Stellaris}}''' ''Utopia'' expansion, empires that take the [[TelepathicSpacemen Psionic Ascension]] route may come into contact with a being called [[NamesToRunAwayFromReallyFast The End of the Cycle]]. It offers you a deal: you gain massive bonuses to resource production, research speed, naval capacity, and a host of other things, for the next fifty years, [[DealWithTheDevil "if only we bring forth the End."]] The tooltip for accepting the deal says in bold red letters "[[SchmuckBait Do not do this.]]" [[spoiler: [[EvilIsNotAToy And you really shouldn't.]] Once those fifty years are up, your empire is '''gone'''. Every ship destroyed, every planet scoured of life and rendered uninhabitable, and vicious {{Eldritch Abomination}}s created from the lingering psychic energies of your empire's dead will begin scouring the galaxy of all life. All you can do is watch from your isolated exile colony, as the galaxy is slowly consumed, and the horrors you unleashed save you for last. Assuming other empires don't finish you off first, that is.]]
17th Mar '17 7:08:58 PM nombretomado
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* [[OurVampiresAreDifferent Archetype: Earth]] in ''VideoGame/MeltyBlood'', by merit of it being an [[spoiler:alternate form of Arcueid Brunestud, [[GrandTheftMe possessed by]] an]] [[EldritchAbomination entity]] that sits quite comfortably above gods and the soul of the world itself. As a member of THE highest rank of beings in the {{Nasuverse}}, balancing it would've been ridiculous.

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* [[OurVampiresAreDifferent Archetype: Earth]] in ''VideoGame/MeltyBlood'', by merit of it being an [[spoiler:alternate form of Arcueid Brunestud, [[GrandTheftMe possessed by]] an]] [[EldritchAbomination entity]] that sits quite comfortably above gods and the soul of the world itself. As a member of THE highest rank of beings in the {{Nasuverse}}, {{Franchise/Nasuverse}}, balancing it would've been ridiculous.
15th Mar '17 9:00:35 AM BeerBaron
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* In the ''Tribunal'' expansion for ''VideoGame/TheElderScrollsIIIMorrowind'', you can [[spoiler:kill King Hlaalu Helseth.]] If you managed to do that, you can loot the best defensive item in the game: A ring with 100% Reflect, 100% Resist Magicka, 100% Resist Paralysis, AND health and fatigue restoration. Note that all of these effects are ''constant''. It's wise to remember [[spoiler: Helseth himself wears the ring.]]

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* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
***
In the ''Tribunal'' expansion for ''VideoGame/TheElderScrollsIIIMorrowind'', you can [[spoiler:kill expansion, King Hlaalu Helseth.]] If you managed to do that, you can loot the best defensive item in the game: A ring with Helseth's ring. It grants 100% Reflect, 100% Resist Magicka, 100% Resist Paralysis, AND health and fatigue restoration. Note restoration, ALL on constant effect. In order to even get the ring, you must kill him while he is wearing it, in addition to his room full of tough bodyguards. If you're able to kill them all and claim the ring, you're probably strong enough to not need it.
*** For a player specializing in the long blade and heavy armor skills, [[{{BFS}} Chryasmere]] and the Lord's Mail are the [[InfinityPlusOneSword Infinity +1 Equipment]], allowing you to dish out and take a serious amount of damage. The kicker? You get them towards the end of the Imperial Legion questline and must turn them into the faction leader to complete their respective quests. The way to get them back? You have to defeat him in a duel while he uses them against you. If you're able to beat him, you probably don't need the equipment...
** The Dragonrend Shout in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' fits. You get it near the end of the main quest by reading an [[TomeOfEldritchLore Elder Scroll]] on the [[TimeCrash Time Wound]], which causes you to flash back to witness the people who first created and used it. It only affects Dragons, by causing them to fall out of the sky and become more vulnerable. Without the ability to fly, Dragons become far easier to fight. Other Shouts include Storm Call, which creates a thunderstorm
that all of these effects are ''constant''. It's wise to remember [[spoiler: Helseth himself wears hits everyone in the ring.]]area except you with bolts of lightning; two different shouts that let you summon dragons to your aid, making nearly any humanoid enemy completely irrelevant; and the classic Unrelenting Force, which when fully unlocked ragdolls everyone in front of you and can even disintegrate them (that is, if you haven't already thrown them off a cliff with it).



* The Dragonrend Shout in ''VideoGame/TheElderScrollsVSkyrim'' fits. You get it near the end of the main quest by reading an Elder Scroll on the Time Wound, which causes you to flash back to witness the people who first created and used it. It only affects Dragons, by causing them to fall out of the sky and become more vulnerable. Without the ability to fly, Dragons become far easier to fight.
** Other Shouts include Storm Call, which creates a thunderstorm that hits everyone in the area except you with bolts of lightning; two different shouts that let you summon dragons to your aid, making nearly any humanoid enemy completely irrelevant; and the classic Unrelenting Force, which when fully unlocked ragdolls everyone in front of you and can even disintegrate them (that is, if you haven't already thrown them off a cliff with it).
4th Mar '17 1:58:36 AM Morgenthaler
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* Upgrading your weapons in the first ''PennyArcadeAdventures'' episode makes you kill everything in one hit. Well, except for the final boss (you may be able to beat the final boss without the fully upgraded weapons, but it would take forever).

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* Upgrading your weapons in the first ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' episode makes you kill everything in one hit. Well, except for the final boss (you may be able to beat the final boss without the fully upgraded weapons, but it would take forever).
15th Feb '17 4:43:24 PM GuiRitter
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*** Practically anything beyond main plot, which usually takes about 100 levels. Out of almost 300000 stored plus 9999 active. With bonus bosses many times more powerful then the final boss, you ''need'' those [[InfinityPlusOneSword Infinity Plus One Everything]].

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*** Practically anything beyond main plot, which usually takes about 100 levels. Out of almost 300000 stored plus 9999 active. With bonus bosses many times more powerful then than the final boss, you ''need'' those [[InfinityPlusOneSword Infinity Plus One Everything]].
14th Feb '17 4:49:31 AM rjd1922
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* Hyper Sonic in ''Sonic 3 and Knuckles''. So long as you maintain your ring total, '''nothing''' can stop you.
** Aside from bottomless pits and being crushed, of course.

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* Hyper Sonic in ''Sonic 3 and Knuckles''. ''VideoGame/Sonic3AndKnuckles''. So long as you maintain your ring total, '''nothing''' can stop you.
**
you. Aside from bottomless pits and being crushed, of course.



* Heirloom items in ''WorldOfWarcraft'', also known as [=BoA=] ("Bind on Account") items, level up while you do and can be bought by higher-level characters to give to lower leveled ones on the same account. Not only are their stats better than anything else until level cap, but some of them provide an EXP boost. They aren't really ''too'' much stronger than most items, as you can't do level-appropriate stuff solo, but they're generally as good as or slightly better than the best you could find at that level, and generally in a one-on-one PVP fight, the guy wearing Heirlooms is going to win. This is intentional on the part of developers; heirloom items are intended to help level alternate characters faster, so that people who have already seen the main storyline and know the basics of the game don't have to slog through it on lower-level characters with feeble gear.

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* Heirloom items in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', also known as [=BoA=] ("Bind on Account") items, level up while you do and can be bought by higher-level characters to give to lower leveled ones on the same account. Not only are their stats better than anything else until level cap, but some of them provide an EXP boost. They aren't really ''too'' much stronger than most items, as you can't do level-appropriate stuff solo, but they're generally as good as or slightly better than the best you could find at that level, and generally in a one-on-one PVP fight, the guy wearing Heirlooms is going to win. This is intentional on the part of developers; heirloom items are intended to help level alternate characters faster, so that people who have already seen the main storyline and know the basics of the game don't have to slog through it on lower-level characters with feeble gear.



* Battletech did this over and over, though justified in that the timelime progresses. When the game was first created, there were only 17 different weapons, all well balanced against each other, and every mech had single heat sinks. For the Autocannons, the high damage [=AC20=] had only 40% of the range of the [=AC2=] (9 hexes vs. 24). At the time the [=AC20=] was also the only weapon that could take the head off a mech in 1 shot (1/36 chance of head hit, 12 damage needed to kill. Weapons that can do 12 in 1 shot are known as headchoppers). Then Star League tech was introduced, including the Gauss Rifle, which could do 15 damage at 23 hexes, making the previously badass [=AC20=] completely obsolete. Then the Clans were introduced, who aside from all their weapons being longer ranged, stronger, and lighter, also got the Clan ERPPC, an energy (doesn't need ammo) headchopper with the same range as the Gauss, and the Ultra [=AC20=], which was just like the [=AC20=] except it fires 2 shots at a time. In the ensuing 15 years, 7 more headchopping weapons were introduced, all with longer range than the [=AC20=], and many not needing ammo. The most powerful units in the game mount several of these. For the Inner Sphere, the Thunderhawk carries 3 Gauss Rifles. For the Clans, The Annihilator C2 has 4 Gauss Rifles AND an ERPPC.

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* Battletech ''VideoGame/BattleTech'' did this over and over, though justified in that the timelime progresses. When the game was first created, there were only 17 different weapons, all well balanced against each other, and every mech had single heat sinks. For the Autocannons, the high damage [=AC20=] had only 40% of the range of the [=AC2=] (9 hexes vs. 24). At the time the [=AC20=] was also the only weapon that could take the head off a mech in 1 shot (1/36 chance of head hit, 12 damage needed to kill. Weapons that can do 12 in 1 shot are known as headchoppers). Then Star League tech was introduced, including the Gauss Rifle, which could do 15 damage at 23 hexes, making the previously badass [=AC20=] completely obsolete. Then the Clans were introduced, who aside from all their weapons being longer ranged, stronger, and lighter, also got the Clan ERPPC, an energy (doesn't need ammo) headchopper with the same range as the Gauss, and the Ultra [=AC20=], which was just like the [=AC20=] except it fires 2 shots at a time. In the ensuing 15 years, 7 more headchopping weapons were introduced, all with longer range than the [=AC20=], and many not needing ammo. The most powerful units in the game mount several of these. For the Inner Sphere, the Thunderhawk carries 3 Gauss Rifles. For the Clans, The Annihilator C2 has 4 Gauss Rifles AND an ERPPC.
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