History Main / PurposelyOverpowered

18th Sep '16 8:43:57 AM Kazmahu
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** Still not quite fair compensation for what we went through trying to get the bead away from [[ThatOneSidequest Blockhead Grande]]. Seriously. [[spoiler: Good luck getting the bead unless you have a VCR and a dry erase marker.]]

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** Still not quite fair compensation for what we went through trying to get the bead away from [[ThatOneSidequest Blockhead Grande]]. Seriously. [[spoiler: Good luck getting the bead unless you have a VCR and a dry erase marker.]][[labelnote:Explanation]]Blockhead enemies are defeated by replicating a series of weak points after the hints have disappeared. Blockhead Grande has more weak points than most human beings have short-term memory capacity. Back in the day of CRT televisions the suggested way around this was to use erasable ink to mark the weakpoints on your TV screen.[[/labelnote]]]]
3rd Sep '16 7:07:38 AM KingLyger
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Often these types of characters/weapons are banned from tournaments or other areas where they may prove unfair. If they are allowed, or there are a great number of such characters then they may be included in their [[CharacterTiers own tier]] all to themselves. If tourney rules are flexible then there may even be alternate rules allowing for tournaments [[TakesOneToKillOne consisting only of]] said "overpowered" characters

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Often these types of characters/weapons are banned from tournaments or other areas where they may prove unfair. If they are allowed, or there are a great number of such characters then they may be included in their [[CharacterTiers own tier]] all to themselves. If tourney rules are flexible then there may even be alternate rules allowing for tournaments [[TakesOneToKillOne consisting only of]] said "overpowered" characters
characters. She also MasterOfAll, for a character who is good at everything.
22nd Aug '16 1:17:55 PM VutherA
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*** The weapon's overwhelming power makes sense in a historical context. The gun the Ruhm was based off of, the Maschinengewehr 34, is the daddy of the MG42, which fired full-power rifle ammo so fast that it became known as "Hitler's Buzzsaw" ''by both sides''. The original was no slouch, either, capable of chewing through a 50-round magazine in less than 4 seconds. The 20-round mag on the video game version? That's a balancing feature. The smallest magazine fitted to the MG34 was the aforementioned 50-round version, and it could accept 250-round belts too.
20th Aug '16 4:54:06 AM Gosicrystal
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* In ''VideoGame/ArcStyleBaseball3D'', the Arc Stars, the very last challenge, are an unbelievably good team who tops every stat in the game: run speed, pitch speed and batting power. Most of them have the hitting strength of a Macho character, but without the catch of low running speed. And Noel and Jin take the pitching prowess UpToEleven by having 115 MPH fastballs and breaking balls 10 MPH under that. Good luck beating them. The good news is that you'll be able to play as them when you beat them.
6th Aug '16 6:05:23 PM Thunderchin
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* The Juggernaut Suits in ''VideoGame/ModernWarfare'' are purposely overpowered for the sole reason that ''they are EliteMooks thrown at you en masse in the higher levels of Survival Mode''. Capable of soaking up .50 cal rounds and direct-hit M203 nades like a frickin sponge, killing one requires a combination of patience, skill, and the right weapons. In multiplayer, you can even get one for yourself via Care Package, complete with belt-fed machine gun. The sole time the Juggernaut shows up in the campaign, ''[[spoiler:you are said Juggernaut.]]''
22nd Jul '16 1:35:27 AM Morgenthaler
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* The Sleg in HuntedTheDemonsForge combines this with SuspiciousVideoGameGenerosity as it is only available for some very difficult battles. It makes the drinker invulnerable with infinite mana and arrows and greatly increases damage turning horrendously difficult battles into near guaranteed victories. The catch? [[spoiler: It's a trap, drinking it is part of an evil plan and prevents getting the good ending]]

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* The Sleg in HuntedTheDemonsForge ''VideoGame/HuntedTheDemonsForge'' combines this with SuspiciousVideoGameGenerosity as it is only available for some very difficult battles. It makes the drinker invulnerable with infinite mana and arrows and greatly increases damage turning horrendously difficult battles into near guaranteed victories. The catch? [[spoiler: It's a trap, drinking it is part of an evil plan and prevents getting the good ending]]
16th Jul '16 12:46:55 PM DoctorTItanX
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* Some legendary Franchise/{{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Institutes anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowering, but its redundant typing and lack of movepool made it a suboptimal choice compared to less formidable (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.

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* Some legendary Franchise/{{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Institutes anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf nerf, remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowering, powerful, but its redundant typing and lack of movepool made it a suboptimal choice compared to less formidable (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.



** Not only that, but his card is also the strongest, 74 AP and 70 HP. Getting it ain't easy, since it's dropped by the highest level booster and quite rarely, [[MetalSlime while the enemy itself that drops it being a pain in the ass to kill it.]]

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** Not only that, but his card is also the strongest, having 74 AP and 70 HP. Getting it ain't isn't easy, since it's dropped by the highest level booster and quite rarely, [[MetalSlime while the enemy itself that drops it being a pain in the ass frustrating to kill it.kill.]]



* Once you get the Mascot Dressphere in ''VideoGame/FinalFantasyX2'', you'll never need to use a different one again. [[GuideDangIt Good luck getting it.]]

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* Once you get the Mascot Dressphere in ''VideoGame/FinalFantasyX2'', you'll never need to use a different one again. [[GuideDangIt Good luck getting it.]]it, though]].



* Gadwin from the first ''VideoGame/{{Grandia}}'' game, who starts a good fifteen to twenty levels above you and stays in your party for a surprisingly long time. Justin can even learn his ultimate attack if you put enough points into Fire and Earth magic. Gadwin is however, only overpowering for the portion of the game that he joins up; by the endgame Justin will be ''even stronger'' [[LightningBruiser and faster to boot]].

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* Gadwin from the first ''VideoGame/{{Grandia}}'' game, who starts a good fifteen to twenty levels above you and stays in your party for a surprisingly long time. Justin can even learn his ultimate attack if you put enough points into Fire and Earth magic. However, Gadwin is however, only overpowering for the portion of the game that he joins up; by the endgame endgame, Justin will be not only be ''even stronger'' stronger'', [[LightningBruiser and he is also faster to boot]].



** The Gideon from ''VideoGame/SoulNomadAndTheWorldEaters'' has the highest stats out of pretty much every class, and his attack pattern hits every member of the enemy squad for heavy damage. The drawback is that deploying additional squads with them will cost a lot of money. Doesn't block the player from adding 7 of them in the main squad and kill everyone that comes near.

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** The Gideon from ''VideoGame/SoulNomadAndTheWorldEaters'' has the highest stats out of pretty much every class, and his attack pattern hits every member of the enemy squad for heavy damage. The actual drawback is that deploying additional squads with them will cost a lot of money. Doesn't This one doesn't block the player from adding 7 of them in the main squad and kill everyone that comes near.



** ''VideoGame/MetalGearSolid3'' swaps the bandana for face paint that does the same job, and also adds the EZ Gun to the mix. [[EasyModeMockery As you could guess from the name]], the EZ Gun is a great tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally. it's only available on a NewGamePlus, but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[{{MoreDakka}} chaingun with infinite ammo]], and is also unlocked for the NewGamePlus. Its only downside is wrecking your camo rating, but on the plus side, [[Film/DieHard now you have an infinite-ammo machine gun. Ho ho ho.]]
** ''VideoGame/MetalGearRisingRevengeance'' gives us Sam's HF blade in NG+, which outclasses every other weapon in the game by a huge margin and has essentially no drawbacks (other than being a bit of an energy drain in Blade Mode, not that you ever need to use it when wielding that monster).

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** ''VideoGame/MetalGearSolid3'' swaps the bandana bandnana for face paint that does the same job, and also adds the EZ Gun to the mix. [[EasyModeMockery As you could guess from the name]], the EZ Gun is a great tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally. it's only available on a NewGamePlus, but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[{{MoreDakka}} chaingun with infinite ammo]], and is also unlocked for the NewGamePlus. Its only downside is wrecking your camo rating, but on the plus side, [[Film/DieHard now you have an infinite-ammo machine gun. Ho ho ho.]]
** ''VideoGame/MetalGearRisingRevengeance'' gives us Sam's HF blade in NG+, New Game+, which outclasses every other weapon in the game by a huge margin and has essentially no drawbacks (other than being a bit of an energy drain in Blade Mode, not that you ever need to use it when wielding that monster).



* ''VideoGame/StarControlII'' has the Chmmr Avatar. Max Hp and energy. Ridiculous energy-to-damage efficiency (it can kill any ship with only half of its energy stockpile). Incredible energy regeneration. 3 orbiting satellites that intercept lots of incoming fire. For a capital ship, it is very fast. The only downside is that it's primary weapon is short ranged, but that's OK because it has a ''tractor beam'' as its secondary. Of course, you don't get access to it until right before the final battle...

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* ''VideoGame/StarControlII'' has the Chmmr Avatar. Max Hp HP and energy. Ridiculous energy-to-damage efficiency (it can kill any ship with only half of its energy stockpile). Incredible energy regeneration. 3 orbiting satellites that intercept lots of incoming fire. For a capital ship, it is very fast. The only downside is that it's its primary weapon is short ranged, but that's OK because it has a ''tractor beam'' as its secondary. Of course, you don't get access to it until right before the final battle...



* Bleu, the hidden extra character in ''[[BreathOfFire Breath of Fire 2]]''. She gets a LOT of MP and HP, hits reasonably hard, gets the best magic (except boombada) and is not subject to highly diminishing returns when leveling up... but the game creators made her extra strong on purpose: she can't fuse with the shaman spirits.

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* Bleu, the hidden extra character in ''[[BreathOfFire Breath of Fire 2]]''. She gets a LOT of MP and HP, hits reasonably hard, gets the best magic (except boombada) Boombada) and is not subject to highly diminishing returns when leveling up... but the game creators made her extra strong on purpose: she can't fuse with the shaman spirits.



* Jade golem and Red minister forms in ''VideoGame/JadeEmpire''. Both are overpowering (Red minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.

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* The Jade golem Golem and Red minister Minister forms in ''VideoGame/JadeEmpire''. Both are overpowering (Red minister Minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.



** Of course, a more clear cut example of this trope (possibly PlayedForLaughs) is the limited edition 30th anniversary ''Magazine/WhiteDwarf'' model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armor saves. He also has a 1+ armor save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gotrek and Bugman, who both attack separately. Gotrek deserves a particular mention, as he deals [[GameBreaker multiple, armor-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[StoneWall restore ALL wounds the model has taken.]])

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** Of course, a more clear cut example of this trope (possibly PlayedForLaughs) is the limited edition 30th anniversary ''Magazine/WhiteDwarf'' model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armor saves. He also has a 1+ armor save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gotrek and Bugman, who both attack separately. Gotrek deserves a particular mention, as he deals [[GameBreaker multiple, armor-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound amount of wounds he deals doubles against Bosses in Mook Clothing. The model's only real true weakness is that it has to roll on a random movement chart. chart (although the result that stops you moving also happens to [[StoneWall restore ALL wounds the model has taken.]])]]).



* Most of the bonus characters in the ''VideoGame/SuperRobotWars'' games, who are you reward for doing various things, or just getting to the real final chapter.
* Anything made of diamond in ''VideoGame/{{Minecraft}}''. They're more durable and efficient than any other materials, and greatly outperform iron, the second-best material. The diamond sword, for example, can kill most enemies in three hits, and the diamond pickax can mine the widest range of blocks and lasts six times as long as the iron pickax before breaking. Diamond armor lasts more than twice as long as iron armor, and a new set can reduce damage by 80% as opposed to 60% for iron. However, all of this is justified because diamond is by far the [[JustForPun hardest]] resource to find.

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* Most of the bonus characters in the ''VideoGame/SuperRobotWars'' games, who are you reward for doing various things, or just getting to the real true final chapter.
* Anything made of diamond in ''VideoGame/{{Minecraft}}''. They're more durable and efficient than any other materials, and greatly outperform iron, the second-best material. The diamond sword, for example, can kill most enemies in three hits, and the diamond pickax can mine the widest range of blocks and lasts six times as long as the iron pickax before breaking. Diamond The diamond armor lasts more than twice as long as iron armor, and a new set can reduce damage by 80% as opposed to 60% for iron. However, all of this is justified because diamond is by far the [[JustForPun hardest]] resource to find.



* ''VideoGame/ResidentEvil4'' is full of numerous examples of excellent unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
* In the comic books upon which ''VideoGame/TheRedStar'' was based, Maya was an ''incredibly'' powerful spellcaster. In the game, you have to win once in order to unlock her, and for [[BraggingRightsReward good reason]].

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* ''VideoGame/ResidentEvil4'' is full of numerous examples of excellent unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's its charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
* In the comic books upon which ''VideoGame/TheRedStar'' was based, based on, Maya was an ''incredibly'' powerful spellcaster. In the game, you have to win once in order to unlock her, and for [[BraggingRightsReward good reason]].



* Heirloom items in ''WorldOfWarcraft'', also known as [=BoA=] ("Bind on Account") items, level up while you do and can be bought by higher-level characters to give to lower leveled ones on the same account. Not only are their stats better than anything else until level cap, but some of them provide an EXP boost. They aren't really ''too'' much stronger than most items, you can't do level-appropriate stuff solo, but they're generally as good as or slightly better than the best you could find at that level, and generally in a one-on-one PVP fight the guy wearing Heirlooms is going to win. This is intentional on the part of developers; heirloom items are intended to help level alternate characters faster, so that people who have already seen the main storyline and know the basics of the game don't have to slog through it on lower-level characters with feeble gear.

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* Heirloom items in ''WorldOfWarcraft'', also known as [=BoA=] ("Bind on Account") items, level up while you do and can be bought by higher-level characters to give to lower leveled ones on the same account. Not only are their stats better than anything else until level cap, but some of them provide an EXP boost. They aren't really ''too'' much stronger than most items, as you can't do level-appropriate stuff solo, but they're generally as good as or slightly better than the best you could find at that level, and generally in a one-on-one PVP fight fight, the guy wearing Heirlooms is going to win. This is intentional on the part of developers; heirloom items are intended to help level alternate characters faster, so that people who have already seen the main storyline and know the basics of the game don't have to slog through it on lower-level characters with feeble gear.



* Mario's [[VideoGame/NewSuperMarioBros2 Gold Flower]] power-up. While his speed, strength, etc. is still normal, the fireballs are ridiculously powerful. They can take out ''any'' enemy, including bosses, in one hit; give Mario a ton of coins; and even turn blocks near where they hit into coins.

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* Mario's [[VideoGame/NewSuperMarioBros2 Gold Flower]] power-up. While his speed, strength, etc. is are still normal, the fireballs are ridiculously powerful. They can take out ''any'' enemy, including bosses, in one hit; give hit. Give Mario a ton of coins; coins, and even turn blocks near where they hit into coins.



* The ''player characters'' themselves in ''TabletopGame/StrikeLegion'' are deliberately designed to be gamebreakingly powerful. This is because they are intended to go head to head against entire enemy armies, fleets, and worse, and win. Their personal arms are superior to most of the weapons and equipment in the game, and they also have at their disposal one of the most powerful warships in the setting. And keep in mind, this is a game where most capital ships can ram planets and win, and there are planet-destroying ''hand grenades''. Interestingly, the game itself also has plenty of types of missions that deliberately avert the use of all this raw firepower (i.e. covert operations, rescue missions, sabotage, intelligence gathering, recovery of vital technology, etc), and the game master is encouraged to create situations where the players have to think creatively to solve problems beyond the use of extreme force.

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* The ''player characters'' themselves in ''TabletopGame/StrikeLegion'' are deliberately designed to be gamebreakingly blatantly powerful. This is because they are intended to go head to head against entire enemy armies, fleets, and worse, and win. Their personal arms are superior to most of the weapons and equipment in the game, and they also have at their disposal one of the most powerful warships in the setting. And keep in mind, this is a game where most capital ships can ram planets and win, and there are planet-destroying ''hand grenades''. Interestingly, the game itself also has plenty of types of missions that deliberately avert the use of all this raw firepower (i.e. covert operations, rescue missions, sabotage, intelligence gathering, recovery of vital technology, etc), and the game master is encouraged to create situations where the players have to think creatively to solve problems beyond the use of extreme force.



* JojosBizarreAdventureAllStarBattle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he gets very fast, while his opponent moves at half speed instead. The developers had to ''limit the amount of times he could juggle his opponents in a single go''.
** To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is truly immune to the aformentioned effects of Made in Heaven!)

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* JojosBizarreAdventureAllStarBattle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he gets becomes very fast, while his opponent moves at half speed speed, instead. The developers had to ''limit the amount of times he could juggle his opponents in a single go''.
** To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Stand, Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is truly immune to the aformentioned effects of Made in Heaven!)



** The Temmie Armor has massive defense, boosts attack, regenerates your health, ''and'' increases the duration of your MercyInvincibility. The shopkeeper tells you outright that the armor will make the game too easy, and it starts out absurdly expensive, but it gets cheaper each time you die. It's there as a [[AntiFrustrationFeatures last resort if you really suck]].

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** The Temmie Armor has massive defense, boosts attack, regenerates your health, ''and'' increases the duration of your MercyInvincibility. The shopkeeper tells you outright that the armor will make the game too easy, and it starts out absurdly expensive, but it gets cheaper cheaper, each time you die. It's there as a [[AntiFrustrationFeatures last resort if you really suck]].



** The Godhead is probably one of the best tear-affecting items in the game, giving homing tears with increased damage and range and a wide enemy-damaging aura. But it requires you to defeat ALL the special bosses (including the BossRush) on Hard difficulty with [[spoiler:the Lost]], which is probably one of the hardest characters to use, due to being a OneHitPointWonder in a game that revels in BulletHell, GoddamnBats and DemonicSpiders.
** The Mega Blast (''Afterbirth'' expansion only), which is unlocked by beating the [[TrueFinalBoss TruEST Final Boss]] with every character. It's the only item in the game that requires 12 rooms to recharge, and with good reason: it's a giant WaveMotionGun that lasts ''multiple'' rooms.

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** The Godhead is probably one of the best tear-affecting items in the game, giving homing tears with increased damage and range and a wide enemy-damaging aura. But it requires you to defeat ALL ''all'' the special bosses (including the BossRush) on Hard difficulty with [[spoiler:the Lost]], which is probably one of the hardest characters to use, due to being a OneHitPointWonder in a game that revels in BulletHell, GoddamnBats and DemonicSpiders.
** The Mega Blast (''Afterbirth'' expansion only), which is unlocked by beating the [[TrueFinalBoss TruEST Final Boss]] with every character. It's the only item in the game that requires 12 rooms to recharge, and with a good reason: it's a giant WaveMotionGun that lasts ''multiple'' rooms.



* [[InfinityPlusOneSword Your reward]] for beating every track in [[NewGamePlus Mirror Mode]] in ''VideoGame/SnowboardKids 2'' is the right to use the Dragon Board, a board with maximum speed and airtime that also permanently has a [[NitroBoost Rocket Booster]] and Wings attached to it. However, it can't really be exploited for winning races [[DevelopersForesight because the AI will also equip Dragon Boards]] if you use one. Its sole reason for existing is to make the tracks ''way'' more fun, since with the Dragon Board, you can practically ''fly'' across them.

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* [[InfinityPlusOneSword Your reward]] for beating every track in [[NewGamePlus Mirror Mode]] in ''VideoGame/SnowboardKids 2'' is the right to use the Dragon Board, a board with maximum speed and airtime that also permanently has a [[NitroBoost Rocket Booster]] and Wings attached to it. However, it can't really be exploited for winning races [[DevelopersForesight because the AI will also equip Dragon Boards]] if you use one. Its sole reason for existing is to make the tracks ''way'' way more fun, since with the Dragon Board, you can practically ''fly'' across them.
16th Jul '16 12:19:34 PM DoctorTItanX
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* Some legendary Franchise/{{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Institutes anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowered, but its redundant typing and lack of movepool made it a suboptimal choice compared to less overpowered (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.
** The event-exclusive Arceus is worth a mention, as it is overpowered even when compared to other overpowered Pokémon -- one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has [[SuperMode Mega Evolved]].) It not only has [[LightningBruiser 120 in every base stat]], but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator-god of the Pokémon universe -- its signature move is even called Judgment.
** Mega Rayquaza, introduced in ''Omega Ruby''/''Alpha Sapphire'' deserves a special mention for its brokenness ''even in relation to'' other OlympusMons, including Arceus. It has a '''780''' base stat[[labelnote:*]]shared only by the two Mega Mewtwos[[/labelnote]] with sky-high Attack and Special Attack, respectable defenses, the second best Speed of all Dragon-types, an ability that shuts down weather and removes all Flying-type weaknesses, ''and'' a 120BP Flying-type STAB attack with perfect accuracy. Oh, and this all comes without a Mega Stone, so it's able to hold any item. It is not hyperbole to suggest that Mega Rayquaza is ''the'' most powerful Pokemon in the history of the series. Fittingly, Rayquaza plays up the PhysicalGod aspect even heavier than Arceus, in that the populace of Hoenn literally worship it -- [[GodsNeedPrayerBadly the player character actually prays to Rayquaza to Mega Evolve it]].
* The RYNO (Rip Ya a New One) weapon series of ''Franchise/RatchetAndClank'' fame. Overpowered? [[InfinityPlusOneSword Hell yeah!]] But they're far from cheap - and in the ''Future'' series, [[SideQuest you have to find the blueprints first]]. [[NamesToRunAwayFromReallyFast Omega RYNO 4-Ever]] even comes with a warning label stating that usage might [[InvincibleHero make the game no longer fun]].

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* Some legendary Franchise/{{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Institutes anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowered, overpowering, but its redundant typing and lack of movepool made it a suboptimal choice compared to less overpowered formidable (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.
** The event-exclusive Arceus is worth a mention, as it is overpowered fearsome, even when compared to other overpowered terrific Pokémon -- one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has [[SuperMode Mega Evolved]].) It not only has [[LightningBruiser 120 in every base stat]], but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator-god of the Pokémon universe -- its signature move is even called Judgment.
** Mega Rayquaza, introduced in ''Omega Ruby''/''Alpha Sapphire'' deserves a special mention for its brokenness unusual effectiveness ''even in relation to'' other OlympusMons, including Arceus. It has a '''780''' base stat[[labelnote:*]]shared only by the two Mega Mewtwos[[/labelnote]] with sky-high Attack and Special Attack, respectable defenses, the second best Speed of all Dragon-types, an ability that shuts down weather and removes all Flying-type weaknesses, ''and'' a 120BP Flying-type STAB attack with perfect accuracy. Oh, and this all comes without a Mega Stone, so it's able to hold any item. It is not hyperbole hyperbolic to suggest that Mega Rayquaza is ''the'' most powerful Pokemon in the history of the series. Fittingly, Rayquaza plays up the PhysicalGod aspect even heavier than Arceus, in that the populace of Hoenn literally worship it -- [[GodsNeedPrayerBadly the player character actually prays to Rayquaza to Mega Evolve it]].
* The RYNO (Rip Ya a New One) weapon series of ''Franchise/RatchetAndClank'' fame. Overpowered? It is extremely powerful? [[InfinityPlusOneSword Hell yeah!]] But they're far from conveniently cheap - and in the ''Future'' series, [[SideQuest you have to find the actual blueprints first]]. [[NamesToRunAwayFromReallyFast Omega RYNO 4-Ever]] even comes with a warning label stating that usage might [[InvincibleHero make the game no longer fun]].



* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are horribly broken (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
** Actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him rather useless, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly broken character to play with.''

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* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are horribly broken very challenging (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
** Actually It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him rather useless, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly broken powerful character to play with.''



** Sephiroth in ''VideoGame/FinalFantasyVII'' is absurdly overpowered when he's in Cloud's party in a flashback. This is meant to show that Cloud is scared of him and doesn't really expect to ever be able to beat him. Not to mention Sephiroth is literally invincible for every battle.

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** Sephiroth in ''VideoGame/FinalFantasyVII'' is absurdly overpowered deadly when he's in Cloud's party in a flashback. This is meant to show that Cloud is scared of him and doesn't really truly expect to ever be able to beat him. Not to mention that Sephiroth is literally invincible for every battle.



** Seymour from ''VideoGame/FinalFantasyX'', when he briefly joins your party for a boss battle. Though he's not as overpowered as most of the other examples on this page.

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** Seymour from ''VideoGame/FinalFantasyX'', when he briefly joins your party for a boss battle. Though he's not as overpowered overpowering as most of the other examples on this page.



** HK-51 and Treek in ''VideoGame/StarWarsTheOldRepublic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with her abilities designed so that her healing is only ''slightly'' weaker when in tank mode. Of course there's a legit reason as to why Treek is overpowered: you have to pay real money to get her.

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** HK-51 and Treek in ''VideoGame/StarWarsTheOldRepublic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with her abilities designed so that her healing is only ''slightly'' weaker when in tank mode. Of course coursem there's a legit reason as to why Treek is overpowered: so great: you have to pay real physical money to get her.



* Gadwin from the first ''VideoGame/{{Grandia}}'' game, who starts a good fifteen to twenty levels above you and stays in your party for a surprisingly long time. Justin can even learn his ultimate attack if you put enough points into Fire and Earth magic. Gadwin is however only overpowered for the portion of the game that he joins up; by the endgame Justin will be ''even stronger'' [[LightningBruiser and faster to boot]].

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* Gadwin from the first ''VideoGame/{{Grandia}}'' game, who starts a good fifteen to twenty levels above you and stays in your party for a surprisingly long time. Justin can even learn his ultimate attack if you put enough points into Fire and Earth magic. Gadwin is however however, only overpowered overpowering for the portion of the game that he joins up; by the endgame Justin will be ''even stronger'' [[LightningBruiser and faster to boot]].



** The ComicBook/SilverSurfer. Has skills more or less cloned from other characters... Except he does maybe 2-3 times the damage the regular versions do because, well, he's [[PhysicalGod the Silver Surfer]]. He's just as broken in the comics.

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** The ComicBook/SilverSurfer. Has skills more or less cloned from other characters... Except he does maybe 2-3 times the damage the regular versions do because, well, he's [[PhysicalGod the Silver Surfer]]. He's just as broken capable in the comics.



** To clarify: the Disgaea Majin outranks everyone at everything. Granted, unlocking this class pretty much requires previous knowledge of the requirements, but from the instant he's unlocked, he's already broken. In the two next games the game tells you how to unlock them, but they got heavily nerfed to the point that raising him to his full potential is a dreadfully boring task, given that he actually starts worse than any basic class and requires way more experience to level up.

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** To clarify: the Disgaea Majin outranks everyone at everything. Granted, unlocking this class pretty much requires previous knowledge of the requirements, but from the instant he's unlocked, he's already broken. great. In the two next games games, the game tells you how to unlock them, but they got heavily nerfed to the point that raising him to his full potential is a dreadfully boring task, given that he actually starts worse than any basic class and requires way more experience to level up.



* Several characters in the various ''[[VideoGame/DynastyWarriors Warriors]]'' games, usually noted as having really BEEN badass in reality. In ''VideoGame/DynastyWarriors'', Lu Bu is always vastly more powerful than any of the other fighters (In [=DW6=], he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In ''VideoGame/SamuraiWarriors'', there's Miyamoto Musashi, legendary master of DualWielding [[KatanasAreJustBetter Katanas]], who is significantly more fearsome than any of his contemporaries And in ''WarriorsOrochi'', well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. [[spoiler:And then there's Orochi Z, who's even MORE overpowered.]]
** Though it's quite notable that Lu Bu seldom actually is overpowered. Yes, his stats are great, and he's easy to use... but he's not as invincible as Ma Chao is on a horse in most Dynasty Warriors games (without taking account its lack of damage in higher difficulty). In the Orochi games, he seldom ranks in the top ten- in fact, he was in the bottom fifteen in the first game, with Diao Chan being the by far best character. In the second game, EVERYONE is broken with Almighty.
*** Except Ma Chao is not invincible at all. His infamous shockwave attack is USELESS on Chaos difficulty and will only become broken when he gains access to the Shadow Runner and spam his normal one-side swing mounted attack (though this applies to Zhou Tai as well). Lu Bu IS the most powerful non-mounted unit in most of the games; as long as you are aware of archers, you can beat all Chaos mode stages just spamming his square x 3 attack. Also, being able to clear the game with ease IS part of the definition of overpowered, so his ease of use is exactly part of what makes him overpowered.
** The second orochi game is pretty notable for giving easy to use or downright broken character right of the bat. You already get the Three King(who have fast combination attack that can be spammed with Sun Jian's special), Musashi Miyamoto, Orochi which can spam C1-1 all day to end a stage, Kunoichi and her broken Invincibility Special. This without counting how early some other great character is unlocked(Zuo Ci being the most notable)
** In ''VideoGame/FistOfTheNorthStarKensRage'', Raoh, being the final boss of many characters' Dream Modes, as well as the boss of Kenshiro and Toki's Legend mode, is made so powerful that even with his base starting stats, he makes even Orochi look like a joke. His starting Signature Move is far and away the most powerful 1-bar (the game uses a slightly modified stock system from other Warriors games) move in the game, strong enough to essentially (and instantly) kill all enemies in sight for a good 100 feet, has outrageously powerful normals with a great reach and tons of guard break, the potentially most powerful Hyper Signature in the game (although pretty much everyone's Mastery 3 Hyper Signature is strong enough to wipe the screen, even of bosses), and can summon Kokuoh-Go, a gigantic horse that, when ridden, instantly kills all Mooks on contact and lasts the entire rest of the stage after being used only once. Don't be surprised when you look at the online high score screens and see Raoh's face on almost every spot.

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* Several characters in the various ''[[VideoGame/DynastyWarriors Warriors]]'' games, usually noted as having really BEEN badass in reality. In ''VideoGame/DynastyWarriors'', Lu Bu is always vastly more powerful than any of the other fighters (In [=DW6=], he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In ''VideoGame/SamuraiWarriors'', there's Miyamoto Musashi, legendary master of DualWielding [[KatanasAreJustBetter Katanas]], who is significantly more fearsome than any of his contemporaries And in ''WarriorsOrochi'', well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. [[spoiler:And then there's Orochi Z, who's even MORE overpowered.more powering.]]
** Though it's quite notable that Lu Bu seldom actually is overpowered.overpowering. Yes, his stats are great, and he's easy to use... but he's not as invincible as Ma Chao is on a horse in most Dynasty Warriors games (without taking account its lack of damage in higher difficulty). In the Orochi games, he seldom ranks in the top ten- ten - in fact, he was in the bottom fifteen in the first game, with Diao Chan being the by far best character. In the second game, EVERYONE is broken superior with Almighty.
*** Except Ma Chao is not invincible at all. His infamous shockwave attack is USELESS on Chaos difficulty and will only become broken becomes quite effective when he gains access to the Shadow Runner and spam keep using his normal one-side swing mounted attack (though this applies to Zhou Tai as well). Lu Bu IS the most powerful non-mounted unit in most of the games; as long as you are aware of archers, you can beat all Chaos mode stages just spamming his square x 3 attack. Also, being able to clear the game with ease IS part of the definition of overpowered, overpowering, so his ease of use is exactly part of what makes him overpowered.
superior.
** The second orochi Orochi game is pretty notable for giving easy to use or downright broken conveninent character right of the bat. You can already get the Three King(who King (who have a fast combination attack that can be spammed used repeated with Sun Jian's special), Musashi Miyamoto, Orochi which can spam C1-1 all day to end a stage, Kunoichi and her broken Invincibility Special. This without counting how early some other great character is unlocked(Zuo unlocked( Zuo Ci being the most notable)
notable).
** In ''VideoGame/FistOfTheNorthStarKensRage'', Raoh, being the final boss of many characters' Dream Modes, as well as the boss of Kenshiro and Toki's Legend mode, is made so powerful that even with his base starting stats, he makes even Orochi look like a joke. His starting Signature Move is far and away the most powerful 1-bar (the game uses a slightly modified stock system from other Warriors games) move in the game, strong enough to essentially (and instantly) kill all enemies in sight for a good 100 feet, has outrageously powerful normals with a great reach and tons of guard break, the potentially most powerful Hyper Signature in the game (although pretty much everyone's Mastery 3 Hyper Signature is strong enough to wipe the screen, even of bosses), and can summon Kokuoh-Go, a gigantic horse that, when ridden, instantly kills all Mooks on contact and lasts the entire rest of the stage after being used only once. Don't You should not be surprised when you look at the online high score screens and see Raoh's face on almost every spot.



* Nightmare Geese, in ''VideoGame/TheKingOfFighters'' and ''VideoGame/FatalFury'' series, is horrendously overpowered. He's able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive InfinityPlusOneSword of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in ''[=KOF2K2=] Unlimited Match'', where he shares a roster with Igniz (who retains his infamous infinite from ''[=KOF01=]'') and Krizalid (who gains massive amounts of meter if you ''block'' his signature projectile), he's still considered the most broken character in the game.

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* Nightmare Geese, in ''VideoGame/TheKingOfFighters'' and ''VideoGame/FatalFury'' series, is horrendously overpowered. He's overpowering. He is able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive InfinityPlusOneSword of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in ''[=KOF2K2=] Unlimited Match'', where he shares a roster with Igniz (who retains his infamous infinite from ''[=KOF01=]'') and Krizalid (who gains massive amounts of meter if you ''block'' his signature projectile), he's still considered the most broken formidable character in the game.



** In the sequel we have the not-quite-as {{Egregious}} example in the form of [[PersonOfMassDestruction Mu-12's]] Unlimited form... She can be somewhat likened to fighting a BulletHell game as the TrueFinalBoss of a fighting game. Just like with Ragna, Mu-12's overpowered-ness is completely justified, as she just happens to be {{Kusanagi}}, [[RageAgainstTheHeavens Sword of The God Slayer]].
** Don't forget [[{{Badass}} Hakumen's]] Unlimited form! "[[BadassBoast A fight? No, this will be a]] ''[[BadAssBoast massacre]]''", indeed... Just like with the above two, Hakumen's overpowered-ness is also completely justified, as he is the Susanoo Unit, the [[NinjaPirateZombieRobot Ninja Samurai Animated Armor Robot]] that slayed [[{{Orochi}} the Black Beast]]... Also, [[BroughtDownToBadass he's still unable to access his full power]].
** It could be argued that ALL character's Unlimited modes are purposefully overpowered, but Ragna's stands out as the most triumphant example to date with quite a wide margain.

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** In the sequel we have the not-quite-as {{Egregious}} example in the form of [[PersonOfMassDestruction Mu-12's]] Unlimited form... She can be somewhat likened to fighting a BulletHell game as the TrueFinalBoss of a fighting game. Just like with Ragna, Mu-12's overpowered-ness great power is completely justified, as she just happens to be {{Kusanagi}}, [[RageAgainstTheHeavens Sword of The God Slayer]].
** Don't forget [[{{Badass}} Hakumen's]] Unlimited form! "[[BadassBoast A fight? No, this will be a]] ''[[BadAssBoast massacre]]''", indeed... Just like with the above two, Hakumen's overpowered-ness considerable power is also completely justified, as he is the Susanoo Unit, the [[NinjaPirateZombieRobot Ninja Samurai Animated Armor Robot]] that slayed [[{{Orochi}} the Black Beast]]... Also, [[BroughtDownToBadass he's still unable to access his full power]].
** It could be argued that ALL character's Unlimited modes are purposefully overpowered, powerful to a great degree, but Ragna's stands out as the most triumphant example to date with quite a wide margain.



** ''VideoGame/MetalGearSolid3'' swaps the bandana for face paint that does the same job, and also adds the EZ Gun to the mix. [[EasyModeMockery As you could guess from the name]], the EZ Gun is a stupidly overpowered tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally it's only available on a NewGamePlus, but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[{{MoreDakka}} chaingun with infinite ammo]], and is also unlocked for the NewGamePlus. Its only downside is wrecking your camo rating, but on the plus side, [[Film/DieHard now you have an infinite-ammo machine gun. Ho ho ho.]]

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** ''VideoGame/MetalGearSolid3'' swaps the bandana for face paint that does the same job, and also adds the EZ Gun to the mix. [[EasyModeMockery As you could guess from the name]], the EZ Gun is a stupidly overpowered great tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally Normally. it's only available on a NewGamePlus, but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[{{MoreDakka}} chaingun with infinite ammo]], and is also unlocked for the NewGamePlus. Its only downside is wrecking your camo rating, but on the plus side, [[Film/DieHard now you have an infinite-ammo machine gun. Ho ho ho.]]



* Jade golem and Red minister forms in ''VideoGame/JadeEmpire''. Both are overpowered (Red minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.

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* Jade golem and Red minister forms in ''VideoGame/JadeEmpire''. Both are overpowered overpowering (Red minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.



** All the S (or SS, if this is ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') weapons in this series are usually pretty overpowered, as are any special weapons that main characters get (Sieglinde, Ragnell, Armads, etc.).

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** All the S (or SS, if this is ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') weapons in this series are usually pretty overpowered, overwhelming, as are any special weapons that main characters get (Sieglinde, Ragnell, Armads, etc.).



** His son Orran also counts; his unique class, Astrologer, is otherwise a basic Squire with only a single unique move to its name... which automatically stops, immobilizes, and disarms every single enemy on the field regardless of range (separately, so immunity to any one status effect still doesn't protect them.) For free. Fortunately or unfortunately, he only joins you for one battle, and you can't control him. Many fans have commented on the absurdity of a battle where you team up with somebody as overpowered as Orran, and ''you'' are supposed to rescue ''him''.

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** His son Orran also counts; his unique class, Astrologer, is otherwise a basic Squire with only a single unique move to its name... which automatically stops, immobilizes, and disarms every single enemy on the field regardless of range (separately, so immunity to any one status effect still doesn't protect them.) For free. Fortunately or unfortunately, he only joins you for one battle, and you can't control him. Many fans have commented on the absurdity of a battle where you team up with somebody as overpowered powerful as Orran, and ''you'' are supposed to rescue ''him''.



* ''VideoGame/ResidentEvil4'' is full of numerous examples of overpowered unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.

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* ''VideoGame/ResidentEvil4'' is full of numerous examples of overpowered excellent unlockable NewGamePlus weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [=PS2=] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.



*** The weapon's overpowered-ness makes sense in a historical context. The gun the Ruhm was based off of, the Maschinengewehr 34, is the daddy of the MG42, which fired full-power rifle ammo so fast that it became known as "Hitler's Buzzsaw" ''by both sides''. The original was no slouch, either, capable of chewing through a 50-round magazine in less than 4 seconds. The 20-round mag on the video game version? That's a balancing feature. The smallest magazine fitted to the MG34 was the aforementioned 50-round version, and it could accept 250-round belts too.

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*** The weapon's overpowered-ness overwhelming power makes sense in a historical context. The gun the Ruhm was based off of, the Maschinengewehr 34, is the daddy of the MG42, which fired full-power rifle ammo so fast that it became known as "Hitler's Buzzsaw" ''by both sides''. The original was no slouch, either, capable of chewing through a 50-round magazine in less than 4 seconds. The 20-round mag on the video game version? That's a balancing feature. The smallest magazine fitted to the MG34 was the aforementioned 50-round version, and it could accept 250-round belts too.



* Battletech did this over and over, though justified in that the timelime progresses. When the game was first created, there were only 17 different weapons, all well balanced against each other, and every mech had single heat sinks. For the Autocannons, the high damage [=AC20=] had only 40% of the range of the [=AC2=] (9 hexes vs. 24). At the time the [=AC20=] was also the only weapon that could take the head off a mech in 1 shot (1/36 chance of head hit, 12 damage needed to kill. Weapons that can do 12 in 1 shot are known as headchoppers). Then Star League tech was introduced, including the Gauss Rifle, which could do 15 damage at 23 hexes, making the previously badass [=AC20=] completely obsolete. Then the Clans were introduced, who aside from all their weapons being longer ranged, stronger, and lighter, also got the Clan ERPPC, an energy (doesn't need ammo) headchopper with the same range as the Gauss, and the Ultra [=AC20=], which was just like the [=AC20=] except it fires 2 shots at a time. In the ensuing 15 years, 7 more headchopping weapons were introduced, all with longer range than the [=AC20=], and many not needing ammo. The most overpowered units in the game mount several of these. For the Inner Sphere, the Thunderhawk carries 3 Gauss Rifles. For the Clans, The Annihilator C2 has 4 Gauss Rifles AND an ERPPC.

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* Battletech did this over and over, though justified in that the timelime progresses. When the game was first created, there were only 17 different weapons, all well balanced against each other, and every mech had single heat sinks. For the Autocannons, the high damage [=AC20=] had only 40% of the range of the [=AC2=] (9 hexes vs. 24). At the time the [=AC20=] was also the only weapon that could take the head off a mech in 1 shot (1/36 chance of head hit, 12 damage needed to kill. Weapons that can do 12 in 1 shot are known as headchoppers). Then Star League tech was introduced, including the Gauss Rifle, which could do 15 damage at 23 hexes, making the previously badass [=AC20=] completely obsolete. Then the Clans were introduced, who aside from all their weapons being longer ranged, stronger, and lighter, also got the Clan ERPPC, an energy (doesn't need ammo) headchopper with the same range as the Gauss, and the Ultra [=AC20=], which was just like the [=AC20=] except it fires 2 shots at a time. In the ensuing 15 years, 7 more headchopping weapons were introduced, all with longer range than the [=AC20=], and many not needing ammo. The most overpowered powerful units in the game mount several of these. For the Inner Sphere, the Thunderhawk carries 3 Gauss Rifles. For the Clans, The Annihilator C2 has 4 Gauss Rifles AND an ERPPC.



* [[http://wiki.teamfortress.com/wiki/Valve_(quality) "Valve-quality"]] weapons are ridiculously-overpowered weapons used by the developers of ''VideoGame/TeamFortress2'' to prevent players from killing them while testing out things (and you know the players will try, because of the LordBritishPostulate).

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* [[http://wiki.teamfortress.com/wiki/Valve_(quality) "Valve-quality"]] weapons are ridiculously-overpowered extremely powerful weapons used by the developers of ''VideoGame/TeamFortress2'' to prevent players from killing them while testing out things (and you know the players will try, because of the LordBritishPostulate).



* The ''[[Videogame/{{X}} X-Universe]]'' has an ''entire faction'' using purposely overpowered equipment - Earth's [[EliteArmy AGI Task Force]], an entire army dedicated to hunting down [[TerraForm Terraformers]] / [[AIIsACrapshoot Xenon]]. Their ships have vastly superior stats than almost every other ship in the game courtesy of HumanityIsAdvanced - they're [[LightningBruiser very fast, extremely well shielded and with great firepower]] (bar their {{Painfully Slow Projectile}}s and lack of a frigate-sized weapon). The ATF Skirnir [[MacrossMissileMassacre missile frigate]], in particular, was infamous for being able to level entire sectors under a hail of missiles due a typo in their damage values. Even after it was nerfed, it was still one of the most powerful missile frigates - fast, extremely well shielded, and with proper defenses [[PointDefenseless unlike most of its counterparts]]. However, ATF ships were [[InfinityPlusOneSword extremely difficult to acquire]] until they were put up for sale in ''X3: Albion Prelude''
* JojosBizarreAdventureAllStarBattle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he gets ridicously fast, while his opponent moves at half speed instead. The developers had to ''limit the amount of times he could juggle his opponents in a single go''.
** To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is immune to the aformentioned effects of Made in Heaven!)

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* The ''[[Videogame/{{X}} X-Universe]]'' has an ''entire faction'' using purposely overpowered superior equipment - Earth's [[EliteArmy AGI Task Force]], an entire army dedicated to hunting down [[TerraForm Terraformers]] / [[AIIsACrapshoot Xenon]]. Their ships have vastly superior stats than almost every other ship in the game courtesy of HumanityIsAdvanced - they're [[LightningBruiser very fast, extremely well shielded and with great firepower]] (bar their {{Painfully Slow Projectile}}s and lack of a frigate-sized weapon). The ATF Skirnir [[MacrossMissileMassacre missile frigate]], in particular, was infamous for being able to level entire sectors under a hail of missiles due a typo in their damage values. Even after it was nerfed, it was still one of the most powerful missile frigates - fast, extremely well shielded, and with proper defenses [[PointDefenseless unlike most of its counterparts]]. However, ATF ships were [[InfinityPlusOneSword extremely difficult to acquire]] until they were put up for sale in ''X3: Albion Prelude''
* JojosBizarreAdventureAllStarBattle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he gets ridicously very fast, while his opponent moves at half speed instead. The developers had to ''limit the amount of times he could juggle his opponents in a single go''.
** To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is truly immune to the aformentioned effects of Made in Heaven!)



** ''TabletopGame/MagicTheGathering'' has a similar line of "Archenemy" decks that are played with more life, tougher creatures, and a separate library of spell-like effects that are played one per turn at random and would be completely overpowered in a "regular" game. Like the Dark Naga, Archenemy is intended as a 3-vs-1 format.

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** ''TabletopGame/MagicTheGathering'' has a similar line of "Archenemy" decks that are played with more life, tougher creatures, and a separate library of spell-like effects that are played one per turn at random and would be completely overpowered devastating in a "regular" game. Like the Dark Naga, Archenemy is intended as a 3-vs-1 format.



* The VideoGame/EtrianOdyssey ''Untold'' remake has Grimoire Stones as a random drop, which let characters obtain certain enemy skills or share their own skills. The enemy skills include the {{FinalBoss}}'s hilariously overpowered {{Signature Move}}s. One step beyond ''that'' is the Seven King Grimoire, which combines the powers of seven of the game's story bosses. [[note]]Getting even one King Grimoire is a GuideDangIt, to the point where the only way you're likely to know they exist at all is through GameFAQs[[/note]].

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* The VideoGame/EtrianOdyssey ''Untold'' remake has Grimoire Stones as a random drop, which let characters obtain certain enemy skills or share their own skills. The enemy skills include the {{FinalBoss}}'s hilariously overpowered overpowering {{Signature Move}}s. One step beyond ''that'' is the Seven King Grimoire, which combines the powers of seven of the game's story bosses. [[note]]Getting even one King Grimoire is a GuideDangIt, to the point where the only way you're likely to know they exist at all is through GameFAQs[[/note]].



** In a No Mercy run, the ''protagonist themselves'' are purposefully overpowered. Most of the game is balanced for {{Low Level Run}}s, since the player doesn't gain any XP from sparing enemies, which the game actively encourages them to do. But by murdering everything you see, you become such a whirlwind of bloodshed that even the majority of the game's bosses can't stand in your way. [[spoiler: Until you have to fight Sans, who turns out to be so powerful that even with all the grinding you've been doing, you're still gonna have a bad time.]]

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** In a No Mercy run, the ''protagonist themselves'' are purposefully overpowered.made blatantly powerful. Most of the game is balanced for {{Low Level Run}}s, since the player doesn't gain any XP from sparing enemies, which the game actively encourages them to do. But by murdering everything you see, you become such a whirlwind of bloodshed that even the majority of the game's bosses can't stand in your way. [[spoiler: Until you have to fight Sans, who turns out to be so powerful that even with all the grinding you've been doing, you're still gonna have a bad time.]]
15th Jul '16 6:12:25 PM Mildesten
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**** The weapon's overpowered-ness makes sense in a historical context. The gun the Ruhm was based off of, the Maschinengewehr 34, is the daddy of the MG42, which fired full-power rifle ammo so fast that it became known as "Hitler's Buzzsaw" ''by both sides''. The original was no slouch, either, capable of chewing through a 50-round magazine in less than 4 seconds. The 20-round mag on the video game version? That's a balancing feature. The smallest magazine fitted to the MG34 was the aforementioned 50-round version, and it could accept 250-round belts too.
21st Jun '16 3:58:41 PM MrUnderhill
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* [[InfinityPlusOneSword Your reward]] for beating every track in [[NewGamePlus Mirror Mode]] in ''VideoGame/SnowboardKids 2'' is the right to use the Dragon Board, a board with maximum speed and airtime that also permanently has a [[NitroBoost Rocket Booster]] and Wings attached to it. Its sole reason for existing is to make the tracks ''way'' more fun, since with the Dragon Board, you can practically ''fly'' across them.

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* [[InfinityPlusOneSword Your reward]] for beating every track in [[NewGamePlus Mirror Mode]] in ''VideoGame/SnowboardKids 2'' is the right to use the Dragon Board, a board with maximum speed and airtime that also permanently has a [[NitroBoost Rocket Booster]] and Wings attached to it. However, it can't really be exploited for winning races [[DevelopersForesight because the AI will also equip Dragon Boards]] if you use one. Its sole reason for existing is to make the tracks ''way'' more fun, since with the Dragon Board, you can practically ''fly'' across them.
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