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** Godbert Manderville, who has been shown to be a force of nature in [[WalkingShirtlessScene tight fitting underwear]] [[spoiler:is [[PromotedToPlayable playable for a quest battle]]. With astonishingly high defense and damage, virtually unlimited Sprint (that increase your movement speed to absurd levels), and even the ability to '''stop seven missiles from hitting the ground at the same time by merely sidestepping between their landing points''', this man flies in the face of logic both in cutscenes and gameplay.]] [[WeaponsOfTheirTrade And he has the Goldsmith job.]]

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* ''TabletopGame/DungeonsAndDragonsFifthEdition'': The spell Fireball deals eight d6 worth of damage, two dice higher than the ''Dungeon Masters Guide'' guidelines for spell balance suggest. The designers have said that this was a deliberate choice to encourage players to use such an iconic spell.

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* ''TabletopGame/DungeonsAndDragonsFifthEdition'': ''TabletopGame/DungeonsAndDragonsFifthEdition'':
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The spell Fireball deals eight d6 worth of damage, two dice higher than the ''Dungeon Masters Guide'' guidelines for spell balance suggest. The designers have said that this was a deliberate choice to encourage players to use such an iconic spell.spell.
** The cantrip (lesser magical spells that don't need spell slots to cast) Eldritch Blast blows all other offensive cantrips out of the water by dint of its long range, multiple high-damage blasts, and dealing force damage, which almost nothing is resistant or immune to. This is because the only class that natively gains access to it is the Warlock, which has an incredibly limited number of spell slots and would be rather lackluster if it were left relying on typical cantrips. The Warlock also has options to enhance specifically Eldritch Blast even further.
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* ''VideoGame/{{Arknights}}'': All 6-star units have a higher level cap (which means more stat growth on top of their already higher base stats), powerful passives, and have three skills, when all other units only have one or two. The only downsides are their higher resource investment combined with MagikarpPower (many 6-stars have most of their power based on their 3rd skill, which only unlocks at Elite 2), which means that they require alot more investment than lower rarity units, and their higher deployment costs.
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* ''Manhwa/{{Yureka}}'': In-universe within the FictionalVideoGame ''Lost Saga'', [[RingOfPower The three rings]] could break the game. They need to be able to, to take down the Demon King. And they're still barely enough in the hands of a capable player.

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* ''Manhwa/{{Yureka}}'': In-universe within the FictionalVideoGame ''Lost Saga'', [[RingOfPower The the three rings]] could break the game. They need to be able to, to take down the Demon King. And they're still barely enough in the hands of a capable player.
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* ''Manhwa/{{Yureka}}'': In-universe within the FictionalVideoGame ''Lost Saga'', [[RingOfPower The three rings]] could break the game. They need to be able to, to take down the Demon King. And they're still barely enough in the hands of a capable player.

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* Bleu, the hidden extra character in ''VideoGame/BreathOfFireII''. She gets a LOT of MP and HP, hits reasonably hard, gets the best magic (except Boombada) and is not subject to highly diminishing returns when leveling up... but the game creators made her extra strong on purpose: she can't fuse with the shaman spirits.
** She's pretty much this in the ''first'' game as well, although she does level out with the rest of the party by the end of the game.
** Ryu's Dragon Forms in the other games definitely fit, but, perhaps ironically, Ryu's Dragon attacks in II were simply powerful attacks that blew all of Ryu's remaining MP.

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* ''VideoGame/BreathOfFire'':
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Bleu, the hidden extra character in ''VideoGame/BreathOfFireII''. She gets a LOT of MP and HP, hits reasonably hard, gets the best magic (except Boombada) and is not subject to highly diminishing returns when leveling up... but the game creators made her extra strong on purpose: she can't fuse with the shaman spirits.
** *** She's pretty much this in the ''first'' game as well, although she does level out with the rest of the party by the end of the game.
** Ryu's Dragon Forms in the other most games definitely fit, but, perhaps ironically, Ryu's Dragon attacks in II ''II'' were simply powerful attacks that blew all of Ryu's remaining MP.
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** The Hero class in ''VideoGame/DragonQuestVII'' is extremely powerful, getting ''only'' stat bonuses (compared to all other classes, which have at least one penalty and usually more than one), but requires that a character masters three second-level Advanced Jobs[[note]]An Advanced Job requires that a character master two or more basic jobs. A second-level Advanced Job requires that the character master two or more Advanced Jobs[[/note]] before it can be used. The protagonist is an exception, however: he can unlock Hero after mastering ''just one'' second-level Advanced Job, and it's as powerful as it sounds.

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** The Hero class in ''VideoGame/DragonQuestVII'' is extremely powerful, getting ''only'' stat bonuses (compared to all other classes, which have at least one penalty and (and usually more than one), but requires that a character masters three second-level Advanced Jobs[[note]]An Advanced Job requires that a character master two or more basic jobs. A second-level Advanced Job requires that the character master two or more Advanced Jobs[[/note]] before it can be used. The protagonist is an exception, however: he can unlock Hero after mastering ''just one'' second-level Advanced Job, and it's as powerful as it sounds.
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* ''VideoGame/XCOM2'' has [[spoiler: the Commander's Avatar]] in the last mission. With a ridiculously high dodge chance of 30%, as much health as your most heavily armored soldiers, carrying a unique weapon more powerful and accurate than a Beam Rifle[[note]]if you use the Psi Disruptor, though, you're not doing it right: the unit's special abilities are far more effective than just shooting[[/note]], and with psionic powers to match even your fully trained Psi Soldiers, it's clearly intended to be this. In addition to all of that, the unit also ''heals'' every round if it's taken any damage, able to get back to full health in a matter of two or three turns. The only counterbalance to the overwhelming power of this unit is that if it dies, [[WeCantGoOnWithoutYou you lose]] (and on higher difficulties, the enemy ''knows that'').

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* ''VideoGame/XCOM2'' has [[spoiler: the Commander's Avatar]] in the last mission. With a ridiculously high dodge chance of 30%, as much health as your most heavily armored soldiers, carrying a unique weapon more powerful and accurate than a Beam Rifle[[note]]if you use the Psi Disruptor, though, you're not doing it right: the unit's special abilities are far more effective than just shooting[[/note]], and with psionic powers to match even your fully trained Psi Soldiers, it's clearly intended to be this. In addition to all of that, the unit also ''heals'' every round if it's taken any damage, able to get back to full health in a matter of two or three turns. The only counterbalance to the overwhelming power of this unit is that if it dies, [[WeCantGoOnWithoutYou [[WeCannotGoOnWithoutYou you lose]] (and on higher difficulties, the enemy ''knows that'').
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* ''VideoGame/XCOM2'' has [[spoiler: the Commander's Avatar]] in the last mission. With a ridiculously high dodge chance of 30%, as much health as your most heavily armored soldiers, carrying a unique weapon more powerful and accurate than a Beam Rifle[[note]]if you use the Psi Disruptor, though, you're not doing it right: the unit's special abilities are far more effective than just shooting[[/note]], and with psionic powers to match even your fully trained Psi Soldiers, it's clearly intended to be this. In addition to all of that, the unit also ''heals'' every round if it's taken any damage, able to get back to full health in a matter of two or three turns. The only counterbalance to the overwhelming power of this unit is that if it dies, [[WeCantGoOnWithoutYou you lose]] (and on higher difficulties, the enemy ''knows that'').
** The ''War of the Chosen'' DLC gives you the opportunity to get the Chosen weapons by defeating the Chosen. The Katana is more powerful than a Plasma Blade, is perfectly accurate even if you don't have the Blademaster skill, and ignores 5 points of armor. The Arashi is an incredibly accurate shotgun that's as powerful as a tier-three shotgun, with four mods to increase the effectiveness, and longer range than a typical shotgun. The Disruptor Rifle is as strong as a tier three rifle, has four mods to make it even better, and does extra damage to psionic enemies. The Darklance is a sniper rifle that's as strong as a tier three sniper rifle, includes mods that make it ridiculously accurate, and can be fired after moving (unlike standard sniper rifles, which require two action points to fire). The Darkclaw is a pistol that's a strong as a tier three pistol and ignores 5 points of armor. Getting these requires that you defeat the respective Chosen once and for all, which is a long and difficult process with only one chance for success, and until then, they're using these weapons ''against you''. In addition, they are completely unique; if a unit carrying one of the weapons falls and you don't recover them, the weapon is gone ''forever''.
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* The ''VideoGame/XCOMFiles'' mod for ''VideoGame/XCOMUFODefense'' has several, but one of the earliest that you can get is the Ancient Katana. While it is a melee weapon and requires that you be standing right next to your target, it has a base damage of 70 Cutting (few enemies resist Cutting damage, including ''tanks''), and gets a bonus to power equal to 70% of the user's psychic strength and 30% of their melee accuracy. If you can get a soldier with psi strength above 50 (the average) and train them to have melee accuracy of 50+ (easily achievable with the gym and combat missions), then the Ancient Katana will be ''the'' most devastating weapon in your arsenal for a long time, rivaling even ''plasma'' weaponry (which takes far longer to unlock). The only problem is that getting it requires getting lucky and seeing the Capture Lo Wo mission, and then actually defeating Lo Wo, who is ''armed with the Ancient Katana''.


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** The Blaster Launcher is relatively difficult to get, requiring that you down a Battleship, research the Fusion Core that it has, and use it to make the prohibitively expensive weapon. But it's a straight up replacement for the Heavy's Rocket Launcher, dealing more damage, able to shoot around corners and cover, and ''perfectly accurate'', as opposed to the 10% chance to miss on the Rocket Launcher. It's never required at any point, but if you get it, it makes Heavy soldiers even more ridiculously powerful.
* ''VideoGame/{{Xenonauts}}'' has the Fury and the Fusion Bomb. The Fury is the best air-to-air combat plane in the game, capable of taking on and defeating alien battleships ''and'' their escorts with little problem due to absurd maneuverability and damage resistance. The Fusion Bomb is the best air-to-air weapon in the game, and will ''instantly'' end any aerial combat mission as soon as it explodes, due to insane damage and blast radius. The catch, such as it is, is that the Fury and the Fusion Bomb require that you capture an enemy battleship, already difficult to do because of the fact that you don't have the Fury to begin with, and have to make do with less powerful interceptors and air-to-air weapons to it down. Once you ''do'' get the battleship, you'll find out that the Fury is both prohibitively expensive to produce and takes ''forever'' to build, meaning you'll only get one. And the Fusion Bomb, in addition to being just as expensive and time-consuming to make, ''obliterates'' enemy ships, meaning there's nothing to salvage (though you almost certain have no ''need'' to salvage anything at this point anyway). The only reason to bother with these is for achievements (downing a battleship and researching everything in the game): once you have them, you're well beyond ready to finish the game.
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* ''VideoGame/BattleTech'''s campaign mode has the [[spoiler:HGN-732B Royal Highlander]] you obtain halfway through the story. Stuffed full of LostTechnology, it is by far the most powerful 'mech you will obtain outside of Flashpoints [[spoiler:and the Atlas II Kamea gives you for completing the story]] and capable of [[BoomHeadshot headchopping]] most 'mechs while tanking inordinate amounts of damage.

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* ''VideoGame/BattleTech'''s campaign mode has the [[spoiler:HGN-732B Royal Highlander]] you obtain halfway through the story. Stuffed full of LostTechnology, it is by far the most powerful 'mech you will obtain outside of Flashpoints [[spoiler:and the Atlas II Kamea gives you for completing the story]] and capable of [[BoomHeadshot headchopping]] most 'mechs while tanking inordinate amounts of damage. The ridiculous power is moderated by the fact that losing any of that 'tech from a lucky shot or ammunition explosion means you probably won't get it back. [[spoiler: and the Gauss Rifle is unique in that a hit through armor can make the ''weapon'' explode, which is a rude surprise for anyone that thinks only ammunition is vulnerable]].

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** Ryu's Dragon Forms in the other games definitely fit, ironically, Ryu's Dragon attacks in II were simply powerful attacks that blew all of Ryu's remaining MP.

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** Ryu's Dragon Forms in the other games definitely fit, but, perhaps ironically, Ryu's Dragon attacks in II were simply powerful attacks that blew all of Ryu's remaining MP.


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** The Hero class in ''VideoGame/DragonQuestVII'' is extremely powerful, getting ''only'' stat bonuses (compared to all other classes, which have at least one penalty and usually more than one), but requires that a character masters three second-level Advanced Jobs[[note]]An Advanced Job requires that a character master two or more basic jobs. A second-level Advanced Job requires that the character master two or more Advanced Jobs[[/note]] before it can be used. The protagonist is an exception, however: he can unlock Hero after mastering ''just one'' second-level Advanced Job, and it's as powerful as it sounds.
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* ''TabletopGame/ChroniclesOfDarkness'': The rules for [[DealWithTheDevil demonic pacts]] in ''Inferno'' use this to get people SlowlySlippingIntoEvil. When a minor sacrifice can make you the WorldsStrongestMan, why not make two and boost your Intelligence to the {{Cap}} as well? And that's the least of what demons can do for you -- of course, the greatest powers require HumanSacrifice or [[SymbioticPossession voluntary possession]], but you can usually make someone ''else'' suffer for your benefit...
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** The ''Force and Destiny'' line reveals that the earlier books' stats for a lightsaber represented one with a [[FullPotentialUpgrade fully-modded Ilum crystal]], making it the weapon of a master. Basic lightsabers have somewhat more modest stats, but they still have the Breach quality, and building one is possible (and much cheaper than the alternative). ''Force and Destiny'' also adds specializations that include Lightsaber as a career skill and talents that allow you to pull off all the movies you've seen in the [[Franchise/StarWars source]] [[StarWarsExpandedUniverse material]]. (Including deflecting blaster bolts, which helps mitigate the lightsaber as a melee weapon.)

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** The ''Force and Destiny'' line reveals that the earlier books' stats for a lightsaber represented one with a [[FullPotentialUpgrade fully-modded Ilum crystal]], making it the weapon of a master. Basic lightsabers have somewhat more modest stats, but they still have the Breach quality, and building one is possible (and much cheaper than the alternative). ''Force and Destiny'' also adds specializations that include Lightsaber as a career skill and talents that allow you to pull off all the movies you've seen in the [[Franchise/StarWars source]] [[StarWarsExpandedUniverse [[Franchise/StarWarsExpandedUniverse material]]. (Including deflecting blaster bolts, which helps mitigate the lightsaber as a melee weapon.)
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* Model OX in ''VideoGame/MegaManZX'' is only playable in the post-game after being defeated and is essentially identical to ''VideoGame/MegaManZero3'''s FinalBoss Omega in both appearance and abilities, so he's as overpowered as one would expect. He doesn't have an Overdrive gauge but can still activate Overdrive, meaning it's essentially just a toggle to freely power him up even further and swap out his base attacks for other attacks using the same commands. Model OX renders Model ZX obsolete, who is already one of the strongest and most versatile forms in the game.
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-->--'''{{Lets Play}}er Nakar''', [[https://lparchive.org/Ultima-4-5-and-6/Update%2020/ on]] ''VideoGame/UltimaV''

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-->--'''{{Lets -->-- '''{{Lets Play}}er Nakar''', [[https://lparchive.org/Ultima-4-5-and-6/Update%2020/ on]] ''VideoGame/UltimaV''

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* A particularly nasty variant of this that tends to rear its head in gacha games is characters/units/cards that are "limited" in nature, where said character/item [[TemporaryOnlineContent cannot be obtained after a certain period of time.]] Japanese gacha games have a tendency to call the banners that star these units "Festivals" or "Fes" for short, and to entice players to pull more (i.e. [[{{Microtransactions}} spend more money]]) these units will typically be designed with the intent of being much stronger than units you could otherwise pull on any other banner (with the most extreme examples utterly snapping the metagame in half upon arrival), thus generating FOMO and further raking in the dough from players desperate to keep up with the PowerCreep before it's gone. Said units ''may'' have a chance to come back in a future banner, although this usually comes with the drawback of them either having lower pull rates than before or [[SoLastSeason being power crept by the latest limited unit.]]
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** Adamant Armor from ''VideoGame/FinalFantasyIV'' is the best armor in the game by huge margin, providing enormous boost for defense, best boosts for magic defense and evasion, no evasion penalty, resistance to a number of elements and statuses and on top equipping it raises all stats by 15. It is also by far the hardest armor to get; not only it can be obtained only once TheVeryDefinitelyFinalDungeon is accessible, but you need to get RareRandomDrop from an enemy that appears in a single room there and very scarcely on top of that (though depending on the version you're playing Siren item may help you to mitigate the latter). If you do get it it will be helpful against FinalBoss, and some versions of the game have either post game, or NewGamePlus that allows it to be transferred and used right away.
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** In a Genocide run, the ''protagonist themselves'' are purposefully made blatantly powerful. Most of the game is balanced for {{Low Level Run}}s, since the player doesn't gain any XP from sparing enemies, which the game actively encourages them to do. But by murdering everything you see, you become such a whirlwind of bloodshed that even the majority of the game's bosses can't stand in your way. [[spoiler: Until you have to fight Sans, whose mechanics render Attack and Defense stats irrelevant (being a OneHitPointWonder [[PuzzleBoss who requires trickery to hit]] and bypasses MercyInvincibility to deliver a DeathOfAThousandCuts) and damages you so fast that your HP won't last long.]]

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** In a Genocide run, the ''protagonist themselves'' are purposefully made blatantly powerful. Most of the game is balanced for {{Low Level Run}}s, since the player doesn't gain any XP from sparing enemies, which the game actively encourages them to do. But by murdering everything you see, you become such a whirlwind of bloodshed that even the majority of the game's bosses can't stand in your way. [[spoiler: Until you have to fight Sans, whose mechanics render Attack and Defense stats irrelevant (being a OneHitPointWonder [[PuzzleBoss who requires trickery to hit]] and bypasses MercyInvincibility to deliver a DeathOfAThousandCuts) and damages you so fast that your HP won't last long. On top of this, you get the best two items in the game just before you fight Sans, but, again, due to his nature, these items are totally worthless against him.]]

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