Video Game / Pokémon Let's Go, Pikachu! and Let's Go, Eevee!

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Your First Adventure in a New Style.

First announced on May 29, 2018, Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! are the final set of seventh generation games in the Pokémon series, and the first mainline installments released for the Nintendo Switch. The titles are inspired by Pokémon Yellow and are currently scheduled for a worldwide release on November 16, 2018.

As the name suggests, in addition to the traditional gameplay seen in the mainline RPGs, Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! shares many of its mechanics with Pokémon GO; most notably in the substitution of wild battles for the latter's simpler capture mechanics. The games have additional functionality with the mobile game as well, in the form of trading Kanto Pokémon caught in Pokémon GO to the Switch games. These are also the first titles in the series to feature Co-Op Multiplayer, allowing two players to explore the Kanto region together in order to capture Pokémon and partake in double battles.

Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! will also launch alongside the Poké Ball Plus, a special Joy-Con that looks like a Poké Ball that can be used to play the game, as well as carry caught Pokémon out into the real world for special bonuses and connect to GO to enable similar functions to the Pokémon Go Plus peripheral.

Official trailer.

Tropes that Pokémon Let's Go, Pikachu and Eevee! provide:

  • Anti-Frustration Features: The game is one of the bigger shake-ups in franchise history, as many mechanics are simplified or streamlined, while some aspects of Kanto were redesigned to be more player friendly.
    • Mechanics changes:
      • CP crosses over from Go, but now serves as a simplified way to show a Pokémon's stats, which makes finding a strong Pokémon of a given species much easier.
      • Candy also crosses over from Go, but now act like Vitamins combined with Rare Candies; they provide a small stat boost and a small bit of experience. Because you still earn them by transferring Pokémon, this time to Professor Oak, they're much easier to access than Vitamins and Rare Candies ever were and get around the tendency for players to hoard them.
      • The removal of wild Random Encounters in favor of Preexisting Encounters means that you can traverse caves without being assailed by battles that you didn't want to get into. Because there is no battling as well, running always works on the first attempt, rather than being dependent on the battling Pokémon's speed.
      • The shift to Preexisting Encounters means that the XP earned from capturing Pokémon introduced in Gen VI has been increased as its the sole way of earning XP from wild battles. This shift also means that Pokémon won't get as worn down traveling through a dungeon.
      • Access to the PC Box is changed from being only at Pokémon Centers, and instead a Box can be accessed from the player's Bag, which allows a player to get around the classic 6 Pokémon limit in a party.
      • Your partner Pokémon will wag its tail when a hidden item is nearby, rather than forcing the player to switch to using a dedicated Itemfinder.
      • Because Pokéballs are more important, defeating trainers will give you both money and Pokéballs.
      • Nicknames can now be changed freely rather than depending on a specific NPC.
      • Mystery Gifts can now be accessed during normal gameplay without having to go back to the main menu and online features in general have been promoted to a main menu option after being limited to Pokémon Centers in Gen IV and V, and specific sub menus in Gen VI and VII. There is also a new Quick Menu feature that reduces the normal options to just saving, taking a partner Pokémon with the Poké Ball Plus, or changing the Pokémon that follows you.
      • Unlike HeartGold and SoulSilver, the partner Pokémon that follows you can be freely set, independent of party order.
    • Kanto changes:
      • Kanto's Cycling Road (Route 17 and parts of Routes 16 and 18) seems to have been converted to a normal route, no longer requiring the player to ride a Bike. It also lacks the steep incline that makes traveling north on the route tedious.
      • The addition of Alolan variants of Kanto Pokémon helps make rarer types more common, most notably Dark-types, which were previously completely absent from Kanto.
      • HMs are no longer necessary to travel through Kanto, removing one of the less well liked aspects of the early games. The barriers still exist to prevent a player from Sequence Breaking past the original progression of Kanto, so it remains unclear how the player will be able to deal with them.
      • The original encounters of each area have been shuffled slightly to make some Pokémon less rare and others available earlier; for example, Oddish can now be found in Viridian Forest when previously it was unavailable until crossing Mt. Moon, and Psyduck can be found on Route 17 when it was previously limited to the Seafoam Islands and fishing.
      • Related to this is Pikachu learning the move Double Kick, a Fighting-type move. This indicates that the level up moves of given monsters are probably changed for more move variety and avoid Poor, Predictable Rock situations.
      • You are restricted from entering Pewter Gym unless you have a Water or Grass type to help alleviate Brock's status as a Wake-Up Call Boss.
      • Pokémon previously lifted to Gifts (such as Eevee and the traditional starters) can now be found in the wild.
      • The new rival, Trace, follows in the footsteps of more Friendly Rival characters such as Hau, and regularly gives you tips and items to help you on your journey.
  • Ascended Glitch: The most commonly known variant of the "Mew Glitch" uses trainers in the vicinity of Cerulean City to capture a Mew early on, where it can be used through the game. The Poké Ball Plus coming with a bonus Mew allows trainers to repeat this, without relying on a glitch.
  • Balance Buff: Pikachu's moveset now includes the Fighting-type move Double Kick; helpful for taking down that pesky Pewter City Gym.
  • Breakout Character: Pikachu is no stranger to being in the limelight, but this marks the first time that fan favorite Eevee has received exactly equal billing, and the first time it has been a starter outside spinoffs such as Pokémon XD: Gale of Darkness and the Pokémon Mystery Dungeon series.
  • Bribing Your Way to Victory: You can get Mew, who has high stats and can learn every single TM, with the Poké Ball Plus... at the cost of $50.
  • Character Customization: Your Pikachu or Eevee are able to wear various outfits.
  • Co-Op Multiplayer: A second player can jump in at any time, helping the first player in catching wild Pokémon and providing back-up during battles. They're limited to using the player's items and Pokémon however, and cannot be tranferred from another game.
  • Cuteness Proximity: The female character reacts this way when Eevee playfully bats at her outstretched hand.
  • Discard and Draw: In a sense, the new catching mechanics prevent you from fainting a coveted Pokémon, and it does bring a measure of skill to the previous pure chance of capturing. However, it turns the entire game into a Safari Zone-like scenario, potentially giving every Pokémon in the game the chance to flee.
  • Feelies: A device known as a Poké Ball Plus can connect to the game. It works similarly to the Joy-con in that it can be used to catch Pokémon in the game. You can take your favorite Pokémon out of the game and into the real world, much like the Pokéwalker from Pokémon HeartGold and SoulSilver. Unlike the Pokéwalker, it's a separate accessory that costs extra. It also doubles as the Pokémon GO Plus accessory for Pokémon GO.
  • Head Pet: Your Eevee partner rides around on top of your head.
  • Later Installment Weirdness: All over the place, especially considering the game is made in the style of Pokémon GO.
    • Random Encounters are out and replaced with Preexisting Encounters instead. Wild Pokémon battles are also taken out and the game instead uses the catching minigame from Pokémon GO as the main method to capture new Pokémon.
    • Local Co-Op Multiplayer is introduced for the first time, allowing a second player to drop in with a second Joy-Con and play the main campaign alongside the primary player and participate in Double Battles.
    • You now carry a Box to store Pokémon with you via your Bag in addition to the six Pokémon you carry on-hand. In other games, Boxes were restricted exclusively to the PC.
    • Just like other Nintendo Switch games, online access requires a paid subscription, unlike the free online of previous consoles. In addition, popular online features such as Wonder Trade and the GTS have been removed.
    • Unlike previous remakes, these remakes will not allow Kanto Pokémon to evolve at all if the evolution was introduced after Generation I, which affects 15 families (20 if baby Pokémon and Miltank are included). Omega Ruby &Alpha Sapphire and HeartGold & SoulSilver dealt with this by tweaking the respective regional dex to include the new evolutions, while FireRed & LeafGreen allowed Kanto Pokémon to be evolved after the National Dex was earned in the post-game.
    • Instead of having a dedicated minigame to growing Pokémon stats, training stats on your Pokémon now comes in the form of the Candy mechanic from Pokémon GO. Catching multiples of a Pokémon you've already captured allows you to send unwanted extras back to Professor Oak, who will turn them into a type of Candy. The Candy can then be fed to your Pokémon, and based on the type of Candy, your Pokémon's stats will grow.
  • Mythology Gag:
    • The trainers are younger versions of the trainers in Pokémon GO, which were based on Hilda and Hilbert from Pokémon Black and White, themselves a reference to Red and "Leaf" from Pokémon FireRed and LeafGreen, making the redesigns a twice removed reference to the last Kanto remakes.
    • Cerulean Cave/Unknown Dungeon looks the same as it did in Pokémon Origins.
    • Some of the iconic lines of the original games, such as Camper Liam saying the protagonist is "ten-thousand light-years from facing Brock!" return unchanged, with the developers saying they were too iconic to change.
    • The new stat Candy follows the same colors for each stat convention that Wings use, though with Special Defense, Special Attack, and Speed shuffling colors between them. Health Candy even uses the same name as the Health Wing, but the others have been changed to be more descriptive note .
  • New Work, Recycled Graphics: Partially. The Pokémon battle models are recycled wholesale from Pokémon GO to emphasize the connection between the two games, but the overworld models for each Pokémon are new, to fit with the game's slightly different artstyle.
  • Not Allowed to Grow Up: Just like Pokémon Yellow, the starter Pikachu and Eevee are unable to evolve. You can, however, catch more Pikachu and Eevee in the wild and evolve those.
  • Parrot Pet Position: Your Pikachu partner rides around on your shoulder.
  • Pokémon Speak: Just like Yellow, the player's starter Pokémon will speak this way, while the others will use traditional sound effects. While it's been standard for all Pikachu since Gen VI, it's new for Eevee as a species.
  • Power Up Mount: If a Pokémon that is following you is large enough, you can ride on it; promotional material implies that some will allow players to access special areas.
  • Preexisting Encounters: Unlike most other Pokémon games, all wild Pokémon can be seen on the overworld and are battled by coming into contact with them.
  • Puni Plush: In contrast with the player characters from previous games, the official artwork of the player characters here are more rounded and child-like, making them look like they're eight rather then eleven.
  • Revisiting the Roots:
    • Barring the special new Pokémon and Alolan Forms, only the original 151 Pokémon are available in the game.
    • The artstyle returns to the 3D chibi style used by the Generation VI games, the first core games to mainly utilize the 3D artstyle.
    • Just like in Yellow, Pikachu (and now Eevee) can follow you in the overworld. Numerous other Pokémon can do it too, just like in HeartGold & SoulSilver.
    • Like the last remakes, Omega Ruby and Alpha Sapphire, Pokémarts and Pokécenters are separate again.
    • Chansey rejoins the Pokémon Center nurses behind the counter, which hasn't been in a game since Yellow, though it's long been a feature of the anime.
  • Staggered Zoom: Unlike in Pokémon GO, this happens during a Pokémon's attempt to break out of a Poké Ball it gets captured in. It's a more dramatic effect than in the prior main series games as well.
  • Starter Mon: Pikachu and Eevee are the Pokémon you start out with, though you can still catch them and their line in the wild. And, like in Yellow, the traditional starters are available through normal gameplay, though they're found in the wild instead of being gifts — Bulbasaur can be found in the Viridian Forest, for example.
  • Units Not to Scale: Notably averted, especially after the leap to 3D left a lot of Pokémon looking very different than they were supposed to be (most notably in Gen VII, where the addition of trainer models to battle showcased things such as a tiny Wailord). This time, Pokémon like Onix are shown as towering over terrain and other characters, in and out of battle.

Alternative Title(s): Pokemon Lets Go Pikachu And Eevee

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