Video Game / Castlevania: Lords of Shadow 2

"Once I was strong. Powerful beyond measure, beyond imagining. It has been an age since I last fed... but I will return. I will live again. I will have my vengeance. Nothing will stand in my way. They will pay. Even if it takes an eternity, they will pay... For I am the dragon, Dracul! I am the Prince of Darkness! That... is my vengeance."

Castlevania: Lords Of Shadow 2 is an action adventure game developed by Mercury Steam published by Konami for PS3, Xbox 360 and PC, and the sequel to the 2010 Castlevania Continuity Reboot Origins Episode Castlevania: Lords of Shadow (aka God of War in Europe with friggin' werewolves). It was released in North America on February 25, 2014; Europe on February 27; and the UK on February 28; a demo was included for free with the download of Mirror of Fate HD.

At the end of Lords of Shadow, Gabriel Belmont gave up his humanity and became the vampire lord Dracula. But after a millennium of war with those who betrayed him, even he yearns for release from his immortal bonds. In the modern day, a weakened Dracula's only hope lies in a final task: fight through the forces of Hell and Earth to face a powerful enemy from his past one last time. But to do so, the vampire lord must reacquire his old powers – and only his castle holds the key.

The first, and only, batch of DLC, titled "Revelations", released on March 25th, and follows Alucard.

Previews: trailer 1, trailer 2, trailer 3, trailer 4 trailer 5, trailer 6.

Due to the Twist Ending in the first Lords of Shadow, expect unmarked spoilers.

Lords of Shadow 2 provides examples of:

  • Action Commands/Press X to Not Die: Quick-time events return in this game, though you can turn them off from the menu.
  • Adaptational Villainy: Of an odd sort, with Zobek/Death. Granted, Death was always a villain, but he was also a close ally and even friend of Dracula, with the games often referring to him as Dracula's confidante. In this game he's more of an Enemy Mine to Dracula who cares nothing for anyone and is pretty clearly manipulating Dracula for his own personal gain. Death does occasionally refer to Dracula as friend, but in a way that is practically dripping with sarcasm.
  • Adaptational Wimp: Played straight with Abaddon. In Castlevania: Dawn of Sorrow and Castlevania: Portrait of Ruin Abaddon was a locust demon with the ability to summon swarms of insects against you. Even a single rush of his swarm could stun-lock and potentially kill you, leading many players to consider him That One Boss. Lords Of Shadow 2's version was just a generic demon. He was a very big generic demon, mind you, but not really special and generally considered a Breather Boss.
  • A.I. Breaker: A downplayed one present in Agreus' hideout. Getting caught into his vision cone will cause the faun to bellow you and rush you. But achieving this purposefully and then using the mist form or your own agility to evade him will yield Agreus... skulking away from your position, frequently to the other side of the garden which, obviously, gives you a whole lot of time to finish up the puzzle.
  • All There in the Manual: Some scrolls found in-game imply that 400 years pass between Mirror of Fate and Lords of Shadow 2's prologue, during which Dracula ran rampant. The scrolls also seem to indicate that the year the game takes place in is 2057.
    • Producer Dave Cox has clarified a few story points on his Twitter account, such as the fact that Satan was killed off for good, that Gabriel saw his destiny in the Mirror before shattering it, and that he is now the master of the Earth.
    • Satan's acolytes are never referred to by name, even in the ending credits where it shows who voiced them, except in the section of the Travel Book where it lists characters, enemies, and bosses.
  • Alternate History: Based on the City Memorials, Lords of Shadows 2 takes place in a world where the centuries-long struggle between Dracula and the Brotherhood of Light is considered to be historical fact. This makes sense, considering that the game's prologue has Dracula wiping out an entire army by way of a gigantic explosion that could be seen from space. Something like that would be hard to keep secret.
  • Always Night: Justified, as the entire game takes place in a single night. However, it is heavily implied that the shadow encompassing the castle is artificially created.
  • Another Side, Another Story: The DLC is an add-on story campaign that focuses on what Alucard was doing before and during the main game.
  • Anti Anti Christ: What Dracula eventually becomes when Alucard helps save him from himself.
  • Back from the Dead:
    • Although the original Carmilla is quite dead, Inner Dracula revives a version of her from Dracula's memories during Dracula's sojourns into the castle. Marie is also revived the same way, though whether she's simply a personification of Dracula's memories or her soul sent back from Heaven is unclear.
    • The DLC story Revelations, which shows what Alucard did prior to the events of the game, seems to indicate Marie is definitely something more than just Dracula's memories. Just what she is isn't made entirely clear though.
  • Badass Boast: Dracula is fond of these.
    Dracula: I am the only one who lives forever!
    • Even Satan gets one.
    Satan: If I cannot rule the world of men... THEN NO ONE WILL!
  • Blasphemous Boast:
    Paladin: God is with me, monster!
    Dracula: That will be your ruin.
    • Another appropriate one from the daughter of Satan to both Gabriel and Zobek, considering God's continual absence from the apocalyptic equation.
    Raisa Volkova: We killed Him and His precious son! And you two are next!
  • Bag of Spilling: Dracula wakes up having lost most of his powers, and has to return to his castle to regain them. In a strange sense, since he's obtaining his powers from a place made from his own memories, he technically did not lose them; he simply has to recall them from his mind.
    • The DLC story makes it quite clear that he did lose his powers in the literal sense, as Alucard is shown to locate these powers and place them in areas where Dracula can find them. The DLC also confirms that Dracula's trips to the castle are more than just trips into his own mind, though how this works — to say nothing of where the young version of Trevor, whom Dracula has apparently never even seen prior to the events of the game came from — is never explained.
  • Bald of Evil: The second Acolyte, being a child of Satan, fits this rather well.
  • Batman Gambit/Memory Gambit: The entire plot of Lords of Shadow 2 is based on one of these. Alucard convinces Dracula to fake his own death because he knows that it will cause both Zobek and Satan to come out into the open, allowing Dracula to destroy them both.
  • Belly Mouth: Raisa Volkova gets one when she goes One-Winged Angel.
  • Biblical Motifs: Golly, where to even start?
  • Big Bad Ensemble: The game split the difference between Satan and the blood of Bernhard Castle, with the former being the actual objective for Dracula to achieve his death, and the latter being the primary factor keeping him from doing so. Zobek also becomes an important antagonist, but is not given the same focus as the other two.
  • Black and Grey Morality: The hero of this game is a ruthless vampire lord... but he fights against Satan, who is even worse.
  • Black Speech: The language spoken by Satan's demons. The fact that that it is immediately translated via subtitles and that Dracula responds to the Train Demon's taunt, confirms that he understands it.
  • Blood from the Mouth/Vomit Indiscretion Shot:
    • Dracula destroys the Siege Titan by vomiting gallons of corrupted blood on its power crystal.
    • Medusa barfs corrupted blood on her sisters shortly after Dracula meets her, the end result being the Gorgon.
    • After being defeated by Dracula, the Toy Maker pukes up the corrupted blood of Dracula's castle, returning to normal in the process.
  • Blood Magic:
    • Dracula's mystical Void Sword and Chaos Claws are powered by consuming the blood of his enemies.
    • Dracula's living castle is similarly powered by the blood of all those Dracula has killed.
  • Blood-Splattered Warrior: Dracula regularly gets covered in blood after eviscerating his opponents.
  • Book Ends: Dracula walks out of a church after the prologue, and the game ends with him walking back into it.
  • Brutal Bonus Level: The Kleidos Challenges are similar to the first game's trials... but have a twist. You have to fulfil multiple (as opposed to Lords of Shadow only) criteria and survive to unlock the next challenge. Fortunately, it doesn't involve any specific platforming-time trials, but is still noticeably tougher than that rest of the game.
  • But Thou Must!: It is impossible to avoid the slaughter of an innocent family in the beginning of the main game. Refusing leads to a... fiery Non-Standard Game Over.
  • Cessation of Existence: This happens to Satan after Dracula kills him.
  • Chaos Is Evil: After his Face–Heel Turn, Dracula replaces his Shadow Magic with a pair of "Chaos Claws".
  • The Chosen One: Gabriel is still God's chosen champion, even after becoming the Prince of Darkness. This is why holy objects don't harm him like they would other monsters.
    Gabriel: The power of your God cannot destroy me... because I am His chosen one!
  • Cigarette Burns: While they have her in captivity, Zobek puts his cigarette out in Volkova's eye.
  • City Noir: The modern-day city you get to explore is this, rife with corruption, decay, indoctrinated political leaders and police force who are just puppets in the hands of the BigBad's children.
  • Colossus Climb:
    • Dracula fights a massive Siege Titan in the tutorial.
    • The final battle begins with another, much shorter climb up the Leviathan.
  • Continuity Nod:
    • A stone statue of Satan can be seen in Dracula's keep at Bernhard castle.
    • Dracula awakens in the very same church seen in the epilogue of Lords of Shadow 1.
    • The sprawling metropolis that serves as the game's setting is none other than Wygol, the snowy mountain village that you visited in chapter V of Lords of Shadow 1000 years earlier. In the modern day, it has been renamed "Castlevania City".
    • At the end of the tutorial level, Dracula matches the crusader's prayers word for word, referencing him being a member of the Brotherhood of Light in the first game.
    • Victor Belmont uses many moves Gabriel had in Lords of Shadow during your fight with him, even using his old relics and sub-weapons!
    • In Castlevania City, there is a local business called Bernhard Metals, Ltd.
    • Baba Yaga's music box from the first game can be seen on Zobek's desk in a cutscene shortly after Dracula kills the second acolyte.
  • Controllable Helplessness: Shortly after Dracula reawakens, he shambles down a city street, then encounters a hostile monster; in his weakened state, he can barely fight back.
    • Similarly, Dracula can barely walk after being electrocuted by the second Acolyte, Nergal, with you still in control. This turns out to be important; the only way to fight him is to make Dracula crawl back to his castle, bringing Nergal with him.
  • Crapsack World: This game takes place in a world where wars against a vampire lord are historical fact, Satan's followers are unleashing a plague that turns people into monsters, and the riot police of the city are described by in-game text as being unscrupulous. The world of the Lords of Shadow saga is not a nice place to live.
  • Creepy Cathedral: The old stone church Dracula wakes up in is covered in demonic looking statues.
  • Damage-Increasing Debuff: Some of the Void Sword's attacks, like Blizzard, Icy Crest, and Hoarfrost Fog accomplish this. Not only they freeze the target into a solid block, but also make any other attack with the whip or the claws inflict greater damage for a limited time.
  • Darker and Edgier: Darker than the already dark first game in this trilogy. The game doesn't hide the fact that Dracula is an utter monster.
  • Dark Reprise: Well, "Dracula's Theme" (the tune you hear in the menu screen) is already a pretty somber song, but it comes back when Dracula meets Marie again. The "dark" part comes in when Dracula finally has a Villainous Breakdown.
  • Demonic Possession:
    • It's one of Dracula's powers, and it allows him to possess beings around him by turning himself into blood and entering in their bodies. However, this doesn't last long, because Dracula's blood deteriorates the body quickly, making it stagger and move slowly, and it eventually explodes into Ludicrous Gibs.
    • Satan possesses Alucard for the final battle.
  • The Dreaded: Invoked by Dracula.
    Dracula: All shall come to fear me.
    • In case you had any doubts, Dracula is so feared that Zobek and even Satan are scared of him. Dracula has to fake his own death to bring them out into the open.
  • Diesel Punk: The design aesthetic of the "Riot" enemies (The Police and Mecha), plus the city as a whole.
  • Dungeon Punk:
    • The Brotherhood of Light's aesthetic. Of particular note is the Siege Titan powered by a magical crystal.
    • There's also the magic-fuelling Ensnared Demon, which is stated to be a steampunk battery that is fueled by a captured demon.
  • Earn Your Happy Ending: Of a sort. After a thousand years of torment, Gabriel Belmont is finally allowed to live in peace with his son, Walking the Earth with him as it rebuilds from the Apocalypse.
  • Eldritch Abomination: Leviathan, an ancient, godlike beast imprisoned by Satan for thousands of years. He plans to destroy the world with it. You might remember its spawn swimming through the depths of the castle in the first game's Reverie DLC.
  • Eldritch Location: The transition areas between the castle and the city, the blood-soaked arena conjured by Inner Dracula, and the final battle which takes place on the Leviathan's decapitated head definitely qualify.
  • Empathic Environment: Aplenty. Always Night, Grave Clouds, and Cue the Sun are just the crown of a glacier of Lords of Shadow 2's environmental symbolism.
  • The End of the World as We Know It: The game opens on the night of the Apocalypse, with Satan returning to bring Hell on Earth.
  • Evil Versus Evil: It's Dracula, the self-proclaimed Prince of Darkness, versus Satan himself.
  • Familiar: Dracula has a wide range of monsters bound to him.
    • Dracula's bats will find wall outcrops for him to grab onto or distract enemies.
    • He can take on the form of a rat, with up to eight more of them following him around.
  • Fan Disservice: When fought, Raisa Volkova makes sexually suggestive remarks to Dracula... after showing her hellish Game Face.
  • Femme Fatalons: Dracula has pointy claws for fingernails.
  • Finishing Stomp: Done to the second Acolyte. Also combines with Your Head Asplode.
  • Five-Bad Band: Naturally.
    • Big Bad: Lucifer the Fallen, for self-explanatory reasons.
    • The Dragon: Guido Szandor, Satan's third acolyte, is the one in charge of the Corrupt Church and the Religion of Evil both of which contribute to Satan's power.
    • The Brute: Abaddon, a fallen angel in charge of all the lesser demons accountable for the Hell on Earth.
    • Evil Genius: Nergal Meslamstea, Satan's second acolyte and an Evil Sorcerer who had brainwashed the national police force into serving him.
    • Dark Chick: Raisa Volkova, the first acolyte and the head of a pharmaceutical corporation responsible for turning people into soldiers worthy of her father.
  • Gameplay and Story Segregation:
    • Dracula is unable to die by any means except the Vampire Killer Combat Cross. However, it is possible to die in combat.
    • Although Dracula is pretty much demigod who can go toe-to-toe with Satan himself and come out on top, he is incapable of defeating Golgoth guards in straight up combat and must always sneak past them.
  • Gas Mask Mooks: The Riot Police all wear pseudo-GP-5 gas masks. Justified, as, by the time you run across them, there will be a manufactured virus blanketing the city.
  • Genius Loci: Dracula's castle is alive, and would rather not have the vampire lord leave.
  • God of Evil: Dracula intends to be the one and only "prince of darkness", as a screw you to God, Satan, the Brotherhood of Light, and just about everyone else who manipulated him and ruined his life.
  • Gratuitous Foreign Language: Latin mostly, although we also have Demonic Speech and in one case, ancient Enochian, the language of Satan.
    • All prayers and/or chants are predominantly in Latin.
    • Same goes for the clerics of the Brotherhood and their spells.
    Roland and Dracula: Ubi fuerint haec nomina, ei digna Dei! Praecipimus vobis, atque ligamus vos ut non habeatis! Potestatem per pesten nec per aliquod! Quodeumque maleficium nocere ei incantationem neque! In anima, nec in corpore!
    • Ditto for Dracula's demented blood-written ravings in Revelations.
  • Grand Finale: For the Lords of Shadow series.
  • Guide Dangit: Trying to get past some of the stealth missions can be frustrating without knowing exactly what to do, and getting through the greenhouse maze can be an exercise in madness itself.
  • Haunted Castle: Bernard Castle, an centuries old keep filled with a Fantasy Kitchen Sink of monsters and spirits.
  • Hero Antagonist: The Belmonts, a clan of heroes who are sworn to destroy you. They are also your descendants.
  • He Who Fights Monsters: A continuing theme from the first game.
    • The once heroic Dracula has become a monstrous God of Evil.
    • The Belmonts have become so obsessed with restoring their honor that they're willing to doom the world as long as it means killing Dracula.
    • Friedrich Nietzsche's Trope Namer quote is also invoked.
      Friedrich Nietzsche: He who fights monsters should beware, lest he become a monster himself.
  • Hide Your Children: Averted. One of Dracula's first acts upon waking up in the 21st century is to butcher a young girl and her parents to revive himself. The girl's actual death isn't shown, but her scream (and her corpse) leave no doubt.
  • Hopeless Boss Fight: Inverted in the prologue; Dracula can't take damage from anything (because he's Dracula, and Dracula is that powerful), so while the Golden Paladin can juggle you a bit, there's absolutely no chance he can actually kill you.
    • Played straight in the scene after; Dracula wakes up in the present day and stumbles upon a demon. At this point Dracula is blood-starved from being asleep for several centuries and can barely attack or dodge. Zobek's bodyguard winds up bailing you out right before it delivers the finishing blow.
  • How We Got Here: The game opens with a weakened Dracula waking up after centuries of sleep in modern day, and then flashes back to centuries earlier to show how he got there.
  • Hyperspace Arsenal: It is quite amusing to witness Dracula tuck the recovered Vampire Killer, which is almost as long as his shin, inside his coat with no difficulty whatsoever. Beside all of his remaining relics.
  • I Am the Noun:
    Dracula: I am the dragon.
  • An Ice Person: The Primal Void Gem allows Dracula's Void Sword to shoot clouds of ice that freeze enemies on contact.
  • Idiosyncratic Difficulty Levels: From easiest to hardest, the skill levels are named Twilight Knight, Creature of the Night, Lord of Shadow, and Prince of Darkness.
  • Immediate Sequel: The game starts at the end of Lords of Shadow's epilogue. Played with, however, in that the sequel game to the main plot of the first game, "Mirror of Fate", is a long time before this one. This serves as an immediate sequel to the Distant Finale of the first game, but not to the gameplay.
  • Impaled with Extreme Prejudice:
    • Dracula impales a monster through the head with his sword after it grabs his son.
    • When Dracula performs a finishing move on a harpy, he will often impale her with her own spear.
    • The ways in which Past!Carmilla, Zobek, and Satan die.
  • Kill the God: Gabriel kills Satan at the end of the game.
  • Konami Code: Shows up both as a code and in-universe.
    • As a code, it allows accessing the Cheat Menu. Entering it during the loading screen makes Dracula (or Alucard in Revelations) wink at the player themselves.
    • In-universe, one of the knights attacking Dracula's castle went insane and was going over a ritual that involved all of the steps, with "grab the air" for B and "jump" for A. He fell to his death while attempting it.
  • Laser Blade: Dracula's mystical Void Sword has a blade made of pure energy rather than sharpened metal, though it looks metal enough.
  • Laser-Guided Amnesia: Dracula can't even remember his name when he first wakes up.
  • Late-Arrival Spoiler:
    • Every trailer and piece of advertising will instantly give away The Reveal from the first game that Gabriel Belmont became Dracula.
    • Somewhat averted with Zobek. From the trailers and first couple of hours of gameplay, it's clear he's a much darker character than the noble knight he initially presented himself as, but it's not outright shown that he's in fact the third Lord of Shadow, which was arguably the first game's big Reveal.
  • Level-Map Display: A less-than useful automap is filled in as the player progresses; unfortunately it's two-dimensional, only shows a few rooms at a time, and the only alternative view is a drawing of the castle or city that does not show level geometry.
  • Limit Break: The Dragon Talisman: When you have five dragon scales, using it causes Dracula to go into a cutscene where he turns into a dragon made of shadows and chaos, before crashing down and doing damage that will kill just about everything in the game short of boss in one hit. It also makes Dracula invincible and locks him into stronger than normal chaos claws for about half a minute after.
  • Looks Like Orlok: The dishonored vampires you encounter early on in the game are plain repulsive; with an ill-shapen skull, protruding jaws and nonexistent ears they bear a resemblance to the first game's ghouls, rather than vampires.
  • Love Redeems: A major theme. Dracula's love for Marie and Trevor causes him to slowly rediscover his humanity over the course of the game, which ultimately results in a Heel–Face Turn.
  • Magic-Powered Pseudoscience: The Ensnared Demon is stated to have originated as a steampunk battery that had implausible mechanics that only really served to use a demon to fuel the battery itself.
  • Mêlée à Trois: Corporate and Demonic enemies will fight each other, but there aren't a lot of areas where the two are encountered at the same time.
  • Mental World: Bernhard Castle could count as this, as it's constructed from Dracula's own memory. This explains how characters long dead can show up there (including some whom Dracula never actually met at that point in their lives, like Child!Trevor and Human!Carmilla).
    • The DLC story appears to disprove this, as Alucard can freely travel through the Castle itself, and is shown to be placing things for Dracula to find later on. The castle itself is shown to be physically present. So either there's a lot of time travel involved, or there's something else going on that is never explained. Alternatively, it may be taking place both in the real world and in Dracula's mind, since it's been proven that Alucard can go there and Marie tells him that the Castle senses some form of danger, possibly in regards to Dracula's potential redemption, which would mean he might turn his back on the castle, which is not happy about the idea and spends much of it's time begging Dracula not to leave it behind.
    • You also have to bring Nergal there to fight him, and he does not see it as a mental construct whatsoever, but actually refers to it as if it is a real structure, rather than just something in Dracula's head. The castle seems to also sap most of his power, except his ability to possess statues and use the powers those figures are supposed to have.
  • Mundane Utility:
    • As soon as you begin the first real level of the main story, Dracula uses his blood magic to create his Badass Longcoat, the same way he makes his whip.
    • Dracula's bats can distract enemies, but they're used more often to find footholds for Dracula to leap to.
  • My God, What Have I Done?: In the beginning of the game a blood-starved Dracula murders and devours an innocent family. Later, the restored Dracula peers into the room and sees what he's done, and turns away his head in shame.
  • Mythology Gag:
  • Non Standard Game Over: Besides failing the QTEs, there are a handful of circumstances that give a lengthy cutscene before going to the game over screen:
    • During Carmilla's chapter, Dracula's being corrupted by her blood; if your real health falls below the black bar that's at the start of your health meter, you get a cutscene where Dracula is fully charmed and follows Carmilla into the darkness with a lovestruck look on his face. There is a similar cutscene if he chooses the wrong one of the two Maries.
    • When you first encounter Nergal Meslamstia, he begins subjecting Dracula to electric torture. If you don't limp away from him and lure him to Castlevania where he's weak enough to even the odds, you get a cutscene where Dracula is set on fire as Nergal opens a portal to Hell for Satan to capture him.
    • When fighting Inner Dracula, attempting to use the mist form to escape his life-sucking attack results in a short scene of Inner Dracula absorbing his normal self.
  • Nothing but Skulls: The City of the Damned is practically littered with countless, deformed skulls. Skulls also represent Dracula's and Alucard's available experience points.
  • Once More, with Clarity!: See Wham Episode.
  • One-Man Army: Dracula is shown wiping out half a million knights by himself.
  • Orcus on His Throne: In the opening siege, Dracula doesn't bother getting off his Cool Chair until the invaders actually breach his throne room.
  • Perpetual Storm: There seems to be a whirling one hanging over the main tower (the Throne Room) of the castle, complete with a lightning striking its steeple every once in a while.
  • Player Inventory: One of the novelties if compared with the first game. The inventory is now divided into infinite-ammo subweapons powered by a regenerating gauge, and six limited-amoo items that grant new abilities. One of these is essentially the old Dark Crystal Smart Bomb subweapon (only now requiring five parts instead of four), while the others are a health potion, an item to briefly grant infinite magic power using the same mechanics as the introductory chapter, an item for finding secrets, an item that grants a temporary boost to mastery (weapon level) and unlocks all abilities, and an item that renders enemies extremely vulnerable when struck and grants experience per hit rather than per kill.
  • Power of the Void: One of Dracula's new weapons is the powerful "Void Sword".
  • Powered Armor: Some of the enemies wear such armor, with medieval design touches. Alucard also wears such a suit - not that he needs it, but it obscures his identity until The Reveal and makes him look badass even with the helmet off.
  • Rated M for Manly
  • Religion of Evil: The Church of Satan is this, complete with burying their parishioners alive so they would have a closer link with their lord and indoctrinating those with authority and political power.
  • Revenge Before Reason: Dracula is willing to take the rest of time to get revenge on his enemies, even though it means never seeing his loved ones again.
  • Rip Van Winkle: After an encounter with Alucard in the Middle Ages, Dracula is comatose for centuries until 21st century comes around. As a result, he loses many of his memories and powers, and has to retrieve them.
  • Roaring Rampage of Revenge: Dracula, against Satan, the Brotherhood of Light, and anyone else who's crossed him.
    Dracula: I will have my vengeance. Nothing will stand in my way. They will pay. Even if it takes an eternity, they will pay.
  • Sealed Evil in a Can: The Ensnared Demon is exactly this, a battery that is powered by a demon trapped within.
  • Shout-Out:
    • Dracula's rat transformation is very similar to a scene from Bram Stoker's Dracula. Another similarity to a scene from that movie is the cutscene after Carmilla is defeated, where Dracula pets the white wolf that transports him between the city and castle while Marie watches.
    • When Dracula and Victor have to jump out a window to get a momentary respite from Abbadon, the way Victor jumps, combined with his white hooded ensemble makes him very closely resemble an assassin.
      • Additionally, when leading Dracula up to the back entrance into the underground catacombs where the survivors are living, Victor uses Parkour after double jumping up a series of beams. More specifically, He uses the Prince's wall run before diving onto balcony.
    • The third acolyte, a Satan-worshiping cleric named Guido Szandor, is almost certainly named for Anton Szandor LaVey, founder of the real-life Church of Satan. He may also be a reference to Ghostbusters villain Ivo Shandor, who is also the leader of a cult whose goal is to summon an evil deity to bring about the apocalypse.
    • In the Revelations DLC, while scouring the Toy Maker's quarters, you come across a dead knight identified as "Angry Sir Rolfe", who complains that the solution to the Toy Maker's trap is so complicated that he'd almost wish for it to be just having to wait until being picked up by a magical tornado. This is a shout out to The Angry Video Game Nerd, James Rolfe, who started his online career by reviewing Castlevania II: Simon's Quest, where such an event actually happens. There, this doubles as a Mythology Gag.
    • Nowhere outside of the Lords of Shadow series is Alucard's wolf form ever stated to be white. Castlevania: Symphony of the Night even explicitly shows it to have gray-blue fur. Castlevania: Lords of Shadow – Mirror of Fate changes the fur's color to silver, and this game makes a big deal of repeatedly referring to Alucard as "The White Wolf." Why is this significant? Because of the game company White Wolf, producers of many popular Gothic Punk Tabletop RPGs, most notably Vampire: The Masquerade.
    • Chupacabra gets behind a shop counter, but has a raised step behind it. Dracula peers at it and Chupacabra says "The world is what you make of it. If it doesn't fit, you make alterations." This is all a direct reference to Silverado.
    • The map rooms that Dracula uses to warp around the city and castle look like they were taken right out of the opening credits to Game of Thrones.
    • Partway through her boss fight, when Carmilla summons a spectral version of her true form that floats above her, a certain other vampire with a similar ability springs to mind...
    • Higher-level demons from Satan's army vaguely resemble Tyranids.
    • At one point the Travel Book refers to Hell as Avernus.
    • The “Client Satisfaction” war memorial mentions the Jericho Unit, a group of specialists who battle the supernatural.
  • The Siege: The Brotherhood of Light laid siege to Dracula's castle in the past, only for Dracula to wipe them out single-handed.
  • Spiritual Successor: With the RPG and exploration elements, this game could be considered a spiritual successor to Castlevania: Symphony of the Night.
  • Spontaneous Weapon Creation: Dracula can summon his Void Sword, Chaos Claws, Shadow Daggers, or his Shadow Whip on the fly. The latter two are justified as they are formed directly from his own blood.
  • Spot the Imposter: Towards the end of Carmilla's chapter, Dracula is put into a Spot the Imposter scenario with his wife Marie and Carmilla pretending to be Marie. It's fairly obvious which one is the fake, since Carmilla still talks like The Vamp.
  • Stealth-Based Mission: Various stealth-based elements, which involve the use of Dracula's Plague of Rats power and others.
  • Sword of Plot Advancement: The Vampire Killer Combat Cross is the only thing that can kill Dracula, and by implication of his bloodline, Alucard. The weapon serves to be the end goal of Dracula's journey until Alucard reminds him of their plan. Then it is still very important, but is to be used on the vampires after Satan and Zobek are defeated, and is ultimately not used on them at all.
  • Symbol Swearing: The in-game lore entry of the Chupacabras, courtesy of the Master Librarian.
    Master Librarian: Damned duck-billed platypus! Don't run off with my #&¿%# books! Bring back my stuff, you macrocephalic baboon! And don't you ever come back!
  • Tagline: "Blood is Family. Blood is Power. Blood is Everything."
  • A Taste of Power: You get to see a full powered Dracula destroying entire armies through opening flashbacks, but then have to reacquire all those abilities as a weakened Dracula in modern day.
  • Teleport Spam: Dracula's new dodge move has him blink from place to place by transforming into a flock of bats.
  • That Man Is Dead: A sentiment echoed by many of the monsters in the game.
    • Such as Alucard
      Alucard: Trevor died a long time ago, father. I am Alucard.
    • And Dracula.
      Dracula: I am no longer Gabriel, woman! I am the dragon, Dracul! I am the prince of darkness!
  • Theme Tune Cameo: A music box version of the Belmont's Theme from Lords of Shadow 1 can be heard in the Toy Maker's Theater after Dracula completes the associated puzzle.
  • Tome of Eldritch Lore: The Book of Dracul.
  • Too Dumb to Live: The Brotherhood of Light in their scrolls and memorials get bopped on the head with this every now and again (not the first time either). Despite rooting out evil, they seem completely under the masquerade of the creatures of the night. One of the memorials even has a building christened in Zobek's honor... while also pointing out that he's 112 years old (and this was in 1903, the game presumably takes place in the 2000s) and impossibly healthy, they just attribute it to being in good standing with God due to his altruism.
  • Unexpected Gameplay Change: The stealth sections are new, compared to LoS1. Zobek explains that, due to your current weakness, any encounters with the Golgothan guards will be best approached with stealth rather than combat until you've regained your powers, but then that's applied to every section. Presumably even with all of his power intact, Dracula still doesn't have the necessary strength and experience recalled to face them until just before the Final Boss, when no more Golgoth guards appear.
  • Unexplained Recovery:
    • It's never really explained how Zobek survived seemingly being killed by Satan at the end of the first game, though it is heavily implied that he is just as undead as Dracula.
    • Likewise, Dracula recovering from his apparent death at the end of Mirror Of Fate is never elaborated on, though the fact that his dissolution at the end of the battle was different from that of other vampires indicates that he wasn't gone for good, and Alucard was waiting for when he would come up again.
  • Unholy Ground: What common folk thinks of Dracula's castle and the wasteland surrounding it. The first settlers dared set foot onto it only in the middle of eighteen century.
  • Unusually Uninteresting Sight: Virtually none of of the Castlevania City citizens find the fact that an emaciated old man just got slingshot straight through the church's stained-glass window, landed and survived a fifteen-stories-high fall, and that another man in a splendid business suit just levitated down all that astounding, and resume their normal activities mere minutes after everything settles down. Justified, as, according to all the memorials you can discover, weird... stuff – mysterious disappearances, sightings of an ethereal wolf, semi-regular earthquakes – has been happening all over this city for centuries. People simply got used to it.
  • The Unfought: You don't fight Guido Szandor, the final acolyte. First Alucard stops you from attacking him, then Satan kills him after being summoned.
  • Unwinnable by Design: It is physically impossible to uncover the hideout of the third Acolyte before Alucard. Even if you dart to the Cathedral right after you defeat Zobek and disregard any optional fight on your way, – the quickest way being warping to the Arts District using the Downtown Map Room, and then backtracking through the museum – Alucard would still be waiting for you to turn up.
  • Urban Fantasy: Much of the game involves you playing as an immortal vampire in modern day.
  • Vampire Bites Suck:
    • When Dracula chomps into an opponent, he not only reduces them to a dessicated husk, his lower face gets covered in bloody spatter.
    • After feeding upon an opponent, Dracula can also dismember his victim with his bare hands.
    • Averted when Dracula feeds on Marie and Carmilla, making this more of a Kiss of the Vampire.
  • Vampiric Draining: Dracula can bite into opponents to drain their blood and even draw blood lost in battle into himself.
  • Video Game Dashing: You can propel yourself in any direction, even while in the air, with the dodge button.
  • Villain Protagonist: You play as the Evil Overlord Dracula, and the game doesn't even try to hide that he's a monster by now. In fact, the first thing he does upon finding himself in a room with family of muggles, weakened and hungry, is kill and drain all three of them. Ultimately subverted. See Anti Anti Christ.
  • Walking Shirtless Scene: Dracula. He does at least wear a coat, but it's always open in the front. It might be a concession to his extremely messy feeding habits.
  • Walking Spoiler: Just getting a good look at Dracula or hearing him speak gives away The Reveal from the first game that Gabriel Belmont became the vampire lord.
  • War Memorial: One of the lore-based collectibles strewn across the modern city with Apocalyptic Logs being the castle equivalent. Finding them all, however...
  • Where the Hell Is Springfield?: Castlevania City is somewhere in Middle to Eastern Europe, except the city itself looks like Budapest, Madrid and London had a child together and left it up in the mountains somewhere.
    • Cars and Trucks in the city have American, European and Japanese influences.
    • Elevators are referred to as lifts and the elevator buttons are in Japanese.
    • Castlevania City's architecture is predominantly Gothic, but there are Romanesque and Baroque influences as well, along with various modern architectural styles including high-tech, which is seen in some of the skyscrapers and high-rises. The part of the city right outside of the church where Dracula woke up looks like a mix between Times Square and Piccadilly Circus.
    • The Riot Police are wearing WW1-WW2 era gas masks, and their assault rifles look like they're PPSh-41 submachineguns with extra furniture on them.
  • Woobie, Destroyer of Worlds: Dracula's Rage Against the Heavens is driven by the horrors inflicted upon him and his bloodline in the past.
    Dracula: ...And did they tell you of your own death at my hands? Did they tell you what would happen to our child? Did they?! Did they tell you that blood would fight against blood, for all eternity!? [...] Tell me, is this God's reward for the devoted and the foolish?
    Marie: You are no fool, Gabriel.
    Dracula: I am no longer Gabriel, woman! I am the dragon, Dracul! I am the prince of darkness! I am, and will be, forever, a thorn in His side! That is my vengeance!
  • Wham Episode: The last flashback sequence, in which Dracula learns the Memory Gambit he made with his son, and fully cements his Heel–Face Turn.
  • Wham Line:
    Dracula: That is why the power of your God cannot destroy me... because I am His chosen one!
  • Would Hurt a Child: One of Dracula's first acts in the modern day is to drain a family dry, including their young daughter. Though afterwards, once he's rejuvenated, he catches sight of the bodies and the look on his face implies he's very unhappy with what Zobek fed him while he was in a blood-starved frenzy.
  • You Have Failed Me: Satan murders Guido for failing to kill Dracula before his return.
    Satan: I despise incompetence.
  • You Killed My Brother: Agreus, brother of Pan, is after Dracula for this very reason.