History VideoGame / CastlevaniaLordsOfShadow2

17th Jan '18 3:23:34 PM Aliya
Is there an issue? Send a Message


** [[WhatCouldHaveBeen A scrapped concept]] for the game involved Satan having [[OneWingedAngel a second form]] of a [[Literature/BookOfRevelation crowned, seven-headed beast]].

to:

** [[WhatCouldHaveBeen A scrapped concept]] concept for the game involved Satan having [[OneWingedAngel a second form]] of a [[Literature/BookOfRevelation crowned, seven-headed beast]].



* KillTheGod: [[spoiler:Gabriel ''[[CessationOfExistence kills Satan]]'' at the end of the game.]]

to:

* ItsASmallWorldAfterAll: [[spoiler:Shortly after the Leviathan implodes, both Gabriel and Satan land near the very same church the former had shambled out of after the prologue.]]
* KillTheGod: [[spoiler:Gabriel ''[[CessationOfExistence [[CessationOfExistence kills Satan]]'' Satan]] at the end of the game.]]



* NextSundayAD: Castlevania City looks like any other real-life urban environment which makes sense, considering all magic has been relegated to the footnotes of world history.



* TwentyMinutesIntoTheFuture: Castlevania City looks like any other real-life urban environment which makes sense, considering all magic has been relegated to the footnotes of world history.
10th Sep '17 12:51:26 PM Aliya
Is there an issue? Send a Message


''Castlevania: Lords Of Shadow 2'' is an action adventure game developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] published by {{Creator/Konami}} for UsefulNotes/{{PS3}}, UsefulNotes/XBox360 and PC, and the sequel to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''VideoGame/CastlevaniaLordsOfShadow'' (aka ''God of War'' in Europe with friggin' werewolves). It was released in North America on February 25, 2014; Europe on February 27; and the UK on February 28; a demo was included for free with the download of ''[[VideoGame/CastlevaniaLordsOfShadowMirrorOfFate Mirror of Fate HD]]''.

to:

''Castlevania: Lords Of Shadow 2'' is an action adventure game developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] Creator/MercurySteam published by {{Creator/Konami}} for UsefulNotes/{{PS3}}, UsefulNotes/XBox360 and PC, and the sequel to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''VideoGame/CastlevaniaLordsOfShadow'' (aka ''God of War'' in Europe with friggin' werewolves). It was released in North America on February 25, 2014; Europe on February 27; and the UK on February 28; a demo was included for free with the download of ''[[VideoGame/CastlevaniaLordsOfShadowMirrorOfFate Mirror of Fate HD]]''.
28th Aug '17 5:42:18 PM Luigifan
Is there an issue? Send a Message


* AdaptationalVillainy: Of an odd sort, [[spoiler: with Zobek/Death. Granted, in the original continuity Death has always been a villain, but he was also a close ally of Dracula's, with the games often referring to him as Dracula's confidante. In this game, he's an undeniable EnemyMine to Dracula who cares nothing for anyone and is pretty clearly manipulating Dracula for his own personal gain. Death does occasionally refer to Dracula as 'friend,' but in a way that is practically dripping with venom.]]
* AdaptationalWimp: Played straight with Abaddon. In ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'' Abaddon was a locust demon with the ability to [[MookMaker summon swarms of insects against you]]. Even a single rush of his swarm could stun-lock and potentially kill you, leading many players to consider him ThatOneBoss. ''Lords Of Shadow 2'''s version is just a generic demon of the fallen angel variety. He's a very ''big'' generic demon, mind you, but not really special and is generally considered a BreatherBoss despite him being immune to Dracula's GameBreaker Whirlwind move.
* AIBreaker: A downplayed one present in Agreus' hideout. Getting caught into his vision cone will cause the faun to bellow and rush you. But achieving this ''purposefully'' and then using the mist form or your own agility to evade him will yield Agreus... skulking away from your position, frequently to the other side of the garden which, obviously, gives you a ''whole lot'' of time to finish up the puzzle. 

to:

* AdaptationalVillainy: Of an odd sort, [[spoiler: with [[spoiler:with Zobek/Death. Granted, in the original continuity continuity, Death has always been a villain, but he was also a close ally of Dracula's, with the games often referring to him as Dracula's confidante. In this game, he's an undeniable EnemyMine to Dracula who cares nothing for anyone and is pretty clearly manipulating Dracula for his own personal gain. Death does occasionally refer to Dracula as 'friend,' but in a way that is practically dripping with venom.]]
* AdaptationalWimp: Played straight with Abaddon. In ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'' ''VideoGame/CastlevaniaPortraitOfRuin'', Abaddon was a locust demon with the ability to [[MookMaker summon swarms of insects against you]]. Even a single rush of his swarm could stun-lock and potentially kill you, leading many players to consider him ThatOneBoss. ''Lords Of Shadow 2'''s version is just a generic demon of the fallen angel variety. He's a very ''big'' generic demon, mind you, but not really special and is generally considered a BreatherBoss despite him being immune to Dracula's GameBreaker Whirlwind move.
* AIBreaker: A downplayed one present in Agreus' hideout. Getting caught into in his vision cone will cause the faun to bellow and rush you. But achieving this ''purposefully'' and then using the mist form or your own agility to evade him will yield Agreus... skulking away from your position, frequently to the other side of the garden which, obviously, gives you a ''whole lot'' of time to finish up the puzzle. 



** The memorials found in-game imply that four hundred years had passed between Mirror of Fate and Lords of Shadow 2's prologue, during which Dracula ran rampant. The scrolls also seem to indicate that the year the game takes place in [[TwentyMinutesIntoTheFuture 2057]].
** Producer Dave Cox has clarified a few story points on his Twitter account, such as [[spoiler: the fact that Satan was [[CessationOfExistence killed off for good]], that Gabriel saw his destiny in the Mirror before shattering it, and that he is now the master of the Earth]].

to:

** The memorials found in-game imply that four hundred years had passed between Mirror ''Mirror of Fate Fate'' and Lords ''Lords of Shadow 2's 2''[='=]s prologue, during which Dracula ran rampant. The scrolls also seem to indicate that the year the game takes place in is [[TwentyMinutesIntoTheFuture 2057]].
** Producer Dave Cox has clarified a few story points on his Twitter account, such as [[spoiler: the [[spoiler:the fact that Satan was [[CessationOfExistence killed off for good]], that Gabriel saw his destiny in the Mirror before shattering it, and that he is now the master of the Earth]].



* AlwaysNight: Justified, as the entire game takes place in a [[ExtremelyShortTimespan single night]]. However, it is heavily implied that the shadow encompassing the castle is [[WeatherManipulation artificially]] [[TheNightThatNeverEnds created.]] 
* AnotherSideAnotherStory: The DLC is an add-on story campaign that focuses on what Alucard was doing before and during the main game. 

to:

* AlwaysNight: Justified, as the entire game takes place in a [[ExtremelyShortTimespan single night]]. However, it is heavily implied that the shadow encompassing the castle is [[WeatherManipulation artificially]] [[TheNightThatNeverEnds created.]] 
]]
* AnotherSideAnotherStory: The DLC is an add-on story campaign that focuses on what Alucard was doing before and during the main game. 



* BackFromTheDead: 

to:

* BackFromTheDead: BackFromTheDead:



** Another appropriate one from the daughter of Satan to both Gabriel and Zobek, considering God's continual absence from the apocalyptic equation. 
-->'''Raisa Volkova:''' We killed Him and His precious son! And you two are next! 

to:

** Another appropriate one from the daughter of Satan to both Gabriel and Zobek, considering [[DevilButNoGod God's continual absence from the apocalyptic equation. 
equation]].
-->'''Raisa Volkova:''' We killed Him and His precious son! And you two are next! next!



* BiblicalMotifs: Golly, where to even start? 
** The armor-clad brutes you encounter early in the game are called ''Golgoth'' Guards. Golgotha was the name of the site where Jesus Christ was crucified. 
** The first boss you clash with, a paladin by the name of Roland de Ronceval, bears an inexplicit resemblance to ArchangelMichael, stature and portrayal wise. 

to:

* BiblicalMotifs: Golly, where to even start? 
start?
** The armor-clad brutes you encounter early in the game are called ''Golgoth'' Guards. Golgotha was the name of the site where Jesus Christ was crucified. 
crucified.
** The first boss you clash with, a paladin by the name of Roland de Ronceval, bears an inexplicit resemblance to ArchangelMichael, stature and portrayal wise. portrayal-wise.



** A scrapped concept for the game involved Satan having a second form of a [[Literature/BookOfRevelation crowned, seven-headed beast]]. 
** [[FallenAngel Dracula himself]].

to:

** [[WhatCouldHaveBeen A scrapped concept concept]] for the game involved Satan having [[OneWingedAngel a second form form]] of a [[Literature/BookOfRevelation crowned, seven-headed beast]]. 
beast]].
** [[FallenAngel Dracula himself]].himself.]]



* BlackSpeech: The language spoken by Satan's demons. The fact that that it is immediately translated via subtitles and that Dracula responds to the [[BossInMookClothing Train Demon]]'s taunt, confirms that he understands it. 

to:

* BlackSpeech: The language spoken by Satan's demons. The fact that that it is immediately translated via subtitles and that Dracula responds to the [[BossInMookClothing Train Demon]]'s taunt, taunt confirms that he understands it. 



* BloodMagic: 

to:

* BloodMagic: BloodMagic:



* BrutalBonusLevel: The Kleidos Challenges are similar to the first game's trials, but have a twist. You have to fulfill ''multiple'' (as opposed to ''Lords of Shadow'' only) criteria and ''survive'' to unlock the next challenge. Fortunately, they don't involve any specific [[TimedMission platforming-time trials]], but they're still a lot more difficult than that rest of the game. 
* ButThouMust: It is impossible to avoid the slaughter of an innocent family in the beginning of the main game. Refusing leads to a... ''[[IncrediblyLamePun fiery]]'' NonstandardGameOver. 

to:

* BrutalBonusLevel: The Kleidos Challenges are similar to the first game's trials, but have a twist. You have to fulfill ''multiple'' (as opposed to ''Lords of Shadow'' only) criteria and ''survive'' to unlock the next challenge. Fortunately, they don't involve any specific [[TimedMission platforming-time trials]], but they're still a lot more difficult than that the rest of the game. 
game.
* ButThouMust: It is impossible to avoid the slaughter of an innocent family in the beginning of the main game. Refusing leads to a... ''[[IncrediblyLamePun fiery]]'' NonstandardGameOver. 



* CityNoir: The modern-day city you get to explore is this, rife with corruption, decay, indoctrinated political leaders and police force who are just puppets in the hands of the Satan's [[CoDragons children]]. 
* ColossusClimb: 

to:

* CityNoir: The modern-day city you get to explore is this, rife with corruption, decay, indoctrinated political leaders leaders, and [[DirtyCop a police force who are just puppets puppets]] in the hands of the Satan's [[CoDragons children]]. 
children]].
* ColossusClimb: ColossusClimb:



** [[spoiler: The Gorgon]] too has be scaled in order to reach each of her heads.
** [[spoiler: The final battle begins with another, much shorter climb up the Leviathan.]]
* ContinuityNod: 

to:

** [[spoiler: The [[spoiler:The Gorgon]] too has be scaled in order to reach each of her heads.
** [[spoiler: The [[spoiler:The final battle begins with another, much shorter climb up the Leviathan.]]
* ContinuityNod: ContinuityNod:



** [[spoiler: The beast Satan summons is called Leviathan. You might remember its man-eating spawn swimming through the depths of the castle in the first game's ''Reverie'' DLC.]]

to:

** [[spoiler: The [[spoiler:The beast Satan summons is called Leviathan. You might remember its man-eating spawn swimming through the depths of the castle in the first game's ''Reverie'' DLC.]]



* CreepyCathedral: Beside being decrepit and dusty, the walled-off floor of the old stone church Dracula wakes up in is covered in demonic-looking statues. 

to:

* CreepyCathedral: Beside being decrepit and dusty, the walled-off floor of the old stone church Dracula wakes up in is covered in demonic-looking statues. 



* DamageIncreasingDebuff: Some of the Void Sword's attacks, like Blizzard, Icy Crest, and Hoarfrost Fog accomplish this. Not only do they freeze the target into a solid block, but also make any other attack with the whip or the claws inflict greater damage for a limited time. 
* DarkerAndEdgier: Taken even further than the first game. If the first game's moral conflict could be summed up in Light Gray vs. Black, then this game is beyond question a very, very Dark Gray vs. Black.

to:

* DamageIncreasingDebuff: Some of the Void Sword's attacks, like Blizzard, Icy Crest, and Hoarfrost Fog accomplish this. Not only do they freeze the target into a solid block, but also make any other attack with the whip or the claws inflict greater damage for a limited time. 
time.
* DarkerAndEdgier: Taken even further than the first game. If the first game's moral conflict could be summed up in as Light Gray vs. Black, then this game is beyond question a very, very Dark Gray vs. Black.



** The same type of reprise can be heard during the latter parts of the [[spoiler: final battle against Satan.]]
* DemonicPossession: 

to:

** The same type of reprise can be heard during the latter parts of the [[spoiler: final [[spoiler:final battle against Satan.]]
Satan]].
* DemonicPossession: DemonicPossession:



** There's also the Ensnared Demon, which is stated to be a {{steampunk}} battery that is [[MagicPoweredPseudoscience fueled]] by, you guessed it[[SealedEvilInACan a captured demon]].

to:

** There's also the Ensnared Demon, which is stated to be a {{steampunk}} battery that is [[MagicPoweredPseudoscience fueled]] by, you guessed it[[SealedEvilInACan it, [[SealedEvilInACan a captured demon]].



** [[spoiler: Leviathan, an ancient, godlike beast imprisoned by Satan for thousands of years. He plans to destroy the world with it.]]
** [[spoiler: Inner Dracula, also known as a blob of blood given a purpose and sentience.]]
* EldritchLocation: The [[LoadingScreen transition areas]] between the castle and the city, the blood-soaked arena conjured by [[spoiler: Inner Dracula]], and the final battle which takes place on ''[[spoiler: the Leviathan's decapitated head]]'' definitely qualify. 
* EmpathicEnvironment: ''Aplenty''. AlwaysNight, GraveClouds, and [[spoiler: CueTheSun]] are just the crown of a glacier of ''Lords of Shadow 2''[='s=] environmental symbolism. 

to:

** [[spoiler: Leviathan, [[spoiler:Leviathan, an ancient, godlike beast imprisoned by Satan for thousands of years. He plans to destroy the world with it.]]
** [[spoiler: Inner [[spoiler:Inner Dracula, also known as a blob of blood given a purpose and sentience.]]
* EldritchLocation: The [[LoadingScreen transition areas]] between the castle and the city, the blood-soaked arena conjured by [[spoiler: Inner [[spoiler:Inner Dracula]], and the final battle which takes place on ''[[spoiler: the ''[[spoiler:the Leviathan's decapitated head]]'' definitely qualify. 
qualify.
* EmpathicEnvironment: ''Aplenty''. AlwaysNight, GraveClouds, and [[spoiler: CueTheSun]] [[spoiler:CueTheSun]] are just the crown of a glacier of ''Lords of Shadow 2''[='s=] environmental symbolism. 



* FinishingStomp: Done to [[spoiler: the second Acolyte]]. Also combines with YourHeadAsplode.
* FiveBadBand: Naturally. 
** BigBad: Lucifer the Fallen, for self-explanatory reasons. 
** TheDragon: Guido Szandor, Satan's third acolyte, is the one in charge of the CorruptChurch and the ReligionOfEvil both of which contribute to Satan's power. 
** TheBrute: Abaddon, a fallen angel in charge of all the lesser demons accountable for the HellOnEarth. 
** EvilGenius: Nergal Meslamstea, Satan's second acolyte and an EvilSorcerer who had brainwashed the national police force into serving him. 
** DarkChick: Raisa Volkova, the first acolyte and the head of a pharmaceutical corporation responsible for turning people into soldiers worthy of her father. 
* GameplayAndStorySegregation: 

to:

* FinishingStomp: Done to [[spoiler: the [[spoiler:the second Acolyte]]. Also combines with YourHeadAsplode.
* FiveBadBand: Naturally. 
Naturally.
** BigBad: Lucifer the Fallen, for self-explanatory reasons. 
reasons.
** TheDragon: Guido Szandor, Satan's third acolyte, is the one in charge of the CorruptChurch and the ReligionOfEvil ReligionOfEvil, both of which contribute to Satan's power. 
power.
** TheBrute: Abaddon, a fallen angel in charge of all the lesser demons accountable for the HellOnEarth. 
HellOnEarth.
** EvilGenius: Nergal Meslamstea, Satan's second acolyte and an EvilSorcerer who had brainwashed the national police force into serving him. 
him.
** DarkChick: Raisa Volkova, the first acolyte and the head of a pharmaceutical corporation responsible for turning people into soldiers worthy of her father. 
father.
* GameplayAndStorySegregation: GameplayAndStorySegregation:



** Although Dracula is pretty much demigod who can go toe-to-toe with Satan himself and come out on top, he is incapable of defeating Golgoth guards in straight up combat and must always sneak past or avoid fighting them if they do spot him.
* GasMaskMooks: The [[EliteMook Riot Police]] all wear pseudo-GP-5 gas masks. Justified, as, by the time you run across them, there will be a [[SyntheticPlague manufactured virus]] blanketing the city. 

to:

** Although Dracula is pretty much a demigod who can go toe-to-toe with Satan himself and come out on top, he is incapable of defeating Golgoth guards in straight up straight-up combat and must always sneak past or avoid fighting them if they do spot him.
* GasMaskMooks: The [[EliteMook Riot Police]] all wear pseudo-GP-5 gas masks. Justified, as, by the time you run across them, there will be a [[SyntheticPlague manufactured virus]] blanketing the city. 



** All prayers and/or chants are predominantly in Latin. 

to:

** All prayers and/or chants are predominantly in Latin. 



* GrievousHarmWithABody: Dungeon Jailers can attack by grabbing and hurling a minion at you. They make the toonish 'poing!' sound effect when they bounce off the walls.

to:

* GrievousHarmWithABody: Dungeon Jailers can attack by grabbing and hurling a minion at you. They make the toonish a cartoonish 'poing!' sound effect when they bounce off the walls.



* HeroAntagonist: Both the Brotherhood of Light and the Belmonts, with the latter being a clan of heroes who have sworn to destroy you. They are also [[AntagonisticOffspring your descendants]]. [[spoiler: In reality, however, the last Belmont, Victor, becomes far more open-minded when Gabriel offers his aid.]]

to:

* HeroAntagonist: Both the Brotherhood of Light and the Belmonts, with the latter being a clan of heroes who have sworn to destroy you. They are also [[AntagonisticOffspring your descendants]]. [[spoiler: In [[spoiler:In reality, however, the last Belmont, Victor, becomes far more open-minded when Gabriel offers his aid.]]



* HopelessBossFight: After waking up in the present day, Dracula stumbles upon one of Satan's demons. At this point Dracula is blood-starved from being asleep for several centuries and can barely attack or dodge. Zobek's bodyguard winds up bailing you out right before it can deliver the finishing blow.

to:

* HopelessBossFight: After waking up in the present day, Dracula stumbles upon one of Satan's demons. At this point point, Dracula is blood-starved from being asleep for several centuries and can barely attack or dodge. Zobek's bodyguard winds up bailing you out right before it can deliver the finishing blow.



* HyperspaceArsenal: It is quite amusing to witness Dracula tuck the [[spoiler: recovered Vampire Killer]], which is almost as long as his shin, inside his coat with no difficulty whatsoever. ''Beside'' all of his remaining relics.
* IAmTheNoun: Both Dracula and later [[spoiler: his doppelganger]] love this trope.

to:

* HyperspaceArsenal: It is quite amusing to witness Dracula tuck the [[spoiler: recovered [[spoiler:recovered Vampire Killer]], which is almost as long as his shin, inside his coat with no difficulty whatsoever. ''Beside'' all of his remaining relics.
* IAmTheNoun: Both Dracula and later [[spoiler: his [[spoiler:his doppelganger]] love this trope.



* ImmediateSequel: The game starts at the end of Lords of Shadow's epilogue. Played with, however, in that the sequel game to the main plot of the first game, ''Mirror of Fate'', is a long time before this one. This serves as an immediate sequel to the DistantFinale of the first game, but not to the gameplay.

to:

* ImmediateSequel: The game starts at the end of Lords ''Lords of Shadow's Shadow''[='=]s epilogue. Played with, however, in that the sequel game to the main plot of the first game, ''Mirror of Fate'', is a long time before this one. This serves as an immediate sequel to the DistantFinale of the first game, but not to the gameplay.



** [[spoiler: In fact, this is how the majority of bosses die as well.]]
* InfantImmortality: Zigzagged with young!Trevor. Early on in the main story you're expected to protect him from the frenzied Dishonored Vampires, and during that sequence, Trevor's unkillable. That being said, it is still possible for him to die if you loiter and let the vampires slit his throat via a scripted grip attack.

to:

** [[spoiler: In [[spoiler:In fact, this is how the majority of bosses die as well.]]
* InfantImmortality: Zigzagged with young!Trevor. Early on in the main story story, you're expected to protect him from the frenzied Dishonored Vampires, and during that sequence, Trevor's unkillable. That being said, it is still possible for him to die if you loiter and let the vampires slit his throat via a scripted grip attack.



* KillTheGod: [[spoiler: Gabriel ''[[CessationOfExistence kills Satan]]'' at the end of the game]].

to:

* KillTheGod: [[spoiler: Gabriel [[spoiler:Gabriel ''[[CessationOfExistence kills Satan]]'' at the end of the game]].game.]]



** As a code, it allows accessing the Cheat Menu. Entering it during the loading screen makes Dracula (or Alucard in ''Revelations'') wink at the player themselves. 

to:

** As a code, it allows accessing the Cheat Menu. Entering it during the loading screen makes Dracula (or Alucard in ''Revelations'') wink at the player themselves. 



* LaserGuidedAmnesia: Dracula suffers from this at first, [[spoiler: but manages to remember everything by the finale of the game.]]
* LateArrivalSpoiler: 

to:

* LaserGuidedAmnesia: Dracula suffers from this at first, [[spoiler: but [[spoiler:but manages to remember everything by the finale of the game.]]
game]].
* LateArrivalSpoiler: LateArrivalSpoiler:



** Somewhat averted with Zobek. From the trailers and first couple of hours of gameplay, it's clear he's a much darker character than the noble knight he initially presented himself as, but it's not outright shown that he's in fact [[spoiler: the third Lord of Shadow]], which was arguably the first game's big reveal.
* LevelMapDisplay: A plain automap is filled in as the player progresses; unfortunately it's two-dimensional, shows only a few rooms at a time, and the only alternative view is a ''drawing'' of the castle or city that does not show level geometry.
* LimitBreak: The Dragon Talisman: When you have five dragon scales, using it causes Dracula to go into a cutscene where he turns into a dragon made of shadows and chaos, before crashing down and doing damage that will kill just about everything in the game short of boss in one hit. It also makes Dracula invincible and locks him into stronger than normal chaos claws for about half a minute after.

to:

** Somewhat averted with Zobek. From the trailers and first couple of hours of gameplay, it's clear he's a much darker character than the noble knight he initially presented himself as, but it's not outright shown that he's in fact [[spoiler: the [[spoiler:the third Lord of Shadow]], which was arguably the first game's big reveal.
* LevelMapDisplay: A plain automap is filled in as the player progresses; unfortunately unfortunately, it's two-dimensional, shows only a few rooms at a time, and the only alternative view is a ''drawing'' of the castle or city that does not show level geometry.
* LimitBreak: The Dragon Talisman: When you have five dragon scales, using it causes Dracula to go into a cutscene where he turns into a dragon made of shadows and chaos, before crashing down and doing damage that will kill just about everything in the game short of a boss in one hit. It also makes Dracula invincible and locks him into stronger than normal chaos claws for about half a minute after.



* MemoryGambit: The entire plot of ''Lords of Shadow 2'' is based on one of these. [[spoiler: During the prologue, Alucard convinced Dracula to fake his own death because he knows it's the only thing that would cause both Zobek and Satan to come out into the open, allowing Dracula to destroy them both in one fell swoop. LaserGuidedAmnesia would accompany that fake death. The “memory” part of the gambit played out when Gabriel teamed up with Zobek: Death couldn't read his blanked-out memories.]]`
* MundaneUtility: 

to:

* MemoryGambit: The entire plot of ''Lords of Shadow 2'' is based on one of these. [[spoiler: During [[spoiler:During the prologue, Alucard convinced Dracula to fake his own death because he knows it's the only thing that would cause both Zobek and Satan to come out into the open, allowing Dracula to destroy them both in one fell swoop. LaserGuidedAmnesia would accompany that fake death. The “memory” part of the gambit played out when Gabriel teamed up with Zobek: Death couldn't read his blanked-out memories.]]`
]]
* MundaneUtility: MundaneUtility:



* MyGodWhatHaveIDone: In the beginning of the game the blood-starved Dracula murders and drains an innocent family. After he's restored, he peers into the room, sees what he's done, and turns away his head in shame.
* MythologyGag: 

to:

* MyGodWhatHaveIDone: In the beginning of the game game, the blood-starved Dracula murders and drains an innocent family. After he's restored, he peers into the room, sees what he's done, and turns away his head in shame.
* MythologyGag: MythologyGag:



** [[spoiler:Inner Dracula's]] first form bears an unearthly resemblance to [[VideoGame/CastlevaniaChroniclesOfSorrow Menace.]] 
** The head of the Bernhard Family first encountered in ''Lords of Shadow 1'' was named [[VideoGame/CastlevaniaLamentOfInnocence Walter]]. 

to:

** [[spoiler:Inner Dracula's]] first form bears an unearthly resemblance to [[VideoGame/CastlevaniaChroniclesOfSorrow Menace.]] 
]]
** The head of the Bernhard Family first encountered in ''Lords of Shadow 1'' was named [[VideoGame/CastlevaniaLamentOfInnocence Walter]]. 



** The icon of the “Start the Path” achievement/trophy features Dracula's classic 8-bit sprite from ''VideoGame/CastlevaniaI''. 

to:

** The icon of the “Start the Path” achievement/trophy features Dracula's classic 8-bit sprite from ''VideoGame/CastlevaniaI''. 



** When you first encounter Nergal Meslamstea, he begins subjecting Dracula to [[AgonyBeam electric torture]]. If you don't limp away from him [[spoiler: and lure him to Castlevania where he's weak enough to even the odds]], you get a cutscene where Dracula is set on fire as Nergal [[DraggedOffToHell opens a portal to Hell for Satan to capture him.]]

to:

** When you first encounter Nergal Meslamstea, he begins subjecting Dracula to [[AgonyBeam electric torture]]. If you don't limp away from him [[spoiler: and [[spoiler:and lure him to Castlevania where he's weak enough to even the odds]], you get a cutscene where Dracula is set on fire as Nergal [[DraggedOffToHell opens a portal to Hell for Satan to capture him.]]



* NothingButSkulls: The [[LethalLavaLand City of the Damned]] is practically littered with countless, deformed skulls. Skulls also represent Dracula's and Alucard's available experience points. 

to:

* NothingButSkulls: The [[LethalLavaLand City of the Damned]] is practically littered with countless, deformed skulls. Skulls also represent Dracula's and Alucard's available experience points. 



* PoweredArmor: Some of the enemies wear such armor, with medieval design touches. [[spoiler: Alucard also wears such a suit - not that he needs it, but it obscures his identity until TheReveal and makes him look badass even with the helmet off.]]

to:

* PoweredArmor: Some of the enemies wear such armor, with medieval design touches. [[spoiler: Alucard [[spoiler:Alucard also wears such a suit - -- not that he needs it, but it obscures his identity until TheReveal and makes him look badass even with the helmet off.]]



** Dracula's rat transformation is very similar to a scene from ''Film/BramStokersDracula''. Another similarity to a scene from that movie is the cutscene [[spoiler: after Carmilla is defeated]], where Dracula pets the white wolf that transports him between the city and castle while Marie watches.
** When Dracula and Victor have to jump out a window to get a momentary respite from Abbadon, the way Victor jumps, combined with his white hooded ensemble makes him very closely resemble [[Franchise/AssassinsCreed an assassin.]]
*** Additionally, when leading Dracula up to the back entrance into the underground catacombs where the survivors are living, Victor uses Parkour after double jumping up a series of beams. More specifically, He uses the [[Franchise/PrinceofPersia Prince's]] wall run before diving onto balcony.

to:

** Dracula's rat transformation is very similar to a scene from ''Film/BramStokersDracula''. Another similarity to a scene from that movie is the cutscene [[spoiler: after [[spoiler:after Carmilla is defeated]], where Dracula pets the white wolf that transports him between the city and castle while Marie watches.
** When Dracula and Victor have to jump out a window to get a momentary respite from Abbadon, the way Victor jumps, combined with his white hooded ensemble white-hooded ensemble, makes him very closely resemble [[Franchise/AssassinsCreed an assassin.]]
*** Additionally, when leading Dracula up to the back entrance into the underground catacombs where the survivors are living, Victor uses Parkour [[LeParkour parkour]] after double jumping up a series of beams. More specifically, He he uses the [[Franchise/PrinceofPersia Prince's]] wall run before diving onto the balcony.



* SpotTheImposter: [[spoiler: Towards the end of Carmilla's chapter, Dracula is put into a Spot the Imposter scenario with his wife Marie and Carmilla pretending to be Marie. It's fairly obvious which one is the fake, since Carmilla still talks like TheVamp.]]

to:

* SpotTheImposter: [[spoiler: Towards [[spoiler:Towards the end of Carmilla's chapter, Dracula is put into a Spot the Imposter scenario with his wife Marie and Carmilla pretending to be Marie. It's fairly obvious which one is the fake, since Carmilla still talks like TheVamp.]]



* ATasteOfPower: You get to see a full powered Dracula destroying entire armies through opening tutorial, but then have to reacquire all those abilities as a weakened Dracula in modern day.

to:

* ATasteOfPower: You get to see a full powered full-powered Dracula destroying entire armies through the opening tutorial, but then have to reacquire all those abilities as a weakened Dracula in the modern day.



* UnexpectedGameplayChange: Stealth sections. Zobek explains that due to your current weakness, any encounters with the heavily-armored Golgoth Guards will be best approached with stealth rather than brute force. But then that's applied to ''every'' section where these Guard come along. Presumably even with all of his power intact, Dracula still doesn't have the necessary strength and experience recalled to face them [[spoiler:until just before the FinalBoss, when no more Golgoth Guards appear]].
* UnexplainedRecovery: 
** It's never really explained how Zobek survived [[spoiler: seemingly being killed off by Satan]] at the end of the first game, though it is heavily implied that he is just as undead as Dracula. 

to:

* UnexpectedGameplayChange: Stealth sections. Zobek explains that due to your current weakness, any encounters with the heavily-armored Golgoth Guards will be best approached with stealth rather than brute force. But then that's applied to ''every'' section where these Guard Guards come along. Presumably even with all of his power intact, Dracula still doesn't have the necessary strength and experience recalled to face them [[spoiler:until just before the FinalBoss, when no more Golgoth Guards appear]].
* UnexplainedRecovery: 
UnexplainedRecovery:
** It's never really explained how Zobek survived [[spoiler: seemingly [[spoiler:seemingly being killed off by Satan]] at the end of the first game, though it is heavily implied that he is just as undead as Dracula. 



* UnholyGround: What common folk thinks of Dracula's castle and the wasteland surrounding it. [[HumansAreSurvivors The first settlers dared set foot onto it only in the middle of eighteen century.]]

to:

* UnholyGround: What common folk thinks think of Dracula's castle and the wasteland surrounding it. [[HumansAreSurvivors The first settlers dared set foot onto it only in the middle of eighteen the eighteenth century.]]



* UnwinnableByDesign: It is physically impossible to [[spoiler: uncover the hideout of the third Acolyte before Alucard. ''Even'' if you dart to the Cathedral ''right after'' you defeat Zobek and disregard any optional fight on your way, – the quickest way being warping to the Arts District using the Downtown Map Room, and then backtracking through the museum – Alucard would still be waiting for you to turn up.]]
* UrbanFantasy: Much of the game involves you playing as an immortal vampire in modern day.
* UselessUsefulSpell: The Bat Swarm sounds fascinating on paper, but in practice it's going to the shelved really quickly. Most of the more powerful enemies are outright immune to it, so it leaves you with the weakest of the mooks to use it on. But even then, there are two outcomes. Either the blinded/stunned enemy will remain fixed in place trying to shake the bats off, or the opposite, go berserk and start running about, ramming into anyone it its way. Yes, than includes you, which is obviously more bad than good. The one good thing about the Swarm is that after it wears off, the mook in question will immediately enter the “low-health/grapple-able” phase (regardless of its hit points), thus allowing you to run up to it and execute it with a finisher.
* VampireBitesSuck: 

to:

* UnwinnableByDesign: It is physically impossible to [[spoiler: uncover [[spoiler:uncover the hideout of the third Acolyte before Alucard. ''Even'' if you dart to the Cathedral ''right after'' you defeat Zobek and disregard any optional fight on your way, way – the quickest way being warping to the Arts District using the Downtown Map Room, and then backtracking through the museum – Alucard would will still be waiting for you to turn up.]]
* UrbanFantasy: Much of the game involves you playing as an immortal vampire in modern day.
a modern-day setting.
* UselessUsefulSpell: The Bat Swarm sounds fascinating on paper, but in practice it's going to the be shelved really quickly. Most of the more powerful enemies are outright immune to it, so it leaves you with the weakest of the mooks to use it on. But even then, there are two outcomes. Either the blinded/stunned enemy will remain fixed in place trying to shake the bats off, or the opposite, go berserk and start running about, ramming into anyone it its way. Yes, than includes you, which is obviously more bad than good. The one good thing about the Swarm is that after it wears off, the mook in question will immediately enter the “low-health/grapple-able” phase (regardless of its hit points), thus allowing you to run up to it and execute it with a finisher.
* VampireBitesSuck: VampireBitesSuck:



** Alucard gets a subverted version of this, preferring to first slice open his victim's throat with his Crissaegrim and only then either feed or lick the blood off the blade.

to:

** Alucard gets a subverted version of this, preferring to first [[SlashedThroat slice open his victim's throat throat]] with his Crissaegrim and only then either feed or lick the blood off the blade.
20th Aug '17 1:54:05 PM Aliya
Is there an issue? Send a Message

Added DiffLines:

* DamageDiscrimination: Averted. All enemies will harm their allies if you play your cards right. This is widespread among mob groups where one large enemy (e.g. Jailer/Riot Mech) is surrounded by three-four mooks (Minions/Riot Police).


Added DiffLines:

* GrievousHarmWithABody: Dungeon Jailers can attack by grabbing and hurling a minion at you. They make the toonish 'poing!' sound effect when they bounce off the walls.


Added DiffLines:

* InfantImmortality: Zigzagged with young!Trevor. Early on in the main story you're expected to protect him from the frenzied Dishonored Vampires, and during that sequence, Trevor's unkillable. That being said, it is still possible for him to die if you loiter and let the vampires slit his throat via a scripted grip attack.
** Averted with the version of Trevor present during one of Kleidos' challenges: he'll be gunned down by the Infected if you're not careful.


Added DiffLines:

* SequelDifficultyDrop: The game's noticeably more casual if compared to the first ''Lords of Shadow'' thanks to the improved mechanics that grant Gabriel the ability to dodge/block mid-air, toning down of the FakeDifficulty, and the add-on of quite a few {{Game Breaker}}s that are available from the get-go.
11th Jun '17 7:13:58 PM ImperialMajestyXO
Is there an issue? Send a Message


* IamTheNoun: Both Dracula and later [[spoiler: his doppelganger]] love this trope.

to:

* IamTheNoun: IAmTheNoun: Both Dracula and later [[spoiler: his doppelganger]] love this trope.
11th Jun '17 7:13:35 PM ImperialMajestyXO
Is there an issue? Send a Message


* MemoryGambit: The entire plot of ''Lords of Shadow 2'' is based on one of these. [[spoiler: During the prologue, Alucard convinced Dracula to fake his own death because he knows it's the only thing that would cause both Zobek and Satan to come out into the open, allowing Dracula to destroy them both in one fell swoop. LaserGuidedAmnesia would accompany that fake death. The “memory” part of the gambit played out when Gabriel teamed up with Zobek: Death couldn't read his blanked-out memories.]]`


Added DiffLines:

* MemoryGambit: The entire plot of ''Lords of Shadow 2'' is based on one of these. [[spoiler: During the prologue, Alucard convinced Dracula to fake his own death because he knows it's the only thing that would cause both Zobek and Satan to come out into the open, allowing Dracula to destroy them both in one fell swoop. LaserGuidedAmnesia would accompany that fake death. The “memory” part of the gambit played out when Gabriel teamed up with Zobek: Death couldn't read his blanked-out memories.]]`
30th May '17 7:58:28 AM AFreakyDude
Is there an issue? Send a Message


** When you first encounter Nergal Meslamstea, he begins subjecting Dracula to [[AgonyBeam electric torture]]. If you don't limp away from him [[spoiler: and lure him to Castlevania where he's weak enough to even the odds]], you get a cutscene where Dracula is set on fire as Nergal opens a portal to Hell for Satan to capture him.

to:

** When you first encounter Nergal Meslamstea, he begins subjecting Dracula to [[AgonyBeam electric torture]]. If you don't limp away from him [[spoiler: and lure him to Castlevania where he's weak enough to even the odds]], you get a cutscene where Dracula is set on fire as Nergal [[DraggedOffToHell opens a portal to Hell for Satan to capture him.]]
11th Apr '17 9:49:09 AM Aliya
Is there an issue? Send a Message


* ImpaledWithExtremePrejudice: Lots.

to:

* ImpaledWithExtremePrejudice: Lots.Again, lots.


Added DiffLines:

* PsychologicalTormentZone: This is what the Castle segments are made of. It is a MentalWorld where all of its “inhabitants” – omitting Dracula – are [[FightingDownMemoryLane mere projections of his psyche]] animated by Inner Dracula. And the Demon's goal would be to stop its host from leaving this illusion.
4th Mar '17 1:11:15 PM Aliya
Is there an issue? Send a Message


** The Lair of the Gorgon Sisters, being a single block suspended on chains above a pit, strongly resembles an Inferno faction's outpost building from [[VideoGame/HeroesOfMightAndMagic Heroes of Might and Magic V]].

to:

** The Lair of the Gorgon Sisters, being a single block suspended on chains above a pit, strongly resembles an Inferno faction's outpost building from [[VideoGame/HeroesOfMightAndMagic ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might and Magic V]].V]]''.
4th Mar '17 12:39:13 PM Aliya
Is there an issue? Send a Message


* HauntedCastle: Bernard Castle, an centuries old keep filled with a FantasyKitchenSink of monsters and spirits.

to:

* HauntedCastle: Bernard Castle, an centuries old a centuries-old keep filled with a FantasyKitchenSink of monsters and spirits.



* RipVanWinkle: After an encounter with Alucard in the Middle Ages, Dracula is comatose for centuries until 21st century comes around. As a result, he loses many of his memories and powers, and has to retrieve them.

to:

* RipVanWinkle: After an encounter with Alucard in the Middle Ages, Dracula is comatose for centuries many decades until the 21st century comes around. As a result, he loses many of his memories and powers, and has to retrieve them.


Added DiffLines:

** The Lair of the Gorgon Sisters, being a single block suspended on chains above a pit, strongly resembles an Inferno faction's outpost building from [[VideoGame/HeroesOfMightAndMagic Heroes of Might and Magic V]].
This list shows the last 10 events of 319. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastlevaniaLordsOfShadow2