Short Cuts Make Long Delays
Typically An Aesop
against cheating. All the regular characters are on a Road Trip
or some other quest
. One character suggests they take a shortcut: sure, it may not be on the maps
, but he knows the route like the back of his hand. Besides, it will shave a few hours off the trip, and be all-around more interesting than the boring old interstate
! Persuaded, the other characters agree to take the shortcut.
If they're lucky, Hilarity Ensues
. If they aren't, all manner of deadly serious horrors beset them as soon as they leave the beaten path. They get lost. The car breaks down. The shortcut takes them to the Town with a Dark Secret
or the Wacky Wayside Tribe
If the proposed shortcut is described beforehand as "the Scenic Route
", it's pretty much doomed from the start
A staple of Dom Coms
(where it is usually instigated by the Bumbling Dad
), and stories involving The Quest
. Frequent use of a Long Delay turns the destination of a trip into the story's MacGuffin
. The situation will often be exacerbated by a Directionless Driver
See Path of Most Resistance
for a similar trope used in video games. For more travel wisdom, see Right Under Their Noses
. Compare with Deadly Road Trip
. Contrast Ridiculously Difficult Route
. For similar situations not involving travel, see Laborious Laziness
open/close all folders
- Every time Usagi Miyamoto takes "one of Gen's short cuts" he winds up stumbling into a dastardly plot.
- "Little Red Riding Hood" is probably the Ur Example. She was told to stay on the path, but she just had to go and take a shortcut through the woods... and the rest is vaguely-Freudian history.
Film - Animated
- In Ice Age, the group takes a dangerous shortcut that isn't a shortcut at all, just so that Diego can hide the others from his clan.
- Finding Nemo: On their way to Sydney, Marlin and Dory have to cross a trench. Dory has been told to swim through it, not over it, but Marlin insists that going over it is safer. They go over it, and end up surrounded by jellyfish.
- After Red manages to escape from them, Wolf and Twitchy contemplate their moves and decide they need to get to Granny's before Red gets there. Just by chance, Boingo appears, and tells them that he knows of a shortcut that involves going "over the woods and through the river", then realizes how stupid this is, saying "No....you don't want to go through the river, you'll get all wet." The scene cuts to the Wolf and Twitchy treading their way through a flooded cave that happens to be populated with bats.
Wolf: We are in a pickle, I blame myself. That bunny's directions were worthless, not to mention he wrote them on an easter egg, which is very hard to read...
- Likewise, Red Puckett is put onto a longer land route to get to Granny's not because of a decision to take a shortcut, but because she was pushed out of a cable car cabin and fell several hundred feet.
Film - Live Action
- It's a Mad, Mad, Mad, Mad World was one Long Delay after another. For example, Phil Silvers' character takes a shortcut on a dirt road at the advice of a local kid, only to find that the road goes through a river. He attempts to drive through anyway and loses his car.
- The Life Aquatic with Steve Zissou: who didn't see disaster coming when Steve took a shortcut through Unprotected Waters?
- Pretty much the whole point of Rat Race, in which six different people (often with family/sidekicks) try to be the first to get to a town in the next state. Hilarity Ensues as increasingly improbable circumstances slow them down - the helicopter pilot discovers her boyfriend cheating on her and runs out of fuel in the ensuing vengeful maneuvers, a "helpful" woman provides shortcut directions to one driver that sends them over the edge of a cliff because they didn't buy a squirrel, and so on. The movie was kinda remake of Mad, Mad, Mad, Mad World anyway, so that's to be expected...
- From Road Trip wherein the shortcut leads over a Broken Bridge.
Of course it's difficult, it's a short-cut. If it was easy it would just be "the way."
- In Anchorman: The Legend of Ron Burgundy, the four main characters are walking to the suit store via what Brick claims to be a shortcut and have a run in a rival news team.
Brian: Where the hell is the suit store? We've been walking for forty-five minutes!
Champ: Brick, I thought you said this was a short cut.
Brick: (laughing) Fantastic!
Ron: Well, is it a short cut, or not?
Brick: (laughing) OK!
- David Vincent saw The Invaders after getting lost "looking for a short cut that he never found".
- A children's storybook based upon The Berenstain Bears features a Bear Scout troop hiking up a mountain. While the group take the longer way according to their map, Father Bear takes a shortcut — admittedly, it's a shorter route, but it is beset with nigh-deadly hazards.
- The Lord of the Rings is the Trope Namer (it's a Hobbit proverb quoted by Pippin). In The Fellowship of the Ring the hobbits attempted to shorten their walk by cutting across country and ended up miles off course.
- Their short cut was longer than it needed to be in order to avoid going past a nearby village inn. Pippin is heard reminiscing about the quality of their beer, and Frodo is immediately convinced: "That settles it. Short cuts make for long delays, but inns make longer ones."
- This is later averted by Strider, who comments that "my cuts, short or long, don't go wrong." His shortcuts are faster...but they're not necessarily pleasant. Midgewater Marshes, anyone?
- Later Zig-Zagged when he successfully takes the grandmother of all shortcuts through the Paths of the Dead. It's not actually any faster than the mundane route taken by the Rohirrim, but he comes out the other end with an invincible army of ghosts, so they forgive him.
- In The Pilgrim's Progress, straying from the path results in either death or a deadly situation.
- In the second Warrior Cats story arc, a lone cat named Purdy offers to show the traveling Clan cats a way though the city rather than having the cats waste time traveling around it. He claims the whole time that he knows where he's going, but the Clan cats know it's not the quickest route (at one point they realize they've been traveling in the wrong direction all day; they're supposed to be heading toward the sunset). It also results in Feathertail nearly getting captured by a Twoleg and Tawnypelt being bitten badly by a rat.
- Not so much a " long delay" as "getting involved in a secret Alien Invasion and given powers by a dying alien," the Animorphs begin their adventure by taking a shortcut through a construction site one night. In one book Jake makes a Deal with the Devil (or an alien who works for a devil-esque Sufficiently Advanced Alien) to avoid taking the shortcut and they still get involved in the invasion, only without their morphing powers and most them are killed but Earth is saved in the end. This is restored to the main timeline with a Reset Button where the "devil" rescends the offer before Jake can take it.
- This trope also comes into play, albeit unintentionally, in The Unexpected, one of the latter ghostwritten books. Stowing aboard an airplane bound for Sydney to escape the Yeerks, hijinks ensue and Cassie finds herself in the outback. The only problem is, Sydney's on the east coast of Australia, meaning that plane departing from California had no business being over the outback. Explanations of this anomaly offered after the fact are curious and unsatisfying.
Live Action TV
- A major aversion occurs in the Keeper campaign of Age of Wonders. If you can remember the way through the Underground Path, you can literally walk straight past an entire map of enemies. If you have the haste spell and click fast, you can complete the entire mission in under 30 seconds.
- Racing games, especially ones that are not serious (Burnout, Mario Kart) often include shortcuts that, if not executed properly, will cost the player even more time than the shortcut is intended to bypass.
- In Mario Kart's case, sometimes the longer "shortcut" will have an item box to compensate people who decide to use the path. The paths are usually less traveled by most racers, making them safer from being hit by most items.
- In the Micro Machines series of racing games, some of the courses are wide open and shortcut opportunities appear to be plentiful. Go too far off course or stay off the course for too long, however, and the game will immediately abort your run and place you all the way back at the point where you first left the track.
- In Baldur's Gate II you're asked to destroy a beholder cult called the Unseeing Eye, and are informed that it's far too powerful and you have to retrieve an artifact to destroy it. This involves going to an underground city to get half of it, then through a town of undead, then through a lair of beholders, before you finally get the other half. Alternatively, you can just start killing its cultists and kill it when it shows up to stop, because the point about the Unseeing Eye is that it's a blind beholder. Which makes it less formidable than the normal beholders you had to kill to get the artifact.
- In Neo Quest II, one NPC in Act II remarks: "You know the saying: the shortest distance between two points is a straight line? Well, the longest distance between two points is a shortcut." Luckily for you, the player characters are not required to take such shortcuts.
- A case of Schmuck Bait involving this occurs in Might & Magic 6. In the small town in the west part of the Mire of the Damned, someone tells you about a path through the mountains that gets you to the east part (where there's the Circus, an Inn you need to get to, and a road to Freehaven) quicker. However, at one spot on this path, a very large flock of Harpy Hags (difficult monsters who can all cast Mass Curse) appears and ambushes you. (Unfortunately, even if you know about this, you have to come here and trigger the ambush to solve the Obelisk Puzzle and get the most powerful spells in the game.)
- In Nip and Tuck, Gus takes a shortcut to win a race he's losing—and ends up right in the middle of a demolition derby which reduces his truck to so much scrap metal. A long delay indeed!
- In this Gold Coin Comics strip, a "shortcut" is a mountain/large hill.
- The Donner Party, whose decision to take an obscure and untested shortcut (instead of the longer, but more established route) west to California turned a journey that typically took four months into a desperate ordeal that lasted over a year. The winding 'shortcut' led to the Donner Party getting trapped in the Sierra Nevada mountains during the harsh winter months with grossly inadequate supplies. Faced with starvation, they were eventually forced to resort to cannibalism to survive. It wasn't just taking the shortcut. They were supposed to go with a larger group, but they were late, so to catch up, they took a shortcut through the shortcut.
- One of the more hilarious consequences of GPS navigation for cars. Most drivers will tend to stick to the routes they are familiar with, but when they get a GPS some will decide to take its routing instructions because it's supposedly shorter or faster. Murphy's Law will inevitably kick in and they'll find the shorter route will have construction, recent changes to streets (such as switches to 1-way) that aren't reflected in the GPS database and other comedic impedements. Also the number of delays they will face will be directly proportional to how urgently they have to get to their destination. If your GPS has choice systems, you might have cases where there is one route that is shorter in terms of miles traveled, but the travel time is longer (for instance, in the mountains, going on seasonal roads over mountain passes), while the other route, although longer in miles, turns out to be faster in time (because it uses Interstates and roads that are year-round). Your GPS also may or may not take into account the time of day and week - an Interstate might be faster if it's 3 AM and few people are on but a pratical parking lot during rush hour.