At the end of the game, did Dovahkiin leave his new friends because of how stupid they are, or because he believes that his life will just continue to cause pain and suffering to everyone around him? Or was he just fed up with being called Douchebag all the time? Or maybe he just wanted to sleep, since the two last nights were pretty eventful?
Another possibility is is that Dovahkiin may still be in shock from learning the fact he's been (and may still be) hunted by the government because of his friend-making talents. This revelation may have given him a lot to think about and decided to go home either to have some time alone to think about what he's learned, or to confront his parents with what he learned so he can find out more about his past.
Cartman's relationship with the New Kid can be interpreted in various ways. Was Cartman genuinely trying to befriend New Kid and make him feel welcome? Or was Cartman just buttering the New Kid up to make him willing to do whatever Cartman wants from him? Even Kyle himself believes in the latter idea. And it's not helped by the fact that Cartman admitted he learned about the New Kid's arrival from Coldwell Banker, implying that not only did Cartman make a considerable amount of effort to track the New Kid's movements (Cartman the stalker, anyone?), but he may in ways have somehow known about the New Kid and his talents before the New Kid himself was even aware of them.
Angst? What Angst?: The kids don't seem to be specifically put off by having to re-kill a Nazi Zombie Chef and are still more angry about Clyde stealing The Stick than the former action once they kill Chef all over again.
Played for laughs with Princess Kenny's in-depth backstory as narrated by Morgan Freeman, which comes completely out of nowhere and barely justifies her actions.
The ending also plays this for laughs when farting on Nazi Zombie Princess Kenny's balls somehow cures all the Nazi Zombies. One of the cured former Nazi Zombies even speculates this is exactly what happened despite not being present for the incident.
Catharsis Factor: Is there a character you hate in the show? If they're in this game, you can beat them up! Special mention to Cartman, the infamous Base-Breaking Character who can be faced as a boss late in the game.
Character Tiers: There are three tiers of buddies: Butters and Kyle are top tier note Butters can heal the new kid for free, doubles as a tank, and has an attack that hits enemy columns, while Kyle has massive amounts of damage to both single and multiple targets, as well as buffing your team for free, Princess Kenny and Stan are middle tier note Princess Kenny has a great attack for hitting an enemy row and deals better damage against lightly-armored foes, while Stan can do solid damage to an enemy target, but both become outclassed when Kyle joins, and Jimmy and Cartman are bottom tier note Jimmy is really only useful for putting the Secret Service to sleep for Bonus Boss Al Gore, and by the time Cartman is obtained, so is Kyle, who does everything Cartman does, only better, making Cartman completely useless once the achievements are obtained.
Completely Missing the Point: Rush straight through and it's just your average RPG with a combat system that rips off Final Fantasy, about 20 hours long. Since it plays like an episode of South Park starring you, it is vital to engage in the plot and side-quests. Most people who dislike the game missed this part.
To enjoy the game, it is almost compulsory to enjoy the show, or at least to be the kind of person who'd enjoy the show.
Crazy Awesome: Kenny, the series' unintelligible and often-killedLovable Sex Maniac, dresses up (badly) as a pretty princess in this game and acts like he's actually a beautiful girl; he even successfully uses I Have Boobs, You Must Obey! when he doesn't have any boobs to speak of. And then it turns out that he decided to be one of the main villains, with the only explanation being an extremely clichéd (and obviously false) backstory narrated by Morgan Freeman. And for the final battle, he turns himself into a Nazi Zombie.
Demonic Spiders: The Mangy and Ferocious Wild Dogs in the Lost Forest area which also doubles as Beef Gate enemies when you unlock this area with Dragon Shout. They have powerful status attacks that can inflict Bleeding, Grossed Out (poison), or Screwed (Timed Death Status) and not to mention the attacks do a huge chuck of damage to your HP if its unblocked. Worse still, they can call in more of themselves! Because of how the forest is laid out like a maze, they will often get a first attack in when you enter the next area.
Ear Worm: Many of the songs qualify, in fine South Park tradition, but mostly the 8-bit version of "Blame Canada" and the Princess Kenny theme extended into the most obnoxiously cutesy boss battle theme you'll ever find.
Enjoy the Story, Skip the Game: Most of the critical attention was focused on the fact that it's one of the first licensed games based on South Park in which the humour, setting and characterization is of a similar standard to the show itself, with the gameplay generally considered fairly standard RPG fare.
Evil Is Cool: Inverted with Princess Kenny, with this unfittingly villainous persona being far less cool than Kenny'sdarkerAnti-Hero persona of Mysterion from the series proper. Then again, she qualifies anyway by sheer Moe, Rule of Funny and still being pretty badass in her own right.
Evil Is Sexy: This is yet another thing that Princess Kenny wants/is pretending to be and utterly fails at because she's a little boy.
The Jew class skill Jew-Jitsu costs 8 PP, does multiple hits, stuns and is considered a gross-out attack. Combine it with a perk that restores 2 PP per gross-out hit, and you can perform this move every turn of a battle, causing high damage and almost guaranteed stun, making most encounters trivial.
Also the Jew's "Whirling Dreidel of Doom" when full upgraded will One-Shot almost every trash mob in the game even if the enemy has armor and even if you're playing on Hardcore. However, this ability will only work if there's more than one enemy meaning its pretty much useless against solo bosses but extremely useful against Flunky Bosses. Also the Dreidel is super effective against Nazi Zombie type enemies.
Four Words: The Plagues of Egypt. Fully upgraded this ability can finish most non-boss battles in two turns.
Pair the Mage's Dragonbreath attack with the Patch that restores 2 PP per fire attack. Just like Jew-Jitsu, the attack pays for itself with every use. Not only that, if you level up Dragonbreath, you'll be able to reduce enemies armor rating, whilst knocking down any shields they have, whilst burning them, whilst recovering any spent PP. For free. All the time. If you're playing a Mage, the only time you shouldn't be Dragonbreathing, is when you're laying down a freeze attack... Before spamming Dragonbreath again.
Funnel of Frost also pays for itself when you equip the sticker that recovers 2 PP per Frost Attack, so basically you'll never run out of PP. In fact, you'll never drop below full PP.
Combine the following: Friar's Cap (Replenish 1 PP every time you are healed), ManBearPig Hoof (heal 50 HP per hit), and Purple Heart Badge (heal an extra 250 HP every time you are healed). The result? Dragon's Breath and Funnel of Frost both pay for themselves, and every time you use either one of them you heal a substantial amount of HP. After recruiting the girls, you can replace the Hoof with the Prenuptial Document that heals 100 HP per hit.
Your starting Mage's Robe increases your fire damage, and gets upgraded several times throughout the story, improving its fire damage bonus. After you gain the ability to shrink, you can get Witch's Gloves which also boost fire damage. Equipping both at once will make Dragon's Breath incredibly powerful, even more so if you add patches that either boost fire or ability damage.
A Thief build focused on bleeding and vampirism can solo almost the entire game with just normal attacks. Another extremely effective build (except on bosses) is one that uses the "Mug" ability to stun opponents, and combines it with the "Backstab" ability, along with various perks and upgrades to improve damage against stunned targets. When you consider that most enemies you hit with a ranged weapon prior to combat will be stunned, it can result in being able to kill 3 or 4 enemies in a couple of turns.
The Fighter's "Horn of Irritation" when fully upgraded will remove buffs, inflict 'Attack down', 'Defense Down', and 'Pissed Off' on all enemies while at the same time buffing your party with 'Attack Up' and 'Ability Up' all for the low cost of 4 PP. This is extremely useful in conjunction with your partner's AOE attack such as combining Kyle's Rally with Arrow Rain. Oh and multiple beneficial and negative status effects stacks as long as they are from different sources.
Kyle's Arrow Rain ability, especially if used in conjunction with his Free Action Rally, will wipe out most normal enemies even if you fail the button prompts.
Sweet Katana + SWAT helmet. One-Hit Kill against most of non-boss enemies + an extra free action every time you kill something = Curb-Stomp Battle.
Using 'Fucking Ninja Stars' and equipping them with any strap-on that does fire damage allows you to shred through large groups of enemies through a combination of bleeding and burning damage, and the ability to hit up to six times if your timing is perfect.
Using any weapon that can use Bleeding+Burning mods. Prepare to tear apart most of the games enemies bosses included.
Getting Crap Past the Radar: Ties in with Genius Bonus above. One of the collector’s editions is called the “Grand Wizard Edition.” Odds are some stores would refuse to carry that edition if they knew what that title actually meant.
It's Easy, So It Sucks: Is shaping up to be a common complaint. While the game isn't necessarily a walk in the park, it's not significantly challenging, either (except for Al Gore). Particularly noteworthy is the fact that there seems to be very little difference between playing the game on any of the game's three difficulties. Because of the extremely hard-coded Level Scaling of the enemies, which when combined with the low level cap means that the player is actually getting weaker with level ups until they find equipment matching their level.
It's Short, So It Sucks: With a normal playtime of between 9 to 11 hours has gathered some complaints because a 10 hour game is short compared to most RPGs. The other complaint is "it's really short for being $60"
The abortion clinic sequence. Especially the bit where the Nazi Zombie fetuses started attacking.
The bells that you hear while you're inside Mr. Slave's stomach with the snuke. It sounds a lot like the snuke's detonation is imminent.
No Problem with Licensed Games: A few bugs and a relatively short game length for RPG standards aside, the general consensus is that it's both the best South Park game ever made and a damn good RPG in its own right.
The abortion level. Some clicks don't respond at all, making it difficult to remove Randy's balls from the vacuum.
This creates a certain irony given that some people complained that those mini games are skipped in the European and Australian version.
They Changed It, Now It Sucks: A lot of European and Australian fans are not happy about the game getting censored in their regions, especially since it was Ubisoft's decision in Europe. However, it should be noted that losing 'disturbing' footage wasn't what got a lot of people angry, it was the fact that Australia and Europe lost two mini-games due to censorship fighting the Anal Probe and giving Randy an abortion.
Whilst some European and Australian fans weren't happy about the censorship, they found the anal probing and abortion minigames that were censored to be pretty funny.
Partway through the kids plan to convince more factions to join the game, naming the girls, the kindergartners and the federation. While recruiting the girls does lead to a fairly long quest chain, the kindergartners and federation are recruited offscreen, instead of you being given a quest to get them to join you.
Given the turn-based RPG gameplay, the Chinpokomon side-quest might have been better if you actually could battle and catch the Chinpokomon rather than just collecting them on in the overworld.
Ugly Cute: Kenny is obviously trying to dress up as a cute princess in this game (which is even lampshaded by the Princess Kenny theme song). Problem is, he doesn't look much more feminine and is even wearing his parka underneath the wig and dress, but the sheer Stylistic Suck of the whole thing makes him loop back around to "cute" again due to South Park's art style and his usual mumble-speak.
Big Bad Government Guy stealing the Stick of Truth, completely oblivious to the fact it's just a stick being used in a children's game and has no actual powers. Even by South Park's standard use of Adults Are Useless, this stands out and the boys lampshade this.
The New Kid's father repeatedly stresses to his wife that they can't let their son know that they moved to South Park to stop the government taking advantage of his ability to make friends incredibly quickly. At the start of the game, he literally forces you out of the house and tells you make friends.
Both the KKK and Drow Elves openly discuss their battle plans on Twitter ... er, via carrier raven. Both factions "intercept" each other's "ravens" regularly, and neither consider using a more secure form of communication.
The Woobie: Just like in the original show, Butters. While you're walking around South Park with him, he will tell you about quite a few times he's been beaten up. If you side with the elves when attacking the school, you have to fight him, and he outright cries when he's defeated.