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YMMV: South Park: The Stick of Truth
  • Alternate Character Interpretation: At the end of the game, did Dovahkiin leave his new friends because of how stupid they are, or because he believes that his life will just continue to cause pain and suffering to everyone around him? Or was he just fed up with being called Douchebag all the time? Or maybe he just wanted to sleep, since the two last nights were pretty eventful?
  • Angst? What Angst?: The kids don't seem to be specifically put off by having to re-kill a Nazi Zombie Chef and are still more angry about Clyde stealing The Stick than the former action once they kill Chef all over again.
  • Ass Pull:
    • Played for laughs with Princess Kenny's in-depth backstory as narrated by Morgan Freeman, which comes completely out of nowhere and barely justifies her actions.
    • The ending also plays this for laughs when farting on Nazi Zombie Princess Kenny's balls somehow cures all the Nazi Zombies. One of the cured former Nazi Zombies even speculates this is exactly what happened despite not being present for the incident.
  • Awesome Music:
  • Crazy Awesome: Kenny, the series' unintelligible and often-killed Lovable Sex Maniac, dresses up (badly) as a pretty princess in this game and acts like he's actually a beautiful girl; he even successfully uses I Have Boobs, You Must Obey! when he doesn't have any boobs to speak of. And then it turns out that he decided to be one of the main villains, with the only explanation being an extremely clichéd (and obviously false) backstory narrated by Morgan Freeman. And for the final battle, he turns himself into a Nazi Zombie.
  • Crosses the Line Twice: Much like the show itself.
  • Demonic Spiders: The Mangy and Ferocious Wild Dogs in the Lost Forest area which also doubles as Beef Gate enemies when you unlock this area with Dragon Shout. They have powerful status attacks that can inflict Bleeding, Grossed Out (poison), or Screwed (Timed Death Status) and not to mention the attacks do a huge chuck of damage to your HP if its unblocked. Worse still, they can call in more of themselves! Because of how the forest is laid out like a maze, they will often get a first attack in when you enter the next area.
  • Ear Worm: Many of the songs qualify, in fine South Park tradition, but mostly the 8-bit version of "Blame Canada" and the Princess Kenny theme extended into the most obnoxiously cutesy boss battle theme you'll ever find.
  • Evil Is Cool: Inverted with Princess Kenny, with this unfittingly villainous persona being far less cool than Kenny's darker Anti-Hero persona of Mysterion from the series proper. Then again, she qualifies anyway by sheer Moe, Rule of Funny and still being pretty Badass in her own right.
  • Evil Is Sexy: This is yet another thing that Princess Kenny wants/is pretending to be and utterly fails at because she's a little boy.
  • Gamebreaker: Every player class has them.
    • The Jew class skill Jew-Jitsu costs 8 PP, does multiple hits, stuns and is considered a gross-out attack. Combine it with a perk that restores 2 PP per gross-out hit, and you can perform this move every turn of a battle, causing high damage and almost guaranteed stun, making most encounters trivial.
      • Also the Jew's "Whirling Dreidel of Doom" when full upgraded will One-Shot almost every trash mob in the game even if the enemy has armor and even if you're playing on Hardcore. However, this ability will only work if there's more than one enemy meaning its pretty much useless against solo bosses but extremely useful against Flunky Bosses. Also the Dreidel is super effective against Nazi Zombie type enemies.
      • Four Words: The Plagues of Egypt. Fully upgraded this ability can finish most non-boss battles in two turns.
    • Pair the Mage's Dragonbreath attack with the Patch that restores 2 PP per fire attack. Just like Jew-Jitsu, the attack pays for itself with every use. Not only that, if you level up Dragonbreath, you'll be able to reduce enemies armor rating, whilst knocking down any shields they have, whilst burning them, whilst recovering any spent PP. For free. All the time. If you're playing a Mage, the only time you shouldn't be Dragonbreathing, is when you're laying down a freeze attack... Before spamming Dragonbreath again.
    • A Thief build focused on bleeding and vampirism can solo almost the entire game with just normal attacks. Another extremely effective build (except on bosses) is one that uses the "Mug" ability to stun opponents, and combines it with the "Backstab" ability, along with various perks and upgrades to improve damage against stunned targets. When you consider that most enemies you hit with a ranged weapon prior to combat will be stunned, it can result in being able to kill 3 or 4 enemies in a couple of turns.
    • The Fighter's "Horn of Irritation" when fully upgraded will remove buffs, inflict 'Attack down', 'Defense Down', and 'Pissed Off' on all enemies while at the same time buffing your party with 'Attack Up' and 'Ability Up' all for the low cost of 4 PP. This is extremely useful in conjunction with your partner's AOE attack such as combining Kyle's Rally with Arrow Rain. Oh and multiple beneficial and negative status effects stacks as long as they are from different sources.
    • Kyle's Arrow Rain ability, especially if used in conjunction with his Free Action Rally, will wipe out most normal enemies even if you fail the button prompts.
    • Sweet Katana + SWAT helmet. One-Hit Kill against most of non-boss enemies + an extra free action every time you kill something = Curb-Stomp Battle.
    • Using 'Fucking Ninja Stars' and equipping them with any strap-on that does fire damage allows you to shred through large groups of enemies through a combination of bleeding and burning damage, and the ability to hit up to six times if your timing is perfect.
    • Using any weapon that can use Bleeding+Burning mods. Prepare to tear apart most of the games enemies bosses included.
  • Genius Bonus: Cartman's class is "Grand Wizard" of the Kingdom of Kupa Keep
  • Getting Crap Past the Radar: Ties in with Genius Bonus above. One of the collector’s editions is called the “Grand Wizard Edition.” Odds are some stores would refuse to carry that edition if they knew what that title actually meant.
  • It's Easy, so It Sucks: Is shaping up to be a common complaint. While the game isn't necessarily a walk in the park, it's not significantly challenging, either (except for Al Gore). Particularly noteworthy is the fact that there seems to be very little difference between playing the game on any of the game's three difficulties. Because of the extremely hard-coded Level Scaling of the enemies, which when combined with the low level cap means that the player is actually getting weaker with level ups until they find equipment matching their level.
  • It's Short, so It Sucks : With a normal playtime of between 9 to 11 hours has gathered some complaints because a 10 hour game is short compared to most RPGs. The other complaint is "it's really short for being $60"
  • It Was His Sled: Princess Kenny is the Final Boss.
  • Memetic Badass: The New Kid is very much considered this within the game, and with good reason.
  • Moe: Princess Kenny. Even though "her" anime incarnation isn't that prominent in this game, you can't deny that Kenny mumbling his way through the game while trying to act all cute and flirty and feminine in the most unconvincing princess getup evernote  is adorable.
  • Moral Event Horizon: Clyde resurrecting Chef as a Nazi Zombie, then setting him on fire and forcing the player character to kill him again after Chef's friendship with the children overpowered the Nazi Zombie virus.
  • Nightmare Fuel: The abortion clinic sequence. Especially the bit where the Nazi Zombie fetuses started attacking. An holocaust indeed, Butters.
  • No Problem with Licensed Games: A few bugs and a relatively short game length for RPG standards aside, the general consensus is that it's both the best South Park game ever made and a damn good RPG in it's own right.
  • The Scrappy: Al Gore is an In-Universe example, to the point where one sidequest involves unfriending him by fighting him as a Bonus Boss.
  • So Bad, It's Good: Much of Princess Kenny's humor deals with how unconvincing he looks as a girl despite his exaggeratedly feminine mannerisms. At least he's having fun pretending to be the very thing he's obsessed with.
  • Squick: The entire level taking place in Mr. Slave's digestive system is full of this.
  • Stoic Woobie: The New Kid himself.
  • Tastes Like Diabetes: Princess Kenny is trying to be this trope until her betrayal. Her tendency to die violently from her own attacks and utterly unconvincing princess outfit say otherwise.
  • That One Boss: The penultimate boss Nazi Zombie Chef is a huge spike in difficulty, with great health, very powerful attacks, and immunity to many status ailments. In short, he's very nasty for a non-bonus boss.
  • That One Level:
    • The alien abduction level is starting to shape up to be this, specifically the anal probe mini game as it appears the button mashing sequence is bugged on PC and PS3, as it's reasonably possible on Xbox. Fortunately PC gamers can write a macro. Another way is to have 2 keyboards and press the corresponding button as fast as you can on both of them.
    • The abortion level. Some clicks don't respond at all, making it difficult to remove Randy's balls from the vacuum.
    • This creates a certain irony given that some people complained that those mini games are skipped in the european and australian version.
  • They Changed It, Now It Sucks: A lot of European and Australian fans are not happy about the game getting censored in their regions, especially since it was Ubisoft's decision in Europe. However, it should be noted that losing 'disturbing' footage wasn't what got a lot of people angry, it was the fact that Australia and Europe lost two mini-games due to censorship fighting the Anal Probe and giving Randy an abortion.
    • Whilst some European and Australian fans weren't happy about the censorship, they found the anal probing and abortion minigames that were censored to be pretty funny.
    • The Nazi Zombie (sans fetus) dialog is completely removed in the Australian PC version. When Zombie Nazi Chef cries out in German, the subtitle displays "—— ——!"
      • That may be universal. It's happened with at least one American PC copy as well.
      • It appears to be just that one line, at least in the U.S. version. All of the other Nazi Zombies are subtitled with "[speaking German]".
  • They Wasted a Perfectly Good Plot:
    • A lot of the stuff shown in the trailer and What Could Have Been in the game had THQ never went bankrupt. Who didn't want to see a fight with the crab people and vampire kids?
    • Partway through the kids plan to convince more factions to join the game, naming the girls, the kindergardners and the federation. While recruiting the girls does lead to a fairly long quest chain, the kindergardners and federation are recruited offscreen, instead of you being given a quest to get them to join you.
  • Given the turn-based RPG gameplay, the Chinpokomon side-quest might have been better if you actually could battle and catch the Chinpokomon rather than just collecting them on in the overworld.
  • Ugly Cute: Kenny is obviously trying to dress up as a cute princess in this game (which is even lampshaded by the Princess Kenny theme song). Problem is, he doesn't look much more feminine and is even wearing his parka underneath the wig and dress, but the sheer Stylistic Suck of the whole thing makes him loop back around to "cute" again due to South Park's art style and his usual mumble-speak.
  • Visual Effects of Awesome: It runs on the engine used for Dungeon Siege III. The fact that a 3D engine was redone to accurately look like South Park says all.
  • What an Idiot:
    • Big Bad Government Guy stealing the Stick of Truth, completely oblivious to the fact it's just a stick being used in a children's game and has no actual powers. Even by South Park's standard use of Adults Are Useless, this stands out and the boys lampshade this.
    • The New Kid's father repeatedly stresses to his wife that they can't let their son know that they moved to South Park to stop the government taking advantage of his ability to make friends incredibly quickly. At the start of the game, he literally forces you out of the house and tells you make friends.

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