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YMMV: South Park: The Stick of Truth
  • Alternate Character Interpretation: At the end of the game, did Dovahkiin leave his new friends because of how stupid they are, or because he believes that his life will just continue to cause pain and suffering to everyone around him? Or was he just fed up with being called Douchebag all the time? Or maybe he just wanted to sleep, since the two last nights were pretty eventful?
  • Ass Pull:
    • Played for laughs with Princess Kenny's in-depth backstory as narrated by Morgan Freeman, which comes completely out of nowhere and barely justifies his actions.
    • The ending also plays this for laughs when farting on Nazi Zombie Princess Kenny's balls somehow cures all the Nazi Zombies.
  • Bad Export for You: The European console versions were censored, though the PC version was uncut.
  • Crosses the Line Twice: Much like the show itself.
  • Crowning Music of Awesome: For a South Park game, the music is absolutely beautiful and wouldn't seem out of place in The Elder Scrolls V: Skyrim or The Lord of the Rings. Special mention goes to the track where Cartman sings along with the music.
    • It also features a lot of songs from the series, such as the Princess Kenny song.
    • The canada level features a 16-bit version of "Blame Canada" from the movie.
  • Demonic Spiders: The Mangy and Ferocious Wild Dogs in the Lost Forest area which also doubles as Beef Gate enemies when you unlock this area with Dragon Shout. They have powerful status attacks that can inflict Bleeding, Grossed Out (poison), or Screwed (Timed Death Status) and not to mention the attacks do a huge chuck of damage to your HP if its unblocked. Worse still, they can call in more of themselves! Because of how the forest is laid out like a maze, they will often get a first attack in when you enter the next area.
  • Gamebreaker: Every player class has them.
    • The Jew class skill Jew-Jitsu costs 8 PP, does multiple hits, stuns and is considered a gross-out attack. Combine it with a perk that restores 2 PP per gross-out hit, and you can perform this move every turn of a battle, causing high damage and almost guaranteed stun, making most encounters trivial.
      • Also the Jew's "Whirling Dreidel of Doom" when full upgraded will One-Shot almost every trash mob in the game even if the enemy has armor and even if you're playing on Hardcore. However, this ability will only work if there's more than one enemy meaning its pretty much useless against solo bosses but extremely useful against Flunky Bosses. Also the Dreidel is super effective against Nazi Zombie type enemies.
      • Four Words: The Plagues of Egypt. Fully upgraded this ability can finish most non-boss battles in two turns.
    • Pair the Mage's Dragonbreath attack with the Patch that restores 2 PP per fire attack. Just like Jew-Jitsu, the attack pays for itself with every use. Not only that, if you level up Dragonbreath, you'll be able to reduce enemies armor rating, whilst knocking down any shields they have, whilst burning them, whilst recovering any spent PP. For free. All the time. If you're playing a Mage, the only time you shouldn't be Dragonbreathing, is when you're laying down a freeze attack... Before spamming Dragonbreath again.
    • A Thief build focused on bleeding and vampirism can solo almost the entire game with just normal attacks. Another extremely effective build (except on bosses) is one that uses the "Mug" ability to stun opponents, and combines it with the "Backstab" ability, along with various perks and upgrades to improve damage against stunned targets. When you consider that most enemies you hit with a ranged weapon prior to combat will be stunned, it can result in being able to kill 3 or 4 enemies in a couple of turns.
    • The Fighter's "Horn of Irritation" when fully upgraded will remove buffs, inflict 'Attack down', 'Defense Down', and 'Pissed Off' on all enemies while at the same time buffing your party with 'Attack Up' and 'Ability Up' all for the low cost of 4 PP. This is extremely useful in conjunction with your partner's AOE attack such as combining Kyle's Rally with Arrow Rain. Oh and multiple beneficial and negative status effects stacks as long as they are from different sources.
    • Kyle's Arrow Rain ability, especially if used in conjunction with his Free Action Rally, will wipe out most normal enemies even if you fail the button prompts.
    • Sweet Katana + SWAT helmet. One-Hit Kill against most of non-boss enemies + an extra free action every time you kill something = Curb-Stomp Battle.
    • Using 'Fucking Ninja Stars' and equipping them with any strap-on that does fire damage allows you to shred through large groups of enemies through a combination of bleeding and burning damage, and the ability to hit up to six times if your timing is perfect.
  • Genius Bonus: Cartman's class is "Grand Wizard" of the Kingdom of Kupa Keep
  • Hate Dumb: There are a ton of people who assume it's a cheaply made flash game simply because it looks like the show.
  • It's Easy, so It Sucks: Is shaping up to be a common complaint. While the game isn't necessarily a walk in the park, it's not significantly challenging, either (except for Al Gore). Particularly noteworthy is the fact that there seems to be very little difference between playing the game on any of the game's three difficulties. Because of the extremely hard-coded Level Scaling of the enemies, which when combined with the low level cap means that the player is actually getting *weaker* with level ups until they find equipment matching their level.
  • It's Short, so It Sucks : With a normal playtime of between 9 to 11 hours has gathered some complaints because a 10 hour game is short compared to most RPGs. The other complaint is "it's really short for being $60"
  • Memetic Badass: The New Kid is very much considered this within the game, and with good reason.
  • Moral Event Horizon: Clyde resurrecting Chef as a Nazi Zombie, then setting him on fire and forcing the player character to kill him again after Chef's friendship with the children overpowered the Nazi Zombie virus.
  • No Problem With Licensed Games: A few bugs and a relatively short game length for RPG standards aside, the general consensus is that it's both the best South Park game ever made and a damn good RPG in it's own right.
  • The Scrappy: Al Gore is an In-Universe example, to the point where one sidequest involves unfriending him by fighting him as a Bonus Boss.
  • Stoic Woobie: The New Kid himself.
  • That One Boss:
    • Al Gore is one of the hardest boss in the game. What's worse, in his second turn, he summons the special service who hit really hard and they all have HUGE armor. And don't think you can go to the maximum level cap of 15, since the enemies are Level Scaling with you. And then he returns as Bonus Boss ManBearPig, with one of the highest defense ratings in the game!
    • The penultimate boss Nazi Zombie Chef is a huge spike in difficulty, with great health, very powerful attacks, and immunity to many status ailments. In short, he's very nasty for a non-bonus boss.
  • That One Level:
    • The alien abduction level is starting to shape up to be this, specifically the anal probe mini game as it appears the button mashing sequence is bugged on PC and PS3, as it's reasonably possible on Xbox. Fortunately PC gamers can write a macro.
    • The abortion level. Some clicks don't respond at all, making it difficult to remove Randy's balls from the vacuum.
    • This creates a certain irony given that some people complained that those mini games are skipped in the european and australian version.
  • They Changed It, Now It Sucks: A lot of European and Australian fans are not happy about the game getting censored in their regions, especially since it was Ubisoft's decision in Europe. However, it should be noted that losing 'disturbing' footage wasn't what got a lot of people angry, it was the fact that Australia and Europe lost two mini-games due to censorship fighting the Anal Probe and giving Randy an abortion.
    • Whilst some European and Australian fans weren't happy about the censorship, they found the anal probing and abortion minigames that were censored to be pretty funny.
    • The Nazi Zombie (sans fetus) dialog is completely removed in the Australian PC version. When Zombie Nazi Chef cries out in German, the subtitle displays "—— ——!"
      • That may be universal. It's happened with at least one American PC copy as well.
      • It appears to be just that one line, at least in the U.S. version. All of the other Nazi Zombies are subtitled with "[speaking German]".
  • They Wasted a Perfectly Good Plot:
    • A lot of the stuff shown in the trailer and What Could Have Been in the game had THQ never went bankrupt. Who didn't want to see a fight with the crab people and vampire kids?
    • Partway through the kids plan to convince more factions to join the game, naming the girls, the kindergardners and the federation. While recruiting the girls does lead to a fairly long quest chain, the kindergardners and federation are recruited offscreen, instead of you being given a quest to get them to join you.
  • Visual Effects of Awesome: It runs on the engine used for Dungeon Siege III. The fact that a 3D engine was redone to accurately look like South Park says all.
  • What an Idiot:
    • Big Bad Government Guy stealing the Stick of Truth, completely oblivious to the fact it's just a stick being used in a children's game and has no actual powers. Even by South Park's standard use of Adults Are Useless, this stands out and the boys lampshade this.
    • The New Kid's father repeatedly stresses to his wife that they can't let their son know that they moved to South Park to stop the government taking advantage of his ability to make friends incredibly quickly. At the start of the game, he literally forces you out of the house and tells you make friends.

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