Though one couldn't help but wonder whether the overblown National Stereotypes in G Gundam might have been foreshadowing. Then again, considering just how absurd and insane said stereotypes were presented (such as Neo-Mexico's "Tequila Gundam", among others), that anime makes even Hetalia at its most over the top look subtle.
And as of the last episode, it can also pass for a Gundam version of Twothousand One A Space Odyssey given that Laplace's Box resembles a monolith and that Banagher and Full Frontal's Newtype vision begins very similarly to the infamous stargate sequence.
Girls und Panzer became a subversion of this trope. Many viewers considered it to be the anime version of World of Tanks. Apparently the people in charge of both series thought so too, because they began a cross-promotional campaign in Japan when World Of Tanks was set to be released there.
Both Record of Lodoss War and Slayers are often called anime adaptations of Dungeons & Dragons. Former is how the game is intended to be played. Latter is how it usually turns out. It helps both series were based on respective author's D&D game.
It also was considered by some to be a Lighter and Softer adaptation of Watchmen, because of the superheroes having to register with the government and go underground. Consider also the major plot point near the end of both: The Big Badattacks New York with a giant, octopoid monster. Also, it gives the same reasoning for not wearing capes.
Inverted in the case of Abraxas Guardian Of The Universe which blatantly uses plot devices like "Answer Box", "Anti-Life Equation" and something like a Boom Tube. It is not in any way a good movie, Fourth World or otherwise.
Aliens is often referred to as a stealth adaptation of Robert A. Heinlein's Starship Troopers — and a far superior adaptation to the later officially-licensed film. And even though it was just one suit, Aliens even had more Powered Armor than the actual Starship Troopers film franchise (at least until the third, straight-to-DVD film).
The Jean-Claude Van Damme movie Double Impact is a better Double Dragon movie than the actual Double Dragon movie that miscasts Scott Wolf as one of the Lee Bros. It even had Bolo Yeung (the actor that Abobo was based on in the first place) playing an Abobo-like henchman who throws oil drums at his enemies.
Savages also has the basic plotline of the first Double Dragon game. Criminals have kidnapped the girl-friend of two guys who now have to battle their way to get her back.
Likewise, some Doom fans consider it to be a better Doom movie than the one the game actually got. After all, the background of the game was, some scientists in space were experimenting with teleportation, and they created a portal, but instead of taking them from point A to point B, it led straight to hell. And hell's army comes out of the portal and threatens to doom our universe. That's the plot of the movie Event Horizon to a tee, made in 1997. And then 8 years later some people just had to go and make another Resident Evil genetic experiment gone wrong movie and go and entitle the movie Doom.
Some combine all three.
The dark Space Opera setting, combined with a baroque aesthetic, make the Chronicles of Riddick another excellent addition. Vin Diesel, an avid tabletop gamer, even said as much in an interview for the third film.
Zombieland could be considered a good Left 4 Dead movie. Wichita even looks a bit like Zoe. It could also be viewed as an adaptation of Dead Rising, particularly with regards to how players approach that game looking for the coolest ways to kill zombies.
The dream Technology fits that introduced in the series Stargate SG-1 that some feel it's the closest we'll ever get to a big-budget film set in that universe.
It may also be the best (or only) Neuromancer movie that we ever see, considering that book's actual film adaptation has been stuck in Development Hell since the '80s. It's about a thief who specializes in covertly stealing data with the aid of a machine that puts him in lifelike VR simulations, and it involves said thief taking a job from a mysterious businessman who agrees to help him reverse the effects of a major screw-up from his past. Over the course of the movie, he assembles a team of allies who eventually help him perform an elaborate heist in an ornately designed building with strange architecture and gravity—all while coping with regular visits from the hallucinatory ghost of a dead woman from his past. Both works even include a scene where the protagonist gets trapped in a VR construct of a surreal seaside locale, where time moves at a fraction of its normal speed.
The Spirit may not have captured the spirit of the comics it came from very well, but it's a much better adaptation of an entirely different superhero; namely, The Tick. Just compare how often they run across rooftops while monologuing about "MY CITY!" and invoking tortured metaphors.
Black Swan has been compared by many, many people to Perfect Blue. Both are about an overworked, up-and-coming actress so stressed she (and the audience) are unable to tell what's real and what isn't, to disturbing effect. Black Swan's director, Darren Aronofsky, has acknowledged the similarities, and he had previously licensed Perfect Blue so that he could give it a Shout-Out in Requiem for a Dream.
It's also described as the closest viewers will get to a live action Princess Tutu movie.
The movie Real Steel had been called Rock'em Sock'em Robots: The Movie. It's actually an adaptation of the 1956 story and 1963 Twilight Zone episode "Steel", which in turn is said to have been the inspiration for Rock'em Sock'em Robots.
With its combination of action and slapstick, the main character being a Gentleman Thief, and the overall feel of the film, some people have called Hudson Hawk a better live-action Lupin III movie than the actual live-action Lupin III movie. This may explain why it was so popular in Japan despite having flopped in the US.
Immortals is said by some to be a better remake of the Clash of the Titans than the actual 2010 one. It helps that there are actual titans in the movie, but keep in mind the original 1981 classic did not have titans at all either. Though the sequel to the remake called Wrath of the Titans is fixing that problem.
The Cabin in the Woods makes for a pretty good adaptation of (warning: major spoilers) the SCP Foundation, of all things. The main bad guys are a nebulous organization of questionable morality which possesses an enormous catalogue of monsters and other dangerous supernatural items (in this case, horror movie baddies), which it keeps and controls so as to prevent an XK-Class end-of-the-world event. And when the heroes find out about the lengths they're willing to go to, they take one look and say "fuck it, better to let the world end."
While it's quite far from the spirit of Magic: The Gathering, the black goo is generally considered the only movie depiction of the most iconic villain faction, Phyrexia.
The Raid unintentionally becomes a movie adaption of the Dynamite Deka series, aka Die Hard Arcade and Dynamite Cop, by Indonesia (with a Welsh director). The movie has it all: a swat team infiltrating the building, a bad guy barking orders on the top floor, and waves upon waves of mooks on each floor. Even some movie critics said the movie feels like an adaption of arcade beat'em ups from the' 90s.
Either John Carpenter's The Fog was a damn good adaptation of Stephen King's short story The Mist, or vice versa; they both came out the same year (1980). Less debatable is that the 2007 film adaptation of The Mist was a much better remake of The Fog than the latter film's own remake in 2005.
Several YouTube commenters have made the connections between the Classic Walt Disney cartoon short Lonesome Ghosts and Ghostbusters. Even one of the lines Goofy utters in the cartoon is directly lifted and placed into the main theme of the film.
Goofy (Chuckles nervously): I ain't 'fraid of no ghosts! I ain't 'fraid of no ghosts!
To specify: Twenty Minutes into the Future (as opposed to the more common "far into the future"- and "another world entirely" settings) aliens, that are specifically interested in human extinction, comes, not from space, but from the depths of the earth itself. These aliens are giant monsters who fight humanity directly, instead of using robots themselves. To combat these humanity creates equally gigantic robots that requires the pilot to mentally synch not only with the robot, but also with a co-pilot (while this is only done literally in Evangelion 3.0, in the original series the "robots" had to have a human soul implanted in them to function and both this soul and the actual pilot had to synch with each-other and the "robot"). The monsters also appear one-by-one instead of organizing in an army. Oh, and let's not forget the yellow fluid and the journeys into characters' minds.
Alternately alternately, it's the best Getter Robo movie we're ever gonna get.
Go back a bit more, to the beginning. Rocket Punch. Breast Fire. Pilots in the head docking with the body. Hell, the whole drivable robot concept. It's Mazinger Z, all the way. By extension to almost all the spiritual licensee above makes this the closest to a live-action Super Robot Wars film ever.
The movie has several (coincidental) similarities to the X-Com franchise as well. Alien threat that forces the nations of the world to band together and form an organisation dedicated to fighting them? Check. Council of nations that threatens to pull their funding because they're not getting results? Check. The alien-fighting organization forced to sell alien components on the black market to make ends meet? Check. Researchers vivisecting alien corpses in order to better understand what they're fighting against? Check. A final assault on the aliens' homeworld? Check.
"Mysterious giant monsters are rising from the sea, and the nations of the world combat them by fielding stylish, two-pilot giant robots whose pilot teams all have a close relationship. On a tragic mission several years ago, our hero lost his trusted partner, and with a renewed crisis, he has to get back in his revived mecha with a new rookie girl who also serves as a love interest." Why, that sounds rather like Godannar.
Capcom had forged a partnership with Hasbro long before production began to warp the G.I. Joe toy line into Street Fighter: The Movie licensed dolls, just in time for Black Friday. "You can look at this movie as the first G.I. Joe movie," says De Souza, "Because G.I. Joe was in a swamp at this time. It was not selling. So Hasbro wanted to reboot the G.I. Joe line by thinly disguising it as Street Fighter."
Captain America: The Winter Soldier may be the best movie adaptation of Metal Gear Solid that we ever get to see. It's about a long-time veteran soldier, who's the sole survivor of a government program to create genetically-enhanced soldiers, coming out of retirement to fight a terrorist leader with ties to his past and working to uncover a conspiracy in the ranks of the government while they prepare to devastate the world with a powerful superweapon. The movie even has its own tanker level, and a scene where we find out that the government conspiracy is led by a sentient A.I. that took over for the long-deceased human villains.
In Jack Ryan Shadow Recruit Kevin Coaster plays an mid-aged, experienced, CIA Agent who brings Jack Ryan unwittingly into the service. Kevin Coaster also plays an mid-aged, experienced, CIA Agent in 3 Days To Kill, in which he stars as a dying man, trying to juggle his personal life and One Last Job. Needless to say, 3 Days To Kill could be seen as the movie spin off of Coaster's character in Shadow Recruit, especially since both films were released within months of each other.
A) You hated it for being a thinly-veiled Star Wars rip-off.
B) You loved it for being the closest thing to a full-length animated Star Wars adaptation that you'll ever see.
Event Horizon and In the Mouth of Madness have both been seen as this for H.P. Lovecraft's work in general, even though they can't be said to be even loose adaptations of one story in particular.
Cracked's David Wong once expressed this opinion about Shaun of the Dead, opining that it was one of the first movies ever to successfully bring Douglas Adams' unique brand of humor to the big screen, even if Adams didn't actually have anything to do with it. Adding to the irony, he argued that the movie captured Adams' style far better than the actual film adaptation of The Hitchhiker's Guide to the Galaxy, which was released exactly one year after it.
A number of fans have pointed out the similarity of the central characters of Guardians of the Galaxy to the original regular characters of Farscape. (Peter=John, Gamora=Aeryn, Drax=D'Argo, Groot=Zhaan, and Rocket=Rygel.) Some of the changes made to the film characters compared to the original comic versions make them closer to the Farscape characters.
The Nina Wilde series by Andy McDermott, about a semi-reluctant Adventurer Archaeologist, obviously takes more than a few cues from (and frequently references) Indiana Jones and Lara Croft. However, the number of pitched gun battles in exotic locations and rare vehicles which inevitably explode makes it far more akin to the written form of Uncharted.
Blue Mountain State is considered the closest we've ever got to an actual Animal House series. There was in fact a series based on Animal House, but it wasn't until BMS that TV standards relaxed enough to show an Animal House series in all its depraved glory.
Set in a world where all electricity has stopped working and humanity has gone back to the Dark Ages, is pretty much S.M. Stirling's Dies the Fire adapted to television.
The series is loaded with references to the work of Stephen King, especially The Stand and The Dark Tower. Particularly with with a man named Randall Flynn (Randall Flagg) and the Tower (Dark Tower). In case you're wondering, Stephen King is not involved with the show, but J. J. Abrams is a big fan of King's work.
(And, by extension, its follow-up successor series Super Robot Mach Baron) can be pretty much considered a live-action version of Mazinger Z.
To the point that, in Spain, footage from Mach Baron was made into a theatrical movie and retitled "Mazinger Z, el Robot de las estrellas" (Mazinger Z, The Robot from the Stars) to benefit from Mazinger popularity. There was even a comic-book adaptation made by an Spanish artist that lasted some forty issues, and was known to a generation of spanish children as "El Mazinger Rojo" (Red Mazinger).
Total Recall 2070: Despite its name has more to do with Blade Runner than Total Recall (1990). The Word of God says the show is based on the original Philip K. Dick stories which were the source material for the aforementioned films.
Tyler Perry's television drama The Have and the Have Nots is pretty much the television series version of his film The Family That Preys.
Both Tee'd Off and No Good Gofers strongly invoke Caddyshack, given they all feature golfers pitted against annoying gophers. Someone even modified a Gofers table into Caddyshack by repainting the cabinet and backglass.
Mutants & Masterminds is naturally the tabletop game roleplaying game equivalent of the Marvel and DC universes so much so that fans had every character from both publishers statted out in the forums. Furthermore, while both companies tended to develop their own RPGs in the past, DC Comics released its most recent tabletop game under third edition Mutants & Masterminds rules.
Pathfinder is considered by many Dungeons & Dragons players to be D&D 3.75 (halfway between 3.5 and 4th Edition). It helps that it is heavily based on D&D's rule set.
Pathfinder is more like "the successor to D&D 3.5 in all but name" and 4 is "the successor to D&D 3.5 in name only". 4th edition is really an entirely different game that happens to share the same name (and a lot of flavor text). It's almost trivial to convert a D&D 3.5 adventure to Pathfinder rules, something that's not true of 4th Edition.
FATAL is... well, let's be fair. FATAL is probably the worstBerserk RPG ever made, but it's still the closest we'll ever come to a Berserk RPG.
Speaking of Dead Space, owing to its somewhat derivative nature, and quality despite that, it has been mentioned as evocative of pretty much every notable sci-fi horror film ever.
Doom was originally set to be based on Alien, but the developers scrapped the idea as soon as they heard the movie producers' strict demands for such a game. The game was then reimagined as a combination between Alien and Evil Dead.
The Metroid games captured the essence of the Alien movies better than any of the licensed games did. Samus Aran ↔ Ellen Ripley. Metroids ↔ Xenomorphs. The main antagonist of the series, Ridley, is even a Shout-Out to Ridley Scott, director of the 1979 Alien film.
Although some official Indiana Jones games have averted The Problem with Licensed Games, the Uncharted series are by far the best Indy games you will ever play. Seth Rogen and Evan Goldberg have even said that this is why they've turned down repeated offers to write an Uncharted movie — they love the games, but they couldn't find a way to not make it similar to Indiana Jones.
Before it underwent major decay, the same was said of Tomb Raider.
Freelancer/Starlancer to Wing Commander/Privateer, joked by the fans of both series. All four projects being helmed by the same guy (Chris Roberts) didn't hurt. Starlancer and the Wing Commander movie also shared a number of digital effects credits.
Subversion: Dynamite Deka, a 3D beat-'em-up for the arcades and Sega Saturn released in Japan, was heavily inspired by the Die Hard films to the point that the game's main character, Bruno Delinger, bore more than a passing resemblance to Bruce Willis. When Sega worked on the game's international version, they tacked on the Die Hard license, renamed Bruno Delinger into John McClane, and modified the main villain into Hans Gruber.
Note that the sequel Dynamite Cop, the international version of Dynamite Deka 2, did not retain the Die Hard license.
Dynamite Cop is the best game adaption of Under Siege or Speed 2 we will ever see in our lifetime.
The unreleased NES game Sunman, also by Sunsoft, was originally intended to be a Superman-based side-scrolling action game. An early build of the game actually had the Man of Steel as the player character with John Williams' iconic theme as the first stage music, but for some reason Sunsoft lost the license and Supes got replaced with an obvious pastiche.
This also seems to work backwards, with the second POTC featuring a few uncanny similarities to the Monkey Island games, such as Jack using a casket as a rowboat and a voodoo priestess hiding in a swamp.
The whole casket thing is sort of from Moby-Dick, though.
If one were to see the trailer for the original Pirates of the Caribbean while being unaware of the franchise, it wouldn't be a huge leap to expect it to be a straight-up Monkey Island movie, even though the influence actually went the other way.
And to go further back, Grand Theft Auto III looks and plays a lot like the Driver games that started on the PlayStation. Essentially, it's Driver with a criminal Villain Protagonist and on-foot controls that actually work — something that it took Reflections, the makes of Driver, four games to get right (something that is lampshaded more than once in the GTA series), by which point it was them who came off looking like Johnny-come-latelies.
It goes back even further, if you squint; the original 2D Grand Theft Auto owes a huge amount of thematic inspiration to Dirty Harry and The French Connection, and the levels set in the No Communities Were Harmed versions of New York and San Fransisco are about as close to video game adaptations of each film as the technology of the period could achieve.
Lost Odyssey is a pretty good Final Fantasy game, made by that series' original creator and musician after they left Square Enix (the former founding his own game design company and the latter going freelance).
Some have suggested that the sequel, Manhunt 2, is a spiritual licensee of Fight Club.
Both games are, together, also among the best translations of an '80s Slasher Movie to video game form, with their extended stalking sequences and ultraviolent stealth kills committed with a wide arsenal of melee weapons. The main difference, of course, is that here you're supposed to root for the killer to take out the human garbage in front of him, not like that'ssuch a big change.
While it's pretty unlikely that anyone would ever make a Perry Mason video game, the world will always have Ace Attorney.
Eternal Darkness: Sanity's Requiem is sometimes considered an impressive adaptation of the Cthulhu Mythos. The game used inspiration from the stories and even the books can be found, but you can't read them, only observe them.
Dead Rising bears so many similarities to Dawn of the Dead that the game actually carries a disclaimer explicitly stating that it's not based on the movie. At one point, George Romero himself autographed someone's copy of the game without knowing much about it.
Homeworld was meant to be a Battlestar Galactica game, but that didn't work out. The resulting game still had the essential story of the original BSG and the mood of the re-imagined series (despite the game predating the latter).
The Homeworld series also heavily suggests that it takes place in the universe of the Terran Trade Authority. Or at least could. The game manual gives a thorough background of the Kushan history using the same narrative style of the TTA books. Also, like the TTA books, the illustrations are exclusively of spaceships and BigDumbObjects, but almost never people (unless they're wearing spacesuits). The spaceships look as if they were designed by Chris Foss and Peter Elson. These two artists weren't involved in the game's design but were given "props" in the credits. Elson was actually supposed to design the gamebox but then they decided for some reason to go with CGI.
Halo itself reads very similarly to Aliens, with its space marines, flying dropships, kinetic weapons, battles with parasitic aliens, and Sergeant Johnson, who is basically just Apone with a different name.
It also has one of the best depictions of the architecture and technical power of The Culture.
Kane and Lynch has a noted similarity to the films of Michael Mann, specifically Heat and Collateral. The magazine PC Powerplay specifically noted that the game "[took] some pages out of Mann's notebook."
Many gamers consider Torchlight to be a great sequel to the Diablo games. Makes sense, considering it was made by the old Diablo dev team.
Bioshock Infinite comes across at times like a dark Disney movie, which isn't helped by Elizabeth channeling Belle and Rapunzel as well as just about every other Disney princess ever.
Ikari Warriors was originally planned to be a Rambo arcade game. The game's title actually comes from the Japanese version of Rambo: First Blood Part II, which was titled Rambo: Ikari no Dasshutsu. The Sega Master System game Ashura, which plays similarly, picked up the Rambo license when it was exported to the US.
People are calling Xenonauts a better X-Com game than the upcoming FPS one in the making by 2K Games. Understandably, when Firaxis's TBS one was announced, Dueling Games immediately ensued.
Call of Duty: Black Ops is sometimes considered a Spiritual Prequel to The Rock, spelling out Gen. Hummel's '60s era adventures. It even borrows some of the elements of that movie, namely a plot to attack the USA with face-melting green gas, a reveal of the truth of the JFK assassination, and American commandos being "disappeared" or forgotten by the government.
Run Saber pretty much works as a substitute for a SNES version of Strider, right down to the laser blades and the same number of stages as the arcade original.
Tass Times in Tonetown: This 1986 Interplay adventure PC game has much of the style and mood of the mid '80s Saturday morining cartoon Kidd Video. The game was released near the end of the cartoon's run. Like the MTV inspired cartoon, Tass Times had an overarching popular music theme (although given the limitations of a typical 1986 computer, there wasn't much of an opportunity to realise the music aspect). Tonetown (the game's setting) fits right in with the many locations that Kidd and the band visit during their adventures througout the Flip Side. Both can be described as a music-themed surreal fantasy nowhereland populated by all sorts of strange beings. And finally, both are an homage to what was so good about the '80s, and are unashamed of their 80s style.
The adventure game Operation Stealth by Delphine Software was so obviously an homage to James Bond that its American publisher (Interplay) was able to make minor changes to the dialogue and release the result as an actual licensed game, James Bond 007 The Stealth Affair.
Dragon Age: Origins is in many ways similar to A Song of Ice and Fire, having a similar tone, overall setting (of sorts) and some smaller things such as the use of the title "Ser". It could also be thought of as yet another Dungeons & Dragons game possessing not only the classes but certain concepts that are idiosyncratic to DnD like the Grease spell and the idea of a Bard as a spy that picks up a variety of talents. That the developer worked on official Dungeons & Dragons games in the past helps.
Mass Effect is essentially a licensed Lensman series. Or rather, Babylon5 with dialogue options. It also serves nicely as a Star Trek: The Next Generation game. Hell, the main villains are even similar (robotic beings that want to destroy or assimilate all life and are ungodly powerful).
Let's see here, extinct alien precursors leave behind warnings of a machine intelligence whose function is to purge the galaxy of sentient life? Mass Effect isRevelation Space: The Game.
The ancient arcade game Death Race is also an unofficial adaptation of Death Race 2000, as well as a spiritual precursor to Carmageddon.
Orcs Must Die feels a lot like an Army of Darkness game, but with Orcs instead of skeletons. Hell, the War Mage character even gets a boomstick in the sequel!
Paradox Interactive's Gettysburg: Armored Warfare shares the same plot as The Guns of the South (a time traveler from the 21st century brings advanced weapons and tactics back to the Civil War to try and help the CSA win), albeit with less philosophizing.
Warrior Blade: Rastan Saga Episode III is an excellent Golden Axe game.
Space Gun might as well being a spiritual grandfather to Dead Space, being one of the gameplay mechanic is to shoot off the limbs of the aliens (though it because the chest and the head is armored), also the eerie atmosphere of alien infested outer space station. Not only that, it can also work as an Aliens game too. The game even has a motion tracker just like the movie, and the aliens have a similar scream to those in the film. As pointed out in this review
This got turned around with Kamui that is a spiritual licensee to RayForce. Kamui features many gimmicks from RayForce, such as Homing Lasers that attack background enemies, 2D graphics with extensive use of Mode 7-esque effects, and a plot involving an evil AI.
Sly Spy would be a good James Bondgame, except that Bond is British and the game's character is blatantly American.
After Burner, according to Hardcore Gaming 101, is "undoubtedly inspired by Top Gun, just minus Tom Cruise and all of the homoerotic undertones. (Also far better than any of the actual Top Gun games, of which there are far, far too many.)"
Laser Invasion is a spiritual successor to the NES Top Gun licensed games.
The same could be said for Rockstar's Bully and the video game version of The Warriors
The three of them handles it differently though, but still a great games.
Many people have bemoaned the fact that ActRaiser never got a real sequel which featured the combination of town-building sim and real-time action (ActRaiser II was a sequel In Name Only and fully ditched the city-building aspect while making the platformer nigh-impossible.). But it did. It was called Dark Cloud.
Terraria, despite being made as a 2D equivalent of Minecraft and it shows, actually feels more as a sequel of ActRaiser due to the improved combat aspect and NPC interaction (it also crosses with Castlevania too).
The popularity of the naval elements of Assassin's Creed III has led to the sequel, Assassin's Creed IV: Black Flag being even more similar to the Pirates of the Caribbean. The game embraces and spoofs the Pirates connection in-game with its Devils of the Caribbean fake trailer and deconstructs several aspects of the main series.
Deathbots is an unlicensed NES knockoff of The Terminator, which had its share of subpar official games.
While an official Stargate SG-1 video game languished for years in Development Hell with nothing ever coming out of it, Outcast is a very close match to one. Modern-day humans discover a gateway to an alien world? Check. A Retired BadassDeadpan Snarker career military man is dragged back into duty to lead an expedition there? Check. Locals regard the arrivals with clear religious overtones? Check. The alien world appears to be mainly pre-industrial with curious instances of highly advanced technology peppered about? Check.
Starhawk(no relation to the PS3 game) and Star Fire were unofficial arcade adaptations of the Death Star battle from Star Wars: A New Hope, both predating Star Wars: The Arcade Game by 5 years. Also predating the licensed arcade game were the Intellivision game Star Strike and Buck Rogers: Planet of Zoom (which doesn't look like a Buck Rogers game because it wasn't one in the first place).
RosenkreuzStilette, to Mega Man (for gameplay) and supposed to resemble Castlevania in terms of the setting. Emphasis on "supposed to", because most of the levels in RKS are in broad daylight, whereas Castlevania takes place mostly at night (especially in the early 2D games). If anything, it bears a lot more resemblance to the much more obscure Valis series.
Far Cry 3: Blood Dragon, in addition to being an amalgam of pretty much every action movie from '80s and early '90s, can also be considered be an awesome Duke Nukem game, as well, with its over the top weapons, cheesy one liners, and retro-futuristic visuals.
The visual novel Quartett! looks like something straight out of Hidekaz Himaruya's portfolio if he did eroge.
It has also invitedcomparisons with Attack on Titan. It also involves elite air-mobile soldiersnote albeit with jetpacks rather than 3D Maneuver Gear fighting giants called "Titans"note albeit mechanical rather than organic that have a weak point at the back of the "head" where they are "piloted".
Also Arkham Asylum is Shutter Island : The Game complete with scarecrow gas and detailed complex setting and strong presence of doctors and staff. Incidentally, both game and movie were originally going to come in 2009 with Shutter Island's release pushed to 2010 at the last moment.
The Sega Saturn game Gekka Mugentan Torico (known as Lunacy in the U.S) feels like The Prisoner. The City of Mists, curiously enough has architecture reminiscent of Portmerion, Wales, which was used for The Village of The Prisoner. The show has an eerie atmosphere and several characters who play headgames with our mysterious player character who is known only as Fred.
Warriors Legends Of Troy is the video game of Troy Achilles looks a little like Brad Pitt, Hector like Eric Bana and the initial chapter has a lot of echoes from the movie, of course this time there are Gods and mythological creatures but still...
King Of The Monsters is basically a Godzilla game in all but name—indeed, an actual Godzilla game, Godzilla Domination, is essentially a copy of KotM.
Oni is one of the best (and overlooked) Ghost in the Shell games out there, going as far as having two of the main characters as expies of Mokoto Kusanagi and Daisuke Aramaki. (Shirow Masamune is actually listed in the "Special Thanks" section of the game's credits.)
If you're looking for a Kamen Rider game that isn't a fighting game or a mass brawler, one that feels like it's from the early Heisei era, look no further than Mega Man ZX.
While the Ben10 games on the PS2 aren't bad, they were often criticized for not featuring all of Ben's forms for the sake of the gameplay. On the flipside, games that feature all of Ben's forms often have simplified gameplay for the sake of character variety. However, one game managed to combine the best of both worlds, bringing gameplay and character variety together. The name of the game? Megaman ZX Advent.
Due to the rather disappointing quality of most recent Star Wars games, many fans of the series have been pointing to Destiny as a worthy successor to the franchise in terms of style, tone, and character archetypes. It's even got a lot of plot and tone similarities to the popular Star Wars comic Legacy.
A little indie game named Richard and Alice is the closest we've got to the videogame adaptation of The Road.
The Venture Bros. is this to Jonny Quest as it shares not only the same premise, but the same continuity as well. (Race dies at the beginning of a season 1 episode, and adult Jonny becomes a reoccurring character.)
ReBoot is this to TRON, but limits the User to Player Character in Games and Deus ex Machina, focusing on the lives of the programs instead. Also increased the premise's scope beyond a single system by factoring in the internet.
Time Squad is just Sherman & Peabody, if Peabody was a gay robot and Sherman had Peabody's genius mind and were accompanied by a Cowboy Cop.
Regular Show is this generation's Beavis And Butthead, complete with the non sequitur but hilarious humor and the slacker protagonists, who are pretty much Beavis and Butthead in animal form.
Regular Show is even more of this to Sam & Max, only set in California rather than New York - Sam and Mordecai being the taller , laidback straight men to the short and easily annoyed Max and Rigby especially. In both shows, the characters have been inseparable friends since childhood, find themselves in extremely strange situations, and solve mysteries, and are basically the only people who can put up with each other. The main difference is obviously that Sam & Max are freelance detectives, whereas Mordecai and Rigby are park workers under contract to Mr Maillard (albeit with Benson supervising them).
There are also pretty obvious parallels with SpongeBob SquarePants in Regular Show, some feeling that it is Cartoon Network's version of the show. If nothing else, Benson is clearly an Expy for Squidward.
The Teen Titans animated series has more in common with the comic book Young Justice rather than the original Teen Titans series it was based on. In fact, it was originally pitched as a Young Justice show. In contrast, the Young Justice animated series which was released years later is more like the comic book Teen Titans.
The MagiQuest simulated-adventure franchise, although much lower-tech and modest in scale, is currently the closest that fans of Niven & Barnes Dream Park can come to savoring the fictional mega-theme park's attractions.