Who... are you?Who... am I?Ever17
, the second game in the Infinity
series, is a Visual Novel
made by the now-sorta-defunct studio KID (while bankrupt, key members of the company split off into three companies: Cyberfront, 5pb., and Regista), and is one of the very few visual novels to be officially translated into English (by a company called Hirameki International, now completely
defunct). It tells the story of six (or is it five? Or seven?) young people who are trapped in an underwater theme park called LeMU when it unexpectedly springs a leak. They then have 119 hours to find a way to escape before the place implodes and they all die. It's a little like The Poseidon Adventure
, if The Poseidon Adventure
were set in the future and had sinister German pharmaceutical companies and some interesting uses of quantum physics. So not much like it at all, really.
The game has two first-person protagonists, each with their own set of paths. The first is an amnesiac boy known only as the Kid; the second is Takeshi, an ordinary college student. Other major characters include Coco, a fourteen-year-old who looks ten and acts about five; You (it's a nickname, not a pronoun
, although it's still pronounced "yuu," and not "yo"), a cheerful and friendly employee of LeMU; Sara, an imaginative girl who is a little obsessed with ninjas; Sora, a calm and mature woman who also works at LeMU; and Tsugumi, an enigmatic and unfriendly girl who seems to want little to do with anyone else.
The game is also a huge Mind Screw
and possessed of a plot so twisty that any attempt to explain or describe it more thoroughly would, by necessity, involve spoilers. Speaking of which, beware of falling spoilers in the trope examples section; some tropes are big spoilers just by being listed.
adaptation (based on the Xbox 360 version of Tsugumi's Route) ran from 2011-2012
's were made which act as supplemental stories
for what occurs after the game's ending. Fan translations of the plays can be found here
See also Never7
(the other two games in the series),12Riven
(a spinoff of sorts that takes place in a similar setting), Code18
(the "official" fourth game in the series, though without any input of the original staff), I/O
, Root Double
(directed/written by the game's director/main writer), and Nine Hours, Nine Persons, Nine Doors
(directed/written by the other main writer), all which have similar themes and setups.Due to the nature of the game, the trope page contains many SPOILERS even after following our usual spoiler policy. If you are the type of reader who is bothered by them, probably you shouldn't look at this page at all before playing the game.
Provides examples of:
The Xbox 360 remake provides examples of:
- Achey Scars: In the remake, Hokuto has a knife scar across his arm that Sara gave him during their Tykebomb training that Leiblich forced them through. Whenever he has a dream about his past or tries to remember it, the scar aches.
- Big Brother Mentor: Takeshi to the Kid. This was slightly present in the original, but really taken to its fullest in the remake.
- Bittersweet Ending: The remake changes Sora's Route from a Downer Ending to this. While Takeshi and Sora still die, instead of futilely copy Sora onto a terabyte disk that won't make it out of LeMU, Takeshi instead uploads a program that makes a copy of Sora and wirelessly sends it to the successor LEMMIH computer, meaning that she'll still live on through that computer.
- Chekhov's Gun: A "Lemurian Tablet" is in the remake, a mysterious tablet supposedly from Lemuria that has strange hieroglyphics on it that no one can read, and has Coco's drawing on it. As it turns out, the Lemurian Tablet was created by Blick Winkel (via possession of another person from long ago), and the mysterious hieroglyphics have the details of Third Eye Project written on it.
- Chekhov's Gunman: Pipi, who is this version actually contains a quantum computer created by Yoichi Tanaka. When Sora's data is backed up, it backs up into Pipi, and Sora essentially becomes Pipi for the next 11 years until her android body is developed.
- Enhanced Remake: Contains an additional route (the Blick Winkel Route, an epilogue of sorts that shows some of the events between 2017 and 2034), rewritten story (the main plot and major events are mostly the same, but a lot of the events in-between are completely different), complete background graphics, additional CGs, character conversion from 2D to 3D, remixed soundtrack, and re-recorded voices.
- Fix Fic: Essentially the second half of the Blick Winkel Route, where Blick Winkel uses his powers to fix the Bad Endings and give every route a happy ending.
- Laser-Guided Amnesia: Kaburaki's amnesia, which was caused by an incident in 2029 where an experiment on space-time oscillation device designed to create an artificial black hole went wrong. Kaburaki had to manually shut it off, but the effects of the black hole briefly sent his 2029 self's consciousness to his 2017 self. The overload of memories caused 2017's Kaburaki's amnesia, but left him with a few fragments of 2029 Kaburaki's memories, which was the source of his "premonitions".
- Memory Gambit: In this version, Hokuto was also one of the members of the Third Eye Project, due to his compatibility with Blick Winkel, and therefore had known he was going to lose his memory ahead of time.
- Psychic Powers: In addition to Coco's from the original, it's revealed at the end of her route that Kaburaki is a low-level psychic. Furthermore, Professor Yagami in this version was actually researching these powers and their connection to the Third Eye.
- Schrödinger's Cast: In the original, Professor Yagami's fate was never revealed, leaving it unknown what happened to him after Tief Blau broke out. Here, he managed to escape from LeMU, made a miraculous recovery from TB, and became a major supporter of the Third Eye Project.
- Stable Time Loop: A variation from the original- in the remake, Blick Winkel can only talk to other people when he's in possession of Takeshi or Hokuto (or if they have the Third Perspective, like the former two and Coco), and can't talk to anyone else. As a result, he can't directly tell You"haru" the Third Eye Project. As a result, he goes back in time and creates the "Lemurian Tablet", writing down all the details of the Third Eye Project.
- Stepford Smiler: Sara, who was a subversion in the original, has it played straight in this version, though she still has moments of genuine happiness.
- Tykebomb: In this version, Hokuto and Sara were trained to be agents of Leiblich, teaching them how to use weapons and various other things. However, Hokuto was removed from training when he was 11 after he protected Sara from a bomb she accidentally set off, injuring him badly. This allowed You"haru" to use her influence to get him out of there.
- Unrequited Love Switcheroo: In a manner of speaking. Takeshi spends most of the story trying to get Tsugumi to open up and after rescuing Chami she finally does, but now he's respecting her personal space when she's finally willing to talk a little, much to her irritation. Before much longer, he's stopped seeking out her company and she comes to talk to him instead.
- Vocal Evolution: In the original game, Soichiro Hoshi had two distinct voices: his "Takeshi" voice (which he uses for Takeshi and adult Kaburaki) and his "Kid" voice (which he uses for kid Kaburaki and Hokuto). By the Xbox 360 remake, he's developed a distinct voice for all four (his adult Kaburaki and Hokuto voices are similar to their original types, but slightly different).