History VisualNovel / Ever17

29th May '16 3:47:47 PM Assassin-sensei
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''[=Ever17=]'', the second game in the ''Infinity'' series, is a VisualNovel made by the now-sorta-defunct studio KID (while bankrupt, key members of the company split off into three companies: Cyberfront, 5pb., and Regista), and is one of the very few visual novels to be officially translated into English (by a company called Hirameki International, now ''completely'' defunct). It tells the story of six (or is it five? Or seven?) young people who are trapped in an underwater theme park called [=LeMU=] when it unexpectedly springs a leak. They then have 119 hours to find a way to escape before the place implodes and they all die. It's a little like ''The Poseidon Adventure'', if ''The Poseidon Adventure'' were set in the future and had sinister German pharmaceutical companies and some interesting uses of quantum physics. [[{{Dissimile}} So not much like it at all, really.]]

to:

''[=Ever17=]'', the second game in the ''Infinity'' series, is a VisualNovel made by the now-sorta-defunct studio KID (while bankrupt, key members of the company split off into three companies: Cyberfront, 5pb., and Regista), and is was one of the very few first non-erotic visual novels to be officially translated into English (by a company called Hirameki International, now ''completely'' defunct). It tells the story of six (or is it five? Or seven?) young people who are trapped in an underwater theme park called [=LeMU=] when it unexpectedly springs a leak. They then have 119 hours to find a way to escape before the place implodes and they all die. It's a little like ''The Poseidon Adventure'', if ''The Poseidon Adventure'' were set in the future and had sinister German pharmaceutical companies and some interesting uses of quantum physics. [[{{Dissimile}} So not much like it at all, really.]]
26th Apr '16 2:03:22 PM Willbyr
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''Ever17'', the second game in the ''Infinity'' series, is a VisualNovel made by the now-sorta-defunct studio KID (while bankrupt, key members of the company split off into three companies: Cyberfront, 5pb., and Regista), and is one of the very few visual novels to be officially translated into English (by a company called Hirameki International, now ''completely'' defunct). It tells the story of six (or is it five? Or seven?) young people who are trapped in an underwater theme park called [=LeMU=] when it unexpectedly springs a leak. They then have 119 hours to find a way to escape before the place implodes and they all die. It's a little like ''The Poseidon Adventure'', if ''The Poseidon Adventure'' were set in the future and had sinister German pharmaceutical companies and some interesting uses of quantum physics. [[{{Dissimile}} So not much like it at all, really.]]

to:

''Ever17'', ''[=Ever17=]'', the second game in the ''Infinity'' series, is a VisualNovel made by the now-sorta-defunct studio KID (while bankrupt, key members of the company split off into three companies: Cyberfront, 5pb., and Regista), and is one of the very few visual novels to be officially translated into English (by a company called Hirameki International, now ''completely'' defunct). It tells the story of six (or is it five? Or seven?) young people who are trapped in an underwater theme park called [=LeMU=] when it unexpectedly springs a leak. They then have 119 hours to find a way to escape before the place implodes and they all die. It's a little like ''The Poseidon Adventure'', if ''The Poseidon Adventure'' were set in the future and had sinister German pharmaceutical companies and some interesting uses of quantum physics. [[{{Dissimile}} So not much like it at all, really.]]



* WhatYearIsThis: The Kid asks Takeshi this since he can't remember a thing. Takeshi seems to not know either and has to rely on his admission ticket. [[spoiler:Of course, when you're playing as the Kid, "Takeshi" (also known as the "original" Kid) lies to you, which is just the beginning of setting up the enormous MindScrew that is Ever17.]]

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* WhatYearIsThis: The Kid asks Takeshi this since he can't remember a thing. Takeshi seems to not know either and has to rely on his admission ticket. [[spoiler:Of course, when you're playing as the Kid, "Takeshi" (also known as the "original" Kid) lies to you, which is just the beginning of setting up the enormous MindScrew that is Ever17.[=Ever17=].]]


Added DiffLines:

19th Apr '16 12:55:29 PM erforce
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** In one of the paths, there'll be a party. You will perform an impression of a [[IndianaJones strange old archaeologist, who had a talent for cracking a whip]].

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** In one of the paths, there'll be a party. You will perform an impression of a [[IndianaJones [[Franchise/IndianaJones strange old archaeologist, who had a talent for cracking a whip]].
8th Sep '15 4:48:09 AM Morgenthaler
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* AbsurdlyYouthfulMother
** [[spoiler:Yubiseiharukana had herself cloned and gave birth to herself when she about sixteen.]] Given the reasons this occurred in the first place, the baby's grandmother takes care of it. [[spoiler:When her heart condition is healed by Cure and her own mother dies of Tief Blau, she begins raising You'Aki herself before ceasing to age three years later.]]
** By appearance instead of age [[spoiler:Tsugumi could plausibly get away with saying she's ''younger'' than her children given that she's physically 17 even if her age is about 40. Her kids are 16.]]
** In the ending, [[spoiler:Takeshi is only about four years older than his children, which weirds him out to no end.]]



* SupernaturallyYoungParent: [[spoiler:In the True Ending, Takeshi is 20 except on paper since he's been in stasis for 17 years. His children were conceived only a day or two before he went into stasis, meaning he's not even five years older than they are.]]

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* SupernaturallyYoungParent: SupernaturallyYoungParent:
**
[[spoiler:In the True Ending, Takeshi is 20 except on paper since he's been in stasis for 17 years. His children were conceived only a day or two before he went into stasis, meaning he's not even five years older than they are.]]
** [[spoiler:Yubiseiharukana had herself cloned and gave birth to herself when she about sixteen.]] Given the reasons this occurred in the first place, the baby's grandmother takes care of it. [[spoiler:When her heart condition is healed by Cure and her own mother dies of Tief Blau, she begins raising You'Aki herself before ceasing to age three years later.]]
** By appearance instead of age [[spoiler:Tsugumi could plausibly get away with saying she's ''younger'' than her children given that she's physically 17 even if her age is about 40. Her kids are 16.
]]
28th Aug '15 11:00:12 AM Willbyr
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* AllThereInTheManual: The origins of the Cure Virus, as well as the significance of Tsugumi's friend Julia and Shigezo Morino, is only revealed in {{Never7}}, the first game of the series.

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* AllThereInTheManual: The origins of the Cure Virus, as well as the significance of Tsugumi's friend Julia and Shigezo Morino, is only revealed in {{Never7}}, ''VisualNovel/{{Never7}}'', the first game of the series.



* ContinuityNod: Several to Never7, such as [[spoiler:the mentioned characters of Shigezo Morino, the father of Izumi and Kurumi Morino, and Julia, one of the origins of Cure Syndrome.]]

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* ContinuityNod: Several to Never7, ''Never7'', such as [[spoiler:the mentioned characters of Shigezo Morino, the father of Izumi and Kurumi Morino, and Julia, one of the origins of Cure Syndrome.]]



* {{Expy}}: Most of the characters' personalities and archetypes are similar to characters from {{Never7}}.

to:

* {{Expy}}: Most of the characters' personalities and archetypes are similar to characters from {{Never7}}.''VisualNovel/{{Never7}}''.



* FindTheCure: May 6th is devoted to this as everyone is infected with Tief Blau. [[spoiler:Ironically, [[IncrediblyLamePun the cure is Cure.]]]]

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* FindTheCure: May FindTheCure:
**May
6th is devoted to this as everyone is infected with Tief Blau. [[spoiler:Ironically, [[IncrediblyLamePun [[JustForPun the cure is Cure.]]]]



* RedHerring: Several, but two notable ones only applies to Japanese players/those who played {{Never7}} first. [[spoiler:WordOfGod says that The Kid having the [[Creator/SoichiroHoshi same voice actor as Takeshi]] was meant to deceive players into thinking Kid was a clone of Takeshi (which was pulled off in {{Never7}}), and the Kid's premonitions and mentions of Cure was also meant to fool players into thinking he had Cure Syndrome.]]

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* RedHerring: Several, but two notable ones only applies to Japanese players/those who played {{Never7}} ''VisualNovel/{{Never7}}'' first. [[spoiler:WordOfGod says that The Kid having the [[Creator/SoichiroHoshi same voice actor as Takeshi]] was meant to deceive players into thinking Kid was a clone of Takeshi (which was pulled off in {{Never7}}), ''Never7''), and the Kid's premonitions and mentions of Cure was also meant to fool players into thinking he had Cure Syndrome.]]



** There's a few other {{Shout Out}}s to {{Never7}}, including:

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** There's a few other {{Shout Out}}s to {{Never7}}, ''Never7'', including:



*** The entire epilogue, where [[spoiler:everyone is going home on a boat. Not necessarily BookEnds in Never7, but the idea seemed to be pulled from there.]]

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*** The entire epilogue, where [[spoiler:everyone is going home on a boat. Not necessarily BookEnds in Never7, ''Never7'', but the idea seemed to be pulled from there.]]



* TeenPregnancy: Played with. [[spoiler:You'Haru had a child when she was about 16, but it was a clone of herself implanted by a character mentioned in Never7.]]

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* TeenPregnancy: Played with. [[spoiler:You'Haru had a child when she was about 16, but it was a clone of herself implanted by a character mentioned in Never7.''Never7''.]]
26th Aug '15 1:44:20 PM Willbyr
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See also {{Never 7}}, {{Remember 11}} (the other two games in the series),[[TwelveRiven 12Riven]] (a spinoff of sorts that takes place in a similar setting), {{Code18}} (the "official" fourth game in the series, though without any input of the original staff), [[VisualNovel/InputOutput [=I/O=]]], [[VisualNovel/RootDoubleBeforeCrimeAfterDays Root Double]] (directed/written by the game's director/main writer), and VisualNovel/NineHoursNinePersonsNineDoors (directed/written by the other main writer), all which have similar themes and setups.

to:

See also {{Never 7}}, {{Remember 11}} ''VisualNovel/{{Never7}}'', ''VisualNovel/{{Remember11}}'' (the other two games in the series),[[TwelveRiven 12Riven]] series), ''[[VisualNovel/TwelveRiven 12Riven]]'' (a spinoff of sorts that takes place in a similar setting), {{Code18}} ''VisualNovel/{{Code18}}'' (the "official" fourth game in the series, though without any input of the original staff), [[VisualNovel/InputOutput [=I/O=]]], [[VisualNovel/RootDoubleBeforeCrimeAfterDays Root Double]] (directed/written by the game's director/main writer), and VisualNovel/NineHoursNinePersonsNineDoors (directed/written by the other main writer), all which have similar themes and setups.
17th Aug '15 2:12:48 PM Willbyr
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See also {{Never 7}}, {{Remember 11}} (the other two games in the series),[[TwelveRiven 12Riven]] (a spinoff of sorts that takes place in a similar setting), {{Code18}} (the "official" fourth game in the series, though without any input of the original staff), [[InputOutput [=I/O=]]], [[VisualNovel/RootDoubleBeforeCrimeAfterDays Root Double]] (directed/written by the game's director/main writer), and VisualNovel/NineHoursNinePersonsNineDoors (directed/written by the other main writer), all which have similar themes and setups.

to:

See also {{Never 7}}, {{Remember 11}} (the other two games in the series),[[TwelveRiven 12Riven]] (a spinoff of sorts that takes place in a similar setting), {{Code18}} (the "official" fourth game in the series, though without any input of the original staff), [[InputOutput [[VisualNovel/InputOutput [=I/O=]]], [[VisualNovel/RootDoubleBeforeCrimeAfterDays Root Double]] (directed/written by the game's director/main writer), and VisualNovel/NineHoursNinePersonsNineDoors (directed/written by the other main writer), all which have similar themes and setups.
29th Jul '15 2:00:36 PM LahmacunKebab
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** [[spoiler:The one who came up with the plan is Blick Winkel, which is a character the reader didn't even konw was the true progatonist of the story. His goal is tricking himself and ultimately allowing Hokuto to call out 17 years into the past to his father.]]

to:

** [[spoiler:The one who came up with the plan is Blick Winkel, which is a character the reader didn't even konw know was the true progatonist of the story. His goal is tricking himself and ultimately allowing Hokuto to call out 17 years into the past to his father.]]
5th Jul '15 9:03:08 PM Tauros113
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* TheAllConcealingI: Neither Takeshi nor the Kid's faces are shown when you play as them, not even in [=CGs=], but they are seen in the other's route. This is to hide the fact that [[spoiler the Kid is not the same Kid we see in Takeshi's route, and vice-versa]].

to:

* TheAllConcealingI: Neither Takeshi nor the Kid's faces are shown when you play as them, not even in [=CGs=], but they are seen in the other's route. This is to hide the fact that [[spoiler the [[spoiler:the Kid is not the same Kid we see in Takeshi's route, and vice-versa]].
5th Jul '15 9:02:38 PM Tauros113
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* EveryoneIsRelated: Out of the nine (ten if you count BW) main characters in the game, six are related to at least one other person (seven if you want to get technical).

to:

* EveryoneIsRelated: Out of the nine (ten [[spoiler:(ten if you count BW) BW)]] main characters in the game, six are related to at least one other person (seven if you want to get technical).



* TheAllConcealingI: Neither Takeshi nor the Kid's faces are shown when you play as them, not even in [=CGs=], but they are seen in the other's route. This is to hide the fact that [[TomatoInTheMirror the Kid is not the same Kid we see in Takeshi's route, and vice-versa]].

to:

* TheAllConcealingI: Neither Takeshi nor the Kid's faces are shown when you play as them, not even in [=CGs=], but they are seen in the other's route. This is to hide the fact that [[TomatoInTheMirror [[spoiler the Kid is not the same Kid we see in Takeshi's route, and vice-versa]].
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