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- Shadow of Destiny has two endings that can only be unlocked when you've seen all the normal endings.
Beat 'Em Up
- Muramasa: The Demon Blade has each character's third ending, which can only be unlocked by viewing all previous endings for each character, equipping the weapons you get from these endings, and then fighting a harder version of the character's final boss.
- In Anarchy Reigns, beating both Jack's storyline (Black Side) and Leo's (White Side) unlocks the Red Side, which picks up in the cliffhanger that the two stories leave off in.
- The True Ending for the Fighting Game-Slash-Visual Novel BlazBlue: Continuum Shift is a subversion. It closes much of the story threads for the moments and leads to the eventual sequel, but you don't need a 100% completion, you can just complete the necessary stories (Ragna, Noel, Jin, Tsubaki, Hakumen, Hazama) and then you can see the True End. To appreciate the story fully, you're going to dig in other characters that aren't necessary to unlock the True End.
- Every mainline Sonic the Hedgehog game from Sonic Adventure through Sonic the Hedgehog (2006) has this where it has a Last Story (all named "Last" except for Sonic Adventure).:
- Sonic Adventure: Clear Sonic's, Tails', Knuckles', Amy's, Big's and Gamma's stories and you'll unlock the "Super Sonic" Story, where you fight against Perfect Chaos.
- Sonic Adventure 2: Clear both the "Hero" and "Dark" Stories to unlock the "Last" Story, where you fight against Biolizard/Finalhazard.
- Sonic Heroes: Clear Team Sonic's, Team Dark's, Team Rose's and Team Chaotix's stories and get the Chaos Emeralds and you'll unlock the "Last" Story, where you fight against Metal Sonic in his two forms: Metal Madness and Metal Overlord.
- Shadow the Hedgehog: Reach all 10 possible endings and you'll unlock the "Last" Story, where you fight against Black Doom's One-Winged Angel form: Devil Doom.
- Sonic the Hedgehog (2006): Clear Sonic's, Shadow's, and Silver's stories and you'll unlock the "Last" Story, where you fight against Solaris, a pure bright abomination combined with both Iblis and Mephiles.
- Sonic Unleashed, Sonic Colors, Sonic Generations and Sonic Lost World bucked the trend. Sonic is the only playable character (no multiple stories), the progress of the plot is strictly linear, and there is no True Final Boss. (The DS version of Colors, on the other hand...)
RPG — Action
- In Odin Sphere, unlocking the game's epilogue requires seeing all cutscenes — including both the good and bad endings, but also every combination of the five player characters defeating the five final bosses.
- NieR: Automata features ending E, which can only be reached once you've seen endings A through D. Unlike most examples of this trope, the endings are more sequential than parallel. Endings A and B both cover the first half of the plot from the perspective of different characters, and the order you complete them in is fixed. From there, you get to play through the second half of the plot, with a choice right before the final boss fight determining whether you get ending C or D; either way, you unlock a chapter select, making it easy to go back and get the fourth ending, after which you'll immediately get a prompt to move on to ending E for a brief epilogue.
RPG — Eastern
- Kingdom Hearts: Birth by Sleep. Completing all three stories with each area unlocked opens a Playable Epilogue, in which Aqua faces the True Final Boss.
- Beating the True Final Boss in the Final Mix version also grants a Secret Episode ending in which the player controls Aqua in the Realm of Darkness fighting her way through hordes of Heartless.
- Final Fantasy XIII-2 has the normal ending, eight paradox endings gained by screwing destiny, and the super-secret epilogue unlocked by finding all fragments, including those gained by seeing the other endings.
- The Chaos Rings series tends to have this.
- In the original game, you can only initially play as one of two couples. Finishing the game for both unlocks two more couples you can play as. Finishing the game with all four unlocks a final chapter. Finishing the final chapter with all four finally unlocks the Golden Ending.
- Chaos Rings II has two examples. You can only unlock the final chapter and True Ending after getting the Normal Ending. And then you can then only get the alternate Golden Ending in Endgame+ after getting the True Ending.
RPG — Western
- Undertale has a rather twisted example, if you see the Golden Ending after getting the Kill 'em All ending. Remember how, after finishing the Kill 'em All ending, the world was totally destroyed, and you had to give the Fallen Child your SOUL to get it back? Well, now you get to find out what they're gonna do with it! Hint: They start by possessing Frisk's body and letting out an Evil Laugh. In a minor example, you can only get the Golden Ending after completing a neutral run first, as befriending Alphys and accessing the True Lab isn't possible until a certain character in the ending hints towards it.
- Ace Combat 3: Electrosphere had five endings and an epilogue that revealed that you were an AI trapped inside a simulated reality all along — who's about to be released.
- Armored Core: Last Raven has an ending that is seen after the other six, where you are the sole surviving Raven of the war between The Alliance and Vertex, and you receive a request to destroy a gigantic MT, the last of the Pulverizers, from an unknown source.
- In Eternal Darkness, each time you play through the game, there's one less ancient to choose from in the first level where you play as pre-Face–Heel Turn Pious. After you've completed the game with all three as an antagonist, the epilogue reveals that the fourth god, who was helping the player, basically split reality into alternative timelines where each ancient was defeated and then merged them together so that they all were.
- The Resident Evil remake on Nintendo GameCube has a thank you message from the developers that you only get once you've unlocked and beaten absolutely everything... that basically tells you how much it means to the developers to have a gamer get that much enjoyment out of their game.
- Resident Evil 2 has this after completing both characters' scenarios.
- Resident Evil 6 originally had this as part of the Ada campaign, which could only be unlocked by completing the other scenarios, until Capcom patched the game to make it available from the start.
- ENIGMA: An Illusion Named Family has a Downplayed example. Only three endings lead to credit rolls; in order to reach the third, True Ending, you have to collect all the pieces of a photograph that's been torn up and scattered throughout the manor, then play through and reach the other two 'Main' Ends. None of the other Bad Ends have to be viewed.
- Tsukihime has nine endings and an epilogue where Shiki meets his mentor, Aoko Aozaki, who compliments him on his choices in life. Interestingly, the epilogue is supposed to be canonical in each path/ending, including the one where Shiki dies.
- Fate/stay night has a final epilogue scene in the Realta Nua version (where Shirou and Saber are reunited in Avalon) that can only be unlocked after viewing all forty-five endings of the game and then replaying the first route.
- Hatoful Boyfriend has a lengthy extra route that's only accessible when you've seen an ending for each dateable bird. You play as Ryouta attempting to solve Hiyoko's grisly murder. This extra route has a post-credit scene, that can only be viewed if all endings for dateable birds has been unlocked.
- Ever17 has extra dialogue options that only appear when you've seen all the good endings. The new options lead you to the true ending.
- CLANNAD takes it further: after you've achieved all of the 'main' endings to the first part of the game, you unlock the second part, which comes with endings of its own. There's then a final ending to that, which is only achievable once you win every other ending. It's actually a plot point: when you finish each ending, you receive an orb of light, which in-universe is supposed to appear when a person experiences a moment of true happiness. For the final ending, Tomoya actually uses the orbs of light to grant him a wish, which is how the true ending happens.
- Akai Ito has the Nozomi route, which is unlocked after completing Yumei's route, which in itself requires you to complete the Good Ending of Tsuzura, Uzuki, and Sakuya. It's mainly there to explain Nozomi's motivations and is a letdown after the emotional climax with Yumei.
- Aoi Shiro has the Nami ending, which is also the Golden Ending. It's opened after getting the Good Ending with all other girls: because some choices in her route are not obvious unless you get the facts right from the other routes.
- Corpse Party: Book of Shadows does not allow you to play the final chapter until you see all of the endings of the other chapters... unless you happen to have a save from the previous game, Blood Covered. In that case, you only have to play through each of the other chapters once.
- In no-one has to die., the final storyline is unlocked only after you've seen every possible story outcome. There turns out to be a plot-justified reason for this: it turns out that all these previous storylines you saw came from parallel/alternate universes where you made different choices of who to save and that in one of these storylines, you took a time machine to a universe where all the main characters were able to remember having similarly time-traveled from a universe in which they had been the lone survivor of their group.
- Shira Oka: Second Chances makes you work hard to get the Golden Ending in which Kasumi lives by forcing you to get every other character's good ending to unlock it.
- Little Busters! has the Refrain route, which can only be unlocked after completing all other routes.
- In Doppelganger: Dawn of the Inverted Souls, you have to get a certain number of other characters' endings to unlock Blake and Clifford's paths and then at least one ending of every available character to unlock the Golden Path.
- In Nameless, only Lance, Yeonho and Yuri's routes are available at first. Getting at least one of these characters' good endings unlocks Tei's route, and getting Tei's good ending in turn unlocks Red's route. Get all five characters' good endings, and you'll be able to view the Secret Character's ending. But that's not all: after viewing said secret character's ending, you need to choose to have all your previous save data erased and repeatedly enter the secret character's name at the character selection screen to see the second and final secret ending.
- Amnesia (Otome) initially offers the player a choice between four possible routes: Heart World, Diamond World, Clover World, and Spade World. Completing all four routes unlocks Joker World, the "true" path of the game.
- In Code:Realize, completing the True Endings for Impey, Saint-Germain, Frankenstein, and Van Helsing unlocks Lupin's route.
- To see the true endings in the Zero Escape games (Nine Hours, Nine Persons, Nine Doors; Virtue's Last Reward; and Zero Time Dilemma), you must see the other endings. Note, however, that this is entirely justified - at least one character in each game is using Mental Time Travel to explore multiple timelines in order to prevent a tragedy.
- In Ozmafia!!, the Grand Ending that fully explains the game's backstory can be viewed only after you see all characters' endings.