Omega Ending

A subtrope of Multiple Endings, where one of the endings (or the epilogue) can only be unlocked after you have discovered all other (non-Game Over) endings of the game—with emphasis on "all". Theoretically, after watching/reading this ending, the players can safely quit the game and walk away, since they have now seen everything it has to offer.

May or may not be the Golden Ending. Closely related to New Game+. Contrast Last-Second Ending Choice.


    open/close all folders 

    Beat 'Em Up 

    Adventure Games 
  • Shadow Of Destiny has two endings that can only be unlocked when you've seen all the normal endings.

     Fighting Games 
  • The True Ending for the Fighting Game-Slash-Visual Novel BlazBlue: Continuum Shift is a subversion. It closes much of the story threads for the moments and leads to the eventual sequel, but you don't need a 100% completion, you can just complete the necessary stories (Ragna, Noel, Jin, Tsubaki, Hakumen, Hazama) and then you can see the True End. To appreciate the story fully, you're going to dig in other characters that aren't necessary to unlock the True End.

    Platform Games 

    RPG — Action 
  • In Odin Sphere, unlocking the game's epilogue requires seeing all cutscenes — including both the good and bad endings, but also every combination of the five player characters defeating the five final bosses.

    RPG — Eastern 

    Simulation Games 

    Survival Horror 
  • In Eternal Darkness, each time you play through the game, there's one less ancient to choose from in the first level where you play as pre-Face-Heel Turn Pious. After you've completed the game with all three as an antagonist, the epilogue reveals that the fourth god, who was helping the player, basically split reality into alternative timelines where each ancient was defeated and then merged them together so that they all were.
  • The Resident Evil remake on Nintendo GameCube has a thank you message from the developers that you only get once you've unlocked and beaten absolutely everything... that basically tells you how much it means to the developers to have a gamer get that much enjoyment out of their game.
  • Resident Evil 2 has this after completing both characters' scenarios.

    Visual Novels 
  • Tsukihime has nine endings and an epilogue where Shiki meets his mentor, Aoko Aozaki, who compliments him on his choices in life. Interestingly, the epilogue is supposed to be canonical in each path/ending, including the one where Shiki dies.
  • Fate/stay night has a final epilogue scene in the Realta Nua version (where Shirou and Saber are reunited in Avalon) that can only be unlocked after viewing all forty-five endings of the game and then replaying the first route.
  • Hatoful Boyfriend has a lengthy extra route that's only accessible when you've seen several other, specific endings. You play as Ryouta attempting to solve Hiyoko's grisly murder. Not all of them are needed for this, but you do need to have seen them all to get a bonus scene at the end of this one.
  • Ever17 has extra dialogue options that only appear when you've seen all the good endings. The new options lead you to the true ending.
  • CLANNAD takes it further: after you've achieved all of the 'main' endings to the first part of the game, you unlock the second part, which comes with endings of its own. There's then a final ending to that, which is only achievable once you win every other ending. It's actually a plot point: when you finish each ending, you receive an orb of light, which in-universe is supposed to appear when a person experiences a moment of true happiness. For the final ending, Tomoya actually uses the orbs of light to grant him a wish, which is how the true ending happens.
  • Akai Ito has the Nozomi route, which is unlocked after completing Yumei's route, which in itself requires you to complete the Good Ending of Tsuzura, Uzuki, and Sakuya. It's mainly there to explain Nozomi's motivations and is a letdown after the emotional climax with Yumei.
  • Aoi Shiro has the Nami ending, which is also the Golden Ending. It's opened after getting the Good Ending with all other girls: because some choices in her route are not obvious unless you get the facts right from the other routes.
  • Corpse Party: Book of Shadows does not allow you to play the final chapter until you see all of the endings of the other chapters... unless you happen to have a save from the previous game, Blood Covered. In that case, you only have to play through each of the other chapters once.
    • The prequel fangame Corpse Party Zero has a Bad Ending variant. If you see each of the nine bad endings obtained by making a fatal mistake at different points in the story, you can take on 'the final nightmare', a What If? scenario implied to be Shiho's Dying Dream.
  • In no-one has to die., the final storyline is unlocked only after you've seen every possible story outcome. There turns out to be a plot-justified reason for this: it turns out that all these previous storylines you saw came from parallel/alternate universes where you made different choices of who to save and that in one of these storylines, you took a time machine to a universe where all the main characters were able to remember having similarly time-traveled from a universe in which they had been the lone survivor of their group.
  • Shira Oka: Second Chances makes you work hard to get the Golden Ending in which Kasumi lives by forcing you to get every other character's good ending to unlock it.
  • Let's Meow Meow has an ending for every girl you can have sex with except Kohaku. Get all of these endings and you gain access to the Harem ending, Exactly What It Says on the Tin.
  • Little Busters! has the Refrain route, which can only be unlocked after completing all other routes.
  • In Doppelganger: Dawn of the Inverted Souls, you have to get a certain number of other characters' endings to unlock Blake and Clifford's paths and then at least one ending of every available character to unlock the Golden Path.