Interactive Storytelling Tropes
Storytelling tropes that are made possible by the nature of interactive media (Video Games
, Visual Novels
, etc.). In other words, ways to tell stories that are unfeasible without a player actively shaping them.
Contrast pure gameplay tropes like Various Videogame Views
, Video Game Difficulty Tropes
, Video Game Interface Elements
Mutually exclusive events occur in the story, depending on the player's actions.
The story shows different outcomes depending on the player's actions.
Same events occur in the story but the player can decide on the order of their occurrence or presentation.
Some events only occur in the story if the player takes specific actions and are non-essential to overall plot.
- Optional Character Scene
Depending on the player's choice of companions, this scene may or may not occur.
- Optional Sexual Encounter
Depending on the player's actions, this explicit scene may or may not occur.
Depending on the player's choices, this episode may or may not occur.
- Plot Tunnel
All non-essential plot activities are temporarily suspended during mandatory plot advancement.
- Sidequest Sidestory
Depending on the player's choices, this story arc may or may not occur.
- Story Difficulty Setting
When a game features a difficulty setting specifically catering to players who just want to experience the game's story.
Gameplay input runs in parallel with story output.
- Dialog During Gameplay
Audio-only dialogue runs in parallel with the player's actions.
- Enemy Chatter
Mooks can talk with each other, as long as the player doesn't disturb them.
- Expository Gameplay Limitation
The range of actions the player can carry out in-game is temporarily limited in order to better focus their attention on exposition.
- Playable Epilogue
The player is given a degree of control over the ending "cutscene".