The first game in the Infinity
series, also consisting of Ever17
, and 12Riven
. Unlike every other game in the series, it only has one protagonist.
Makoto Ishihara is a college student who rarely attends his classes. As a result, after finals, he is sent, along with three other students (Yuka Kawashima
, Haruka Higuchi
, and Okuhiko
Iida) to a "Seminar Camp" on an island far away for a week during spring break as punishment. However, Makoto has a dream where, on April 6th, a girl dies before his eyes, a bell clutched in her hand. He wakes up from the dream to find out that it's April 1st.To make things even stranger, however, Makoto begins having premonitions of future events, each one turning out correct. As he wonders just what is going on, things grow even stranger as the week goes on...
This game was notable for being released in three different forms. The first release, Infinity
, was released for the PS1, and only contained the first five routes. The second release, Infinity CURE
, was released for the Neo Geo Pocket
, and contained two routes: Izumi
Curé, the sixth and final route, and the story "Yuka Cure" (Yuka's Route from Yuka's own point of view, added into later versions of the game). The third and final release was Never7: The End of Infinity
for the Dreamcast, and contained all six routes. This release was later ported to PlayStation
2 and PlayStation
A Fan Translation was released
on August 17th, 2012.
This game provides examples of:
- AB Negative - When Haruka is hit by a car in her route, she needs a transfusion of B-. As it turns out, the only person with the same blood type is Kurumi, Haruka's original.
- Ambiguous Situation
- Izumi Cure route throws into doubt whether the story even takes place in anything more than a dream world and the resolution intentionally leaves it vague by having an entire deck of cards be blanked out after everything seems resolved.
- Yuka's route provides a completely different explanation to what is going on than the Cure route does. Which one is actually correct?
- Amnesiac Lover: A variation- on Haruka, Saki, and Kurumi's Routes, when Makoto goes back in time, none of them have any memory of the prior loop, forcing Makoto to restart his relationships with them from scratch.
- And Now For Something Completely Different: Izumi's Route, instead of being a story of how Makoto tries to prevent the respective girl's death, is a story of the entire cast pulling a prank on Okuhiko, making him think he's time traveled.
- Another Side, Another Story - Yuka Cure route is a retelling of the second half of her route from her own perspective. It's apparently available even before finishing said route, however.
- Arc Number- 7, though nowhere near to the extent as in later titles of the series.
- Seven characters
- Seven days
- The address of Saki's summer house is 3-8-7.
- In the PC version, the textbox is rainbow colored- 7 colors.
- The meaning of the title itself is supposed to mean "never reach 7", referring to the infinite loop and how Makoto can never get to April 7th, the seventh day.
- Arc Words- "Bell".
- Haruka's Route- "I have no heart."
- Agent Scully- Okuhiko to Makoto, refusing to believe the latter's premonitions and coming up with logical explanations for why Makoto had them. As it turns out, this was his purpose in the Seminar Camp, in order to make sure people didn't completely believe Makoto and to retain a sense of reality.
- Anguished Declaration of Love- Yuka gives one to Makoto in her route, trying to convince him not to go up to the shrine (which led to his death in the first loop).
- All Just a Dream- The Curé B Ending turns Izumi Curé Route into one... maybe.
- April Fools' Plot- Okuhiko accuses Makoto of pulling one of this when he tells the group about his premonitions (which happens on April 1st).
- Brick Joke - At one point in Kurumi's route, Kurumi makes rice balls for Makoto. As it turns out, she added caviar. A lot of caviar, which she assumes Izumi won't notice the absence of. Several scenes later, she does.
- And then, on the next iteration of the loop, Makoto expects the same thing, but it turns out to be foie gras instead.
- Butt Monkey- Okuhiko at certain points of the story. The whole Izumi route is about making him one giant Butt Monkey.
- Calling Your Attacks- Parodied in the tennis match with Yuka, who names her serves after cocktails.
- Cassandra Truth- Subverted: Makoto and Yuka/Izumi on their respective routes decides not to tell the others about the Time Travel because he doubts anyone would believe him. He does manage to convince Kurumi at the end of her route, but only by giving a lot of evidence from the first loop that didn't happen in the second loop.
- Played straight on Izumi's Route where Makoto tells Izumi that she's going to die. However, as it turns out, this ends up becoming a Self-Fulfilling Prophecy when Makoto's own actions lead to her death.
- Cell Phones Are Useless- Despite it being the year 2019, none of the characters have cellphones. If they did have them, the problems in Yuka's Route and Haruka's Route could have easily been solved simply by calling Kurumi.
- Cherry Blossoms- A whole row of them on the island, which become prominent in Yuka's route.
- Chuck Cunningham Syndrome - Saki has a strong tendency to simply vanish whenever anyone else's story begins. Even in the Izumi Cure route she's almost entirely absent throughout the entire story.
- To the point where in Never7, she was the only character who had no new voice acting- all of her lines in the new route reused audio from Infinity.
- Clingy MacGuffin- The bell, which appears on someone's hand whenever they die.
- Cloning Blues- Haruka, who is a clone of Kurumi, has this really bad.
- Cue the Sun - The end of Yuka's Route.
- Dead Hand Shot- The game starts with one.
- Despair Event Horizon- This actually turns about to be the reason for the time travel: whenever one of the girls die, Makoto's despair activates his Curé Syndrome, creating a delusionary world where the girl is still alive.
- Desperately Looking for a Purpose in Life- It turns out the main reason Makoto is such a slacker at school is because he honestly has no clue about what he's going to do with his life after college.
- Diving Save- During the second loop in Haruka's route, if Makoto chooses to protect Saki's puppy (an action that Haruka did in the first loop, leading to her death) Haruka pushes Makoto out of the way of a car in her route, getting hit instead.
- Drives Like Crazy: During the epilogue, a drunken Yuka steers the boat home. It's rather comical◊.
- Driven to Suicide- Saki on her route, after believing she can no longer trust anyone. However, Makoto manages to talk her out of it in the second loop.
- Emotionless Girl- Haruka borders between this and Kuudere. She does have emotions, but deceives herself into thinking she has none due to her inferiority complex from being a clone.
- Fan Work- KID explicitly encouraged this with the Append Story system (essentially Fan Fiction turned into Visual Novel scenarios)
- Fantastic Racism- Before the Clone Law (legalizing the creation of clones) was passed in 2010, it was common for pre-existing clones to be discriminated against. Even in 2019, when the story takes place, this still goes on- particularly Saki towards Haruka, (although this has less to do with a hatred of clones rather than a somewhat tramautic event in her childhood.)
- It was also for this reason that Shigezo gave Haruka to the Higuchis, (although given that it was 2002, it's also likely that he was trying to cover up that he ever made a clone- after the Clone Law was passed, he made no attempt at taking Haruka back.
- First Kiss- No matter what route you're on, Makoto gives Haruka her first kiss on Day 3 (albeit a chaste one on the forehead).
- Game-Breaking Bug: The original Infinity had a bug that made it impossible to play Izumi's route. A reprint was done that fixed this error.
- Gaslighting- Subverted- while Izumi and Okuhiko had intended to do this to Makoto (by convincing him he was having premonitions), they never actually do it as Izumi realizes that Makoto is actually having real premonitions.
- However, if Izumi's theory is correct, then this was played straight in the first loop ever, where they did actually convince Makoto he was having premonitions. However, in a slight subversion, he believed something completely different than they had intended- rather than believing he had precognition, he believed he had time traveled once before.
- Good Scars, Evil Scars- Subverted with Kurumi- the scar on her back has caused her to be shunned by other boys. While we never see it, Makoto describes it as looking horrifying.
- Good Times Montage- Subverted to Tear Jerker levels in Kurumi's route, where, after Kurumi dies in the first loop, he remembers all the good and bad times he shared with Kurumi. The last memory he has? Kurumi telling him she hates him.
- "Groundhog Day" Loop- Albeit a bit more orthodox than most of them, and subverted a bit in that time is still moving forward, not actually looping.
- Guide Dang It- Want to get on to Kurumi's Route? Sounds easy enou- wait, what do you mean I have to talk with Izumi and not Kurumi on Day 4?
- Getting Izumi's normal Route can also be difficult, as it requires taking only one very slightly different action to get the Izumi Curé, and one that will seem like the opposite of what is needed at the time.
- Heroic Sacrifice- Subverted in both Yuka and Haruka's routes. In Yuka's Route, Makoto attempts to protect Yuka from being crushed by debris, but because he hesitates for one second, both of them are crushed. See the Diving Save entry for Haruka's example. Played straight in Yuka's past, where the boy she liked sacrificed his life to save her and her classmates from a burning hotel.
- Hollywood Darkness
- Jigsaw Puzzle Plot- While not as big as in later games in the series, it's still present here.
- Kimodameshi- In a graveyard.
- Love at First Sight - Claimed by Yuka and Izumi.
- Love Epiphany- Makoto in Haruka's Route. He also does at the end of the first loop in Izumi's Route... after she's already fallen to her "death".
- Love Triangle- One between Makoto-Haruka-Okuhiko in Haruka's Route.
- Manly Tears- Makoto in Haruka's Route, where he weeps bitterly as she's dying and after she dies, and also cries when Izumi dies in Izumi Curé.
- Meganekko- Saki is shown to wear glasses, though not that often.
- Memory Gambit: If Izumi's theory is correct, then Makoto pulled this off in an attempt to time travel to save the girl's life without remembering the trauma of seeing the girl die, being unable to accept their death. However, he allows himself to remember a bit more until he finally remembers everything on the last loops.
- Mental Time Travel- Subverted: while this does appear to be what Makoto's going through in each route, the truth is actually a bit more complicated than that.
- Mind Screw- Is everything that happens in the story reality? A delusion of Makoto's? Or some combination of the two? The answer is deliberately left unanswered, and is supposed to be up to the reader's interpretation.
- Modesty Towel - Yuka and Makoto wear one in the onsen.
- Mr. Exposition- Izumi during Izumi Curé.
- Multiple-Choice Past- Makoto's past can differ depending on the player's choices (such as whether he's kissed someone before, when his first love was, etc). This is Fridge Brilliance when you realize that all of those choices are potentially correct due to Makoto's Curé Syndrome.
- Names to Know in Anime-
- Never Got to Say Goodbye- Variation: Yuka deeply regrets that she wasn't able to tell the boy she liked that she loved him when he said it to her with his dying breath, so she tries to go back to the past to say it.
- Obfuscating Stupidity- Okuhiko specifically mentions using this trope- in reality, he's very dilligent, but doesn't want others to know that. This goes even further in Izumi Curé, where it's revealed he's one of the masterminds behind the setup for the Seminar Camp.
- Word of God says Saki is this too, as she's actually quite studious (having worked hard to get into a prestigious college), but she's embarrassed to be thought that way, so she tries to hide it. It's also the reason why she wears contacts in public rather than wearing her glasses.
- Older Than They Look- Kurumi is 17, a high school student, wheras both Makoto and Okuhiko assume she's in middle school when they first see her. As it turns out, she's technically 20 years old, having skipped three years of her life when she time traveled as a baby.
- Poor Communication Kills- Every girl except for Haruka dies as a result from some sort of communication failure with Makoto in their routes. Haruka also dies from this, but not with Makoto- see below.
- Haruka and Saki's rivalry is a result of this, as both assume the other is the other person in their memories regarding a bell (Saki's involving a random clone girl, Haruka's involving Izumi.). As it turns out, they were two separate, unrelated incidents, but neither figure this out (except in Saki's Route, thanks to Makoto).
- This indirectly causes Haruka's death in her route, as Saki walks across Makoto and Haruka (who have found a puppy Saki takes care of), then turns back as she sees them. This leads the puppy to run after Saki, putting in the path of the speeding car, forcing Haruka to protect the puppy, saving its life at the cost of her own.
- Post-Victory Collapse- Makoto in Haruka's Route, where, after running and biking around the entire island several times for five hours in a heavy rainstorm to search for Kurumi, finally faints after he gets Kurumi to the clinic to save Haruka's life.
- Repeated again in Izumi Curé, where Makoto gets hit by a car in order to save Haruka and Izumi. He survives, and stands up long enough to confirm everyone's okay before collapsing.
- The Power Of Trust- An important theme in several routes, especially Haruka and Saki's.
- Reality Warper- This is essentially what Curé Syndrome does- it replaces the real world with the delusion inside the afflicted's head.
- Red Herring- Yuka's Route turns out to be one big one, as all the theories about what's going on in that route are Jossed in Izumi Curé.
- Replacement Goldfish- Haruka was one for Kurumi...at least until the latter was found.
- Retcon- Originally, the events between Tom and Julia took place in 2014. Ever17 retconned it so that they took place in 2005 instead, so as to allow Tsugumi's involvement with it.
- Schrödinger's Cat: Used as a metaphor to describe how Curé Syndrome works.
- Schrödinger's Gun: Discussed in one of the TIPS, which proposes that since reality is subjective, Curé Syndrome may not have actually existed in any of the other routes except Izumi Curé (since Makoto has never heard of the concept, and is therefore "unable to observe it"), meaning that it really could have been supernatural occurances occuring in all the other routes... possibly.
- Second Love- Makoto becomes this to Yuka and Kurumi in their routes.
- Set Right What Once Went Wrong- The goal of every route (except Izumi's Route).
- Shout-Out- A few to the KID Visual Novel Memories Off:
- Yuka buys a keychain of a fat cat at one point in the game, a reference to an actual pregnant cat from Memories Off.
- A reverse Shout-Out occured in Memories Off Pure: the name of the protagonist's homeroom and English teacher is "Yuka Kawashima" (there's no evidence that they're the same person, though the protagonist's description of her personality does sound similar to the Never7 Yuka).
- The main heroine of Memories Off, Yue, makes a cameo in the game as a little girl.
- Izumi's alma mater is Sumisora Academy, the high school from the game.
- Non Memories Off example: during the tennis match on day one, Yuka makes an Aim for the Ace! reference. In the English translation, this was changed to a Prince of Tennis reference.
- Stepford Smiler- Yuka and Kurumi.
- Student Teacher Romance - Izumi/Makoto, on her routes
- Suddenly Sober- Subverted, when Makoto tries to have a serious conversation at the pool and the second barbecue with Yuka, she's too drunk to take him seriously. Double subverted in Yuka Cure, where it's revealed that Yuka did sober up mid conversation with Makoto (after she almost confessed to him), but she pretended to be drunk so he would think she was joking.
- The First Cut Is the Deepest- This is Yuka's main issue, as revealed in Yuka Cure: after the death of the boy she loved, she's been too afraid to get in another relationship, as she still hasn't gotten over his death and is afraid of feeling the same pain she did when she lost him.
- Third-Person Person- Kurumi.
- Time Travel - Or so it seems.
- Together in Death- Yuka and Saki's bad endings.
- Unreliable Narrator: While it's not obvious at first, Makoto's narration leaves out a few key events- particularly anything related to him wishing for his delusional time travel. Justified, as Makoto made himself forget he was having delusions through his Curé Syndrome.
- Wham Line: The final line of the Cure A Ending, just before the credits start, implying that perhaps everything is a delusion after all.
The cards scattered on the floor... They're... completely blank...
- What Day Is This- When Makoto time travels in Yuka, Kurumi, and Izumi's Routes, the first thing he usually does is ask the people around him if it's really April 1st.
- You Can't Fight Fate- No matter what Makoto does on any route, the girl he's with will always end up in the same situation that led to her death in the first loop (with the exception of Izumi).
- You Gotta Have Blue Hair- Izumi has blue hair, while both Makoto and Saki have green hair.
- You Should Know This Already - Due to Ever17, the existence of Curé, which is carefully hidden until the last route of the game, is basically the only thing most know about the game.