"You may find yourself living in a shotgun shack
And you may find yourself in another part of the world
And you may find yourself behind the wheel of a large automobile
You may find yourself in a beautiful house, with a beautiful wife
You may ask yourself, 'Well, how did I get here?'"
The characters are locked in
, have no idea how they got there
, why they're there, or how to get out, nor do they know exactly who is behind their predicament, if anyone.
The main thrust of such stories is the investigation of the restricted environment in which the characters find themselves, with the goal of mastering it, revealing its secrets, and eventually escaping. Often those approaching the truth are sharply yanked back
The genre is usually a metaphor for the unknowns and Big Questions of Real Life
: what is my purpose, why are we here, what can be done to solve the unsolvable?
May overlap with Small Secluded World
, World Limited to the Plot
, Alternate Universe
, Planet of Hats
, Adventure Towns
or Lotus-Eater Machine
. Almost always employs Failure Is the Only Option
and a veritable swarm
of Schrodinger's Butterflies
to obfuscate issues. There's usually a Straw Nihilist
in the cast saying it's all pointless.
See also the Quest for Identity
, where the main character doesn't even know who he is. A subtrope of the Driving Question
. The simpler versions are You Wake Up in a Room
. Often spawns an Escape from the Crazy Place
Some are examples of Beautiful Void
. Some fans may want the various mysteries to be Left Hanging
. See also Send in the Search Team
, when the characters do
know how they got there, and now they need to find out what happened. May have an Amnesiac Hero
A variation of Driving Question
Compare Epiphanic Prison
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Anime & Manga
- The Big O Roger Smith is a negiotator in a domed city (implied to be a futuristic New York City) where everyone came down with a case of unexplained Laser-Guided Amnesia forty years ago. The outside world is seldom referred to, but it's implied to be largely an unexplored wasteland.
- Eden of the East: A naked man wakes up outside the White House, holding a gun. Good luck figuring out what happened, chief.
- Ergo Proxy has plenty of these, though only in individual episodes (e.g. 11, 14, 15, and 19)
- Gantz involves people dying, and then waking up in an empty apartment with several strangers. A mysterious sphere in the middle of the room commands them to go out wearing special equipment and hunt aliens.
- In Gosick, Kazuya and Victorique end up on a ship that's pretty mysterious. Although they DO know how they got there (from a ticket given to a dead woman they didn't want to let go to waste) in flashback scenes the original children sent to the ship 20 years earlier was very much an Ontological Mystery. For Victorique it's solving the mystery AGAIN in order to survive.
- Haibane Renmei: the precise nature of the town of Glie is left mysterious throughout, and although there is a way for the Haibane to leave, it's never clear where they go or how, leading to speculation among fans that Glie is an allegory for Purgatory, or that it IS Purgatory.
- Princess Tutu features a small village where an old fairy tale seems to be coming to life. The world outside the village is rarely referenced, and people seem to take the odd happenings as completely normal. There's also an old legend about the author of said fairy tale, who left the tale incomplete after his untimely demise....
- Suisei no Gargantia: A teenage boy has been fighting a brutal race of space mollusks for literally his whole life, when he finds himself flung through a wormhole to Earth...which is now largely flooded and was thought to be uninhabitable. After some Breather Episodes of him settling into a relaxed civilian lifestyle, things start get getting foreboding.
- Urusei Yatsura: Beautiful Dreamer is built entirely around figuring out why the world keeps changing into increasingly improbable forms. It has something to do with dreams and the story of Urashima Taro...
- Attack on Titan: Humanity has spent the last century holed up within three massive Walls, protected from the Titans that appeared seemingly out of nowhere and devoured mankind to the brink of extinction. No one knows where the Titans came from, or even how the Walls that protect them were constructed — the cult that worships them claims they were a divine gift. Information on the outside world is strictly controlled by the government, and people with interest in exploring outside the Walls are labeled as heretics.
- Oh, and there are Titans in the freaking walls, too. Which is a hint as to this whole business, but still...
- Log Horizon is a more direct instance of this trope as unlike other 'trapped in an MMORPG' series's, the Elder Tale game didn't use any kind of special VR-Interface (just a standard keyboard/mouse/microphone setup), leaving the characters at a loss as to how they got transported into the game at all, or how they might get home.
- Fleep: one person, in a phone booth, sealed in concrete.
- Final Crisis Aftermath: Escape has a number of characters from The DCU's espionage community trapped in a dreamlike "Electric City" with no idea how they got there.
- In the world of Hybrid Theory, there is a myth of Susano-o and Orochi. The fact that there are now at least three Orochis running around, each clearly the inspiration for the original myth which contained only one Orochi, means something has gone horribly wrong somewhere... Only Aaron has heard the voice of the one who set everything in motion, Chris being too dead at the time. There are many educated guesses, but no-one really has a clue as to what is going on.
- The lack of a cohesive universal backstory is bad enough on Earth where most of the societies appear 'normal' until their stories really get rolling. Washuu wakes up to find that the galaxy she's traveled end to end as a citizen of the peaceful Jurai Empire is now half-full of planets that have always been under the cruel thumb of warmongering Sailor Galaxia.
- Waking Life revolves around attempts by the protagonist to wake up from a possibly terminal dreamstate.
- Cube, its sequel Cube 2: Hypercube, and its prequel Cube Zero. A group of people of differing backgrounds and skill sets wake up in cubical rooms which connect to other cubical rooms (all of the rooms together forming a giant, you guessed it, cube). There are deathtraps. Have fun!
- Dark City: The protagonist wakes up with Easy Amnesia and Telekinesis in a city with no exits and where day never dawns. Oh, and there's a dead hooker in the other room.
- The first Saw movie. In later movies it is already established who is behind all of it, but the Ontological Mystery still applies to specific (groups of) characters.
- Groundhog Day is less interested in why the loops started or ended and more interested in how its protagonist responds to it. The commentary notes the story is about him changing from 'a prisoner of the time and place to the master of the time and place'.
- Eden Log. A man wakes up in the middle of a dark cave, not knowing how he got there, and trying to find his way out.
- Mindhunters The characters know why they're on a secluded island: an FBI profiler training exercise. It doesn't take long before they're cut of from the outside world and it turns out that there's a killer amongst them who starts murdering them one by one.
- Exam has the characters at a job interview in which they are presented with a 'test' that turns out to be a blank sheet of paper. They have to work out what the problem is and then solve it, and they're all rivals for a highly sought after job. If any of them leave the room, they lose the chance. Panic rises and things get violent....
- Nine Dead. The protagonists all wake up in a cell chained to a wall. Their captor tells them that one of them will die every ten minutes unless they can tell him why they are there.
- For Inception, one of the clues that you're in a dream is when you can't remember how you got to where you are.
- The HP Lovecraft short-story "The Outsider": a man has lived his whole life in a dark castle beneath an all-enclosing forest that blocks out the sky. Yet, he feels strangely that he has not always been there...
- William Sleator's House of Stairs: five teenagers wake up in the titular House of Stairs. It's a giant complex of interlocking stairs and platforms, but none of the stairs lead out; they only connect to other parts of the maze.
- Issola: A couple of people our protagonist considered completely indestructible have gone missing. Not even Sethra Lavode, who very much deserves her Shrouded in Myth status, can find them by herself. She knows how to get Vlad there, and he arrives to find his two friends stuck in unbreakable, seamless chains in an empty room with no exits that appears to be on another planet. The plot hinges on figuring out how the hell the bad guys managed it, and why.
- The Helmet of Horror by Victor Pelevin. Several people wake up in rooms connected only by a chat-like computer system; each room opens into a labyrinth. Some labyrinths are real, some metaphorical, and one is accessible only through dreams.
- Dungeon series: beings from all times and spaces are brought to a nine-leveled artificial prison called the Dungeon. At no point in the series is the Dungeon's origins, masters or purpose made clear, only speculated on.
- Illium: spans three planets rather than a room. The mystery is just what has happened between our time and this imaginary far future to make the latter so bizarre. For a start, where did all those Greek gods using advanced technology and living on Mars come from? The characters on Earth in particular take their condition as a mystery to be solved and try to escape the definite confines that are set upon them even as they are able to teleport around the world freely.
- The Trial by Franz Kafka
Someone must have been telling lies about Joseph K., he knew he had done nothing wrong but, one morning, he was arrested. At the end he finds out that he is guilty of life and original sin. Once he realizes the nature of his crime, he submits willingly.
- Also by Kafka, The Castle. A surveyor is summoned to the town surrounding a tremendous castle of Obstructive Bureaucrats, and nobody is sure why; the protagonist thinks he knows who he needs to talk to so he can find out, but first he has to get an appointment with the undersecretary and convince him to give him an appointment with the regular secretary...and so on. He is inexplicably appointed two childish assistants that mostly just make fun of him. The book was never finished, so it's not clear if there ever was an ending.
- The Maze Runner has the main protagonists trapped in a maze. The sequel, The Scorch Trials, is about them trapped in the deserts of a future Earth.
- Riverworld by Philip José Farmer has apparently everyone ever born trapped between a desert and a river, with their intact memories from birth to death in our real world. If you happen to die again, you wake up again in a different spot along the river. Later books provide an unconvincing rationale for this.
- More Than This begins as the protagonist wakes up in an abandoned town after he dies and has no idea why.
- Both Buffy and Angel did this in one episode each: "Tabula Rasa" for Buffy and "Spin The Bottle" for Angel. In both cases, a spell intended to affect memories went wrong and resulted in the entire main cast losing their memories. In "Tabula Rasa," they got complete Identity Amnesia. In "Spin The Bottle," they got Identity Amnesia removing all memories since their teenage years, which still complicated things because they each spent their teenage years very differently. In both cases, there were many logical but amusingly wrong deductions made about what was going on before they managed to undo the spell.
- LOST: A plane crashes on an island and weird things start happening. Beyond that, what happens is a matter of debate within the fandom because the mystery about the nature of the island is mind screwy.
- "Conundrum": The characters' memories are erased and they are left with no contact with the outside world. They need to figure out the purpose of the ship, their roles on it, and the validity of their apparent mission to destroy a planet. Their only initial clues are their positions on the bridge and the design of the ship.
- The Outer Limits: "The Probe," the last episode of the original series. A group of plane crash survivors find themselves in a mysterious closed environment full of lab equipment, stalked by a grotesque monster, with no idea how they got there or how to get out. It turns out that they were brought aboard an alien space probe, the monster is a huge, mutated microbe, and they're released when they manage to communicate with the aliens.
- The second episode of season two in Black Mirror has the protagonist wake up from presumably an attempted suicide attempt and amnesia to an empty street, until she notices people filming her actions on their phones, and an Ax-Crazy mob of Malevolent Masked Men.
- Castle: "Cuffed" opens with Castle and Beckett handcuffed together in a locked room with no memory of how they got there.
- Ashes to Ashes: Modern day detective Alex Drake is transported to a strange new 1981 world when she is shot. Using her psychological training, she must examine if she is in her own mind, undergone time travel, etc. in order to return to her daughter back home. note
- Prequel to Ashes to Ashes, Life on Mars has Sam Tyler... who is less concerned with investigating the world then he is with trying to adjust to it.
- The 4400: In the fourth season episode "No Exit" Tom Baldwin, Diana Skouris, Meghan Doyle, Marco Pacella, Brady and P.J. wake up to find themselves locked into the NTAC offices in Seattle where they work joined by Tom's son Kyle and oldest nephew Shawn Farrell, Diana's adopted daughter Maia, as well as Jordan Collier and Isabelle Tyler. During the episode they have to fight the building itself as it turns on them, cooperate, find out why they're there and find a way out.
- Dollhouse plays with this trope in "Needs", in which the Actives wake up in their sleeping chambers with their original personalities before they were mind-wiped, but with no memory of how they came to be there.
- BIONICLE. Although the characters themselves don't ask questions relating to how they, a bunch of sentient cyborgs, came to be living a primitive lifestyle on a tropical island , Word of God has stated that this was a major source of the series' appeal in the early years, as the viewer would be curious as to how this situation came about. The Matoran were unaware that they were suffering from mass amnesia, so they were just as surprised as the viewers were when their origins were slowly revealed over the next few years of storyline.
- The Artist Is Dead! begins as one. The answer just complicates things.
- The Ends has as a central plot element the question of whether the inhabitants really exist or are simply living out a self-inflicted hell created when they blew themselves up in a nuclear apocalypse.
- Blank It takes place entirely in this scenario, with the two main characters appearing unexplainably in a blank white void.
- Problem Sleuth starts off in a rather simple locked room version of this, but rapidly grows to encompass an imaginary universe, demonic mafia kingpins and a army of courtesan angels. In the end the main character goal is to escape the office building they start off mysteriously trapped in and reach the streets of the real world.
- Homestuck: A young boy starts a multiplayer video game and finds himself and his house are suddenly Trapped in Another World, while back on Earth meteors are destroying civilisation. That's only the beginning...
- A Beginner's Guide to the End of the Universe. You are alone in a house which is floating in a void. Also, you have godlike powers. What the hell?
- Superego has ten individuals trapped in an Abandoned Hospital in the middle of an abyss, and they have to work together to get out.
- The Seedlings from morphE wake up in crates with no idea how they got there and are made prisoners of a rich and beautiful mage who wishes to train them in the art of magic (or kill them, whichever is more convenient). The first moment the survivors get alone they begin comparing notes to find out how and why they got in this situation. Best they could manage is that all but one of them were local to Chicago.
- This happens a lot in Marble Hornets, what with the amnesia gotten from Slenderman and ToTheArk.
- Ruby Quest, an interactive, multiplayer story, as played on 4chan.
- The base plot of many a multifandom roleplay, often nicknamed 'spooky jamjar games'. The setting is a 'spooky jamjar'.
- The blog Ontological (part of The Fear Mythos) begins when the main character wakes up in a house without doors...instead all the windows and places where the doors should be are bricked up and he is unable to escape.
- All three games on Addventure begin with the protagonist finding himself in a void or in a strange room.
- Home with the Fairies presents Maddie's insertion into The Lord of the Rings as a mystery. The readers know that Maddie fell into Middle-earth, but Maddie does not. She only knows that she is in a field and not in her apartment. Then she walks to civilization, but finds a medieval village, where none speak English, and none know of America. Maddie discovers this fairy-tale world, but not why it chose her to come here.
- Twelve Ounce Mouse: As near as can be said with any certainty, the character Mouse himself almost definitely realizes he is one when memories of appears to be a wife and family prompt him to reflect that he really doesn't remember anything from his own past much before the series.
- In My Life as a Teenage Robot, the "Enclosure of Doom" episode starts with Jenny and Killgore regaining consciousness inside a high-tech structure, complete with Death Course, with no idea how they got there. It turns out they're trapped inside Armagedroid, Killgore's Humongous Mecha.
- The plot of the 2007 The Simpsons episode "Eternal Moonshine of the Simpson Mind." Homer spends the episode trying to regain his memories of the previous night. Invoked Trope because Homer accidentally learned about a surprise party the town was holding for him, and asked Moe to concoct a Gargle Blaster that would un-spoil the surprise for him.
- The Strangerhood: Everyone wakes with amnesia in a mysterious town, and only a scary faceless voice seems to know what's going on and won't tell anyone. This being a comedy series, we never find out either.
- Over the Garden Wall opens with the two main characters already lost, and neither of them ever bring up the exact circumstances that got them lost, though the audience finds out in the penultimate episode.
- The "amnesia game" is one of the most common types of theatre-style live-action roleplaying games. Only the Deadly Decadent Court is more popular.