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Video Game: The Neverhood
The Neverhood is part of the creative issue of Doug TenNapel, creator of such games as Earthworm Jim. It is a claymated puzzle adventure Point-and-Click Game starring Klaymen, who wakes up in a locked room with no knowledge of what he's doing there or where he came from. There are very few other characters, and for most of the game Klaymen is alone, but fairly early on you begin discovering videotapes, apparently some kind of weird fairytale narrated by one Willie Trombone, the same person whose letters keep showing up in your mailbox...

A PlayStation port of The Neverhood was released exclusively in Japan, where the game became unexpectedly popular under the title Klaymen Klaymen: Neverhood no Nazo. This eventually led to a technically unofficial Gaiden Game, Klaymen Gun Hockey, made by the the Japanese publishers of the game, River Hill Soft, also not released outside Japan.

The game's developers, also known as The Neverhood, produced two other clay-animated games for the PlayStation before disbanding: Skullmonkeys, a sequel to The Neverhood but in a different genre, and the Fighting Game Boombots, unconnected to their other games aside from the presence of Klaymen as a Guest Fighter. The game's Spiritual Successor, Armikrog, is currently in Kickstarter phase.

This game provides examples of:

  • Affectionate Parody: Of the Creation story in The Bible. Given that Doug TenNapel is himself a Christian, the "affectionate" part is easily understandable.
    • There's a tale in the Bible about a man named Joseph who saved his reputation by being able to interpret dreams; one character (Klee) mentioned in the Hall of Records does the same by reading portents in people's bedhead.
    • There’s also a reference to the tactic Joshua/Jesus Nave used to conquer Ai.
    • Let's just say that a great deal of the Hall of Records is a Shout-Out to one Bible story or another.
    they turned trembling to one another, saying "What's up with that?"
  • All There In The Hall Of Records: Sift through the bizarre jokes and surreal stories, and you actually get a few important clues as to what the game's universe is like, where Hoborg came from, where Willie came from, and why Willie's even in the Neverhood in the first place (since Hoborg didn't actually create him).
  • Art Shift: The Clockwork Beast is built in a completely different fashion from everything else in The Neverhood (notably including actual pieces of metal and plastic). Seeing it revealed for the first time is a definite Oh Crap-meets-Nightmare Fuel moment.
  • Awesome Moment of Crowning
  • Beautiful Void: It's a long time before you meet any people, and even when you do they're few and far between. It's also a fair amount of time before you're given much idea of what's going on. Also, the game's music consists mainly of eerie ambient stuff in the first-person areas (it's more tuneful in third-person areas and cutscenes) and the sky is a featureless black nothingness, for that extra touch. Hoborg thought so too.
  • Berserk Button: Do not mess with Bil's teddy bear.
  • Beta Baddie: Klogg.
  • Bottomless Pit: There is one. It is clearly marked. Don't leap into it. You'll die. It's the only way to actually die in the game (other than that, you always just barely escape or, if eaten, get spit back out unharmed).
  • Cain and Abel: Klogg being Klaymen's quintessential evil older brother. Although the evil did come before he even HAD a brother.
  • Call a Smeerp a "Rabbit": Well, call a smeerp a "Weasel," more or less.
    • There's also Willie's pet flytrap, which resembles a giant mouth with four tiny legs. They don't even eat flies, they only eat ring food.
  • Chekhov's Gun: When you first enter the building with the mouse/memory puzzle, the first thing you're likely to do is to step on the floor-pad, which causes the actual mouse on the floor to be sucked away. Nothing interesting happens after that. Seeing the same mouse under a similar device inside Klogg's castle much later on might clue you into what the thing actually does and how it can be used to your benefit.
  • Cloud Cuckoo Land: The entire game, from start to finish, has one of the strangest game worlds this side of Super Mario Bros..
  • Cloud Cuckoolander: Willie Trombone, and to a lesser extent, Klaymen.
  • Card-Carrying Villain: Klogg, again.
  • Cover Version: Regarding a large part of the soundtrack from the first game - There is a whole album of metal covers. And it's awesome. Listen to it here
  • Curse Cut Short: "SON OF A —"
  • Dance Party Ending: The good ending. "And now it is time... to GOOF OFF!"
  • Deal with the Devil: You are offered to take your own ruler's crown at the very end of the game, a choice given to you by the sickly-sweet-talking villain who also took that crown for himself... and became horribly disfigured in the process.
  • Defeat by Modesty: In the good ending, Klaymen distracts Klogg by pulling his skirt down.
  • Descended Creator: All the voices in the game (aside from Stock Screams) are provided by the creators. Doug TenNapel is Klogg, Big Robot Bil, and Hoborg; animator Ed Schofield is Klaymen; and co-writer Mark Lorenzen plays Willie Trombone.
  • Development Hell: Not the game, the movie based on it. It wont happen now since Doug himself has stated that the movie is dead.
  • Dumb Is Good: Klaymen, Willie, and even Hoborg don't seem all that bright.
    • Although subverted in the Hall of Records. At least one story describes a smart and honest guy fooling his dumb, lazy and greedy brothers multiple times in a row with the same trick.
      • That's a biblical story with a paintjob.
  • Enter Solution Here
  • Evil Overlord: Klogg, of course.
  • Fake King: Subverted by Klogg.
  • Forbidden Fruit: Hoborg's crown.
  • Gag Dub: One of the two existing Russian translations, which is basically a huge Take That to Microsoft Windows 95, love letter to the Tuborg beerBy the way , all that mixed with random references to Russian/Soviet culture and the entire Hall of Records replaced with anecdotes. The general mood of the more emotional parts stays due to the game having very little dialogue, and the game itself is weird enough that most of the changes do not seem that much out of place...
    • Dueling Dubs: Enforced with the above translation being the reason, and Fargus's version being the "rival" counterpart. This one has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.
  • Gaiden Game: The Japanese publishers of the game made one, called Klaymen Gun-Hockey. Klogg comes back (again) and challenges everyone to air hockey played with guns. As if the original games weren't weird enough...
  • Giant Robot: Bil, and the Clockwork Beast.
  • Guide Dang It: You're pretty much guaranteed to run into one sooner or later. Hands up if you figured out the mouse maze by yourself. ...Yeah, didn't think so. You're much more likely to bruteforce the puzzle instead of solving it as (apparently) was intended (by letting the mouse follow its nose).
  • Heroic Mime: Klaymen. He does say his name to Hoborg in the good ending, though.
  • Heroic Sacrifice: Willie, who dies in the battle of Robot Bil. However if you choose the good ending, Hoborg with his awesome godly powers brings him back to life.
  • Hoist by His Own Petard: Klogg in the good ending.
  • Hyperspace Arsenal: Averted, despite Klaymen's lack of any sort of luggage. He keeps items in a compartment in his chest.
  • I Can Rule Alone: One of possible endings for the game.
  • Identity Amnesia: Subverted. You have no memories prior to waking up in the room where you start because you were created there.
  • In-Game Novel: Hall of Records.
    • Read it here, if you still couldn't make yourself do it ingame.
  • Interchangeable Antimatter Keys: Played with. Each key has one and only one lock in which it can be used, but they vanish after use.
  • The Kingdom: The Neverhood is one.
  • Laughably Evil: Who didn't laugh at Klogg hamming it up?
  • Large Ham: Klogg, quite obviously. "I DECLARE MYSELF KLOGG, RULER OF THE NEVERHOOD!"
  • List Song: One of the radio songs, Coffee And Just Other Desserts...
  • Loads and Loads of Loading: The Japan-only PlayStation version has a lot more annoying loading times.
  • Man-Eating Plant: There are two of them. But they just spit you back out, they only eat ring-food.
    • I do not.
  • Moon Logic Puzzle: The Neverhood's full of these here and there. For example, do you remember the BOBBY machine? The title is all you need to know to get shrinked.
  • Morality Dial: Big Robot Bill.
  • Multiple Endings: There are three ways The Neverhood Chronicles can end, although one of them is more of a Nonstandard Game Over, or rather, it would be one if there were a standard Game Over.
  • Narrative Filigree: The majority of the Hall of Records, which was removed from the PlayStation version. The only parts with any real relevance to the story are Hoborg's bits, and even then, Willie's videos tell you all you need to know. However, it does explain some of the things from the sequel—mainly, the Skullmonkeys and the Ynts. Everything else, though, is mostly just extraneous world-building.
  • No Fourth Wall: Willy's narrative in The Neverhood Chronicles. Not only he talks directly to Klaymen, he also becomes a literal subject to this trope by giving him the key to Klogg's lair right through the screen.
  • Oh Crap: Klaymen's reaction when he accidentally summons a Weasel crashing through the wall behind him by playing with a musical toybox he found just seconds ago.
    • Considering the music it plays, this shouldn't come as a surprise to the player. What the "weasel" actually looks like might, though.
  • Overly-Long Gag: The Hall of Records. Emphasis on "hall". Although the records themselves can constitute an Overly-Long Gag at points, especially in the bits that parody The Bible. Also, try eating the fruit on that one tree in the music box area. Try it a few times for good measure.
  • Plot Coupons: The game can't be completed without recovering all of the videotapes.
  • Press X to Die: There is precisely one way to die in the game, and there is a sign clearly warning you not to do it.
  • Quest for Identity: You won't be completely sure of who you are or what you're doing until very near the end of the game.
  • Rule of Symbolism: Just in case you missed the blatant Garden of Eden/Forbidden Fruit thing going on, the included Making Of states right near the beginning that the story is drawing from the Biblical fall of mankind.
  • Robo Cam: Is object a bear?
  • Schmuck Bait: See Bottomless Pit.
  • Shout-Out: To the Bible, it seems.
  • Smug Snake: Klogg.
  • Something Something Leonard Bernstein: In theory, the theme to The Neverhood Chronicles has lyrics. In reality, it's a bunch of gibberish in the pattern of Something Something (Character Name).
    ...at the NEVEEEERHOOD! NEVEEEEERHOOD!
  • Songs in the Key of Lock: One of the doors is protected by a musical puzzle.
  • Speaking Simlish: Pretty much, most of Terry Scott Taylor's tracks for this game consist of nothing much but muppet speak. And sometimes, it's so cleverly disguised that it will be hard to tell whether it contains a Shout-Out or really is gibberish.
  • Stomach of Holding: Klaymen has a door in his torso. He stores items inside.
  • Taken for Granite: Hoborg without his crown.
  • Themed Cursor: The cursor is your standard arrow— but, like everything else in the game, it's made of clay.
  • The Movie / Vaporware: Doug was planning on it, and it would've been produced by Frederator Studios (the animation company behind The Fairly OddParents, Adventure Time, and others), but sadly has been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.
  • Theme Music Power-Up: See Berserk Button above.
  • Too Many Belts: Hoborg doesn't just have one belt around his waist, he also has an extra one wrapped vertically over his chest that holds his chest together, keeping his guts from spilling out.
    • That first belt being not a belt, but the gouge where he used some of his own base matter to save Willie Trombone and Big Robot Bil.
  • Villainous Breakdown: Klogg killing Willie off, then taunting you about it when you get close, alongside making desperate attempts to lead you away from good by promising you a 'present' if you rule with him.
  • Walls of Text: The Hall of Records. Backstory, humor, worldbuilding and (in particular) enormous amounts of randomness. Reading the Hall is optional; unfortunately, traversing it is not.
    • The cheat code *enter* fastforward *enter* allows players to move through the Hall more quickly.
  • You No Take Candle: "Um... hellooooo! Me Willie! Me Willie Trombone!"

    Creator/The Neverhood IncSkull Monkeys
NaevIBM Personal ComputerNinja Senki
NecronomiconVideo Games of the 1990sNeed for Speed
King's FieldPlay StationSkullmonkeys

alternative title(s): The Neverhood Chronicles; The Neverhood
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