Room Escape Game

Room escape games are a stripped-down, minimalistic version of Point-and-Click Game, often with no plot and an unnamed amnesiac hero. The point of the game is usually getting out of a single room, or a series of rooms, by solving the puzzles.

Hidden clues and items will be scattered well within the room, and it's the player's job to find the clues, keys, items and the right combination of items and solving various puzzles to progress. To increase the player's tension, there will be hidden death traps or paths that lead to a point of no return. Making a mistake will often cause an item to be gone indefinitely, and some games will incorporate a time limit. Some games, due to difficulty, will release an official guide to solve the puzzle.

And as with its older cousin, Nightmare Fuel is abundant.

Tropes Found in Room Escape Games:

  • Amnesiac Hero: The player starts as a character with no recollection of past events.
  • Death Trap: And it can come in any flavor.
  • Fake Difficulty: Difficult, hard to reach places. No hint on what to do next. Absurd item combinations.
  • Guide Dang It: When there is nothing out there to tell you.
  • Item Crafting: Certain items need to be combined.
  • Lost Forever: It can happen that if you are not careful with handling the items, you will lose it forever.
  • Minimalism: A single colored room, with few household items as the only things available are common in room escape games. And little to no plot or a back story.
  • Multiple Endings: Some of those games have them. Don't Escape, for example, has a few depending on how well the player manages to lock themselves in. The results can go from a completely peaceful night for the villagers to an infernal bloodbath.
  • No Plot? No Problem!: And it's better off without a plot.
  • Pixel Hunt: Make sure to look under every bed and behind every chest of drawers to make sure you don't miss anything.
  • Stock Video Game Puzzle: These games are filled with stock puzzles. Find the key? Check. Find the wrench? Check. Enter a code you found on a piece of paper into a keypad lock? Check.
  • Tap on the Head: The most common reason why you got there in the first place.
  • Try Everything: If thinking doesn't work, try everything until something happens.
  • You Wake Up in a Room: And you must escape that room.

Video Game Examples:

Non-Video Game Examples:

  • The Real Escape Game series is this in the real world (right down to actually being locked physically inside the room!), except with teams and a time limit, usually of 1 hour.note  Variations of the formula exist; one Attack on Titan-themed variant has multiple teams trying to escape a stadium, while 1000 Treasure Hunters, which is hosted at festivals, has players travel around the hosting event's venue trying to solve puzzles to find the MacGuffin over the course of the event.
  • The first two MS Paint Adventures, Jailbreak and espcially Problem Sleuth, which introduced more and more point-n-click game mechanics and tropes.
  • Mocked (along with web incarnations) on Something Awful's Flash Tub The Stupid Room game.
  • An episode of The Big Bang Theory had Leonard, Raj, Amy, and Emily try a real life escape room. Unfortunately, the game proves to be too easy for two physicists, a biologist, and a medical doctor and they escape within six minutes.
  • Parodied in the Homestar Runner Halloween cartoon "The House that Gave Sucky Tricks". Strong Bad imagines one of these at his hypothetical haunted house, largely as an attempt to trick his kid brother Strong Sad into sticking his hand into a dirty toilet. It doesn't work because Strong Sad starts overthinking, believing the clues to be attempts to mislead him.
  • Race To Escape is the Science Channel's Game Show adaptation of this concept, complete with obscured clues and teams competing for the fastest breakout-time.