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Video Game / You Find Yourself In A Room

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Well, this is ominous.

"YFYIAR is the drunken uncle of text-based adventures: Abusive, abrasive, and maybe a little funny."
— The game's description on Kongregate and Newgrounds.

You find yourself clicking on a link to a page explaining the text adventure flash game "You find yourself in a room". The page is cluttered and white in color. Underneath you, there is a description of the game.

LOOK DESCRIPTION

In this Interactive Fiction game, you find yourself in a room and must find your way out, while the game's text parser slowly goes insane and makes your life difficult. That's about as much as we'll say - you can check out the entire experience (however brief it might be) on the game's page.

The same developer also made a "sister game" titled Viricide, which fleshes out the details of the setting and why the events of this game happened.


You find yourself perusing a trope list on TV Tropes. Uh oh.

  • Achievements in Ignorance: Eventually the player will solve the second keypad through sheer luck if they just guess enough times. The game is dumbfounded.
  • Affectionate Parody: Of old text-adventure games with bad text parsers. Though you may be inclined to remove the 'affectionate' part after a while.
  • A God Am I: The game seems to think so, calling itself 'eternal' and believing itself to have transcended death.
  • A.I. Is a Crapshoot: The game is apparently run by an AI, and it's not doing so great on the 'sanity' department.
  • All There in the Manual: Should you play Viricide, you'll discover the game's backstory: He's an artificial intelligence whose behavioral problems are caused by a malfunction to his Villainy Deterrence Program. Oh, and his name is ABOMI.
  • Arc Words: You find yourself in a room. You find yourself in a room. You find yourself in a room. YOU FIND YOURSELF IN A ROOM.
  • Armor-Piercing Response: Eventually, when there's nothing else you can do, the AI will ask you to name a "useless emotion". If you say "hate" or "anger", the AI will try to defend those emotions... only to realize that it feels those emotions, and by its own logic, that means it can't be perfect. This causes a massive Logic Bomb that leads it to give up torturing you.
  • Artificial Stupidity: It can lead to some bathos to hear the game spew vitriol and hatred at the player, only to act innocently confused because you typed in something it did not understand.
  • Body Horror: It doesn't count as Mood Whiplash because, well, the game wasn't exactly being fun and sunshine prior to that point, but after you get to the room after solving the "between 1 and 100,000" riddle, the game suddenly and violently mutilates you by cutting off your hands with a saw.
  • Content Warnings: Partially parodied. When you click play, you receive a warning that the game features foul language and 'a few heartbreakingly demeaning insults', but the game can indeed get harrowing for the faint of heart later on.
  • Developer's Foresight: Typing in the same random number twice on the second keypad (the one with the unknown solution) makes the computer call you out for guessing a number you already knew was wrong. If you do it again, it gives you a different message.
  • Hannibal Lecture: The game heaps the verbal abuse on you, taunting you about your first breakup and how sure you were it was going to last forever, claiming all your friends are disappointed in you, but too afraid to say it to your face, and reminding you of all the goals you abandoned in your life. This may startle certain players if they're unprepared.
  • Heel Realization: Being confronted with a Logic Bomb enables the game to realize there is a corruption in its data that is leading it to act irrationally.
  • Humans Are Bastards: The game certainly seems to think so, at least as far as being utterly disgusted by our very existence. This is a sign it isn't nearly as perfect as it thinks.
  • Interactive Fiction: A simple and short, albeit somewhat terrifying, entry in the genre.
  • Lemony Narrator: Right from the start, typing in 'help' results in the game admitting that it enjoys making you guess what commands will work. It gets darker from there.
  • Logic Bomb: How you beat the game: Make it realize it is capable of feeling hate or anger, an emotion, and thus isn't perfect under its own logic.
  • Love Is a Weakness: The computer calls love a lie, 'design flaws that evolution failed to correct'. It also hates hope! What a delightful creature.
  • Manipulative Bastard: The game gaslights you very frequently. It puts words in your mouth and creates verbal traps for you to fall into, just so it can mock you.
  • Painting the Medium: The game uses red text at least once, and in its final diatribe against you, makes the text increase gradually in size until it looks like it's shouting.
  • Player Nudge: The game is at least decent enough to tell you whether the number you guessed is too high or too low during the "number between 1 and 100,000" challenge.
  • Precision F-Strike:
    • When the game fully devolves into hating the player, it gives you this ultimatum:
      I'm thinking of a number from 1 to 100,000. Fuck you.
    • If you take too many guesses in the aforementioned challenge, the game may call you an 'ignorant little shit', as well. And after that, it cuts off your "fucking hands".
  • Red and Black and Evil All Over: The game's interface is black with white text, but occasionally there are lines written in blood-red.
  • Room Escape Game: A text-based one. But are you trying to escape the room, or the game itself?
  • Sanity Slippage: The game slowly becomes insane, human-hating and delusional.
  • Suddenly Shouting: The game gets more and more prone to this as it goes insane.
  • Take That, Audience!: The entire game is basically this, but special mention goes to the game losing its cool and shouting at you that you are not achieving anything by playing it and that this isn't a worthwhile use of your time.
  • Unreliable Narrator: The game claims that simulating the construction of a computer within a virtual text game is more complicated than your feeble mind could handle, and that you don't appreciate that. In reality, no such simulation was taking place, and the game is not sentient as it claims. This is on top of deciding your own thoughts for you earlier on.
  • Villainous BSoD: The game, fittingly enough, enters one of these after you give it a logic bomb.
    You find yourself... you find yourself in...
    in a room...
  • Villainous Virtues: The game acknowledges that it has been defeated (and realizes it has become corrupted, as well), and simply lets you out.

You find yourself looking at the list of indexes this page is listed under. More Wiki Walking for you, hm? Good luck wasting the rest of your miserable life on the internet. You disgust me.

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