History Main / OntologicalMystery

22nd Aug '16 1:06:17 PM Malady
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%%* ''Minotavr'' (Minotaur),
* ''The Helmet of Horror'' by Victor Pelevin. Several people wake up in rooms connected only by a chat-like computer system; each room opens into a labyrinth. Some labyrinths are real, some metaphorical, and one is accessible only through dreams.
* ''Dungeon series'': beings from all times and spaces are brought to a nine-leveled artificial prison called the Dungeon. At no point in the series is the Dungeon's origins, masters or purpose made clear, only speculated on.

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%%* ''Minotavr'' ''Literature/{{Minotavr}}'' (Minotaur),
* ''The Helmet of Horror'' ''Literature/TheHelmetOfHorror'' by Victor Pelevin. Several people wake up in rooms connected only by a chat-like computer system; each room opens into a labyrinth. Some labyrinths are real, some metaphorical, and one is accessible only through dreams.
* ''Dungeon series'': ''Literature/Dungeon'' series: beings from all times and spaces are brought to a nine-leveled artificial prison called the Dungeon. At no point in the series is the Dungeon's origins, masters or purpose made clear, only speculated on.



* ''The Trial'' by Creator/FranzKafka

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* ''The Trial'' ''Literature/TheTrial'' by Creator/FranzKafka



* Also by Kafka, ''The Castle''. A surveyor is summoned to the town surrounding a tremendous castle of [[ObstructiveBureaucrat Obstructive Bureaucrats]], and nobody is sure why; the protagonist thinks he knows who he needs to talk to so he can find out, but first he has to get an appointment with the undersecretary and convince him to give him an appointment with the regular secretary...and so on. He is inexplicably appointed two childish assistants that mostly just make fun of him. The book was never finished, so it's not clear if there ever was an ending.

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* Also by Kafka, ''The Castle''.''Literature/TheCastle''. A surveyor is summoned to the town surrounding a tremendous castle of [[ObstructiveBureaucrat Obstructive Bureaucrats]], and nobody is sure why; the protagonist thinks he knows who he needs to talk to so he can find out, but first he has to get an appointment with the undersecretary and convince him to give him an appointment with the regular secretary...and so on. He is inexplicably appointed two childish assistants that mostly just make fun of him. The book was never finished, so it's not clear if there ever was an ending.



* In the Creator/FredricBrown short story "Hall of Mirrors", a 25-year-old man suddenly finds himself fifty years in the future. In a locked room, with a letter addressed to him on the desk. Reading it, he learns that he is actually 75 years old, but has just de-aged himself, which erased his memory of the last fifty years. The letter is from his older self, and it includes the horrifying explanation of ''why'' he has done this. And may have to do it again, fifty years from now.
* Piers Anthony's ''Mercycle''. The characters are not locked in a room, however, they are compelled into the task of riding bicycles under the ocean with no idea who hired them and for what purpose. It's pretty much ''Film/{{Cube}}'' in the sea.

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* In the Creator/FredricBrown short story "Hall of Mirrors", ''Literature/HallOfMirrors'', a 25-year-old man suddenly finds himself fifty years in the future. In a locked room, with a letter addressed to him on the desk. Reading it, he learns that he is actually 75 years old, but has just de-aged himself, which erased his memory of the last fifty years. The letter is from his older self, and it includes the horrifying explanation of ''why'' he has done this. And may have to do it again, fifty years from now.
* Piers Anthony's ''Mercycle''.Anthony'''Literature/Mercycle''. The characters are not locked in a room, however, they are compelled into the task of riding bicycles under the ocean with no idea who hired them and for what purpose. It's pretty much ''Film/{{Cube}}'' in the sea.
7th Aug '16 5:15:09 PM nombretomado
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* ''ComicBook/FinalCrisis Aftermath: Escape'' has a number of characters from TheDCU's espionage community trapped in a dreamlike "Electric City" with no idea how they got there.

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* ''ComicBook/FinalCrisis Aftermath: Escape'' has a number of characters from TheDCU's Franchise/TheDCU's espionage community trapped in a dreamlike "Electric City" with no idea how they got there.
5th Aug '16 1:53:27 AM PaulA
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* ''[[Literature/{{Dragaera}} Issola]]'': A couple of people our protagonist considered completely indestructible have gone missing. Not even Sethra Lavode, who very much deserves her ShroudedInMyth status, can find them by herself. She knows how to get Vlad there, and he arrives to find his two friends stuck in unbreakable, seamless chains in an empty room with no exits that appears to be on another planet. The plot hinges on figuring out how the hell the bad guys managed it, and why.

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* ''[[Literature/{{Dragaera}} Issola]]'': ''Literature/{{Issola}}'': A couple of people our protagonist considered completely indestructible have gone missing. Not even Sethra Lavode, who very much deserves her ShroudedInMyth status, can find them by herself. She knows how to get Vlad there, and he arrives to find his two friends stuck in unbreakable, seamless chains in an empty room with no exits that appears to be on another planet. The plot hinges on figuring out how the hell the bad guys managed it, and why.
16th Jul '16 12:20:42 PM nombretomado
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* In ATLUS' game ''{{Catherine}}'' every one of the sheep in the Nightmare World start off completely oblivious, including Vincent. Many conversations on the landings involve trying to discover who the rumored witch is, why they are there, and whether or not there even is an exit. The only sure exit from these nightmares [[spoiler:is death]]. [[spoiler:The trials themselves are highly symbolic of maturity, dealing with Vincent's unwillingness to take responsibility]].

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* In ATLUS' game ''{{Catherine}}'' ''VideoGame/{{Catherine}}'' every one of the sheep in the Nightmare World start off completely oblivious, including Vincent. Many conversations on the landings involve trying to discover who the rumored witch is, why they are there, and whether or not there even is an exit. The only sure exit from these nightmares [[spoiler:is death]]. [[spoiler:The trials themselves are highly symbolic of maturity, dealing with Vincent's unwillingness to take responsibility]].



* ''{{Lifeline}}'' begins with your character mysteriously waking up in a space station's control room after a monster attack, not knowing how he got in there or where his girlfriend is, with his only link to the outside world being a cocktail waitress named Rio.

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* ''{{Lifeline}}'' ''VideoGame/{{Lifeline}}'' begins with your character mysteriously waking up in a space station's control room after a monster attack, not knowing how he got in there or where his girlfriend is, with his only link to the outside world being a cocktail waitress named Rio.
1st Jul '16 11:15:04 PM nombretomado
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* ''{{Bionicle}}''. Although the characters themselves don't ask questions relating to how they, a [[SchizoTech bunch of sentient cyborgs, came to be living a primitive lifestyle on a tropical island ]], WordOfGod has stated that this was a major source of the series' appeal in the early years, as the viewer would be curious as to how this situation came about. The Matoran were unaware that they were suffering from mass amnesia, so they were just as surprised as the viewers were when their origins were slowly revealed over the next few years of storyline.

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* ''{{Bionicle}}''.''Toys/{{Bionicle}}''. Although the characters themselves don't ask questions relating to how they, a [[SchizoTech bunch of sentient cyborgs, came to be living a primitive lifestyle on a tropical island ]], WordOfGod has stated that this was a major source of the series' appeal in the early years, as the viewer would be curious as to how this situation came about. The Matoran were unaware that they were suffering from mass amnesia, so they were just as surprised as the viewers were when their origins were slowly revealed over the next few years of storyline.
21st Jun '16 4:38:23 PM Wyvernil
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* ''VisualNovel/NineHoursNinePersonsNineDoors'': You wake up in an early 20th century 3rd class cabin, in a flooding ship, [[spoiler: actually, a recreation of a flooding ship,]] and must escape in under 9 hours (through a mysterious "Nonary Game"), after which the floodgates will reopen and the ship will do its submarine impression. The same goes for the sequel, ''VisualNovel/VirtuesLastReward''. You wake up in a mysterious facility, which turns out to be [[spoiler: a base on the moon]], and are forced to play the "Nonary Game: Ambidex Edition" in order to escape.

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* ''VisualNovel/NineHoursNinePersonsNineDoors'': You wake up in an early 20th century 3rd class cabin, in a flooding ship, [[spoiler: actually, a recreation of a flooding ship,]] and must escape in under 9 hours (through a mysterious "Nonary Game"), after which the floodgates will reopen and the ship will do its submarine impression.
**
The same goes for the sequel, ''VisualNovel/VirtuesLastReward''. You wake up in a mysterious facility, which turns out to be [[spoiler: a base on the moon]], and are forced to play the "Nonary Game: Ambidex Edition" in order to escape.escape.
** ''VisualNovel/ZeroTimeDilemma'', the last game of the trilogy, appears to be following the trend. You wake up imprisoned in another underground facility, and are forced to play yet another deadly game. However, this game takes place before VLR chronologically, and the setup suggests that only three people can escape alive. Yet ''four'' of the participants in this game appear in VLR, and a fifth is confirmed to survive by WordOfGod. How this is possible remains a mystery.
12th Apr '16 12:07:21 AM aye_amber
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* ''VideoGame/{{eXperience112}}'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.

to:

* ''VideoGame/{{eXperience112}}'' ''eXperience112'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.



* ''{{Theresia}}'' for the DS fits this perfectly, with the main character slowly regaining her memories throughout the game, and the house is filled with deadly traps.
* ''SilentHill4: The Room'' - the only chapter in the series in which the protagonist didn't willingly enter.
* This style is one of the [[OlderThanNES oldest computer games]]: ''[[http://www.freearcade.com/Zplet.jav/Advent.html Adventure,]]'' originally copyright 19'''73'''; ''[[http://www.freearcade.com/Treasure.jav/Treasure.html Adventures in 4 dimensions,]]'' originally copyright 1979, updated in the early 90's; and ''[[http://www.freearcade.com/Zplet.jav/Count.html The Count]]'' which was originally written for the UsefulNotes/TRS80, which was only sold from 1977 to 1981.

to:

* ''{{Theresia}}'' ''VideoGame/{{Theresia}}'' for the DS fits this perfectly, with the main character slowly regaining her memories throughout the game, and the house is filled with deadly traps.
* ''SilentHill4: ''VideoGame/SilentHill4: The Room'' - the only chapter in the series in which the protagonist didn't willingly enter.
* This style is one of the [[OlderThanNES oldest computer games]]: games:]] ''[[http://www.freearcade.com/Zplet.jav/Advent.html Adventure,]]'' originally copyright 19'''73'''; ''[[http://www.freearcade.com/Treasure.jav/Treasure.html Adventures in 4 dimensions,]]'' originally copyright 1979, updated in the early 90's; and ''[[http://www.freearcade.com/Zplet.jav/Count.html The Count]]'' which was originally written for the UsefulNotes/TRS80, which was only sold from 1977 to 1981.
12th Apr '16 12:04:23 AM aye_amber
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* ''VideoGame/eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.

to:

* ''VideoGame/eXperience112'' (The Experiment ''VideoGame/{{eXperience112}}'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.
12th Apr '16 12:02:59 AM aye_amber
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* ''VideoGame/TheSeventhGuest''
-->'''Ego:''' How did I get here? I remember...nothing.

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* ''VideoGame/TheSeventhGuest''
-->'''Ego:'''
''VideoGame/TheSeventhGuest:''
--> '''Ego:'''
How did I get here? I remember...nothing.remember... Nothing.



%%* Neku in ''VideoGame/TheWorldEndsWithYou'', and technically any Player who [[spoiler:bet their memories on winning the Reapers' Game]].
* ''5 Days a Stranger'' from the ''ChzoMythos'' series. Trilby's perfectly innocent attempt to rob a deserted mansion turns into a nightmare when he and several others are trapped inside by an unknown force.
%%** TwelveThirteen
* ''PlanescapeTorment'' begins with the amnesiac [[ExactlyWhatItSaysOnTheTin Nameless One]] waking up in a mortuary in the otherworldly city of Sigil. Piecing together who the Nameless One is makes up most of the story.
* ''TheNeverhood'' begins with our hero Klaymen trapped in a room (see above) with no information, and goes from there. Justified in that you later find out [[spoiler:he had just been created and doesn't ''have'' any backstory]].
* ''eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room - you use its controls to manipulate another character into solving puzzles for you.
* In ''EternalSonata'', Frederick Chopin views all of the events that transpire in the game as nothing more than a dying dream. Finding out whether or not that's true is a major element to the story.
* ''TheWhiteChamber'': You wake up in a coffin [[spoiler:on a space station]]. You can leave, but you'll die of asphyxiation.

to:

%%* Neku in ''VideoGame/TheWorldEndsWithYou'', ''VideoGame/TheWorldEndsWithYou,'' and technically any Player player who [[spoiler:bet [[spoiler: bet their memories on winning the Reapers' Game]].
Game.]]
* ''5 Days a Stranger'' from the ''ChzoMythos'' ''VideoGame/ChzoMythos'' series. Trilby's perfectly innocent attempt to rob a deserted mansion turns into a nightmare when he and several others are trapped inside by an unknown force.
%%** TwelveThirteen
VideoGame/TwelveThirteen
* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' begins with the amnesiac [[ExactlyWhatItSaysOnTheTin Nameless One]] waking up in a mortuary in the otherworldly city of Sigil. Piecing together who the Nameless One is makes up most of the story.
* ''TheNeverhood'' ''VideoGame/TheNeverhood'' begins with our hero Klaymen trapped in a room (see above) with no information, and goes from there. Justified in that you later find out [[spoiler:he [[spoiler: he had just been created and doesn't ''have'' any backstory]].
backstory.]]
* ''eXperience112'' ''VideoGame/eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room - -- you use its controls to manipulate another character into solving puzzles for you.
* In ''EternalSonata'', ''VideoGame/EternalSonata,'' Frederick Chopin views all of the events that transpire in the game as nothing more than a dying dream. Finding out whether or not that's true is a major element to the story.
* ''TheWhiteChamber'': ''VideoGame/TheWhiteChamber:'' You wake up in a coffin [[spoiler:on [[spoiler: on a space station]]. station.]] You can leave, but you'll die of asphyxiation.
11th Apr '16 11:45:39 AM Morgenthaler
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%%* ''NoExit''
* ''{{Waiting for Godot}}'': While Vladimir and Estragon know where they are and why they're there, they don't know if it's the right place or even who they're waiting for is, other than his name is Godot.

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%%* ''NoExit''
''Theatre/NoExit''
* ''{{Waiting ''Theatre/{{Waiting for Godot}}'': While Vladimir and Estragon know where they are and why they're there, they don't know if it's the right place or even who they're waiting for is, other than his name is Godot.
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