History Main / OntologicalMystery

12th Apr '16 12:07:21 AM aye_amber
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* ''VideoGame/{{eXperience112}}'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.

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* ''VideoGame/{{eXperience112}}'' ''eXperience112'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.



* ''{{Theresia}}'' for the DS fits this perfectly, with the main character slowly regaining her memories throughout the game, and the house is filled with deadly traps.
* ''SilentHill4: The Room'' - the only chapter in the series in which the protagonist didn't willingly enter.
* This style is one of the [[OlderThanNES oldest computer games]]: ''[[http://www.freearcade.com/Zplet.jav/Advent.html Adventure,]]'' originally copyright 19'''73'''; ''[[http://www.freearcade.com/Treasure.jav/Treasure.html Adventures in 4 dimensions,]]'' originally copyright 1979, updated in the early 90's; and ''[[http://www.freearcade.com/Zplet.jav/Count.html The Count]]'' which was originally written for the UsefulNotes/TRS80, which was only sold from 1977 to 1981.

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* ''{{Theresia}}'' ''VideoGame/{{Theresia}}'' for the DS fits this perfectly, with the main character slowly regaining her memories throughout the game, and the house is filled with deadly traps.
* ''SilentHill4: ''VideoGame/SilentHill4: The Room'' - the only chapter in the series in which the protagonist didn't willingly enter.
* This style is one of the [[OlderThanNES oldest computer games]]: games:]] ''[[http://www.freearcade.com/Zplet.jav/Advent.html Adventure,]]'' originally copyright 19'''73'''; ''[[http://www.freearcade.com/Treasure.jav/Treasure.html Adventures in 4 dimensions,]]'' originally copyright 1979, updated in the early 90's; and ''[[http://www.freearcade.com/Zplet.jav/Count.html The Count]]'' which was originally written for the UsefulNotes/TRS80, which was only sold from 1977 to 1981.
12th Apr '16 12:04:23 AM aye_amber
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* ''VideoGame/eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.

to:

* ''VideoGame/eXperience112'' (The Experiment ''VideoGame/{{eXperience112}}'' (''The Experiment'' in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room -- you use its controls to manipulate another character into solving puzzles for you.
12th Apr '16 12:02:59 AM aye_amber
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* ''VideoGame/TheSeventhGuest''
-->'''Ego:''' How did I get here? I remember...nothing.

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* ''VideoGame/TheSeventhGuest''
-->'''Ego:'''
''VideoGame/TheSeventhGuest:''
--> '''Ego:'''
How did I get here? I remember...nothing.remember... Nothing.



%%* Neku in ''VideoGame/TheWorldEndsWithYou'', and technically any Player who [[spoiler:bet their memories on winning the Reapers' Game]].
* ''5 Days a Stranger'' from the ''ChzoMythos'' series. Trilby's perfectly innocent attempt to rob a deserted mansion turns into a nightmare when he and several others are trapped inside by an unknown force.
%%** TwelveThirteen
* ''PlanescapeTorment'' begins with the amnesiac [[ExactlyWhatItSaysOnTheTin Nameless One]] waking up in a mortuary in the otherworldly city of Sigil. Piecing together who the Nameless One is makes up most of the story.
* ''TheNeverhood'' begins with our hero Klaymen trapped in a room (see above) with no information, and goes from there. Justified in that you later find out [[spoiler:he had just been created and doesn't ''have'' any backstory]].
* ''eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room - you use its controls to manipulate another character into solving puzzles for you.
* In ''EternalSonata'', Frederick Chopin views all of the events that transpire in the game as nothing more than a dying dream. Finding out whether or not that's true is a major element to the story.
* ''TheWhiteChamber'': You wake up in a coffin [[spoiler:on a space station]]. You can leave, but you'll die of asphyxiation.

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%%* Neku in ''VideoGame/TheWorldEndsWithYou'', ''VideoGame/TheWorldEndsWithYou,'' and technically any Player player who [[spoiler:bet [[spoiler: bet their memories on winning the Reapers' Game]].
Game.]]
* ''5 Days a Stranger'' from the ''ChzoMythos'' ''VideoGame/ChzoMythos'' series. Trilby's perfectly innocent attempt to rob a deserted mansion turns into a nightmare when he and several others are trapped inside by an unknown force.
%%** TwelveThirteen
VideoGame/TwelveThirteen
* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' begins with the amnesiac [[ExactlyWhatItSaysOnTheTin Nameless One]] waking up in a mortuary in the otherworldly city of Sigil. Piecing together who the Nameless One is makes up most of the story.
* ''TheNeverhood'' ''VideoGame/TheNeverhood'' begins with our hero Klaymen trapped in a room (see above) with no information, and goes from there. Justified in that you later find out [[spoiler:he [[spoiler: he had just been created and doesn't ''have'' any backstory]].
backstory.]]
* ''eXperience112'' ''VideoGame/eXperience112'' (The Experiment in America), the player is trapped in a control room with no memory how he got there. Notable in that you do not leave the room - -- you use its controls to manipulate another character into solving puzzles for you.
* In ''EternalSonata'', ''VideoGame/EternalSonata,'' Frederick Chopin views all of the events that transpire in the game as nothing more than a dying dream. Finding out whether or not that's true is a major element to the story.
* ''TheWhiteChamber'': ''VideoGame/TheWhiteChamber:'' You wake up in a coffin [[spoiler:on [[spoiler: on a space station]]. station.]] You can leave, but you'll die of asphyxiation.
11th Apr '16 11:45:39 AM Morgenthaler
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%%* ''NoExit''
* ''{{Waiting for Godot}}'': While Vladimir and Estragon know where they are and why they're there, they don't know if it's the right place or even who they're waiting for is, other than his name is Godot.

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%%* ''NoExit''
''Theatre/NoExit''
* ''{{Waiting ''Theatre/{{Waiting for Godot}}'': While Vladimir and Estragon know where they are and why they're there, they don't know if it's the right place or even who they're waiting for is, other than his name is Godot.
8th Apr '16 2:37:55 AM erforce
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%%* ''{{Paycheck}}''

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%%* ''{{Paycheck}}''''Film/{{Paycheck}}''
3rd Apr '16 12:38:49 PM MJC
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Added DiffLines:

* Several of these drive the story in OnePiece, the biggest of which is the nature of the "One Piece" treasure itself. There's also the "Void Century", a hundred-year gap in recorded history that ended with the World Government coming into power.
21st Mar '16 7:43:44 AM mcb01932
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-->'''Ballerina''': "We are in the darkness; nameless things with no memoryŚno knowledge of what went before, no understanding of what is now, no knowledge of what will be."

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-->'''Ballerina''': "We are don't know who we are, we don't know where we are. Each of us woke up one moment, and here we were in the darkness; darkness. We're nameless things with no memoryŚno memory Ś no knowledge of what went before, no understanding of what is now, no knowledge of what will be."
2nd Mar '16 2:46:31 AM Morgenthaler
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%%* TheStrangerhood

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%%* TheStrangerhood Machinima/TheStrangerhood
29th Feb '16 5:26:16 AM lamartsboys
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* ''VideoGame/{{Portal}}'', an all-puzzle GaidenGame. The protagonist has no memories nor any idea how they arrived at the Enrichment Center and the plot is driven by her attempts to escape.

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* ''VideoGame/{{Portal}}'', ''VideoGame/{{Portal}}'' is an all-puzzle GaidenGame. The protagonist has no memories nor any idea how they arrived at the Enrichment Center and the plot is driven by her attempts to escape.
19th Feb '16 5:38:31 PM morenohijazo
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!!Examples

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!!Examples
!!Examples:


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* ''VideoGame/TheWitness'': The player starts at the end of a dark metal tube shelter undeground, opening doors to climb up onto a castle's patio. [[spoiler: The normal ending returns the player to the same spot, undoing all of the work they have done. The hidden GoldenEnding as well as hidden in-game audio reveal this area to be the starting point of an elaborate virtual reality simulation.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OntologicalMystery