Video Game / Perfect World

Perfect World is a Korean MMORPG, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two MMORPG.

It has been online for over two years and has already put out four expansions. Its main selling point may be the truly enormous level of customization available: there are five races with two job classes available for each, males and females, completely up-to-the-player stats, and more unique appearance, cosmetic, and fashion choices than most other games on the market. Like most MMORPGs, PW also boasts a huge open world.

As an added perk, all races can fly at level 30 (and one race immediately at level 1). There are also cash-shop items that enable flight from level 20 on, as well as (relatively recent) level-up rewards giving flying equipment around level 15 (but unusable until level 20).

Website found here


Tropes Include:

  • An Adventurer Is You: Let's count the ways; you got your run-of-the-mill warrior (Blademaster), four Squishy Wizard classes (the aptly named Wizard and Cleric, the latter combined with The Medic, as well as the Psychic and Stormbringer classes), one Glass Cannon (Archers), a Mighty Glacier (Barbarians), two technical classes (Assassins and Duskblades) and a combination squishy wizard/petmaster/debilitator (Venomancers, though all magic classes have some sort of buff/debuff).
    • Lets not forget the the BFS toting warriors (Seekers), and their counterparts the Jack of all Trades, er magical trades that is (the Mystic)
  • An Interior Designer Is You: The Elysium expansion has introduced a Homestead system, accessible to players of at least Level 90 (before first Reawakening) and at least 35,000 Reputation (Rank 6). Players start with only a sixteenth of the available Homestead land accessible to them, and may unlock more land through the use of Elysian Charters. Operations include the ability to buy, sell, and trade varying types of decorations between players who choose different crafting masteries. These crafting masteries are leveled up through daily quests that range from simple treasure-hunting to killing dangerous monsters in both dungeons and the overworld.
    • While Homesteads are mostly for the vanity factor, the practical benefits to building and leveling a Homestead include materials to craft elitist-level gear, as well as advanced skill books for each class.
  • Allegedly Free Game: While it does feature a boutique (cash shop) it is perfectly possible to play normally without spending real-life money; and there's a way to trade in-game currency with gold (boutique currency) to boot. Granted, this requires a lot of time and effort.
    • These days, it's more "Allegedly" free than ever. To wit:
      • Try playing beyond level 95 as any melee class without getting a pair of claws or daggers and the ability to punch 5 times per second (nigh-impossible to do without a huge amount of cash-shopping, or purchasing the items from those who do), and see just how valuable you are. This includes the tank class, who cannot hope to hold aggro over 5 APS without claws and 5 APS of their own.
      • Please note that everything said here about switching to claws or daggers as a melee class does not apply to the Seeker Melee Class as that job is hard locked into using Swords and as such the only way for it to obtain 5.0 APS in any way shape or form is by obtaining the Rank 8 Recast (upgraded) Sword and getting a success on the 0.13% chance of getting a -0.05 Interval mod at least once, and at most three times. But in effect hoping for that 0.13% chance to occur is really wishing for winning the lottery and will require you to invest a large sum of money into this game. This is especially true when you consider that 15 out of the 16 other possible mods that the weapon can have actually occur at a rate of 6.61% each and the other 1 out of 16 occurs at a rate of 0.66%, so the -0.05 Interval mod has the lowest likelihood of showing up. Far more money would be spent in this way than on a standard Blademaster or Assassin. So in short it is far cheaper to not invest time and energy into creating a 5.0 APS Seeker, or to instead just roll an Assassin or Blademaster if 5.0 APS is what you want.
      • Try playing an archer beyond 95 without doing the same thing (yes, that means trading your bow for claws... as an archer). You'll still be outdone by the melees, but you won't be totally useless.
      • If, for some reason, you do play beyond 95 as any of the above without getting 5 APS, try playing beyond 100 without dropping $72 on Rank 8, during the few times the producers decide to put that into the Cash Shop (alternatively, you could spend full months of your life grinding the reputation, and maybe, just maybe get there). And then still be outdone to no end by those who have 5 APS.
      • Good news: Rank 8 is easier to get to now due to the existence of faction bases, and Wraith Officer's Badges can be obtained from any Watcher of the Earth, provided you have Warsong items to trade. Bad news: there is now a rank 9.
      • Addendum to Good News: You can now upgrade your Rank 8 gear so that it is easily the equivalent of the standard Rank 9 gear. Bad news, this can also be done with Rank 9 gear (twice). Fortunately only the really rich power players ever actually bother to get the Rank 9 Recast and the Rank 9 Double Recast gear (recast is the term used to refer to upgrading certain types of Armor & Weapons)
      • Try playing any caster class, aside from clerics, beyond 95, period. Venomancers may get by with this, due to having a useful debuff for 5 APS characters to take advantage of, and the casters are sometimes viable in PvP, but still, in PvE, you're far from useful.
      • Negated by the fact of Caster Nirvana having been released a few months ago. There is now a use for almost all of the Non-APS Oriented Classes within Caster Nirvana so the argument that you cannot play at those levels is null and void. Also the fact that Glacix Dragoon Experience has been nerfed to horrendously low levels means that no one is going to be reaching level 105 anytime soon who isn't already there.
    • Note that despite all this, it is still possible to do all this without paying, and succeeding is viewed as a great accomplishment and a badge of honor among parts of the playerbase.
  • Apparently Human Merfolk: The Tideborn race.
  • Aristocrats Are Evil: Tons of these among enemy forces, per Authority Equals Asskicking. Khewy the Rattus Lord; Oggo the Quillhog King; Queen of Agony, Xipher; Borobudur Dungeon Lord; Tyrant Prince Mushi...just to name a meager handful of examples.
  • The Artifact: Originally, the game had a monthly fee. For some reason, when they switched to the cash shop model, NPCs who sold boutique items were left in the game, just without a shop.
    • In addition, until the Eclipse expansion, players who wanted to level-up their combat skills needed to visit trainers for their respective classes. As such, class trainers existed in the home cities of their respective races: Blademaster and Wizard in Etherblade, Barbarian and Venomancer in the City of the Lost, Archer and Cleric in the City of the Plume, Seeker and Mystic in Tellus City, Assassin and Psychic in the City of Raging Tides, and (most recently) Duskblade and Stormbringer in Dawnglory. In addition, there were once whole "teachers' districts" in northern and southern Archosaur, Silver Pool, Dreamweaver Port, Sanctuary, and the City of a Thousand Streams. Nowadays visiting a class trainer is not necessary to level-up most combat skills. For sentimental reasons, however, the home-city class trainers remain where they are.
  • Badass in a Nice Suit / Kicking Ass in All Her Finery: Plenty of the fashion lets players do this. Indeed, most of the non-Stripperiffic female fashion falls into the latter category instead.
  • Berserk Button: Wraiths apparently hate Duke Blacke's constant yelling.
  • Bizarre Sexual Dimorphism: The Untamed race. Females are Petting Zoo People, and males are lions and tigers and bears (oh my!) who happen to be bipedal and able to wield axes.
  • Breast Plate: pretty much all female armor; and some boutique clothes can turn men into a Walking Shirtless Scene.
  • Calling Your Attacks: SUPER POWERFUL MIGHTY WHIRLING SLASH!
    • To clarify: a late-game boss says this before and while releasing an instant-kill area-of-effect attack. It's pathetically easy to avoid, but hilarious and somewhat memetic among the fandom.
    • In Abaddon, the instanced dungeon within Momaganon, players must, among other obstacles, defeat a squad of four "puppet players" in order to weaken Borobudur Dungeon Lord prior to the final confrontation. These puppets will use, and call out the names of, the attacks most associated with their respective classes.
  • Captain Obvious: "Cannot perform this action while dead."
  • Character Customization: As mentioned above; you can customize every aspect of your character's face and a general customization of its body; also adding stat points to anything you wish. (For example: it is possible to create a Cleric who only uses polearms and heavy armor, unadvisable though it may be).
  • Combat Medic: The Cleric, who starts the game with a healing skill and a magical attack, their latter attacks involve Shock and Awe; Wizards also get a healing spell early in the game.
  • Convection Schmonvection: Taken to the logical extreme; not only are players unfazed when standing near lava, they can lie on top of it and not be harmed either.
    • Subverted in the first boss-battle room of Flowsilver Palace. Characters who fall into the lava here are killed, forcing them back to the entryway. Fortunately, nothing in this room has a knockback attack that would throw them in.
  • Dual Wielding: Barbarians can dual-wield axes & hammers. Seekers might dual-wield either of two different flavors of swords. Blademasters can do both of the above. Assassins dual-wield daggers.
  • Difficulty Spike: Players entering Flowsilver Palace for the first time will find a sudden, sharp upswing in the number of boss attacks and other things that can One-Hit Kill them if they are not careful.
  • Elemental Rock-Paper-Scissors: a pretty large part of the magic damage system, especially for Wizards (who can cast 3 of the 5 elements).
  • Elite Mooks: The mobs in instanced dungeons are quite a bit tougher than their levels imply. For instance, one can take more damage from mobs in the level 59 dungeon than from level 101 mobs on the world map.
  • Energy Bow: Clerics' starting attack.
  • Five Races: Played with. The game's universe appears to cast Humans as the Mundane, Untamed as the Stout, Winged Elves as the Fairy, and Earthguard as the High Men. No race really fits into the "Cute" category, although the Tideborn seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.
    • The Eclipse expansion has since introduced the Nightshade race as a different breed of High Men. Flavor Text describes them thus: "Created by the son of Pan Gu, the Reapers once guarded the Celestial Vale. Bound to the life of the Divine Child, they defended him until he was mortally wounded in battle. With the last of his strength, the Divine Child freed the Reapers from his service and sent them to Perfect World. Now known as the Nightshades, they draw upon the power of the moon to battle evil in all its forms." Nightshade melee fighters are called Duskblades and wield sabers, while casters are called Stormbringers and channel Water- and Metal-based elemental attacks through magic scythes.
  • Flying Seafood Special: The default flying mount for the Untamed is a manta ray. Earthguards get goldfish and a shark with a propeller as the more expensive mounts, although both are technically kites.
  • Grim Up North: Personified in Gorath, the Worldrender, one of Aurogon's three Wraith Generals met in Morai's Endless Universe. War Avatar flavor-text describes Gorath thus: "The miserly North Sovereign of Morai. Gorath is despised by Aurogon because he is a greedy coward. Aohe drew Gorath to his side, valuing his powerful strength. Gorath will betray anyone as long as it's profitable to do so."
  • Guys Smash, Girls Shoot: Player-character gender is almost purely aesthetic (the Untamed race is the only one to hard-wire all its men into the warrior class of Barbarians and all its women into the mage class of Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.
  • Heroic B.S.O.D.: Dizzy, after Goshiki's death.
  • Holiday Mode
  • Humans Are the Real Monsters: Conversations with the Untamed and Elves about their previous encounter with Humans strongly implies this.
  • Intimate Healing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume. The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a Bridal Carry, allows both of the embracing P Cs to gain Chi over a period of time.
  • Item Crafting: Arguably the best way to get good equipment, or you can search at the auction for items 'other' people have crafted.
  • Kamehame Hadoken: While many of the classes have attacks that could arguably be personified by the Kamehame Hadoken Trope it is the Mystic Class that seems to have the most obvious example of this in the form of the Absorb Soul Spell whose animation is almost identical to the Power Up and Firing of the Hadoken or Kamehame attacks.
  • Multi-Ranged Master: The Archer class is able to wield bows, crossbows, and slingshots.
  • Multi-Melee Master: The Blademaster class. This class can wield all four types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: Axe & Hammer, Polearm, Blade & Sword, and Fist & Claw.
    • Arguably, however, the one skill that makes Blademasters most useful to their squads is Heaven's Flame, an area-of-effect Axe & Hammer skill that increases the damage taken by all targets in the area for several seconds.
  • Mundane Made Awesome: Type "Perfect World" into Google Image Search and the top line of results will give a screenshot of a character riding on a tiger riding on a giant eagle.
    • Unfortunately this image has been demoted to roughly the sixth line (depending on screen resolution) of said image search as of 12/24/2012.
  • Nature Hero: The Earthguard race, both classes.
  • Nice Job Breaking It, Hero!: The entire Morai main quest line is a clusterfuck of this nature. Not only does your arrival appear to coincide with the various fauna becoming more aggressive than the locals are used to, but little do you know that Chigo, the Serpent Emperor has been pulling the strings the whole time so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who has murdered the real Glory and now impersonates him, uses them to activate the Undying Dial on behalf of his boss, Jian'rain the Wraithlord in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because she was no longer useful to him after being the only denizen of Morai able to harvest the coveted Immortality Fruit.
  • Non-Combat EXP: When obtaining materials and crafting, you get a small dose of experience. Obtaining materials affects one's overall level, while crafting only affects one's crafting ability.
  • North Is Cold, South Is Hot: Largely averted. While the main world map does include a large frozen region in the northwest corner and a desert region near the southwest corner (though not in the very south-most part of the map), the overworld has no definite pattern as to which types of environment and climate appear where.
    • One of the alternate planes which high-level players visit, called Morai, appears distinctly warmer overall than the main overworld. There is a Lethal Lava Land (per se) crevice, called Burning Scar, in the center of the Morai map, and much of Morai is covered with either desert, jungle, or subtropical forest, with no distinct cold region notable.
    • The Primal World, which players must Reawaken in order to visit, has a cold East region, with a frozen country called Luneska in the northeast, and an underwater kingdom in the southeast borders both Luneska and a temperate southwestern map.
    • Neither Lothranis (heaven) nor Momaganon (hell) show any extremes of temperature. Lothranis has an overall "always sunny over green fields of paradise" feel, while Momaganon is largely a wasteland under a twilight sky.
  • Our Zombies Are Different: Wraiths. Imagine the story of Noah's Ark, except all the drowned sinners came back. And started possessing corpses. And are currently trying to murder just about everything.
  • Pent-Up Power Peril / Phlebotinum Overload: Tyrant Prince Mushi, Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, a faster attack rate for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)
    • Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each.
  • PVP Balanced: oddly handled; there are 5 PVE servers and 2 PVP, though anyone in those 5 servers can enter PK Mode if they want to; and due to the game's system each class can be built to be competitive in PVP or to work better in parties.
  • Randomly Generated Loot: When a player crafts an item it uses a template with randomly generated stats.
  • Reverse Grip: Assassins wield their daggers like this.
  • The Savage South: Personified in Flame Emperor Locen, a denizen of the Advanced Endless Universe particularly despised among the player-base. War Avatar flavor-text describes Locen thus: "The bloodthirsty South Sovereign of Morai. To him, there is no greater pleasure than in killing and pillaging. Leaving fire and destruction in his wake, Locen truly is a monster."
  • Say My Name: GOSHIKI!
  • Sex Sells: Pick an ad. It probably has a Stripperiffic, angelic looking female on it. Perfect World indeed.
  • Stripperiffic: Pretty much every female armor or fashion set. What could be more practical than sending warriors out to fight in metal bikinis, with the heart and all internal organs uncovered?
    • For the record, there is only one combination of boutique items that will allow you to fully cover (or fully clothe?) your female character and give her sensible low heels, and that's a combination of items from several sets— not just one set.note 
  • Stupidity Is the Only Option: One of the tasks required to increase your Spiritual Cultivation (increasing it unlocks new abilities for your class) has you meeting with a ghost spirit, but before you can do so, you have to die. Luckily the website's guide advises to do this portion immediately after leveling up for less EXP loss.
    • You could also dump any experience you have into your Genie to ensure that it goes to a productive purpose.
  • Super Not-Drowning Skills: All characters are able to remain underwater indefinitely and take damage only when attacked. Strictly speaking, only Psychics and Assassins (members of the Tideborn race) should have this ability.
    • All player characters, that is. In terms of NP Cs, the only ones that can communicate with player characters while underwater are sentient ghosts and Tideborn.
  • Sword Beam: Several Seeker's skills. Staggering Strike, Battousai, Heartseeker, we could go on.
    • The Blademaster's Drake Ray, as well.
  • 20 Bear Asses: Tons of quests like these. One good thing is that all the immensely-low-drop-rate one-item quests consist of getting a magic item, an important military document, or something else a Wraith would actually bother stealing.
  • Two Guys and a Girl: The three allied NP Cs that assist adventuring player squads in fighting three powerful Wraith Emperors, one of whom (randomly determined at instance start) will stand in the players' way of fighting their commander, Aurogon the Dragon Emperor, in the Advanced Endless Universe.
    • Lightbringer Helios leads his band of apprentices and the player party in fighting Dark Emperor Aohe.
    • Luminous Jade calls up the powers of both Light and Darkness against Serpent Emperor Chigo.
    • Steel-Eyed Shakti marks Flame Emperor Locen as her nemesis, outsmarting him from the shadows.
  • Unidentified Items: There are items that can have "Unidentified" as a random add-on, mostly obtained as mob drops and occasionally by crafting. These items can be used as normal, but the "Unidentified" add-on does not provide any bonuses until identified at an NPC available in most towns for a symbolic sum of 100 coins. For example, a dropped chestplate may have "MP +10" and "Unidentified", and will add 10 MP when worn. After identifying, it might become "MP +10" and "HP +10", and the HP bonus will apply now as well. The actual add-on is determined on identification and not on drop, though.
  • Villainous Second Wind: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting Belle Leun, the Mad Princess. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "Mushi, my love! Save your princess from these intruders!" When Mushi re-enters the fray, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.
    • Alternately, when Belle Leun realizes she's in over her head, she may yell out "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a now-extinct boss called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.
  • Voluntary Shapeshifting: Venomancers can turn into foxes, and Barbarians can turn into tigers.
    • Certain one-use pills temporarily shapeshift the heads of humans and elves. This doesn't change stats or gameplay, but it can be amusing.
    • The Tideborn classes (Assassins and Psychics) can turn into merfolk.
  • Weapon of Choice: again, oddly handled; since you need certain stats to wield certain weapons you can find mages with giant hammers, or Barbarians with magic wands; however, classes won't be able to use their skills if they're not using weapons made for them. Blademasters in particular will find themselves switching weapons frequently for this reason.
    • More traditionally handled in the Genesis expansion: Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). Also handled more traditionally in the Eclipse expansion, which limits Duskblades to wielding sabers and Stormbringers to magic scythes.
    • Only Archers can use crossbows and slingshots, though. Everyone can use bows, oddly.
      • Everyone except Seekers (And possibly Mystics as well) that is. Seekers can use swords and only swords, probably as an attempt to save the weapon class from disuse.
    • Wands, Magic Swords, Glaives, and Patakas are magic weapons interchangeable among the Cleric, Mystic, Venomancer, and Wizard classes for all intents and purposes. These become differentiated, however, when caster classes go for full Rank 9 gear. Rank 9 Clerics wield glaives, Mystics wield wands, Venomancers wield patakas, and Wizards wield magic swords.
  • Winged Humanoid: The Winged Elves.
  • You All Look Familiar: There aren't very many different NPC models. The mob models are also somewhat reused, but there is still a lot of variety, both in number of "base models" as well as variations to them. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule.
  • Zettai Ryouiki: Several fashion items, as well as some armor.

<<|Massively Multiplayer Online Role-Playing Game|>>
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PerfectWorld