History VideoGame / PerfectWorld

23rd Jul '17 9:43:49 AM ladycordelia17
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* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP.
16th Jul '17 6:27:11 PM Haleryst45
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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused, but there is still a lot of variety, both in number of "base models" as well as variations to them. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule.

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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused, but there is still a lot of variety, both in number of "base models" as well as variations to them.reused. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule. Ultimately, however, palette swaps are the norm, and there's rarely anything special to distinguish one model from another.
24th Jun '17 11:14:08 AM ladycordelia17
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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active for a maximum of eight hours, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.

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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active "active" for a an absolute maximum of eight hours, hours per day, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.



* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume. The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both parties to gain Chi over a period of time.

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* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume.consume (particularly high-level skills). The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both parties to gain Chi over a period of time.



* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]



** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]

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** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the mostly-undeveloped expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]



* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)

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* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. battlefield. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike.OneHitKill them. (1 Spark=100 Chi)



* PortalNetwork: Perfect World proper, [[GreenHillZone the Celestial Vale starter zone]], Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:

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* PortalNetwork: Perfect World proper, proper (developed continents thus far being the Midlands and the Western Steppes), [[GreenHillZone the Celestial Vale starter zone]], Vale]], Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:



** Teleport Stones teleport players from anywhere on any map to a selected active waypoint on the Perfect World map. These cannot be used while a player is in combat.

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** Teleport Stones teleport players from anywhere on any map (except the Western Steppes) to a selected active waypoint on the Perfect World Midlands map. These cannot be used while a player is in combat.
*** [[spoiler:The ''Neverfall'' expansion introduces Perfect Teleport Stones available in the boutique, allowing users ultimate freedom to teleport from any map to any point on any other map. As with their predecessors, they cannot be used while in
combat.]]



** At about the time of the ''Eclipse'' expansion, certain servers were merged with one another to make a grand total of 4 servers, all of them PVE by default (though of course players who wish to do so may enter PK Mode).



* StupidityIsTheOnlyOption: One of the tasks required to increase your Spiritual Cultivation (increasing it unlocks new abilities for your class) has you meeting with a ghost spirit, but before you can do so, you have to die. Luckily [[AllThereInTheManual the website's guide]] advises to do this portion immediately after leveling up for less EXP loss.

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* StupidityIsTheOnlyOption: One of the tasks required to increase your Spiritual Cultivation (increasing it unlocks new abilities for your class) has you meeting with a ghost spirit, but before you can do so, you have to die.have died at least once, and fairly recently at that. Luckily [[AllThereInTheManual the website's guide]] advises to do this portion immediately after leveling up for less EXP loss.



* SuperNotDrowningSkills: All characters are able to remain underwater indefinitely and take damage only when attacked. Strictly speaking, only Psychics and Assassins (members of the Tideborn race) should have this ability.
** All ''player'' characters, that is. In terms of NPCs, the only ones that can communicate with player characters while underwater are sentient ghosts and Tideborn.

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* SuperNotDrowningSkills: All player characters are able to remain underwater indefinitely and take damage only when attacked. Strictly speaking, only Psychics and Assassins (members of the Tideborn race) should have this ability.
** All ''player'' characters, that is. In terms of NPCs, the only ones that can communicate with player characters while underwater, indicating either ability to breathe underwater or lack of any need to breathe, are sentient ghosts and Tideborn.



** [[GeniusBruiser Steel-Eyed Shakti]] marks [[KillItWithFire Flame Emperor Locen]] as her nemesis, outsmarting him from the shadows.

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** [[GeniusBruiser Steel-Eyed Shakti]] marks [[KillItWithFire [[RapePillageAndBurn Flame Emperor Locen]] as her nemesis, outsmarting him from the shadows.
30th Apr '17 9:25:30 AM ladycordelia17
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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active for a maximum of eight hours, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.
** Examples of instanced dungeons that deduct Earning Time for movement as well as combat include, but are not limited to Twilight Temple, Valley of Reciprocity, Lunar Glade, Warsong City, Eden, Brimstone Pit, Abaddon, and Seat of Torment. These count as an AntiGrinding measure as well, as most of these instances are "farmed" for crafting materials, items for Genie husbandry, high-level HP and MP potions, and even spare ammo for Archers.
** In squads, Earning Time limits apply to the entire squad. If one player in the squad is out of Earning Time for the day, the entire squad loses its drops, EXP, and Spirit rewards for as long as they ally themselves with the "spent" player. Squad members' Earning Time states are tracked in the squad roster, with a red chest indicating a player who is out of Earning Time, and a gold chest indicating that a player has 1 hour or less of Earning Time remaining.
20th Apr '17 7:25:10 PM ShiningwingX
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.

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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ ''can'' still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.
20th Apr '17 7:24:13 PM ShiningwingX
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward irritation of many players]]. They don't even serve as VenderTrash anymore, as each fragment sells for a grand total of one coin.

to:

** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward [[DudeWheresMyReward irritation of many players]]. They don't even serve as VenderTrash VendorTrash anymore, as each fragment sells for a grand total of one coin.
20th Apr '17 7:23:18 PM ShiningwingX
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward irritation of many players]]. They don't even serve as VenderTrash anymore, as each fragment sells for a grand total of one coin.
18th Apr '17 6:10:59 PM Wuz
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Perfect World is a Chinese {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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Perfect World is a Chinese {{MMORPG}}, developed by Beijing Perfect World, Inc.World. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].
18th Apr '17 6:09:20 PM Wuz
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Perfect World is a Korean {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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Perfect World is a Korean Chinese {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].
15th Apr '17 11:17:42 AM ladycordelia17
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*** The puppet players are also the most egregious example of TheComputerIsACheatingBastard, as they ignore the costs and cooldown times of their classes' more Chi-costly signature moves.



** Taken UpToEleven in the Uncharted Paradise for twice-reborn players. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within this instance no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.



** Encountered ''very'' often in the overworld throughout the Neverfall expansion's Western Steppes.



* FiveRaces: Played with. The game's universe appears to cast Humans as the Mundane, [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.

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* FiveRaces: Played with. The game's universe appears to cast Humans as the Mundane, [[HumansAreAverage Mundane]], [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.



** Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each.

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** Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each. Wizards come in a close second in this regard: they have three elemental skill-tree branches (Fire, Water, and Earth), each with one two-Spark-costly skill.



** The Blademaster's Drake Ray, as well.

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** The Blademaster's Drake Ray, as well. Within their weapon-specific skill-tree branches, Blademasters also have Spirit Chaser (for swords) and Farstrike (for polearms).
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