On Virtual Paper Doll communities, there's often a lack of masculine clothing. This can be because:
- Most of the members are women or crossplayers.
- Feminine clothing is more fun to design because it allows for things like frills and sequins.
- Men simply don't have as many clothing options as women, not being able to wear skirts outside Scotland without allegations of transvestism.
- This used to be in effect on Subeta, until the artists heard complaints about it and took action. Fortunately, their clothing has always been unisex.
- On meez, male avatars don't have half the options females do. This is particularly confusing considering that things like certain sneakers and sunglasses are restricted to females.
- In Magician's Quest: Mysterious Times, there's a whole sub-type of clothing dedicated to skirts, but no shorts. Also, the vast majority of the "long clothes"-style outfits are dresses. However, male characters can still wear anything.
- Averted in The World Ends with You: Given a high enough Bravery stat, any character can wear anything. Gameplay and Story Segregation, however, prevents hilarity from ensuing.
- One book to learn Chinese teaches learners the word "Unfair" with a picture of the menswear department in a clothing store next to womenswear.
- Averted with World of Warcraft, in which anyone can wear anything regardless of gender; however, the same item of clothing in the inventory becomes a wholly different thing on a female character, with regard to appearance, as opposed to a male.
- For an example, go to WowHead or another World of Warcraft database and look up "Black Mageweave Leggings". On a female character, these will look like a pair of sexy black thighhighs. On a male character, they look like...sweatpants.
- Similarily, The Elder Scrolls IV: Oblivion gets around this problem by having clothes that transform depending on what gender the wearer is, which means that most clothing for the lower body slot shows up as pants on a man but a skirt on a woman. And since any NPC's clothes are items that can be taken from them if they're killed, it's entirely possible for you to kill a random townswoman (and don't say you haven't), steal her skirt, and put it on as pants. Don't ask how that works.
- Inversion: When Phil and Kaja Foglio introduced a fashion-designer clank into the Girl Genius side stories, Gil got two pages of outfits. Interestingly, Zeetha, Krosp and Agatha only got one page each. Nice turn-about.
- Steampunk and other genres set around the Victorian England era have always had lots of design choices for both men and women, since many men back then were The Dandy.
- In the early days of Gaia Online, there were separate clothes for male and female avatars, with only the appropriate clothing showing up in stores, so if you wanted to see all the clothing, you had to have two accounts. They stopped doing that pretty early on, and all later clothing is unisex.
- Many users will agree, though, that the female clothes tend to be superior. Even the unisex clothes often look better on female avatars, unless the clothes were designed specifically with the male avatar in mind.
- The Touhou character creator create.swf also suffers from this. Justified, though, given the cast....
- Kingdom of Loathing plays this straight, but gets around it: For every skirt (which can only be crafted by girl characters), there is a corresponding kilt (which can only be crafted by boys). Any given skirt/kilt combo will have the same stats as each other and the corresponding unisex pants.
- Pangya will sometimes go months before adding outfits for males while the girls can get new outfits nearly every two weeks.
- Second Life falls victim to this, despite the fact that there are many male characters, as the ingame clothing economy is tailored largely towards females; probably because they generally spend more energy and money finding clothes. This is especially noticable when new male players are trying to find 'freebies'.
- Pokémon X and Y notably suffer from this trope. While male and female characters have access to a roughly equal number of articles of clothing, males are mostly restricted to Palette Swaps of a handful of patterns for each type of clothing (i.e. shirts, pants, etc.), in contrast to the diverse pool of options available to female characters.
- Animal Crossing averts this problem by making most of its in-game clothing unisex. What gendered clothing they do have can be worn by either gender, and villagers don't seem to mind it.
- Averted in Splatoon, unsurprisingly considering it's made by the same team as Animal Crossing. All the attire is unisex, though many male hats involve hiding their hair-tentacles under them. There is an issue though with the Squid Girl cosplay outfit being considered "ugly" on males as they tried to masculinize it instead of going with crossplay.
- The Sims zig-zags with this. The Sims 4's base game has considerably less variety in hair and clothes with males than women.
- This isn't just a video game trope. If you have a series where multiple characters have an Unlimited Wardrobe or generally avert the "Limited Wardrobe" rule, male characters tend to have rather stationary attire or outright barely change clothes.