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- One Piece started as this (aside from the rare Token Mini-Moe), though Oda finally decided to be just as outlandish with women as he was with men.
- Fairy Tail is pretty guilty of this as well as World of Buxom, resulting in almost every girl having a busty hourglass figure,with very rare exceptions. (Basically Levy and Wendy )
- Uchuu Senkan Yamato and other Leijiverse works owe this to Author Appeal. Males sometimes have a token Gonk just to skew the ratio.
- Sailor Moon: Other than height, there's very little difference in build among any of the girls in the show, with the exception of Usagi's fat friend, who disappears halfway into the series and never even gets named on screen.
- In Chronicles of the Going Home Club (Kitakubu Katsudou Kiroku), all the girls have the same figure. considering that there is also a Only Six Faces, the characters hairs and eyes are the only major differences between them (along with few differences in their school uniform)
- Michelangelo didn't have female models readily available, and so used his own body as a template for most of his paintings and several of his sculptures.
- Diary of a Wimpy Kid. Justified, as Greg is a teenage boy who doesn't really understand girls yet and considers them all to be pretty much the same.
- An interesting example is in the background of The Incredibles, Edna Mode's design studio has three body type mannequins to model her clothes on: huge buff dude, medium-sized buff dude, and woman. Perhaps she refuses to make costumes for any other body types. The film itself is an aversion: besides the comically-short Edna Mode herself, female characters include Helen Parr (hourglass figure, prominent thighs, relatively small upper body), her daughter Violet (scaled down, more-petite version of Helen), and the comically, almost disturbingly-thin Mirage.
- In My Little Pony: Equestria Girls, the overwhelming majority of the female characters are essentially palette swaps of each other with different hairstyles and clothes.
- Most of Barbie's friends have the exact same body shape as her, which is especially odd since no real women do.
- It even carried over to the animated cartoon. To the point that when one of the male characters disguises himself as a girl, he has exactly the same body shape as the female characters.
- All the females in BB Senshi Sangokuden are the exact same build, regardless of age, while males come under regular, Toutaku, and Ryofu Tallgeese.
- Initially played straight with Monster High (although the dolls did have different face molds) until the release of Nefera De Nile's doll, which has a taller mold as she is older than the rest.
- Inverted with the 4th generation My Little Pony "blind bag" toys. Initially 5 female molds and 1 male. More molds were made later on for both genders, and female molds still outnumber males. Initially, there was only one Pegasus mold. Thus, Fluttershy ended up as a Palette Swap of Rainbow Dash.
- The old Mego toyline had exactly three body sculpts: Average Male, Muscular Male, and Female. As an even further cost-saving measure, the "Muscular Male" mold was made from the exact same amount of plastic as the "Average Male" one; this means that the Mego Hulk is shorter than Mego Spider-Man (and, for that matter, Mego Luke Duke and Mego Captain Kirk).
- This has been a consistent complaint over World of Warcraft character models; the alpha builds, while rough, often had the females look like counterparts to the males of their race, but when it came time for final builds (after receiving yea many complaints about being ugly) it was like the developers threw up their hands and said "screw it, let's make them all barbie dolls". The dwarf, gnome, and pandaren females actually avert this, however, with the first and last being rather thick and curvy, while the 2nd is appropriately proportioned for such a short race. To a lesser extent, so do the Tauren.
- In Fallout 3 and Fallout: New Vegas even the old wrinkle faced women will have young shaped bodies. There are also apparently zero fat people in the post-apocalypse.
- Dragon Age: Origins is pretty bad about this. Morrigan is a twentysomething whose good looks other characters comment on. Wynne is a mage in her sixties. Put them in the same type of armor, and they're identical from the neck down. The elf Zevran will frequently comment on this fact.
- Though it must be said the same is true for male bodies; there are only two body models for human adults of both sexes, "normal" and "fat." Alistair, a warrior in his early twenties also described as attractive and muscular, has the same body model as the much older and ailing Arl Eamon, the elderly Bann Ceorlic, and sundry Squishy Wizard mages of all ages. The "fat" model is used for Lloyd the innkeeper and several extras (the female one shows up only on extras and Arl Eamon's cook).
- This is generally true for almost all BioWare games, which tend to have only one male and one female models, used for all NPCs regardless of age or sometimes even species (for example, human body models are shared among other things by Twi'leks and Zabraks in Knights of the Old Republic, and by asari and batarians in Mass Effect). Jade Empire, however, averts this, as there are fat, short or skinny NPC men and women.
- Star Wars: The Old Republic got some flak for this. Both genders technically have four body types: short, medium, tall, and heavy. For the men, this results in a wiry short character, a broad shouldered tall character, and an obese fat character. The women, however, are all nearly identical. While the tall character is a good head taller than the others, her proportions are nearly identical. Short means one inch and a slightly smaller bust, while heavy means a slightly larger bust. You'd be hard pressed to distinguish between body types at even a short distance.
- You can only play a female human, elf, half-elf, or half-orc in Arcanum: Of Steamworks & Magick Obscura because Troika only had enough time/resources to make one (medium-sized) female model. They try to Hand Wave this by having the females of the other species be hidden (as with the dwarves) or missing. The reason you don't see female half-ogres is that they are all held in a containment facility for breeding purposes.
- City of Heroes has 3 body types. Male, Female, and "Huge" (Big male). This is given plenty of lampshading, such as washrooms having a third door for "Huge".
- True of almost all female champions in free to play MOBA game League of Legends. Despite the large number of playable women, they have only one Barbie-like body type with the exception of a few chibi-style dwarf/imp/child characters. Male champions' bodies vary significantly, though a large portion is dedicated to the muscle man type.
- ... until the release of Illaoi.
- Averted in Lightning Returns: Final Fantasy XIII. Most of the female NPCs have the same slender figure, but there are a few who are more solidly built, for example Slaughterhouse Zoe and one of the Chocobo Girls. It may or may not be significant that the fat Chocobo Girl is hidden in an alley and the slim ones are on the main street.
- In Marvel: Contest of Champions, while the male heroes have several different body types (including "Beast" like Hulk, Juggernaut and Abomination, "Heroic" like Captain America, Black Panther and Electro, and "Slim" like Spider-Man) all the females have the exact same body type and Painted-On Pants style clothing. Eventually averted by the addition of Spider-Gwen whose frame is noticeably thinner and smaller than the other female characters'.
- Dead or Alive"
- Series creator Itagaki stated in an interview once that the reason that most of the girls' faces are smooth and featureless is because the crew did research on what most (Japanese) people considered to be "beautiful". The result was that the more rounded, youthful and featureless a face appeared, the more attractive people found it. As such, aside from variation in eye shape and hairstyle, there's very little difference between the ladies.
- Even as late as 3, there were only two basic female models - the willowy adult (Helena, Christie, ect.) and the teenager (Kasumi, Ayame, ect.) - with hair, outfit, and fighting styles setting them apart. No longer the case as of 5, however; every character has their own model, and Last Round makes use of the new Soft Engine to give every girl's body unique properties. How actually different these models are in practice, however, is subject to interpretation.
- Pretty any LEGO Adaptation Game, for obvious reason. Though male bodies aren't quite different for that purpose, but at least they have "big and bulky" body type like Juggernaut, Solomon Grundy, or Hulk.
- Smite is pretty bad about this. Up until the release of Scylla (a little girl) all female characters had the same body shape, and even then it took another two years for another female with a unique body type to come along (Jing Wei, a teenager.) There were many females introduced in the two year gap, but they had the same body shape as most of the other females did.
- Surprisingly averted in the Sonic the Hedgehog series. At a distance, all the characters look like recolors of each other, but there are actually subtle differences in the shapes of their faces and bodies. Rouge has wide hips and a large bust, while Blaze has a smaller chest and Cream's body is bell-shaped.
- While every character in Shantae does have their differing characteristics that this isn't as major of a problem, a majority of of the females do have very similar physical builds that differ by bust size and species. Some exceptions are the fat lady NPC in Half-Genie Hero, the Tan Line Island Princess in Pirate's Curse, and some of the enemies from the collective series.
- Parodied and exaggerated in Sluggy Freelance's World of Warcraft parody. At one point, Riff complains to Torg that he has a 20 Bear Asses quest that requires killing only female slime blobs and he can't figure out how to distinguish them. A little later when Zoë is trying to create a character, she complains to Torg about the difference between the way the male and female characters look — all the female versions are scantily clad and have the same exact generically sexy figure with a different head, even the ugly Jigants (and the females still have the same Jigant face). Upon realising this, Torg becomes Genre Savvy enough to be able to advice Riff, and after hearing his advice, Riff wonders why the hell he didn't notice it sooner that while most slime blobs are just blobs, some of them have that blob for a head atop the same old bikini'd sexy female body.
- Masters of the Universe:
- He-Man and the Masters of the Universe (1983) and She-Ra: Princess of Power used pretty much the same body and face types in nearly all the adult female chacters, particularly the Action Girls, to the point where the best way to tell them apart was by their clothes and hair.
- This was also true of the male characters; there really was only one body mold for each sex in the original He-Man and She-Ra toylines (with a few exceptions). This means that virtually every male character shared He-Man's exaggerated muscularity, especially if they had a toy.
- As it happens, subverting this trope was part of the undoing of the He-Man and the Masters of the Universe (2002) cartoon and toyline. It was just too expensive for each character to have a completely new sculpt, especially with the level of detail those toys possessed. Mattel learned its lesson and went back to basing every toy on the same handful of body sculpts in the Masters of the Universe Classic toyline.
- Similarly, the DCAU's character designs come in two flavors, generally speaking: Male and Female. This was at its most pronounced throughout Justice League, particularly the JLU seasons. The only bodytype differences were made by making the body wider or skinnier (Superman was broader shouldered, but generally had the same proportions as the Flash, and similarly, Wonder Woman was simply a broader-shouldered version of Hawkgirl). Females mostly have the same face, with different hairstyles keeping them distinct. There is one general exception, in the form of the "Block-shaped" male mold used for Gorillas, Grundy, and other stouter types, but that's about it.
- Most of the characters in Gargoyles had a Heroic Build but the few exceptions (overweight, small and slim, etc.) were all male.
- Every girl in Winx Club has almost exact same body shape, what sets them apart from each other are their different hairstyles and skin color. Tecna is slightly shorter than the other girls which makes her slightly different from them. The same goes for the males.
- Played with in the Total Drama franchise: with the exception of a few overweight girls (many of whom lived up to the Fat Girl stereotype) almost all of the female contestants have full chests, slim waists, Hartman Hips and tend to be shorter than their male counterparts. The chests were the most egregious with pretty much every girl looking as though they'd be above a c-cup in real life. Contrast the male contestants who come in all shapes and sizes; from huge and buff like Ryan, to morbidly obese like Owen, to conventionally muscular and handsome like Alejandro, to looking borderline anorexic like Mike, and everything in between.
- Most of the women (especially teenage and college girls) in Totally Spies! mostly have relatively slender builds with very little variation.
- Applies to femme Transformers too. The few femmes that appeared in Transformers Animated were all slender but also quite curvaceous. Compare them to the mechs who had a wide variety of body types, particularly the main five who were all different.
- X-Men: Evolution played with this trope. Most of the characters stuck to Heroic Build, but the few exceptions (e.g. Toad, Blob, Nightcrawler) were all male.
- This was enforced by Hasbro for Jem. The creator wanted more diverse designs amongst the characters. Due to the fact the series was made made to advertise dolls, the characters had to have similar models. The comic book reboot completely does away with this and has a Cast of Snowflakes.