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At least the female characters (bottom row) are just as diverse in hair color.

"take a shot every time a shonen mangaka can draw 1289321 types of guys but only 1 girl"
heartmush on Twitter

In most animated works and comics featuring an ensemble cast, the male characters will have a wide range of body types — The Smart Guy will often be small and slender, The Big Guy will be either huge and muscular or endearingly pudgy, and The Hero will typically be somewhere in between.

Female characters, however, tend to have almost identical body shapes — typically standing one head shorter than the hero, relatively slender build, very little muscle definition. Breast size varies depending on the work, but in many cases, all the women in the cast will have the same cup size. Surprisingly, this even applies to works with an all-female cast.

This often applies to most supporting characters, too. Occasionally, a fat girl may appear as a minor comic relief character, but she will never join the main cast.

Compare Sexy Dimorphism, where this trope is applied to fantasy monsters for fanservice reasons. Contrast Amazonian Beauty, Big Beautiful Woman and Bust-Contrast Duo. See also World of Buxom, Only Six Faces, Generic Cuteness, Heroic Build (for when this trope applies to superheroines) and Reused Character Design (for a non-gender-specific variant). Related to Most Common Superpower. For an area of visual diversity where men typically get the short end of the stick, see Menswear Ghetto.


Examples:

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    Anime & Manga 
  • In Case Closed most women have the same face and body type, with their hair and clothes being the only major difference. The exception to this are older women and the occasional one with a different body type who have much more varied designs.
  • In Chronicles of the Going Home Club (Kitakubu Katsudou Kiroku), all the girls have the same figure. Considering that there is also an Only Six Faces, the characters' hairs and eyes are the only major differences between them (along with few differences in their school uniform).
  • While the male characters of Dr. STONE have diverse designs, majority of the female characters who've hit puberty share a very similar slim hourglass figure, and also share facial features (the large eyes and often pouty lips).
  • Fairy Tail is pretty guilty of this, as well as World of Buxom, resulting in almost every girl having a busty hourglass figure, with very rare exceptions. (Basically Levy and Wendy.)
  • Kengan Ashura features pretty much every possible variation of the male build: fighters who come in a range of different weight classes and varying levels of musculature, old and middle-aged men who stand at varying degrees of fitness, non-fighting teenagers and young adults, etc. While the series does a good job in giving the female characters some distinctive facial features to not make them look like clones of each other, they all fall under the "relatively young, slender yet curvy, and conventionally pretty" mold. Even Togo Tomari, whose face probably has the most unique design of all the female characters still have the same body type as the rest of the ladies.
  • Gender Inverted in Magical Girl Ore. The girls come in various shapes and sizes, from short and cute, to tall, busty, and cool, to even getting in age and rail-thin. The magical boys, on the other hand, are the same height and build across the board (even Saki's mom, who's been out of the game for years before the story starts, retains this Heroic Build when she transforms). The bad guys are just nude versions of the hero model, making it jarring when one character tells the heroes to stop the "macho" villains. The only exceptions to this rule are Kokoro and Mohiro, both of which don't have much panel time.
  • Downplayed in My Hero Academia; while quirks can create some monstrous or otherwise outlandish appearances in some people, at most a girl will usually be a Cute Monster Girl. (An exception is Habuko Mongoose, who has a realistic snake head, but she only appears in a side chapter.)
  • One Piece:
    • While it has always had a brilliant record for differentiating male characters from one another (perhaps more so than any other manga out there, considering just how outlandish and distinctive each of those characters tends to be), the female characters have traditionally come from a far, far more limited palette, thus evoking the "female characters are more susceptible" aspect of this trope in spades. There was a time when it wouldn't have been a stretch to describe the vast majority of females as "Nami clones" (the few exceptions mostly being the women who barely look human at all like Miss Merry Christmas). Perhaps inevitably, considering just how large his cast has grown, Oda recently seems to have overcome this limitation, even to the point of coming up with an island of nothing but female characters, with a crapload of differentiation, in the largest part because he quit "holding back" and let the female characters have faces as wild and outlandish as any male character. Nami even has a bit more variation in her own face following the recent Art Evolution. Ironically, thanks to the same art evolution and character design change makes Boa Hancock and post timeskip-Robin look too much alike in the process, especially in the close-ups.
    • Generally speaking, Oda's good at creating unique Gonk or otherwise average/cute female faces which are "allowed" to have odd little quirks, like Perona's unique big black eyes and round head. But when he goes for conventionally attractive ladies, he tends to make Nami or Robin clones. Now they are distinguishable, but each one of them noticeably takes something or the other from Nami or Robin, whether it's hair, eyes, head shape, etc. In Nami's camp, we have Nami herself, Vivi, Conis, Keimi, Bonney, Shirahoshi, Rebecca, Kaya, Scarlett, Pudding, young Shinobu, Yamato. As for Robin, there's Robin herself, Alvida, Hancock, Baby 5, Viola, and even Tashigi has some Robin-esque features after the Timeskip. Although, all in all, what really makes them look alike is the fact they all have the same body shape too.
    • After Art Evolution, Makino (the first woman shown in the series) now actually looks like a combination of Robin and Nami (originally, she and Nami had the same face).
  • Sailor Moon: Other than height, there's very little difference in build among any of the girls in the show, with the exception of Usagi's fat friend, who disappears halfway into the series and never even gets named on-screen.
  • Space Battleship Yamato and other Leijiverse works owe this to Author Appeal. Males sometimes have a token Gonk just to skew the ratio.
  • Yuuna and the Haunted Hot Springs has a bad case of this. While younger characters do appear, most girls teenage or older have the same thin, busty figure and either Yuuna's doe eyes or Sagiri's piercing eyes. One color spread demonstrates this by having the three most prominent love interests (Yuuna, Chisaki, and Sagiri) pose together, and all of them notably have the same general body structure in it.

    Arts 
  • Michelangelo didn't have female models readily available, and used his own body as a template for most of his paintings and several of his sculptures.

    Comic Books 
  • In the earliest Superman stories in Action Comics, new female characters often looked identical to Lois Lane with this not being noticed in-universe.
  • Archie Comics, from its inception until around 2013, was absolutely infamous for this and Only Six Faces. Aside from certain stereotypes (Dilton the nerd was usually drawn as short and gangly while Moose the jock was One Head Taller than everyone else and equally broad) and matronly characters, you really couldn't tell the main cast apart from the neck down. This was occasionally lampshaded in certain strips, such as when Betty and Veronica decided to switch hairstyles and dyed their locks correspondingly and Archie couldn't tell the difference at first glance.
  • In Giovanni Rigano's graphic novels based on the Artemis Fowl novels, the women could all be the same person changing wigs.
  • Elephantmen: All of the major female characters have the exact same body type, with only hair and skin color to tell them apart. Even Yvette, despite being a hardened killer decked out in scars, is drawn with the same proportions. Not to mention that they all seem to shop at the same two clothing stores. Compare this to the male characters, who come in all different shapes, sizes, and species, and wear a wide mix of different outfits (though most all of them do sport a Badass Longcoat at some point).
  • Mike Deodato's art on Wonder Woman (1987) very noticeably has every female meant to be under 80 and/or attractive have the same build and height with hair, costume, and skin tone all that can be used to try telling them apart. This really sticks out when characters like the normally stocky and short Etta or the usually square-jawed and muscled Philippus show up and are entirely unrecognizable until they are addressed by other characters.

    Comic Strips 
  • Along with Only Six Faces, Beetle Bailey is guilty of this. Apparently, all of Killer's girlfriends have a small slender build.
  • 9 Chickweed Lane: Every female character seems to be cut from the same cloth, anatomically, except for their hair style and whether or not they wear glasses.

    Films — Animation 
  • Disney Animated Canon both averts this and plays it straight. Princesses, and even princes, have kept the same essential mold ever since the days of Snow White and the Seven Dwarfs. These similarities transcend technique and this is especially obvious in the Wreck-It Ralph 2 trailer. On the other hand, there is substantial body diversity with the supporting characters of both genders. Part of the reason for this historically is because drawing all women the same meant they could recycle the same bodily animation over and over again without having to do much reanimating.
  • An interesting example is in the background of The Incredibles; Edna Mode's design studio has three body type mannequins to model her clothes on: huge buff dude, medium-sized buff dude, and woman. Perhaps she refuses to make costumes for any other body types. The film itself is an aversion: besides the comically-short Edna Mode herself, female characters include Helen Parr (hourglass figure, prominent thighs, relatively small upper body), her daughter Violet (scaled-down, more petite version of Helen), and the comically, almost disturbingly-thin Mirage.
  • In My Little Pony: Equestria Girls, the overwhelming majority of the female characters are essentially palette swaps of each other with different hairstyles and clothes.
  • In The Missing Link (also known as B.C. Rock), human men are extremely diverse in appearance — they don't even walk like each other — while all women look about the same. Note that the women look more like the Venus of Willendorf than the supermodels in fur bikinis one might expect.
  • Inverted (although downplayed) in Turning Red: All the female main characters and most male characters have distinct body shapes but the members of 4*Town have less varied body shapes. Justified considering they're members of a boy band.

    Literature 
  • In Diary of a Wimpy Kid, all the girls outside of Greg's family are drawn with the exact same face, with only a slightly different hairstyle and hair colour to differentiate them. Jeff Kinney explained this as Greg being a teenage boy who doesn't really understand girls yet and considers them all to be pretty much the same. Indeed, later books have slightly more variation in how Greg draws girls, especially with more prominent characters like Abigail.

    Pinballs 
  • In Sega's Sapporo, the men come in a variety of shapes, but all of the women skiers share the same body type.

    Toys 
  • Most of Barbie's friends have the exact same body shape as her, which is especially odd since no real women do. Attempts have been made to add more body types to the dolls though.
  • All the females in BB Senshi Sangokuden are the exact same build, regardless of age, while males come under regular, Toutaku, and Ryofu Tallgeese.
  • Bratz. It even carried over to the animated cartoon. To the point that when one of the male characters disguises himself as a girl, he has exactly the same body shape as the female characters.
  • The old Mego toyline had exactly three body sculpts: Average Male, Muscular Male, and Female. As an even further cost-saving measure, the "Muscular Male" mold was made from the exact same amount of plastic as the "Average Male" one; this means that the Mego Hulk is shorter than Mego Spider-Man (and, for that matter, Mego Luke Duke and Mego Captain Kirk).
  • Initially played straight with Monster High (although the dolls did have different face molds) until the release of Nefera De Nile's doll, which has a taller mold as she is older than the rest (though she still had the same general body shape). G3 averted this further, with a wider variety of body types available.
  • Lauren Faust has a doll lineup called Milky Way and the Galaxy Girls, all characters having the same skinny body shape. Later on, she changed all the character bodies to be more diverse.
  • Inverted with the 4th generation My Little Pony "blind bag" toys. Initially 5 female molds and 1 male. More molds were made later on for both genders, and female molds still outnumber males. Initially, there was only one Pegasus mold. Thus, Fluttershy ended up as a Palette Swap of Rainbow Dash.
  • The Masters of the Universe creators didn't think boys would want to buy too many female action figures so made Teela and The Sorceress as one figure with changeable headgear. The mini-comics explained that Teela was an Evil Knockoff of The Sorceress created by Skeletor to gain access to Castle Grayskull. Most animated continuities make Teela her daughter.
    • Evil-Lyn was an Evil Counterpart to Teela in the toyline and was a repainted Teela mold. Though the cartoons scrapped this concept and made them look different.

    Video Games 
  • You can only play a female human, elf, half-elf, or half-orc in Arcanum: Of Steamworks & Magick Obscura because Troika only had enough time/resources to make one (medium-sized) female model. They try to Hand Wave this by having the females of the other species be hidden (as with the dwarves) or missing. The reason you don't see female half-ogres is that they are all held in a containment facility for breeding purposes.
  • Despite having a nearly all-female cast, the majority of the characters in BanG Dream! Girls Band Party! have similar faces and body types. Distinguishing features are usually marked by hair, eye color, and sometimes eye shape, but female characters that break from the standard design are usually side characters or bit-part antagonists.
  • Pretty much any game from Blizzard will feature this trope. Prominent examples include:
    • Overwatch isn't the worst in this regard, but a vast majority of female characters play the trope straight, with names like D.Va, Mercy, Sombra, Symmetra, Tracer, and Widowmaker are all slender, conventionally attractive women with long, graceful legs and trim waists, give or take some curves and height. There are some instances where the artists consciously avoided falling into this like Zarya (a short-haired, ripped bodybuilder), Mei (a short, chubby Chinese woman), Moira (a very lanky not-sorceress), and Orisa (a big centaur-adjacent robot), but while you could almost certainly tell the difference between each female character during gameplay, more often than not, this has to with costume and weapon design than the actual shape of their bodies.
    • StarCraft II: While not featuring nearly female character as the other examples, the 3 named human female characters encountered in the games all have very lithe, slender bodies that would land a real life woman a career in modeling or even Hollywood. The DLC, Nova Covert Ops, adds one extra, a female villain, who averts the trope only by virtue of being a Cool Old Lady instead of looking like someone in their mid-twenties. Granted, this could also be said of StarCraft, with even fewer (human) female characters, which is only saved by the fact that the character sprites are too small to make out any difference between Kerrigan and regular Terran Ghosts. Before the 3D engines, the difference was only apparent in the concept art.
    • World of Warcraft: This has been a consistent complaint over character models; the alpha builds, while rough, often had the females look like counterparts to the males of their race, but when it came time for final builds (after receiving yea many complaints about being ugly) it was like the developers threw up their hands and said: "screw it, let's make them all barbie dolls". The dwarf, gnome, and pandaren females actually avert this, however, with the first and last being rather thick and curvy, while the 2nd is appropriately proportioned for such a short race. To a lesser extent, so do the Tauren.
  • City of Heroes has 3 body types. Male, Female, and "Huge" (Big male). This is given plenty of lampshading, such as washrooms having a third door for "Huge."
  • Crash Bandicoot tends towards very outlandish male character designs, but the girls in the series trends towards having very human woman-like body shapes with only height and some small differences in build doing much to make them stand out from each other. Crash Team Racing Nitro-Fueled for example has nine female characters who can all be nicely sorted into "adult" (Tawna, Ami, Isabella, Megumi, Liz and Pasadena) and "young" (Coco, Nina Cortex, and Yaya). The only real exceptions are the morbidly obese Madame Amberly, some of the explicitly female Titans in the Titans duology, alternate Dr. N. Tropy who has a bulky design similar to the male version, and Kupana-Wa (who is a mask).
  • Dead Island uses only a few stock bodies, characters differentiated by their heads, and there are only two bodies for female characters: Little girl and pin-up model. This can create some rather jarring NPCs, especially in the resort area that comprises the first quarter of the game as the women are all in bikinis—you could, for instance, see an old lady with wrinkled skin, a pointed nose, and a mop of gray hair, but she'll have the body of a porn star.
  • Dead or Alive:
    • Series creator Itagaki stated in an interview once that the reason that most of the girls' faces are smooth and featureless is that the crew did research on what most (Japanese) people considered to be "beautiful." The result was that the more rounded, youthful, and featureless a face appeared, the more attractive people found it. As such, aside from variation in eye shape and hairstyle, there's very little difference between the ladies.
    • Even as late as 3, there were only two basic female models - the willowy adult (Helena, Christie, etc.) and the teenager (Kasumi, Ayame, etc.) - with hair, outfit, and fighting styles setting them apart. No longer the case as of 5, however; every character has their own model, and Last Round makes use of the new Soft Engine to give every girl's body unique properties. How actually different these models are in practice, however, is subject to interpretation.
    • They eventually introduced Marie Rose in DOA 5 Last Round and Nico in Dead or Alive 6, both of which look entirely different from the other girls by virtue of being the Token Mini-Moe characters. Of course, they are quite similar to each other...
  • Dragon Age: Origins is pretty bad about this, as there are only two body models for human adults of both sexes: "normal" and "fat." Morrigan is a twentysomething whose good looks other characters comment on. Wynne is a mage in her sixties. Put them in the same type of armor, and they're identical from the neck down (companion Zevran actually jokes about this, especially Wynn's "magical bosom" that doesn't reflect her age). Meanwhile, Alistair is a warrior in his early twenties also described as attractive and muscular, and has the same body model as the much older and ailing Arl Eamon, the elderly Bann Ceorlic, and sundry Squishy Wizard mages of all ages. The "fat" model is used for Lloyd the innkeeper and several extras (the female one shows up only on extras and Arl Eamon's cook).
    • This is generally true for almost all BioWare games, which tend to have only one male and one female model, used for all NPCs regardless of age or sometimes even species (for example, human body models are shared among other things by Twi'leks and Zabraks in Knights of the Old Republic, and by asari and batarians in Mass Effect). Jade Empire, however, averts this, as there are fat, short or skinny NPC men and women.
  • This is true of any game using the Gamebryo engine, such as The Elder Scrolls IV: Oblivion.
  • In Fallout 3 and Fallout: New Vegas even the old wrinkle-faced women will have young-shaped bodies. There are also apparently zero fat people in the post-apocalypse. Averted in Fallout 4, which has variable body types for both genders, ranging from thin to fat to muscular.
  • True of almost all female champions in free to play MOBA game League of Legends. Despite the large number of playable women, they have only one Barbie-like body type with the exception of a few chibi-style dwarf/imp/child characters. Male champions' bodies vary significantly, though a large portion is dedicated to the muscle man type... until the release of Illaoi.
  • LEGO Adaptation Game: For most of the games the females are nearly-identical, for obvious reasons. Though male bodies aren't quite different for that purpose, at least they have "big and bulky" body types like Juggernaut, Solomon Grundy, or Hulk. However, a few more recent games have started averting this, letting females also have big and bulky bodies, though still not as common as the regular female mini-fig look or the male big-figs.
  • Lightning Returns: Final Fantasy XIII: Most of the female NPCs have the same slender figure, but there are a few who are more solidly built; for example, Slaughterhouse Zoe and one of the Chocobo Girls. It may or may not be significant that the fat Chocobo Girl is hidden in an alley and the slim ones are on the main street.
  • Marvel: Contest of Champions: While the male heroes have several different body types (including "Beast" like Hulk, Juggernaut and Abomination, "Heroic" like Captain America, Black Panther, and Electro, and "Slim" like Spider-Man) all the females have the exact same body type and Painted-On Pants style clothing. Eventually averted by the addition of Spider-Gwen and Ms. Marvel (2014) whose frames are noticeably thinner and smaller than the other female characters', which makes sense as the two are teenagers and the rest are adult women.

  • Rhythm Heaven notably exhibits this. A few women have different body types, but most are indistinguishable from each other aside from hair and clothes.
  • Senran Kagura: Despite having officially different busts, you'd never be able to tell by looking at most of the cast while in-game. Exceptions being one flat and two larger than everyone else.
  • Shantae: Nearly every major character has very similar physical builds that differ only by bust size and species. Some exceptions are the fat lady NPC in Shantae: Half-Genie Hero and Shantae and the Seven Sirens, the Tan Line Island Princess in Shantae and the Pirate's Curse, and some of the enemies from the collective series.
  • Smite is pretty bad about this. Up until the release of Scylla (a little girl) all female characters had the same body shape, and even then it took another two years for another female with a unique body type to come along (Jing Wei, a teenager.) There were many females introduced in the two-year gap, but they had the same body shape as most of the other females did. Tiamat, introduced seven years after the game's release, was the first (and so far only) non-humanoid female added to the roster.
  • Sonic the Hedgehog: Downplayed. At a distance, all the characters look like recolors of each other, but there are actually subtle differences in the shapes of their faces and bodies. Rouge has wide hips and a large bust, while Blaze has a smaller chest, and Cream's body is bell-shaped.
  • Star Wars: The Old Republic got some flak for this. Both genders technically have four body types: short, medium, tall, and heavy. For the men, this results in a wiry short character, a broad-shouldered tall character, and an obese fat character. The women, however, are all nearly identical. While the tall character is a good head taller than the others, her proportions are nearly identical. Short means one inch and a slightly smaller bust, while heavy means a slightly larger bust. You'd be hard-pressed to distinguish between body types at even a short distance.
  • Summertime Saga: the vast majority of female characters, such as Debbie, Diane, Jenny, all appear to have pretty much the same shape as if the same underlying design was continually reused.
  • The Wonderful 101: For the human molds, the males come in a variety of body types: average, fat, skinny, muscular, short, etc, while there's only one female body type. The only other body type used by females are the short molds to represent little girls.
  • Very literal in Yandere Simulator, which has only one model for female characters due to budget limitations. Given these limitations, though, the dev has tried to avert this- female characters have different bust sizes, and more important characters have unique animations, eye shapes, and accessories.

    Visual Novels 
  • While Danganronpa girls usually play this trope straight, Sakura Ogami from the first game is a notable aversion.
  • Averted in Daughter for Dessert, and how. Even the girls' vaginas look different.
  • Largely averted in Double Homework, especially with side characters factored in (Daniela’s body type is different from that of any other character).
  • Averted in Melody. The developers intentionally gave all the girls different body types and attributes.

    Web Animation 
  • In the early episodes of RWBY, there are three character models for men — one thin, one stocky, and one short and fat, the latter two being seldom used — but only one for women, differing only by slight changes in breast size. It's masked by overall creativity in character design, with not only brightly-colored anime-style hair, eyes, and attire, but also a good variety of skin tones and even height, but given the abundance of women in the series it does get conspicuous from time to time. Men with totally unique character models started appearing in the fourth season, while women with unique faces and bodies didn't debut until the sixth.

    Webcomics 
  • Learning with Manga! FGO shows this discrepancy the few times male characters show up. The boys (both in-comic and in the Fate/Grand Order April Fools pranks) have been drawn as variously buff, skinny, cherubic, and plain, and have a wider variety of face shapes. The girls, on the other hand, tend to have the same stocky body and round face. Like the guys in general, the few girls that don't outright don't appear in the strips.
  • Parodied in Oglaf, where it's revealed that the males of all species look different but the females all look like sexy human women with a few Cute Monster Girl traits added. This causes one group to conclude that humans are secretly abominations because their males just look like "blobby chicks you wouldn't fuck."
  • Parodied and exaggerated in Sluggy Freelance's World of Warcraft parody. At one point, Riff complains to Torg that he has a 20 Bear Asses quest that requires killing only female slime blobs and he can't figure out how to distinguish them. A little later when Zoë is trying to create a character, she complains to Torg about the difference between the way the male and female characters look — all the female versions are scantily clad and have the same exact generically sexy figure with a different head, even the ugly Jigants (and the females still have the same Jigant face). Upon realising this, Torg becomes Genre Savvy enough to be able to advise Riff, and after hearing his advice, Riff wonders why the hell he didn't notice it sooner that while most slime blobs are just blobs, some of them have that blob for a head atop the same old bikini'd sexy female body.
  • Averted in Star Impact, where women's body types are every bit as varied as those of the men. For example, Aster is bulky and muscular, Phoebe is lean and slender, Stryker is less than five feet tall, and Etna is wiry and walks with a slight hunch.
  • Tower of God seems to have paradoxically been getting more like this while its art has improved. Attractive female characters tend towards having the same Barbie doll figure, but you wouldn't think of this trope at the beginning. But fast forward to "Hell Train: The Name Hunt Station", you've still got a couple of exceptions like Anaak and Sia Sia, but with all the women suddenly seemingly wearing more form-fitting clothing, as well as being better drawn, you can easily keep listing examples who all look the same shape: Endorsi, Ehwa, Lilial and Shilial, Alphine, Elaine, Hwaryun, Yuri, and that minor character with pointy red hair, just in this story.
  • Web comic artist Dave Cheung, author of works such as Chugworth Academy and US Angel Corps, is quite notorious for the lack of diversity among the figures and faces of his female characters. The only things that really tend to vary are the hair styles, skin colors, and breast sizes. Especially when you compare them to his male characters, who tend to have more individually unique features.

    Web Original 

    Web Videos 

    Western Animation 
  • Similarly, the DC Animated Universe's character designs come in two flavors, generally speaking: Male and Female. This was at its most pronounced throughout Justice League, particularly the JLU seasons. The only body type differences were made by making the body wider or skinnier (Superman was broader shouldered, but generally had the same proportions as the Flash, and similarly, Wonder Woman was simply a broader-shouldered version of Hawkgirl). Females mostly have the same face, with different hairstyles keeping them distinct: when Batgirl and Supergirl appeared together in one episode of Batman: The Animated Series out of costume with their hair covered (as they'd both just showered), they were completely identical. There is one general exception, in the form of the "Block-shaped" male mold used for Gorillas, Grundy, and other stouter types, but that's about it.
  • Most of the characters in Gargoyles had a Heroic Build but the few exceptions (overweight, small and slim, etc.) were all male.
  • This was enforced by Hasbro for Jem. The creator wanted more diverse designs amongst the characters. Due to the fact the series was made to advertise dolls, the characters had to have similar models. The comic book reboot completely does away with this and has a Cast of Snowflakes.
  • Masters of the Universe:
  • Played with in the Total Drama franchise: with the exception of a few overweight girls almost all of the female contestants have full chests, slim waists, Hartman Hips and tend to be shorter than their male counterparts. The chests were the most egregious with pretty much every girl looking as though they'd be above a c-cup in real life. Contrast the male contestants who come in all shapes and sizes; from huge and buff like Ryan, to morbidly obese like Owen, to conventionally muscular and handsome like Alejandro, to looking borderline anorexic like Mike, and everything in between.
  • Most of the women (especially teenage and college girls) in Totally Spies! mostly have relatively slender builds with very little variation.
  • Applies to femme Transformers too. The few femmes that appeared in Transformers: Animated were all slender but also quite curvaceous. Compare them to the mechs who had a wide variety of body types, particularly the main five who were all different. The only female exception to this rule is Strika, who is a Brawn Hilda.
  • Every girl in Winx Club has almost exact the same body shape. What sets them apart from each other are their different hairstyles and skin color. The same goes for the males.
  • X-Men: Evolution played with this trope. Most of the characters stuck to Heroic Build, but the few exceptions (e.g. Toad, Blob, Nightcrawler) were all male.

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