On VirtualPaperDoll communities, there's often a lack of masculine clothing. This can be because:
* Most of the members are women or {{crossplayer}}s.
* Feminine clothing is more fun to design because it allows for things like frills and sequins.
* Men simply don't have as many clothing options as women, not being able to wear skirts outside Scotland without allegations of transvestism.

It can be very restricting if this is a Web site where male avatar bases can't wear female clothing. Usually a contrast to GenderedOutfit, where the same clothing looks different depending on the sex of the wearer, but both can be at play at once if the female version of outfits are more varied.
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!!Examples:

* This used to be in effect on ''VideoGame/{{Subeta}}'', until the artists heard complaints about it and took action. Fortunately, their clothing has always been unisex.
* On ''meez'', male avatars don't have half the options females do. This is particularly confusing considering that things like certain sneakers and sunglasses are restricted to females.
* In ''VideoGame/MagiciansQuestMysteriousTimes,'' there's a whole sub-type of clothing dedicated to skirts, but no shorts. Also, the vast majority of the "long clothes"-style outfits are dresses. However, male characters can [[WholesomeCrossdresser still wear anything.]]
* Averted in ''VideoGame/TheWorldEndsWithYou'': Since three of the four playable characters are male, the majority of clothing is unisex. And since the game lacks fully GenderRestrictedGear, ''any'' character can potentially wear ''anything''. GameplayAndStorySegregation, however, prevents hilarity from ensuing.
* One book to learn Chinese teaches learners the word "Unfair" with a picture of the menswear department in a clothing store next to womenswear.
* Inversion: When Phil and Kaja Foglio introduced a fashion-designer clank into the ''Webcomic/GirlGenius'' side stories, Gil got [[http://www.girlgeniusonline.com/comic.php?date=20080507 two]] [[http://www.girlgeniusonline.com/comic.php?date=20080509 pages]] of outfits. Interestingly, Zeetha, Krosp and Agatha only got one page each. Nice turn-about.
** Steampunk and other genres set around the Victorian England era have always had lots of design choices for both men and women, since many men back then were TheDandy.
* In the early days of ''Website/GaiaOnline'', there were separate clothes for male and female avatars, with only the appropriate clothing showing up in stores, so if you wanted to see all the clothing, you had to have two accounts. They stopped doing that pretty early on, and all later clothing is unisex.
** Many users will agree, though, that the female clothes tend to be superior. Even the unisex clothes often look better on female avatars, unless the clothes were designed specifically with the male avatar in mind.
* The ''VideoGame/{{Touhou}}'' character creator create.swf also suffers from this. Justified, though, given [[ImprobablyFemaleCast the cast....]]
* ''VideoGame/KingdomOfLoathing'' plays this straight, but gets around it: For every skirt (which can only be crafted by girl characters), there is a corresponding kilt (which can only be crafted by boys). Any given skirt/kilt combo will have the same stats as each other and the corresponding unisex pants.
** And while there are a few items that only drop for/can only be crafted by one gender, once they enter the game world they can be ''worn'' by anyone. There's [[http://kol.coldfront.net/thekolwiki/index.php/Vinyl_boots one item]] that penalizes males for wearing it, though. This explains why the StopHavingFunGuys always play women.
* ''VideoGame/{{Pangya}}'' will sometimes go months before adding outfits for males while the girls can get new outfits nearly every two weeks.
* ''VideoGame/SecondLife'' falls victim to this, despite the fact that there are many male characters, as the ingame clothing economy is tailored largely towards females; probably because they generally spend more energy and money finding clothes. This is especially noticable when new male players are trying to find 'freebies'.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonXAndY'' notably suffer from this trope. While male and female characters have access to a roughly equal number of articles of clothing, males are mostly restricted to {{Palette Swap}}s of a handful of patterns for each type of clothing (i.e. shirts, pants, etc.), in contrast to the diverse pool of options available to female characters. There are also twelve possible hairstyles for female characters, but only four for male ones.
** ''VideoGame/PokemonSunAndMoon'' attempted to even this out somewhat, but the female protagonist still has both more clothing options and hairstyles than the male protagonist.
* ''Videogame/AnimalCrossing'': ''New Leaf'' averts this problem by making most of its in-game clothing unisex. What gendered clothing they do have [[WholesomeCrossdresser can be worn by either gender]], and although villagers sometimes acknowledge your crossdressing, they don't seem to mind it.
* ''Franchise/TheSims'' zig-zags with this. ''VideoGame/TheSims4'''s base game has considerably less variety in hair and clothes with males than women, however a June 2016 update did away with gender restrictions for hair and clothes.
* While not customizable, this appears in several ''Franchise/SuperMarioBros'' sports spinoffs. Peach, Daisy, and Rosalina receive sporty dresses while Mario, Luigi, Waluigi, and Wario wear their standard overalls.
* ''VideoGame/ADanceWithRogues'' is very conscious about doing this. Since it can only be played with a female PlayerCharacter, the creator didn't even bother making male armor models distinct (the default gear of your [[NonPlayerCompanion recruitable male companions]] being a notable exception), instead focusing on a variety of unique and sexy female outfits for you to try on. Like in many similar games, all of them magically transform into generic shirts and pants when put into a male character's inventory.
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