Unwinnable Joke Game
"This is the Impossible difficulty, boys. Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."An Unwinnable Joke Game is a game that has a clear win condition, but this condition cannot be reached, and this is intentional on the part of the designer. These are almost always meant as a joke. Compare Unwinnable by Mistake, where the game cannot be won because of a design flaw, Unwinnable by Design, which is a serious game that is designed so that certain circumstances will render it unwinnable, as well as Endless Game and Wide Open Sandbox, which don't have a win condition in the first place, and Unwinnable Training Simulation if it's meant as a practice run. For games (including joke games) that are horrendously difficult but have a win condition that is intended to be actually achievable, the trope you're looking for is Nintendo Hard. Certain gambling machines may fall under this trope, but most countries have laws against slot machines that never actually allow you to win the jackpot.
- The Riddle School series' fourth game is like this. You try to do anything and you promptly die. Which is actually the idea.
- Beep Boop Bitcoin presents itself as an Idle Game where you mine as many Bitcoins as possible and make money off them. It only presents a means to obtain Bitcoin, but not a way to change it back unto normal dollars: The trading exchange has delays sending out payments, the bitcoin investment is a Ponzi, and when you manage to get Bitcoins from your miner, it catches fire and causes your house to burn down. There is a "victory condition" after that, but...
- The infamous Scary Maze Game is an online Screamer Prank where your goal is to manuever your way through a maze, but the third level is impossible to beat as, when you get to a certain point in the third level, a close-up image of Regan from The Exorcist pops up and screams. Though if you can manage to not jump like crazy, you can still make it to the end.
- In Steamshovel Harry, the Earth will be destroyed by a missile in ten minutes, and only you can stop it! The tutorial is far longer than that, causing you to lose immediately afterwards.
- Super Kingio Bros on Homestar Runner is a version of Super Mario Bros. with the King of Town replacing Mario. Unfortunately, he can't jump high enough to pass the first Goomba, so it's probably just as well that you don't actually get the three lives shown.
- Zephyr Skies: The Winter Sage starts out as a typical RPG, but then it glitches and turns into playing tetris/matching up pictures. It may actually be winnable in terms of getting perfect score, but the results don't change and the game repeats in an infinite loop.
- Most Remar Games have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Completely impossible for anyone but Reallyjoel's Dad himself, that is. Examples include Hero Corenote , Ijinote , and Hyper Princess Pitchnote .
- The creators of The Room: The Game released what appeared to be the equivalent for The Hunger Games... on April 1st. It becomes a test to see how many times a player can take one of Clove's throwing knives to the head before giving up.
- The Interactive Fiction Suspended becomes this if you play on Impossible mode, where the sun goes nova in two turns.
- Likewise, Penn and Teller's Smoke and Mirrors has its own Impossible Mode, where Lou Reed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
- In Castle Smurfenstein, a hacked version of the original Apple II Castle Wolfenstein, the game was deliberately modified so that it's impossible to get past the first level.
- I-Mockery's Tetris: Charity Edition.
- The intro screen promises that I-Mockery will donate money to charity for every player that clears 20 lines or more in A-Type mode (no such promises for R-Type mode). However, once you breach the 15-line mark, NES characters fall instead of Tetris blocks. They... can't fit together in any line-clearing fashion. Then the game's ending chastizes you for not even being able to clear twenty measly lines. Truly, one of I-Mockery's cruelest April Fools' Day jokes of all time. It's still possible to sneak in a Tetris after you clear line 16, if an I piece is next, clearing 20 lines total. However, you still do not advance to level 3, as the game refuses to recognize that last cleared line, and sticks the counter at 19.
- Its R-Type mode is equally unbeatable, since the Advancing Wall of Doom eventually moves too fast for you to destroy quick enough.
- A recurring Minigame in The Simpsons video games, "Larry The Looter", is completely unwinnable. Immediately after looting the electronics store (the only store it's possible to loot), Larry is gunned down by the angry store owner.
- Pippin Barr's games are usually more like critical commentary than actual games, and "Zorba" is no exception; you can't win, because the computer-controlled character will never make a mistake.
- A non-game version appears in this Democratic Party web ad, which presents a big red button to "GET THE DETAILS" about Republican candidate Mitt Romney's tax plan. The button dodges away whenever the cursor approaches it, as a visual metaphor for the ad's accusation of evasiveness. It's actually possible to press the button by using the keyboard, but it doesn't do anything anyway.
- Pump It Up has a few charts that are not meant to be possible. Bee (Another) (Nightmare) is one such example, in addition to using the arrows to spell out developer names. Ditto RAW. Similarly, some Stepmania charts that were clearly made as jokes are so insane, even the autoplay fails.
- There exist several Danmakufu troll scripts. These troll scripts usually combine Unwinnable Joke Game with Stylistic Suck because the patterns wouldn't be very good even if the difficulty were reasonable.
- On April Fools' Day 2011, the Trophy Maker in Kingdom of Loathing sold a trophy to players for having less than 10,000 meat in their inventory. The trophy was only available to players who currently fulfilled the condition. Trophies cost 10,000 meat to purchase, and the meat can only come from the player's inventory.
- Segway of the Dead, a game by the creators of Road Of The Dead, was presented as the latter game's sequel. Just one problem: no matter how fast you get the segway going, you cannot possibly break through the crowd of zombies. Never trust a game that comes out on April Fool's Day. (The creators later put out a video of the angriest reviews Segway of the Dead got.)
- Warcraft II includes a joke custom map in which the player only controls a single peasant surrounded by dozens of AI enemy controlled units. Predictedly, it ends with a defeat after a couple of seconds. The unwinnable status of the mission is even lampshaded in its file name ("Suicide") and ingame description ("If you win, you're Warcraft god" or something like that). It is possible to win it if you can enter the invincibility cheat quickly enough.
- Hate Plus has an achievement that is absolutely impossible to achieve: Level Four Revive Materia. According to the description, you must finish the game with the version of *Mute that you started with. However, *Mute is Driven to Suicide at the end of Day 2, and the rest of the game is spent with the older version of *Mute that you restore, and there is no way around this.
- Shortly after Brazil was trampled 7-1 by Germany in the 2014 FIFA World Cup, a Brazilian programmer decided to enhance the Self-Deprecation with "Gol da Alemanha Simulator". There the player controls a Brazilian attacker, when one of the other players is a traffic cone, the other nine filled to the brim with Artificial Stupidity, and the opposing German team actually knows what is doing.
- The Legend of Zelda: Ocarina of Time has the Marathon Man challenge, presented as a legitimate competition. No matter how fast you run, he will always beat you by exactly one second, even if you use a cheat device to lock the timer at 0 seconds.
- The French equivalent of The Onion, called Le Gorafi, hyped Twitter about a mini-game, Super Gorafi News Turbo where the player could experiment the day of a journalist working there by collecting microphones and verified sources and beating some bosses at the end of the levels. Several screenshots were even published on the Twitter account of the satirical website and it was announced that the game would contain a dozen of levels. When the game was released, it appeared that it was impossible to jump over the first hole of the first level. Hacking the source code in order to pass these holes revealed that the level consisted basically of these two holes and then, nothing. Worst of all, some people on Twitter jumped into the bandwagon by bragging how killing some bosses was hard. and were even retweeted from Le Gorafi! Considering that the game was made by a professional graphic designer, why the hell would he put any effort to code a full-fledged game if he couldn't get any income from it?
- Inverted with this self-solving chess problem as being an unloseable joke game. Its goal is to mate the black king in six moves, however all of white's legal moves lead invariably to checkmate after six moves.
- Pit Jumper in 20 Useless Apps.
- xkcd has a strip about Tetris. Predictably, someone on the internet made a game like that. And some managed to score lines in it.
- An in-universe example appears in the Brit Com Mr. Don and Mr. George. The two title characters are shown playing a board game, which George is winning by declaring a series of increasingly bizarre moves. It is then revealed that Don never gets any moves, and the game is called "George, You're Simply the Best."
- In The Wheel of Time, there's a board game called Snakes and Foxes, which is usually played by children who haven't realized that it's impossible to win without cheating. In-universe the game is a reference to the Aelfinn and the Eelfinn – if you enter their land through the Tower of Ghenjei you cannot escape without violating the treaty against using fire, iron or music, and even then it's very hard. Olver somehow wins the game when Mat, Thom and Noal rescue Moiraine from the Aelfinn and the Eelfinn. The game is never described in much detail, just that it's a circular board with a web of lines across it, some of which restrict movement to one direction. There are ten Snakes and ten Foxes, represented by small discs with wavy lines or triangles, respectively. The player, represented by a black disc, begins in the center of the web, and the objective is to have the player reach the outside of the web and then return to the center. Each disc moves in turn, based on a roll of a (presumably six-sided) die, and the Snakes and Foxes may only move by the shortest possible route toward the nearest player. Unless there's some quirk to the board design or rules that is never explained to the reader, it doesn't sound 'impossible' to win, just obscenely unlikely. In essence, you have to have Mat's luck to pull it off.
- In an episode of Rugrats, Stu, Drew, and company go to a minature golf course, and are promised free games if they get a hole-in-one on the final hole, the Ice Cream Mountain. However, this is impossible, as unintentionally revealed by the kids, who sneak into the inside of Ice Cream Mountain (under the impression that actual ice cream to find exists in it) and remove the paper cover that blocks balls going into the mountain from exiting through the chute that results in a hole-in-one. As a result, they end up accidentally inverting this trope, causing every player's ball to go into the hole for holes-in-one, much to the dismay of the course owner.
- A darkly humorous folklore game is Russian Roulette with a semi-auto pistol. For those who aren't gun nuts: a revolver, the type of handgun you usually play Russian Roulette with, has several (five to seven) chambers, one of which is loaded. So your chance of survival after a round of Russian Roulette is 5/6 (or 4/5, or 6/7, depending on the model of revolver). A semi-auto pistol has only one chamber. It is loaded with one round. Playing the game will kill you with 100% probability (actually 90% to 99%, depending on the gun quality).
- There was a tabletop RPG player describing a Spacemaster (Rolemaster In Space) game where one of the players at the table won such a game. The character put the gun to his head, and rolled a critical failure, jamming the gun. Then, he passed it to the Big Bad, who checked that yes, the gun was truly jammed, and played his turn. The Big Bad rolled a critical success, unjamming the gun and blowing his head off. The story is on "Le Domaine de Saladdin" (in French) if you want to read it.