YMMV / Kirby's Adventure

  • Even Better Sequel: Kirbys Dreamland was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic power-copying moves, and was the debut of the fan-favourite character Meta Knight.
  • Good Bad Bugs: For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and UFO Kirby can be used in every level and in the hub areas.
  • Growing the Beard: This was the first Kirby game to introduce the series iconic power-copying and a save feature, and it introduced other iconic series hallmarks, like fan-favorite Meta Knight.
  • Polished Port: the 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).
  • That One Boss:
    • Kracko.
    • Mr. Shine and Mr. Bright also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time.
    • Meta Knight may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike Kirby Super Star, picking up the Sword is required to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind- and even if you do get behind him, he'll quickly turn around and more often than not hit you back.
    • King Dedede becomes this in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks (Especially his inhale) become much harder to avoid- and his characteristic "flinching-when-hit" does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities do minimal damage to him as well.
  • They Changed It, Now It Sucks: Nightmare in Dream Land is markedly easier than Kirby's Adventure... and it removed the rotating tower segments from Butter Building for no apparent reason. Fans were not pleased.
  • They Wasted a Perfectly Good Character: Nightmare, who doesn't even get a mention, let alone an appearance, until right at the end.
  • Visual Effects of Awesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this set-piece was dropped in the remake in favor of a much lamer mist effect.