History VideoGame / KirbysAdventure

15th Sep '17 10:18:54 AM Crossover-Enthusiast
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[[JustForFun/IThoughtThatWas Not to be confused with]] ''Webcomic/KirbyAdventure''.

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[[JustForFun/IThoughtThatWas Not to be confused with]] with the fan comic]] ''Webcomic/KirbyAdventure''.
5th Sep '17 11:14:09 AM rjd1922
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[[IThoughtThatWas Not to be confused with]] ''[[{{Webcomic/KirbyAdventure}} Kirby Adventure]]''.

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[[IThoughtThatWas [[JustForFun/IThoughtThatWas Not to be confused with]] ''[[{{Webcomic/KirbyAdventure}} Kirby Adventure]]''.''Webcomic/KirbyAdventure''.



* DiskOneNuke: [[https://www.youtube.com/watch?v=uAAvTHWwnns A well-hidden room]] lets you get the powerful UFO ability in the very first level. You can't take it into later levels, though.

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* DiskOneNuke: [[https://www.youtube.com/watch?v=uAAvTHWwnns A well-hidden room]] lets you get the powerful UFO U.F.O. ability in the very first level. [[ATasteOfPower You can't take it into later levels, though.]]
30th Aug '17 1:01:42 PM Jubileus57
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Added DiffLines:

* SinisterSentientSun: Mr. Bright is a small Sun boss that fights Kirby alongside it's Moon counterpart, Mr. Shine.
30th Aug '17 12:56:30 AM NaraNumas
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** ''Nightmare in Dreamland'' also came out around the time when the [[Anime/KirbyRightBackAtYa Kirby Anime]] was in full swing, this shows in the design of Kirby, Meta Knight, Dedede, and ''especially'' bosses, minibosses, and [[spoiler: Nightmare]], who all look much more like they do in the show then they did in the original ''Adventure''.

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** ''Nightmare in Dreamland'' also came out around the time when the [[Anime/KirbyRightBackAtYa Kirby Anime]] was in full swing, this shows in the design of Kirby, Meta Knight, Dedede, and ''especially'' bosses, minibosses, and [[spoiler: Nightmare]], who all look much more like they do in the show then they did in the original ''Adventure''. The America commercials for the game even used the cast from the anime as part of the song they sang in it.
13th Aug '17 6:01:28 PM rjd1922
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Added DiffLines:

* DiskOneNuke: [[https://www.youtube.com/watch?v=uAAvTHWwnns A well-hidden room]] lets you get the powerful UFO ability in the very first level. You can't take it into later levels, though.
13th Aug '17 4:07:02 PM Sammettik
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** The flavor text for Cutter in ''Nightmare in Dream Land'' says the following:
--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya!]]"''



* ShoutOut: Kirby's flavor text for Cutter in ''Nightmare in Dream Land'' says the following:
--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya!]]"''
12th Aug '17 1:48:51 AM NaraNumas
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* RetCanon: The Fountain of Dreams stage in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]'', based on the eponymous Fountain of Dreams from ''Kirby's Adventure'', was given a colorful redesign and orchestral reprise of the "Gourmet Race" track original to ''Melee'', both of which were later reincorporated into the ''Kirby'' universe-Fountain of Dreams in ''Nightmare in Dream Land'' a year later.

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* RetCanon: RetCanon:
**
The Fountain of Dreams stage in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]'', based on the eponymous Fountain of Dreams from ''Kirby's Adventure'', was given a colorful redesign and orchestral reprise of the "Gourmet Race" track original to ''Melee'', both of which were later reincorporated into the ''Kirby'' universe-Fountain of Dreams in ''Nightmare in Dream Land'' a year later.later.
** ''Nightmare in Dreamland'' also came out around the time when the [[Anime/KirbyRightBackAtYa Kirby Anime]] was in full swing, this shows in the design of Kirby, Meta Knight, Dedede, and ''especially'' bosses, minibosses, and [[spoiler: Nightmare]], who all look much more like they do in the show then they did in the original ''Adventure''.
19th Jun '17 9:31:18 AM Wingnut
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Added DiffLines:

* BindleStick: Kirby carries one in the game's opening.
9th Jun '17 4:57:32 PM Luigiofthegods
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One day, everyone in DreamLand suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod, broke it into seven pieces and gave each one to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! [[ExcusePlot And that's just the beginning]]...

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One day, everyone in DreamLand Dream Land suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod, broke it into seven pieces and gave each one to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! [[ExcusePlot And that's just the beginning]]...


Added DiffLines:

* RetCanon: The Fountain of Dreams stage in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]'', based on the eponymous Fountain of Dreams from ''Kirby's Adventure'', was given a colorful redesign and orchestral reprise of the "Gourmet Race" track original to ''Melee'', both of which were later reincorporated into the ''Kirby'' universe-Fountain of Dreams in ''Nightmare in Dream Land'' a year later.
7th Jun '17 12:58:17 PM GoblinCipher
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The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura (a longtime level designer for the series and director of the "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]]") contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.

to:

The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura (a longtime level designer for the series and director of the "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]]") contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] disappearance from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KirbysAdventure