History VideoGame / KirbysAdventure

22nd Aug '16 2:31:19 AM Rorosilky5
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* KnightOfCerebus: [[spoiler:Nightmare, the first of the many villains in the ''Kirby'' series]].


Added DiffLines:

* KnightOfCerebus: [[spoiler:Nightmare, the first of the many villains in the ''Kirby'' series]].
20th Aug '16 3:01:56 PM kevinb1229
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* GoodBadBugs: If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This bug only exists in the NES version.
20th Aug '16 2:59:55 PM kevinb1229
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Added DiffLines:

* GoodBadBugs: If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This bug only exists in the NES version.
20th Aug '16 1:27:54 AM bowserbros
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The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a longtime level designer for the series and director of the "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]]" before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.

to:

The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a Shimomura (a longtime level designer for the series and director of the "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]]" Trilogy]]") contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.
8th Aug '16 8:39:06 PM NoUsername
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[[caption-width-right:256:"First you draw a circle, Then you dot the eyes..."]]

to:

[[caption-width-right:256:"First you draw a circle, Then then you dot the eyes..."]]



* CanonImmigrant: Phan Phan, the miniboss that replaces Rolling Turtle in ''Nightmare in Dream Land'', has previously appeared in the [[Anime/KirbyRightBackAtYa anime]].

to:

* CanonImmigrant: Phan Phan, the miniboss that replaces Rolling Turtle in ''Nightmare in Dream Land'', has had previously appeared in the [[Anime/KirbyRightBackAtYa anime]].



* GangplankGalleon: Orange Ocean has a few pirate elements, most notably in it's third stage.

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* GangplankGalleon: Orange Ocean has a few pirate elements, most notably in it's its third stage.



* MythologyGag: The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of the [[https://www.youtube.com/watch?v=RAGDHpNiyZU Japanese commercial]] for ''VideoGame/KirbysDreamLand''.

to:

* MythologyGag: MythologyGag:
**
The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of the [[https://www.youtube.com/watch?v=RAGDHpNiyZU Japanese commercial]] for ''VideoGame/KirbysDreamLand''.
8th Aug '16 9:08:16 AM MissConception
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* SpellMyNameWithAnS: Due to the retranslation, Dedede was spelled as [=DeDeDe=] and [[spoiler:Nightmare]] was changed to [[spoiler:"the Nightmares"]] between the NES and GBA versions; however, it also reverted two ability names that were [[DubNameChange altered]] between the original Japanese and English versions - Fireball became Burning (as in later games) and Back Drop went back to Backdrop. The Japanese version on both systems also spells two levels differently from localized versions - Icecream Island and [[spoiler:Fountain of Dream]] (also known as [[spoiler:the Dream Spring]] in the English NES/3DS version).

to:

* SpellMyNameWithAnS: Due to the retranslation, King Dedede was is spelled in-game as King [=DeDeDe=] in English versions, and [[spoiler:Nightmare]] was changed to [[spoiler:"the Nightmares"]] between the NES and GBA versions; in ''Nightmare in Dream Land''; however, it also reverted two ability names that were [[DubNameChange altered]] between in the original Japanese and English versions localization - Fireball became properly changed to Burning (as in later games) and Back Drop went back to Backdrop. The Japanese version on both systems also spells two levels differently from localized versions - Icecream Island and [[spoiler:Fountain of Dream]] (also known as [[spoiler:the Dream Spring]] in the English NES/3DS version).
8th Aug '16 8:56:44 AM MissConception
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* PromotedToPlayable: In ''Nightmare in Dream Land'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare". [[note]]The only way to unlock it? Finish Extra Game.[[/note]]

to:

* PromotedToPlayable: In ''Nightmare in Dream Land'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare". [[note]]The only way to unlock it? Finish Extra Game.[[/note]]
8th Aug '16 8:51:42 AM MissConception
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''Kirby's Adventure'' (known in Japan as ''Hoshi no Kirby: Yume no Izumi no Monogatari'', or "Starry Kirby: Dream Spring's Story") is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.

One day, everyone in DreamLand suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! ...[[ExcusePlot And that's just the beginning...]]

to:

''Kirby's Adventure'' (known in Japan as ''Hoshi no Kirby: Yume no Izumi no Monogatari'', or "Starry Kirby: Dream Spring's "Dream Spring Story") is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.

One day, everyone in DreamLand suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod and Rod, broke it into seven pieces and gave them each one to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! ...[[ExcusePlot And that's just the beginning...]]



The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Starry Kirby: Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a longtime level designer for the series and the director of the [[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]], contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, while also cleaning up the graphics and revising the controls to fit the different control layout.

to:

The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Starry Kirby: Dream "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a longtime level designer for the series and the director of the [[VideoGame/KirbysDreamLand2 "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]], contributed to Trilogy]]" before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, while also cleaning up the graphics graphical clean-ups and revising the revised controls to fit the different control layout.



* EdibleThemeNaming: Apart from Rainbow Resort and the Fountain of Dreams, all of the levels are named after food.
* EleventhHourSuperpower: The Star Rod, which you use throughout the final battle against [[spoiler:Nightmare]].

to:

* EdibleThemeNaming: Apart from Rainbow Resort and [[spoiler:and the Fountain of Dreams, Dreams]], all of the levels are named after food.
* EleventhHourSuperpower: The [[spoiler:The Star Rod, which you use throughout the final battle against [[spoiler:Nightmare]].Nightmare.]]



* InvincibilityPowerUp: Invincibility Candy (specifically, lollipops).

to:

* InvincibilityPowerUp: Invincibility Candy (specifically, lollipops).



* NiceHat: Kirby originally didn't wear hats for his abilities outside of the [[spoiler:Star Rod]] icon, but obtained them in ''Nightmare in Dream Land''.

to:

** ''Kirby: Nightmare in Dream Land'' might seem like a SuddenNameChange from ''Kirby's Adventure''; however, when the NES game was announced in Magazine/NintendoPower Volume 47, it was given the tentative title "''Kirby’s Adventure: Nightmare in [[SpellMyNameWithAnS Dreamland]]''" [sic] on Page 114.
* NiceHat: Kirby originally didn't wear hats for his abilities outside of QuickDraw Kirby and the [[spoiler:Star Rod]] icon, Sleep and Freeze [[spoiler:(and Star Rod)]] icons, but obtained them for his normal-use abilities in ''Nightmare in Dream Land''.



* NostalgiaLevel: Stage 6 of Rainbow Resort is based on the four stages from ''VideoGame/KirbysDreamLand'' for the UsefulNotes/GameBoy. [[DeliberatelyMonochrome Just about everything is in black and white]].

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* NostalgiaLevel: Stage 6 of Rainbow Resort is based on the four stages from ''VideoGame/KirbysDreamLand'' for the UsefulNotes/GameBoy. [[DeliberatelyMonochrome Just about everything is in black and white]].white.]]



* ShowdownAtHighNoon: The "Quick Draw" minigame is a game of reaction time based on this trope.
* SingleStrokeBattle: In ''Nightmare in Dream Land'', "Quick Draw" was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.

to:

* ShowdownAtHighNoon: The "Quick Draw" Quick Draw minigame is a game of reaction time based on this trope.
* SingleStrokeBattle: In ''Nightmare in Dream Land'', "Quick Draw" Quick Draw was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.



* SpellMyNameWithAnS: There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Family Computer version), but there is also Back Drop/Backdrop, U.F.O./UFO, Dedede/[=DeDeDe=], and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).

to:

* SpellMyNameWithAnS: There are several cases of this Due to the retranslation, Dedede was spelled as [=DeDeDe=] and [[spoiler:Nightmare]] was changed to [[spoiler:"the Nightmares"]] between the NES and GBA versions; however, it also reverted two ability names that were [[DubNameChange altered]] between the original Japanese and English versions due to a different translation. A notable one is - Fireball becoming became Burning (its name (as in the Family Computer version), but there is also later games) and Back Drop/Backdrop, U.F.O./UFO, Dedede/[=DeDeDe=], and Nightmare/the Nightmares. Drop went back to Backdrop. The Japanese version on both systems also spells two levels differently from localized versions - Icecream Island and Fountain [[spoiler:Fountain of Dream (which is also Dream]] (also known as the [[spoiler:the Dream Spring Spring]] in the English NES/3DS version).



* ThemeNaming: The names of the levels are all {{a|ddedAlliterativeAppeal}}lliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. [[note]]They are: Vegetable Valley, Ice Cream Island, Butter Building, Grape Garden, Yogurt Yard, Orange Ocean, and Rainbow Resort.[[/note]]

to:

* ThemeNaming: The names of the levels are all {{a|ddedAlliterativeAppeal}}lliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. [[note]]They are: are Vegetable Valley, Ice Cream Island, Butter Building, Grape Garden, Yogurt Yard, Orange Ocean, and Rainbow Resort.[[/note]]



* WellIntentionedExtremist: [[spoiler:King Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star to stop dreaming.]]

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* WellIntentionedExtremist: [[spoiler:King Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star Dream Land to stop dreaming.]]
7th Aug '16 12:12:09 AM Rorosilky5
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* CanonImmigrant: Phan Phan, the miniboss that replaces the Rolling Turtle in ''Nightmare in Dream Land'', was previously in the [[Anime/KirbyRightBackAtYa anime]].

to:

* CanonImmigrant: Phan Phan, the miniboss that replaces the Rolling Turtle in ''Nightmare in Dream Land'', was has previously appeared in the [[Anime/KirbyRightBackAtYa anime]].



* InvincibilityPowerUp: Candy (specifically lollipops).

to:

* InvincibilityPowerUp: Invincibility Candy (specifically (specifically, lollipops).



* WhenTreesAttack: Whispy Woods (as usual), the boss of Vegetable Valley.

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* WhenTreesAttack: WarmUpBoss: [[WhenTreesAttack Whispy Woods Woods]] (as usual), the boss of Vegetable Valley.
5th Aug '16 11:05:38 AM MissConception
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[[caption-width-right:256:"First you draw a circle. Then you dot the eyes..."]]

''Kirby's Adventure'' is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.

to:

[[caption-width-right:256:"First you draw a circle. circle, Then you dot the eyes..."]]

''Kirby's Adventure'' (known in Japan as ''Hoshi no Kirby: Yume no Izumi no Monogatari'', or "Starry Kirby: Dream Spring's Story") is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.



The game was first remade as ''Kirby: Nightmare in Dream Land'' on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a longtime level designer for the series and the director of the [[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]], contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful remake was released in 3D for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Included in its original form as part of ''[[CompilationRerelease Kirby's Dream Collection]]'', for Kirby's [[MilestoneCelebration 20th anniversary]].

to:

The game was first remade [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Starry Kirby: Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura, a longtime level designer for the series and the director of the [[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]], contributed to before his [[ChuckCunninghamSyndrome sudden disappearance]] from public eye; he served as co-director alongside Sakurai. A more faithful remake [[UpdatedRerelease remake]] was released in 3D 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with support for autostereoscopic 3D, 3D support, while also cleaning up the graphics and revising the controls to fit the different control layout.

Included in its Its original form was included as part of ''[[CompilationRerelease Kirby's Dream Collection]]'', Collection: Special Edition]]'' for Kirby's [[MilestoneCelebration 20th anniversary]].
anniversary]] in 2012, as well as given a UsefulNotes/WiiU UsefulNotes/VirtualConsole release in 2013.



!!Tropes used in ''Kirby's Adventure'' and its remake/rerelease:

to:

!!Tropes used in ''Kirby's Adventure'' and its remake/rerelease:Adventure'':



* AmericanKirbyIsHardcore: Probably the TropeCodifier; the English cover for the GBA remake shows an angry Kirby kicking with the Backdrop ability, and gives a lot of focus to Meta Knight, who looks so [[EvilOverlooker mysterious and shady]] in the background.
* BigBad: King Dedede's the one sending out {{Mooks}} to stop Kirby, [[spoiler: even if he was well-intentioned this time]].
* BonusFeatureFailure: Extra Mode in ''VideoGame/KirbysDreamLand'' was so cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half, and you can't even save your progress. The remake didn't improve that beyond adding a save feature, though it did [[SubvertedTrope subvert this]] by introducing an additional, better mode where you can play through the game as Meta Knight (entitled "Meta Knightmare").

to:

* AmericanKirbyIsHardcore: Probably the The TropeCodifier; the English cover for the GBA remake ''Nightmare in Dream Land'' shows an angry Kirby kicking with the Backdrop ability, and gives a lot of focus to Meta Knight, who looks so [[EvilOverlooker mysterious and shady]] in the background.
* BigBad: King Dedede's the one sending out {{Mooks}} to stop Kirby, [[spoiler: even [[spoiler:even if he was well-intentioned this time]].
* BonusFeatureFailure: Extra Mode Game in ''VideoGame/KirbysDreamLand'' was so cool because it changed the patterns of many enemies and bosses, but here in ''Kirby's Adventure'' it just cuts your life the vitality meter in half, half and you can't even save your progress. The remake disables saving. ''Nightmare in Dream Land'' didn't improve that it much beyond adding a the main mode's save feature, though it did [[SubvertedTrope subvert this]] by introducing an additional, better additional "Meta Knightmare" mode where you can play through the game as Meta Knight (entitled "Meta Knightmare").takes Kirby's place as the PlayerCharacter.



* BossBonanza: Stage 2 of Rainbow Resort consists of one with minibosses (minus Grand Wheelie, who is not fought until the next few stages).

to:

* BossBonanza: Stage 2 of Rainbow Resort consists of one with minibosses (minus Grand Wheelie, who is not fought until the next few three stages).



* CanonImmigrant: Phan Phan, the miniboss that replaces the Rolling Turtle within the remake, was once created specifically for the [[Anime/KirbyRightBackAtYa anime]].
* CannotDream: No one can dream as long as the Star Rod is missing from the Dream Spring/Fountain of Dreams.

to:

* CanonImmigrant: Phan Phan, the miniboss that replaces the Rolling Turtle within the remake, in ''Nightmare in Dream Land'', was once created specifically for previously in the [[Anime/KirbyRightBackAtYa anime]].
* CannotDream: No one can dream as long as the Star Rod is missing from the Dream Spring/Fountain Fountain of Dreams.



** This game both had an Ice ability and a Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
** Fire and Burning (formerly Fireball) were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games. Burning also appears without Fire in a few subsequent ''Kirby'' games.

to:

** This game both had an Ice ability and a Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, almost every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
** Fire and Burning (formerly Fireball) were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games. Burning also occasionally appears without Fire in a few subsequent ''Kirby'' games.



* DragonWithAnAgenda: Meta Knight's an interesting figure; he serves King Dedede as the boss of Orange Ocean, and calls on his army to fight you in certain levels. However, he also helps out by providing you with [[InvincibilityPowerUp lollipops]].

to:

* DragonWithAnAgenda: Meta Knight's an interesting figure; he serves King Dedede as the boss of Orange Ocean, and calls on his army the Meta-Knights to fight you in certain levels. However, he also helps out by providing you with [[InvincibilityPowerUp lollipops]].Candy]].



* FlyingSaucer: Javelin Knight and the UFO enemies (the latter of whom is often rarely seen to copy its powers).

to:

* FlyingSaucer: Javelin Knight and the UFO enemies (the latter of whom is often rarely seen to copy its powers).



* InvincibilityPowerUp: Hyper Lollipops.

to:

* InvincibilityPowerUp: Hyper Lollipops.Candy (specifically lollipops).



* LivingDream: [[spoiler:Nightmare is the embodiment of bad dreams]].
* LuckBasedMission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
* MetalSlime: The U.F.O. enemy appears rarely, moves erratically, and often escapes after a few seconds. If you swallow it up before it disappears, you'll receive the rare and powerful U.F.O. ability.

to:

* LivingDream: [[spoiler:Nightmare is the embodiment of bad dreams]].
dreams.]]
* LuckBasedMission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush [[BossRush V.S. Boss!]] mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
* MetalSlime: The U.F.O. UFO enemy appears rarely, moves erratically, and often escapes after a few seconds. If you swallow it up before it disappears, you'll receive the rare and powerful U.F.O. ability.



* MusicalSpoiler: [[spoiler:This game is the only Kirby game ever to give King Dedede the normal boss theme when you face him instead of his theme song due to this being the first Kirby game where he's not the final boss.]] Averted in the remake, in which his boss music, the Fountain of Dreams theme [[CanonImmigrant introduced]] in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', plays instead.
* MythologyGag: The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of [[https://www.youtube.com/watch?v=RAGDHpNiyZU the Japanese commercial]] for ''VideoGame/KirbysDreamLand''.
* NiceHat: Kirby didn't have hats in the original game, but obtained them in ''[[VideoGameRemake Nightmare in Dream Land]]''.
* NiceJobBreakingItHero: [[spoiler:Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently before Nightmare has a chance to really do anything other than a DefaceOfTheMoon.]]

to:

* MusicalSpoiler: [[spoiler:This game is the only Kirby ''Kirby'' game ever to give King Dedede the normal boss theme when you face him faced instead of his theme song song, likely due to this being the first Kirby ''Kirby'' game where he's not the final boss.]] Averted in the remake, ''Nightmare in Dream Land'', in which his boss music, the Fountain of Dreams theme [[CanonImmigrant introduced]] in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', instead plays instead.
as the boss music.
* MythologyGag: The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of the [[https://www.youtube.com/watch?v=RAGDHpNiyZU the Japanese commercial]] for ''VideoGame/KirbysDreamLand''.
* NiceHat: Kirby originally didn't have wear hats in for his abilities outside of the original game, [[spoiler:Star Rod]] icon, but obtained them in ''[[VideoGameRemake Nightmare ''Nightmare in Dream Land]]''.
Land''.
* NiceJobBreakingItHero: [[spoiler:Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently his own way before Nightmare has a chance to really do anything other than a DefaceOfTheMoon.]]



* PowerCopying: ''Kirby's Adventure'' is the first Kirby game in which enemy abilities are obtainable via [[CannibalismSuperpower inhaling and eating them]].
* PromotedToPlayable: In ''[[VideoGameRemake Kirby: Nightmare in Dream Land]]'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare!". [[note]] The only way to unlock it? Finish Extra Mode.[[/note]]

to:

* PowerCopying: ''Kirby's Adventure'' is the first Kirby ''Kirby'' game in which enemy abilities Copy Abilities are obtainable via [[CannibalismSuperpower inhaling and eating them]].
enemies]].
* PromotedToPlayable: In ''[[VideoGameRemake Kirby: Nightmare ''Nightmare in Dream Land]]'', Land'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare!". [[note]] The Knightmare". [[note]]The only way to unlock it? Finish Extra Mode.Game.[[/note]]



--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya]]!"''

to:

--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya]]!"''ya!]]"''



* SingleStrokeBattle: In the remake, "Quick Draw" was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.
* SlippySlideyIceWorld: The last few levels of Orange Ocean, which transitions into the final world, Rainbow Resort.

to:

* SingleStrokeBattle: In the remake, ''Nightmare in Dream Land'', "Quick Draw" was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.
* SlippySlideyIceWorld: The last few levels stages of Orange Ocean, which transitions into the final world, level, Rainbow Resort.



* SpellMyNameWithAnS: There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Famicom version), but there is also Back Drop/Backdrop, U.F.O./UFO, and (erroneously) Dedede/[=DeDeDe=] and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).
* StealthMentor: Meta Knight sends his {{Mooks}} to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels. This doesn't happen in the GBA remake.

to:

* SpellMyNameWithAnS: There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Famicom Family Computer version), but there is also Back Drop/Backdrop, U.F.O./UFO, and (erroneously) Dedede/[=DeDeDe=] Dedede/[=DeDeDe=], and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).
* StealthMentor: Meta Knight sends his {{Mooks}} to fight Kirby, challenges him to a duel later... and yet brings lollipops Candy to Kirby in a couple of levels. stages. This doesn't happen in ''Nightmare in Dream Land'', but the GBA remake.Candy still mysteriously drops from the sky quickly.



* WhenTreesAttack: Whispy Woods(as usual), the boss of Vegetable Valley.

to:

* WhenTreesAttack: Whispy Woods(as Woods (as usual), the boss of Vegetable Valley.
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