Quotes / That One Level

"Y'know who loved the water levels? Hitler."

"'Yes! A semi-blind jumping puzzle that requires precision jumping in a third-person shooter. That's what's going to win us awards.' I guess it'd be the same people who thought that they could hold a company down for 10 years based on two game franchises, one of which has become the punchline to a joke everyone is sick of."

"So there you go, Metropolis Zone. It's fucking hard, and annoying, and I HATE IT - but at the same time, it's a good level."

"These levels [World 9] can range from mildly annoying to downright frustrating, especially when trying to collect the level's Star Coins. 9-7,9-7,9-7! I'll leave it at that."

It's beginning to look just like an ice world,
Oh boy, here we go
It's a platformer's greatest foe,
Moving around is slow,
Because of all the irritating snow!
Yes, it's clear that we're in the token Ice World,
Warm yourself with rage!
For instead of you fighting through,
Your controls are fighting you!
Through the whole—darn—stage!
You've been through meadows and desert and water and forest and sky, all since level 1.
Now is the time for your talents to shine
As you brave the tundra a ton.
And slip and slip and slip and slip and fall onto your bum!
Oh, we're struggling through the cliche ice world,
Death-defying jumps!
Falling icicles hit the floor as you beg and plead "NO MORE!"
In this frozen dump!

"AAHH! FUCKING MARBLE GARDEN!"
Classic Sonic, after getting hit by a spiked ball in Amy's mission in Gentendo Poop #22

"Oh my god, this course is HORRIBLE!!!"

See, this place is just full of hazards that you can't do a thing about. I mean, yeah, there's a lot of water and that's kinda nice though because the blues don't... you don't have to worry about it because you've got a lot of blues, but yeah you've got to worry about so much other crap being thrown at you that you can't do a thing about... And you know what? You guys might not believe this unless you've played this game before, but that is not even the worst part. The worst part of this dungeon has yet to be seen.
Chuggaaconroy, on Pikmin 2's Submerged Castle.

"The levels that are super-hard and repetitive are my absolute FAVORITE! Every game should have at least six of those!"
Absolutely no one, ever

"I hate this stage!"
Rammy, lampshading the difficulty of Cathy Pillar's stage.

Tails: Hmm. You found [all my clones] then.
Sonic: Yes.
Tails: Yes? Is that all you have to say?
"Can you tell me something? Why does every Zelda game have to have a water temple and why do they always have to suck so much?! Ocarina of Time's water temple? I'd rather drown. Twilight Princess's water temple? I'd rather drown! And OH GOD the Great Bay Temple from Majora's Mask! (voice quivering) I'd rather drown..."
Jontron, talking about the series's recurring Down the Drain levels in his video on 6 Horrible Boss Battles

"In case you ever wondered what a difficulty curve looks like, yeah, this stage is kind of the definition of it... or at least an example of it going like horribly horribly wrong."
ProtonJon on the Pepsi Factory stage of Pepsiman (the part with all the conveyor belts)

"And that's the end of Level Three and a piece of my soul."

We seem to have pushed the Button that turns this game into Superman 64. I am not quite sure why that button was allowed to remain in the game.

So with the changes to the jetski physics and controls, and the fact that I wanted to get all of the gold or platinum relics for this game since you need the relics to unlock the secret stages, the hidden level Hot Coco...CAN F**K RIGHT OFF AND SHOVE ITS HAIRY C**K DOWN A F**KING B*STARDING C**T! I DIDN'T MIND THE CONTROLS TOO MUCH WHEN YOU WERE JUST TRYING TO GET A CRYSTAL OR A GEM, BUT GETTING THE F**KING RELIC IN THE HOT COCO STAGE WITH ITS OPEN-ENDED LEVEL DESIGN AND BULLSH*T BOX PLACEMENT ON EITHER ENDS OF THE F**KING STAGE LITERAL CENTIMETERS AWAY FROM F**KING DEATH TRAPS ALL OF THE TIME IS MADE A MILLION TIMES HARDER THAN IT WAS IN THE ORIGINAL WHEN YOU TAKE AWAY THE LESS SLIPPY AND MORE RESPONSIVE CONTROLS! EVERY SINGLE F**KING TIME YOU WANT TO JUMP OVER A F**KING RAMP, YOU NEED TO BE D*MN SURE THAT YOU JUMP AS STRAIGHT AS AN ARROW OVER THAT SH**, BECAUSE OTHERWISE YOU SLIP AND SLIDE ALL OVER THE D*MN PLACE AND HIT NITRO CRATES IN THE AIR! IT'S LIKE IN THIS GAME THEY WERE TOO FOCUSED ON MAKING IT FEEL REALISTIC AND LIKE YOU WERE ACTUALLY SKIDDING ACROSS THE WATER, BUT THAT JUST MAKES EVERYTHING MORE F**KING FRUSTRATING! IT'S A PLATFORMER, AND THE ORIGINAL GAME DID THIS CONTROL F**KING PERFECTLY AND IT WAS REALLY FUN, SO WHY DID THEY CHANGE IT?! AND SEEING AS YOU CAN'T SHARP TURN ANYMORE, HITTING THE TIME CRATES AROUND MOVING BOMBS IS A CLOSE IMPOSSIBILITY WHEN YOU'RE TRYING TO F**KING RUSH THROUGH EVERYTHING! THIS STAGE, I SWEAR TO GOD, WAS JUST BUILT WITH NO THOUGHT TO HOW POSSIBLE IT WOULD BE TO COMPLETE WITH THE TIME TRIAL MODE, AND I PLAYED THIS MOTHERF**KING STAGE FOR ABOUT AN HOUR AND A HALF TRYING TO GET THE F**KING GOLD RELIC IN UNDER THIRTY SECONDS! F**K THIS STAGE; IT IS THE WORST THING I'VE EVER DONE IN A CRASH GAME!

http://tvtropes.org/pmwiki/pmwiki.php/Quotes/ThatOneLevel