History Main / ThatOneLevel

27th May '16 2:29:41 AM Folamh3
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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.

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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange), UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.
25th May '16 6:41:54 PM nombretomado
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** The PC/360/PS3 version of ''SplinterCellDoubleAgent'' has the Sea of Okhotsk, especially when going for 100% stealth. Even though you are in a blizzard and can barely see anything five feet in front of you, due to the the enemy AI not factoring in the blizzard, it acts as if you are running around in broad daylight and so the enemies can see you at ranges you can barely even see them at, if you can see them at all. One objective requires you to hack and activate a brightly lit detonator in the middle of a camp to open the way up to the next portion of the level, and another forces you to knock out or kill a certain amount of enemies once you get aboard the ship. Also, once you get to the Captain and have to knock him out or kill him, he wanders around with a flare on a metal catwalk above a ton of oil and tends to turn suddenly, and you have to grab him from behind without making him even so much as suspicious. If he catches even a glimpse of you or you eliminate him without grabbing him from behind, he will throw the flare into the oil and kill you instantly in a huge explosion.

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** The PC/360/PS3 PC/360/[=PS3=] version of ''SplinterCellDoubleAgent'' has the Sea of Okhotsk, especially when going for 100% stealth. Even though you are in a blizzard and can barely see anything five feet in front of you, due to the the enemy AI not factoring in the blizzard, it acts as if you are running around in broad daylight and so the enemies can see you at ranges you can barely even see them at, if you can see them at all. One objective requires you to hack and activate a brightly lit detonator in the middle of a camp to open the way up to the next portion of the level, and another forces you to knock out or kill a certain amount of enemies once you get aboard the ship. Also, once you get to the Captain and have to knock him out or kill him, he wanders around with a flare on a metal catwalk above a ton of oil and tends to turn suddenly, and you have to grab him from behind without making him even so much as suspicious. If he catches even a glimpse of you or you eliminate him without grabbing him from behind, he will throw the flare into the oil and kill you instantly in a huge explosion.
3rd Apr '16 9:04:06 AM Apocrypha
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** ThatOneLevel/FireEmblemFates
29th Feb '16 1:21:44 PM MyFinalEdits
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* ''VideoGame/TheThing2002'' has a stage almost identical to ''VideoGame/MetalGearSolid'''s staircase sequence, except you're going down, there are automatic turrets on every level (that can take up to five grenade hits to destroy), scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, your only hope of surviving the stage, turns into a monster at random points. If you don't have enough health packs on you, or enough firepower, it's [[UnwinnableByMistake impossible]] to get through the stage.
** And just to add insult to injury, at the end of this stage there's a bomb that kills all of your squadmates, and destroys their gear. If you don't have a flamethrower at the end of the level, you will [[NintendoHard NOT be able to complete the game]].
* The infamous Water Part from ''[[VideoGame/AmnesiatheDarkDescent Amnesia: The Dark Descent]]''. Mostly because it's the first area of the game where something is relentlessly pursuing you and where you could most likely die your first time. Other than that, it involves platforming on boxes to prevent the monster from chasing you, using a lever that will open a gate for a limited time that you have to rush through. And a made dash through multiple flooded hallways, shutting door behind you to stall the monster for a few seconds.

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* ''VideoGame/TheThing2002'' has a stage almost identical to ''VideoGame/MetalGearSolid'''s staircase sequence, except you're going down, there are automatic turrets on every level (that can take up to five grenade hits to destroy), scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, your only hope of surviving the stage, turns into a monster at random points. If you don't have enough health packs on you, or enough firepower, it's [[UnwinnableByMistake impossible]] to get through the stage.
**
stage. And just to add insult to injury, at the end of this stage there's a bomb that kills all of your squadmates, and destroys their gear. If you don't have a flamethrower at the end of the level, you will [[NintendoHard NOT be able to complete the game]].
* ''VideoGame/AmnesiatheDarkDescent'':
**
The infamous Water Part from ''[[VideoGame/AmnesiatheDarkDescent Amnesia: The Dark Descent]]''. Mostly Part, mostly because it's the first area of the game where something is relentlessly pursuing you and where you could most likely die your first time. Other than that, it involves platforming on boxes to prevent the monster from chasing you, using a lever that will open a gate for a limited time that you have to rush through. And a made dash through multiple flooded hallways, shutting door behind you to stall the monster for a few seconds.
29th Feb '16 6:54:56 AM Tank50us
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Added DiffLines:

** And just to add insult to injury, at the end of this stage there's a bomb that kills all of your squadmates, and destroys their gear. If you don't have a flamethrower at the end of the level, you will [[NintendoHard NOT be able to complete the game]].
7th Feb '16 5:04:03 AM catmuto
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** ThatOneLevel/TalesSeries
5th Feb '16 8:35:57 PM nombretomado
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[[AC:ArcadeGame]]

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[[AC:ArcadeGame]][[AC:UsefulNotes/ArcadeGame]]
28th Dec '15 8:44:08 PM eroock
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->-- Facebook Q&A

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->-- -->-- Facebook Q&A
13th Dec '15 4:23:37 AM Morgenthaler
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* ''VideoGame/TheThing'' has a stage almost identical to ''VideoGame/MetalGearSolid'''s staircase sequence, except you're going down, there are automatic turrets on every level (that can take up to five grenade hits to destroy), scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, your only hope of surviving the stage, turns into a monster at random points. If you don't have enough health packs on you, or enough firepower, it's [[UnwinnableByMistake impossible]] to get through the stage.

to:

* ''VideoGame/TheThing'' ''VideoGame/TheThing2002'' has a stage almost identical to ''VideoGame/MetalGearSolid'''s staircase sequence, except you're going down, there are automatic turrets on every level (that can take up to five grenade hits to destroy), scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, your only hope of surviving the stage, turns into a monster at random points. If you don't have enough health packs on you, or enough firepower, it's [[UnwinnableByMistake impossible]] to get through the stage.
12th Dec '15 8:33:48 PM Bat178
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* Franchise/SplinterCell series:
** ''SplinterCellPandoraTommorow'' has Jerusalem. For most of the level, you aren't allowed to be seen or kill anybody AT ALL. If a civilian or police officer so much as catches a glimpse of you, it's a instant game over, and the level is also full of light sources which make getting through it a nightmare. Even once you get to the part where you are allowed to be seen and kill enemies, three of them are waiting right outside the elevator for you as soon it opens and will quickly ventilate you if you don't knock out or kill them immediately. Even once you get past that, depending on if [[spoiler: you kill Dahlia or not]], you have to deal with either snipers who can kill you in 2 or 3 hits and alert very quickly, or more police officers you aren't allowed to kill or be seen by.

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* Franchise/SplinterCell VideoGame/SplinterCell series:
** ''SplinterCellPandoraTommorow'' ''SplinterCellPandoraTomorrow'' has Jerusalem. For most of the level, you aren't allowed to be seen or kill anybody AT ALL. If a civilian or police officer so much as catches a glimpse of you, it's a instant game over, and the level is also full of light sources which make getting through it a nightmare. Even once you get to the part where you are allowed to be seen and kill enemies, three of them are waiting right outside the elevator for you as soon it opens and will quickly ventilate you if you don't knock out or kill them immediately. Even once you get past that, depending on if [[spoiler: you kill Dahlia or not]], you have to deal with either snipers who can kill you in 2 or 3 hits and alert very quickly, or more police officers you aren't allowed to kill or be seen by.
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