History Main / ThatOneLevel

7th Jan '17 12:10:17 PM cdenton
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* VideoGame/{{Penumbra}} has Chemical Storage in ''Overture.'' It's not just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

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* VideoGame/{{Penumbra}} ''VideoGame/{{Penumbra}}'' has Chemical Storage in ''Overture.'' It's not just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:09:21 PM cdenton
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* ''Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

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* ''Penumbra'' VideoGame/{{Penumbra}} has Chemical Storage in ''Overture.'' It's not so much just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:06:41 PM cdenton
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* ''VideoGame/Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

to:

* ''VideoGame/Penumbra'' ''Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:01:48 PM cdenton
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* ''VideoGame/Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
4th Jan '17 11:05:53 PM Tenma-Yuuki
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** ThatOneLevel/KantaiCollection
9th Dec '16 2:56:26 AM LucaEarlgrey
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Please note that there is an emphasis on the "One" in "That One Level"; do not simply list "Every level in ''(game)''". If every, or at least most levels in the game are difficult, then you have NintendoHard. The level has to stand out in difficulty compared to the other ones in the game to qualify as an example.

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Please note that there is an emphasis on the "One" in "That One Level"; do not simply list "Every level in ''(game)''". If every, or at least most levels in the game are difficult, then you have NintendoHard. The level has to stand out in difficulty compared to the other ones in the game to qualify as an example.
example. If anything, ''easy'' games are more suspicable to this trope; while hard levels in hard games are to be expected, it can be a shock to go through a game that feels easy for the most part and then actually require some degree of effort for one particular level.
25th Nov '16 9:03:43 AM KingBowser9001
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[-[[caption-width-right:350:[[EverythingTryingToKillYou This picture makes me want to drink bleach..]] [[note]]This is the ''first'' level, by the way.[[/note]]]]-]

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[-[[caption-width-right:350:[[EverythingTryingToKillYou This picture makes me want The blocks look safe, but they're probably programmed to drink bleach..give Mario radiation poisoning or something.]] [[note]]This is the ''first'' level, by the way.[[/note]]]]-]
23rd Nov '16 8:36:16 AM KamonTheSkunk
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** ThatOneLevel/AgeOfEmpires
22nd Nov '16 4:57:09 PM Fawfulster
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*** Prisons of the Maw is also one of the top contestants with you navigating through the asteroid belt to rescue some rebel prisoners. As if trying to sail through a rock pile isn't hard enough, you have TIE fighters and three shuttles securing the area, then you have to disable three shield generators (in the middle of a mine field mind you) with your ion canon ''while the fighters keep chasing you'' (doing it quick or the rebel ships you're supposed to escort will be blown apart by the imperial ships), then you have to protect the rebel prisoners in their train by shooting at guard towers and destroying communication relays while TIE fighters chase you ''again''. Finally, you have to protect the prisoners as they escape in an imperial shuttle.
29th Oct '16 10:11:34 AM WilE04
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[-[[caption-width-right:350:[[EverythingTryingToKillYou The blocks look safe, but they're probably programmed to give Mario radiation poisoning or something.]] [[note]]This is the ''first'' level, by the way.[[/note]]]]-]

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[-[[caption-width-right:350:[[EverythingTryingToKillYou The blocks look safe, but they're probably programmed This picture makes me want to give Mario radiation poisoning or something.drink bleach..]] [[note]]This is the ''first'' level, by the way.[[/note]]]]-]
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