History Main / ThatOneLevel

23rd Jun '17 2:34:02 PM BlackBaroness
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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.

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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and long]], [[DroughtLevelOfDoom lacks items]] [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.
11th Apr '17 6:52:26 PM nombretomado
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* ''[[SilentHill4 Silent Hill 4: The Room]]'' famously leaves players stuck in the "Water Prison" level because of ThatOnePuzzle, which is [[LightAndMirrorsPuzzle light-based]] and requires [[MoonLogicPuzzle the use of improbable logic to solve it]]. Throw in an EscortMission, a PuzzleBoss and [[ImplacableMan the invincible ghost of an undead vicious serial killer]] during a revisit and it nicely sums up the appeal of the "Water Prison". The fact that half of it seems to be buried underwater grants it an UnderTheSea difficulty setting.

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* ''[[SilentHill4 ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]'' famously leaves players stuck in the "Water Prison" level because of ThatOnePuzzle, which is [[LightAndMirrorsPuzzle light-based]] and requires [[MoonLogicPuzzle the use of improbable logic to solve it]]. Throw in an EscortMission, a PuzzleBoss and [[ImplacableMan the invincible ghost of an undead vicious serial killer]] during a revisit and it nicely sums up the appeal of the "Water Prison". The fact that half of it seems to be buried underwater grants it an UnderTheSea difficulty setting.
28th Feb '17 11:41:35 AM HunterSeeker
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** ThatOneLevel/SuperRobotWars
3rd Feb '17 3:37:07 PM ZombieAladdin
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See also: ThatOneBoss and ThatOneSidequest. Compare RidiculouslyDifficultRoute. Contrast BreatherLevel.

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See also: ThatOneBoss and ThatOneSidequest. Compare RidiculouslyDifficultRoute. Often contains the LastLousyPoint. Contrast BreatherLevel.
28th Jan '17 7:26:05 PM Arcana4th
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* ''VisualNovel/SuperDanganRonpa2'' has Chapter 4. The murder seems to make absolutely no sense since first, you have to figure out what is the secret of the Funhouse in order to be able to even understand how anything could have been done.
7th Jan '17 12:10:17 PM cdenton
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* VideoGame/{{Penumbra}} has Chemical Storage in ''Overture.'' It's not just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

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* VideoGame/{{Penumbra}} ''VideoGame/{{Penumbra}}'' has Chemical Storage in ''Overture.'' It's not just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:09:21 PM cdenton
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* ''Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

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* ''Penumbra'' VideoGame/{{Penumbra}} has Chemical Storage in ''Overture.'' It's not so much just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:06:41 PM cdenton
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* ''VideoGame/Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]

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* ''VideoGame/Penumbra'' ''Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
7th Jan '17 12:01:48 PM cdenton
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Added DiffLines:

* ''VideoGame/Penumbra'' has Chemical Storage in ''Overture.'' It's not so much because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. [[spoiler: It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.]]
4th Jan '17 11:05:53 PM Tenma-Yuuki
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** ThatOneLevel/KantaiCollection
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