History Main / ThatOneLevel

29th Sep '16 2:43:21 PM Monolaf317
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** The infamous Water Part, mostly because it's the first area of the game where something is relentlessly pursuing you and where you could most likely die your first time. Other than that, it involves platforming on boxes to prevent the monster from chasing you, using a lever that will open a gate for a limited time that you have to rush through. And a made dash through multiple flooded hallways, shutting door behind you to stall the monster for a few seconds.

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** The infamous Water Part, mostly because it's the first area of the game where something is relentlessly pursuing you and where you could most likely die your first time. Other than that, it involves platforming on boxes to prevent the monster from chasing you, using a lever that will open a gate for a limited time that you have to rush through. And a made dash through multiple flooded hallways, shutting door doors behind you to stall the monster for a few seconds.




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* ''VideoGame/CorpseParty'': [[spoiler:The one where you, as Yuka, have to run from Kizami.]]
22nd Sep '16 5:35:08 AM Antwan
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* Being such a long-standing series, ''Franchise/AceAttorney'' has a few disliked cases among its many installments.
** "Turnabout Big Top" from ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is the least liked case in the entire Phoenix trilogy (and possibly the entire series). It barely connects to the main storyline, the witnesses are unhelpful as well as downright rude to Phoenix, and a couple of the testimonies are tough to cross-examine, including one testimony that will penalize you if you merely '''press''' the witness.
** "Turnabout Serenade" from ''VisualNovel/ApolloJusticeAceAttorney'' is a close contender to "Turnabout Big Top" for worst ''Ace Attorney'' case thanks to one glaring flaw: [[spoiler:it is physically impossible for a 14-year-old boy to shoot a grown man with a '''.45 revolver''' without breaking his arm]]. Despite this contradiction, the player has to endure the entire case out while ignoring that fact. There's also an unskippable video the player must watch repeatedly throughout the case.
** "Turnabout Ablaze" from ''VisualNovel/AceAttorneyInvestigations'' for having the worst case of ThatOneBoss in the franchise. It takes two full gameplay segments just to take down the final suspect. It is the last case of the game, but it still shouldn't take so long.



16th Aug '16 10:35:26 AM Someoneman
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** ThatOneLevel/MonsterHunter
16th Aug '16 6:05:59 AM Trogdor
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[[AC:TowerDefence Games]]
* ''VideoGame/BloonsTowerDefense 5's'' level 63. The level starts slow enough - slow lead bloons come out at first, which are slow, and anyone at that point should be able to pop them. Then, out of the blue, several Ceramic bloons - which are quick and take ten hits to pop - rush out all at once, so densely packed that the first ones in the group shield the ones behind them. This happens ''three times'' over the course of the level.
23rd Jun '16 9:37:06 PM FlakyPorcupine
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* For a game that is already NintendoHard if you have no idea what you're doing, part IV of ''Videogame/LakeviewCabinCollection'' is by far the most difficult of the levels. First off, the rooms in the house are randomized (but not crazily so). Secondly, while the enemies are weaker than most of the other levels, they make up for it by having alarm switches and traps. And last, any room with a vent has a likely chance for a giant rat to pop out, which move quickly and severely damage any survivor just shy of being a OneHitKill.
20th Jun '16 12:29:43 PM MyFinalEdits
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** ''SplinterCellBlacklist'' has Swiss Embassy, Charlie's second mission. Unlike the other Charlie missions which are at least decently large, open and have some good hiding spots, Swiss Embassy is small, linear, and has very few hiding spots, so enemies will quickly detect you. Enemies also tend to come in larger groups earlier in this mission than other Charlie missions, and the later waves are a absolute nightmare to get through, with [[DemonicSpiders Dogs and Heavy Infantry]] everywhere in small, well-lit and enclosed spaces, which even includes Heavy Infantry HVTs with riot shields. Even worse, the enemies tend to spawn on opposite sides of the map from each other in this mission, so if you want to get a mastery in the first five waves through comboing (Possible in each of Charlie's missions) before all the painful stuff comes in, you better have some good reflexes and luck.
* ''VideoGame/Tenchu2'' has two mandatory stealth missions, one with Ayame and one with Tatsumaru. While stealth is an important aspect of the series as a whole, a skilled player can still hack and slash their way through most levels. Not these ones : if a guard spots you, he will blow a whistle and it's an instant GameOver for you. [[TheComputerIsACheatingBastard Even if he notices you right as you bury your sword in their throat]].
** And let's not forget Tatsumaru's final mission : you are on a ''huge'' warship, and your objective is to kill every single enemy soldier aboard. Problem is, ''you have absolutely no way to know how many enemies there are'', which means you will spend a ''lot'' of time running around looking for them, hoping with every throat sliced to ''finally'' see the next cutscene after the body drops. But that's not the end of it ! Once the ship is cleared, you get to the FinalBoss : a fully armored, DualWielding samurai who hits like a truck and has more health than every other final boss in the game. And if he kills you, ''you need to start the whole level over again !'' And since there is no way to restock on healing items once the level is started, let's hope you didn't get hit too much clearing out the ennemy soldiers on the boat.

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** ''SplinterCellBlacklist'' ''VideoGame/SplinterCellBlacklist'' has Swiss Embassy, Charlie's second mission. Unlike the other Charlie missions which are at least decently large, open and have some good hiding spots, Swiss Embassy is small, linear, and has very few hiding spots, so enemies will quickly detect you. Enemies also tend to come in larger groups earlier in this mission than other Charlie missions, and the later waves are a absolute nightmare to get through, with [[DemonicSpiders Dogs and Heavy Infantry]] everywhere in small, well-lit and enclosed spaces, which even includes Heavy Infantry HVTs with riot shields. Even worse, the enemies tend to spawn on opposite sides of the map from each other in this mission, so if you want to get a mastery in the first five waves through comboing (Possible in each of Charlie's missions) before all the painful stuff comes in, you better have some good reflexes and luck.
* ''VideoGame/Tenchu2'' has ''VideoGame/Tenchu2'':
** There are
two mandatory stealth missions, one with Ayame and one with Tatsumaru. While stealth is an important aspect of the series as a whole, a skilled player can still hack and slash their way through most levels. Not these ones : if a guard spots you, he will blow a whistle and it's an instant GameOver for you. [[TheComputerIsACheatingBastard Even if he notices you right as you bury your sword in their throat]].
** And let's not forget Tatsumaru's final mission : mission: you are on a ''huge'' warship, and your objective is to kill every single enemy soldier aboard. Problem is, ''you have absolutely no way to know how many enemies there are'', which means you will spend a ''lot'' of time running around looking for them, hoping with every throat sliced to ''finally'' see the next cutscene after the body drops. But that's not the end of it ! it! Once the ship is cleared, you get to the FinalBoss : FinalBoss: a fully armored, DualWielding samurai who hits like a truck and has more health than every other final boss in the game. And if he kills you, ''you need to start the whole level over again !'' again!'' And since there is no way to restock on healing items once the level is started, let's hope hopefully you didn't get hit too much clearing out the ennemy soldiers on the boat.
20th Jun '16 11:09:06 AM Vorpale
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* ''VideoGame/Tenchu2'' has two mandatory stealth missions, one with Ayame and one with Tatsumaru. While stealth is an important aspect of the series as a whole, a skilled player can still hack and slash their way through most levels. Not these ones : if a guard spots you, he will blow a whistle and it's an instant GameOver for you. [[TheComputerIsACheatingBastard Even if he notices you right as you bury your sword in their throat]].
** And let's not forget Tatsumaru's final mission : you are on a ''huge'' warship, and your objective is to kill every single enemy soldier aboard. Problem is, ''you have absolutely no way to know how many enemies there are'', which means you will spend a ''lot'' of time running around looking for them, hoping with every throat sliced to ''finally'' see the next cutscene after the body drops. But that's not the end of it ! Once the ship is cleared, you get to the FinalBoss : a fully armored, DualWielding samurai who hits like a truck and has more health than every other final boss in the game. And if he kills you, ''you need to start the whole level over again !'' And since there is no way to restock on healing items once the level is started, let's hope you didn't get hit too much clearing out the ennemy soldiers on the boat.
27th May '16 2:29:41 AM Folamh3
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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.

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There are times in video games where, instead of a [[ThatOneBoss boss]] becoming infamous for being frustrating and/or difficult, a level does. It could be that it is infested with GoddamnedBats or DemonicSpiders, is [[MarathonLevel really long]] and [[CheckPointStarvation has few or no check points]], is home to ThatOneBoss, is home to ThatOnePuzzle (or at least one with a GuideDangIt), has you trying to outrun an AdvancingWallOfDoom or [[AutoScrollingLevel otherwise sticks you with auto scrolling]], [[EscortMission tasks you with keeping a NPC without]] [[ArtificialStupidity any basic survival instincts]] [[EscortMission alive]], has a ScrappyMechanic in play (often from a level-specific UnexpectedGameplayChange), UnexpectedGameplayChange, such as a StealthBasedMission or ActionBasedMission), or is TheMaze level. If you experience frustration and anger at a level that may have one or more of these symptoms, congratulations: you're playing That One Level.
25th May '16 6:41:54 PM nombretomado
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** The PC/360/PS3 version of ''SplinterCellDoubleAgent'' has the Sea of Okhotsk, especially when going for 100% stealth. Even though you are in a blizzard and can barely see anything five feet in front of you, due to the the enemy AI not factoring in the blizzard, it acts as if you are running around in broad daylight and so the enemies can see you at ranges you can barely even see them at, if you can see them at all. One objective requires you to hack and activate a brightly lit detonator in the middle of a camp to open the way up to the next portion of the level, and another forces you to knock out or kill a certain amount of enemies once you get aboard the ship. Also, once you get to the Captain and have to knock him out or kill him, he wanders around with a flare on a metal catwalk above a ton of oil and tends to turn suddenly, and you have to grab him from behind without making him even so much as suspicious. If he catches even a glimpse of you or you eliminate him without grabbing him from behind, he will throw the flare into the oil and kill you instantly in a huge explosion.

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** The PC/360/PS3 PC/360/[=PS3=] version of ''SplinterCellDoubleAgent'' has the Sea of Okhotsk, especially when going for 100% stealth. Even though you are in a blizzard and can barely see anything five feet in front of you, due to the the enemy AI not factoring in the blizzard, it acts as if you are running around in broad daylight and so the enemies can see you at ranges you can barely even see them at, if you can see them at all. One objective requires you to hack and activate a brightly lit detonator in the middle of a camp to open the way up to the next portion of the level, and another forces you to knock out or kill a certain amount of enemies once you get aboard the ship. Also, once you get to the Captain and have to knock him out or kill him, he wanders around with a flare on a metal catwalk above a ton of oil and tends to turn suddenly, and you have to grab him from behind without making him even so much as suspicious. If he catches even a glimpse of you or you eliminate him without grabbing him from behind, he will throw the flare into the oil and kill you instantly in a huge explosion.
3rd Apr '16 9:04:06 AM Apocrypha
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** ThatOneLevel/FireEmblemFates
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