Video Game: Wolfenstein
Wolfenstein is a long-running series of videogames created first by Muse Software, then followed by id Software, and later by Raven Software. This series is often regarded as the series which launched the First-Person Shooter genre with Wolfenstein 3D, alongside Doom, also by id. So far, the games in the series are the following:
- Castle Wolfenstein (1981, Muse Software)
- Beyond Castle Wolfenstein (1984, Muse Software)
- Wolfenstein 3D (1992, id Software)
- Wolfenstein 3D: Spear of Destiny (1992, id Software)
- Return to Castle Wolfenstein (2001, Gray Matter Interactive)
- Wolfenstein: Enemy Territory (2003, Nerve Software, multiplayer-only)
- Wolfenstein RPG (2008, id Mobile)
- Wolfenstein (2009, Raven Software)
- Wolfenstein: The New Order (2014, Machine Games)
Common tropes found across the series include:
- America Wins the War: The saga is all about B.J. taking on the Nazis all by himself.
- Subverted in Wolfenstein: The New Order, where America loses the war as does everyone else expect Germany.
- Authority Equals Asskicking
- Bad Boss Fat Bastard: At least one of them per game, and you get the chance to kick their ass in some way.
- Broad Strokes: This is how later games in the series seem to treat Wolfenstein 3D. It's implied the events of the first game sort of happened, but B.J. never killed Hitler (who still seems to be alive as of The New Order).
- Elite Mooks: Mostly the Elite Guard in the FPS games.
- Gatling Good: Mostly a Chaingun-like weapon.
- Ghostapo / Stupid Jetpack Hitler: Adolf Hitler in a mecha suit, supernatural beings, experiments with them and humans alike, super soldiers...
- Gratuitous German: Though it's a World War II game, it wastes no chance in spewing gratuitous german phrases to everything.
- 100% Completion: Across the games (mostly prevalent in the FPSes, with the possible exceptions of RTCW and W:ET) there are many secrets and trasures scattered across the levels which serve for a major objective.
- Idiosyncratic Difficulty Levels: Ranging on four, commonly called: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"
- Large and In Charge: Most of the bosses. The character sheet lists them.
- More Dakka: As WW2-based games, this is to be expected.
- Nazi Gold
- No Swastikas: For some releases, the game replaces the Nazi imagery with something else.
- One-Man Army: Most of the time, the player will be facing the Nazis by his or herself.
- Those Wacky Nazis