I don't want to hear ONE WORD about the pink gun !A strategy/puzzle videogame by Monolith Productions, published in 1999.The Gruntz are a bunch of small creatures seemingly made of clay. They've strayed from home. They want to go back there. Only YOU can help them through the hellish puzzles, hordes of enemy Gruntz and downright Malevolent Architecture they need to go through.For some reason, the only way to clear a level is to find a meteorite fragment, and get a Gruntz to carry it to the castle where the Gruntz King is awaiting it. There's no problem with some of your other Gruntz being left behind or worse. But you DO have to be careful, lest it becomes Unwinnable.Thankfully, the levels are littered with random weapons, bizarre tools and fancy toys that will help your Gruntz go through them.This game provides examples of:
Agony of the Feet: Said word-for-word as a random quote when your Gruntz step on Spikez.
Artificial Stupidity : the Gruntz, both yours and the enemy. The Toyz are special objects you can use on the enemy to distract them and act even more stupidly.
Awesome Yet Practical: Gunhatz. Not only do they have the best range in the game, they can kill an enemy Gruntz in two hits, and also reduce all incoming ranged damage by half!
Bag of Spilling : you do not keep any of the wonderful things you get from one level to the next. You don't even keep your Gruntz !
Bottomless Pits : in various fashions according to the current world : tar pits, fall from very high, cooking plates...
Boring, but Practical : the Gauntletz, a tool to break things and fight other Gruntz, are in nearly every level, and very useful
Breakable Weapon : inverted somehow with the red breakable blocks, which will destroy your Gauntletz. Some other Toolz are a more straight exemple, like the Wingz that disappear if you use them too much.
Toyerz are not above giving your Gruntz a toy and forcing them to play around. Even worse if it's a car, as your Gruntz will most likely drive into something hazardous.
Crippling Overspecialization : Once you give a Toolz to a Gruntz, it keeps it until death or getting a new one. Especially grating if it's crap and you lost a good one to get it. The meteorite holder has the worst luck : it is very slow, cannot attack or defend itself, and you must protect it until it gets to the end of the level
Final Battle: The final stage of the final level has a TON of enemy Gruntz with different Toolz at the end. Fortunately, you have a large army of Gruntz with you. Don't expect most of your Gruntz to survive.
You can soften this a bit by having your Gunhat user pick off some of them first, though.
Game Breaker: The Gunhatz has the best range of any ranged weapon, halves all ranged damage, and can kill a Gruntz in two shots.
Gimmick Level : most of them, but special mention to the High Rollerz one where you race against a rolling ball (in order to activate switches so that it continues rolling) for the whole level ; a deliberate aversion of Take Your Time
Hit-and-Run Tactics: Used by yellow enemy Gruntz, which are appropriately known as "Hit and Runners".