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History Main / EscortMission

22nd May '16 10:39:02 PM gophergiggles
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* Late in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' you contract a nasty disease called "Princess Zelda" while trying to escape the crumbling Palace Of Winds. She has the mobility and intelligence of a drunken snail and plods '''EVER SO SLOWLY''' toward the destination, unmindful of whatever enemies are in her way, and she has only one heart of health. This is made worse by her having the ability to teleport which he used several times earlier in the game but now just [[ForgotAboutHisPowers chooses not to use]], as well as a [[GameBreakingBug glitch]] that can render her completely immobile if she falls from a height, forcing you to restart the [[ThatOneLevel entire level]] as well as face [[GoddamnedBoss Vaati]] all over again.
6th May '16 5:21:54 PM nombretomado
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* In the MMORPG for ''GaiaOnline'', one quest has you find a rather ditzy girl who somehow has wandered onto a high cliff in the middle of a jungle. While she follows you back to the entrance, she herself cannot be hurt and enemies don't target her at you. This means that you just have to concentrate on staying alive, because if you have to leave the area, then you have to find her again.

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* In the MMORPG for ''GaiaOnline'', ''Website/GaiaOnline'', one quest has you find a rather ditzy girl who somehow has wandered onto a high cliff in the middle of a jungle. While she follows you back to the entrance, she herself cannot be hurt and enemies don't target her at you. This means that you just have to concentrate on staying alive, because if you have to leave the area, then you have to find her again.
3rd May '16 7:16:07 PM R1ck
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Escort Missions are [[ExactlyWhatItSaysOnTheTin just that]]: you have to babysit an {{NPC}}, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even ''[[CollisionDamage touched]]''. This wouldn't be so bad, unless when your poor NPC has ArtificialStupidity. When they're vulnerable (they usually are), they often [[MadeOfPlasticine die from minimal damage]], [[LeeroyJenkins run ahead into danger before you can clear it]], step into your line of fire, and otherwise act TooDumbToLive. A lazy dev team might have difficulty programming in checkpoints for these missions[[note]]if you die and go back to a checkpoint, they need to code it so the [=NPC=] starts near you[[/note]], so you might suffer some CheckpointStarvation through all of this. As a result, Escort Mission have a tendency to become ThatOneLevel.

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Escort Missions are [[ExactlyWhatItSaysOnTheTin just that]]: sections or levels in a video game where you have to babysit an {{NPC}}, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even ''[[CollisionDamage touched]]''. This wouldn't be so bad, unless when your poor NPC has ArtificialStupidity. When they're vulnerable (they usually are), they often [[MadeOfPlasticine die from minimal damage]], [[LeeroyJenkins run ahead into danger before you can clear it]], step into your line of fire, and otherwise act TooDumbToLive. A lazy dev team might have difficulty programming in checkpoints for these missions[[note]]if you die and go back to a checkpoint, they need to code it so the [=NPC=] starts near you[[/note]], so you might suffer some CheckpointStarvation through all of this. As a result, Escort Mission have a tendency to become ThatOneLevel.
2nd May '16 6:55:09 AM jormis29
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* This was mostly played straight in ''Film/TheMatrix: Path of Neo'', and the AI was pretty good about it. However, one mission [[LampshadeHanging hung a lampshade]]: one particular escort character just walks along a scripted path, not caring about getting caught in the crossfire, because that character is immune to gunfire and the bullets bounce back at the enemies. Neo comments on this.

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* This was mostly played straight in ''Film/TheMatrix: Path of Neo'', ''VideoGame/TheMatrixPathOfNeo'', and the AI was pretty good about it. However, one mission [[LampshadeHanging hung a lampshade]]: one particular escort character just walks along a scripted path, not caring about getting caught in the crossfire, because that character is immune to gunfire and the bullets bounce back at the enemies. Neo comments on this.
25th Apr '16 6:00:11 PM thatmadork
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** ''Underground'' has one as the first level, as you have to escort the ActionGirl protagonist's brother through the Nazi and Milice-infested streets of night-time Paris to get to an ammo dump. Thankfully it's mercifully easy as he's tough enough to survive several hits, has an MP-40 (which is a much better weapon than your dinky little pistol) and he pulls headshots with it fairly reliably. You only really need to jump in and protect him whenever he bends over to pick the lock on a door.
16th Apr '16 5:53:35 PM rjd1922
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* In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', you have to escort a young thief out of the Thieves' Hideout she was imprisoned in. She can't defend herself ([[JustifiedTrope Her weapons and armor were taken away from her]]), but she follows you at about the same pace you run, you need her help to activate switches, and because the monsters who are after her are very slow, there's nothing preventing you from taking her somewhere safe when they pop up, or temporarily leave her behind to do the stuff you can do on your own. And even if she does get captured and you have to start again, you don't have to do the puzzles or kill the enemies again, provided you stay in the dungeon.



* In LuigisMansionDarkMoon, there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].

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* In LuigisMansionDarkMoon, ''VideoGame/LuigisMansionDarkMoon'', there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].



* In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', you have to escort a young thief out of the Thieves' Hideout she was imprisoned in. She can't defend herself ([[JustifiedTrope Her weapons and armor were taken away from her]]), but she follows you at about the same pace you run, you need her help to activate switches, and because the monsters who are after her are very slow, there's nothing preventing you from taking her somewhere safe when they pop up, or temporarily leave her behind to do the stuff you can do on your own. And even if she does get captured and you have to start again, you don't have to do the puzzles or kill the enemies again, provided you stay in the dungeon.
11th Apr '16 3:56:46 AM Sabrewing
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* Being a FirstPersonShooter in film form, of course ''Film/HardcoreHenry'' sees fit to have an escort mission during the story. [[spoiler:It involves Henry and Jimmy's legion of clones guiding Jimmy himself -- the original, crippled scientist -- to Akan's headquarters, as he is totally defenseless while commanding his clones.]]
7th Apr '16 9:38:05 AM LucaEarlgrey
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* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' has the CS Mode stage Nruso, where you have to guard a few supply ships offscreen and shoot down swarms of enemies before they get past you. If a lot of them manage to slip past you, it's GameOver.

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* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' has the CS Mode stage Nruso, "Defender" missions, where you have to guard a few supply ships offscreen and shoot down swarms of enemies before they get past you. If a lot of them manage to slip past you, it's GameOver.


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* ''cloudphobia'' has you escorting an off-screen mothership. If enemies escape off-screen, they will attack the mothership and deplete its LifeMeter. Allowing the mothership's life meter to empty out is one of three ways to get a GameOver (the other two being to run out of your own life or the [[TimedMission timer]] to run out).
5th Apr '16 12:42:03 PM Gallimaufry
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* ''{{VideoGame/Gothic}}'' provides an option for an ''inverse'' escort mission on two occasions. In the Old Camp there are two recruiters for the New Camp and Brotherhood respectively, who will happily escort you to their place. The paths there are rather infested with wild animals who can easily shred your unprotected self (since you can only get better armor as the plot advances), but the escorts are powerful enough that they can't be hurt and can kill anything they meet. Even better, you gain the experience from their kills (and can loot the bodies), so it's actually in your best interest to have them kill off everything in your way, or near it. Thus, on no less than two glorious occasions, it's finally your turn to be the reckless escorted who keeps wandering off the path, draw aggro from avoidable hostiles, and have to be saved all the time.



* The Web Video ''[[http://www.dorkly.com/post/47408/every-video-game-escort-mission-ever Every Video Game Escort Mission Ever]]'' the hero complains about this quite vocally when he finds himself being asked by a dying Secret Serviceman to escort the presidents daughter, who has learning difficulties out of a zombie infested building.

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* The Web Video ''[[http://www.dorkly.com/post/47408/every-video-game-escort-mission-ever Every Video Game Escort Mission Ever]]'' the hero complains about this quite vocally when he finds himself being asked by a dying Secret Serviceman to escort the presidents daughter, who has learning difficulties difficulties, out of a zombie infested building.
3rd Apr '16 8:43:36 PM JapaneseTeeth
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* ''VideoGame/{{Splatoon}}'': Rainmaker mode is effectively a multiplayer version of this: the goal is to pick up the eponymous Rainmaker weapon and carry it to the enemy base. Said weapon shoots powerful ink blasts, but also has a ''lot'' of drawbacks [[note]]It takes a ''long'' time to charge up, slows your movement to a crawl, shows enemies your position, prevents you from super jumping or using your specials, and will explode if you hold onto it for too long[[/note]], meaning that the rest of the team has to cover the player who's carrying the Rainmaker if they want to have any chance at making progress. Exactly what category of escort mission this falls into largely depends on the competence of the player carrying the weapon.
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