History Main / EscortMission

3rd Dec '16 4:18:13 PM Drope
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* The ''WesternAnimation/EekTheCat'' [=SNES=] video game takes this UpToEleven. The ''entire'' game is a PuzzlePlatformer made of {{Escort Mission}}s. That's right. Every single level in this game revolves around Eek having to escort some blind or dizzy moron, making sure they reach the exit. Thankfully, Eek can't die, but his rescuees do not have the same luck.
27th Nov '16 10:21:24 AM gophergiggles
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* The aforementioned ''VideoGame/ResidentEvil4'': not only is Ashley smart enough to get out of your line of fire, and not only can you order her to stay back while you go ahead and clean out the enemies, the game even provides the occasional place to hide her from view entirely until such time as the coast is clear. Capcom seems to have spent some time making sure having her around wouldn't cause players to throw things at the TV.

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* The aforementioned ''VideoGame/ResidentEvil4'': not only is Ashley smart enough to get out of your line of fire, and not only can you order her to stay back while you go ahead and clean out the enemies, the game even provides the occasional place to hide her from view entirely until such time as the coast is clear. The developers also tailored the areas where she follows you to be more suited to protecting her, as well as made a point to ''remove'' her from your care (by being recaptured, for example) for areas where protecting her would be too difficult or unfair of a challenge (there is not a ''single'' boss battle where you have to protect her). Capcom seems to have spent some time making sure having her around wouldn't cause players to throw things at the TV.
24th Nov '16 3:36:18 AM Morgenthaler
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* ''ArmyOfTwo'' subverts this shortly after you get to your escort target. His copter goes boom and it's "go back to kill every living thing in sight."

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* ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' subverts this shortly after you get to your escort target. His copter goes boom and it's "go back to kill every living thing in sight."



* Subverted hilariously in ''ArmedAndDangerous'' - several levels require you to free kidnapped peasants from captivity and take them back to their homes. However, instead of having them follow you around normally, the game simply has their character model dragged along behind the player like a ragdoll. You can also free multiple hostages before returning them home, [[CrowningMomentOfFunny resulting in a crowd of madly flailing peasants flopping around behind you.]]

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* Subverted hilariously in ''ArmedAndDangerous'' ''VideoGame/ArmedAndDangerous'' - several levels require you to free kidnapped peasants from captivity and take them back to their homes. However, instead of having them follow you around normally, the game simply has their character model dragged along behind the player like a ragdoll. You can also free multiple hostages before returning them home, [[CrowningMomentOfFunny resulting in a crowd of madly flailing peasants flopping around behind you.]]
22nd Nov '16 8:38:56 PM Mooncalf
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* These are bread and butter for ''VideoGame/{{Starbound}}'', easily making up a third of the randomly generated quests (the other majorities are "Go and kill something", "Help me make friends" and "Help me get a new hat"). The most common ones are that the questgiver's friend or date has gotten themselves lost at some local landmark, or is held captive by some baddies, but some people will want you to help them reach a trader hanging out in hostile territory so they can buy their much-needed cool chair/armor stand/milk carton, and will very likely want to be escorted back home later on. Escortees tend to zig-zag on the uselessness scale; while somewhat slower than the player and with limited ability to navigate around obstacles, they can teleport to your location if their pathfinding fails or you're too far away. They also don't draw aggro until they decide to follow you, so they can hang out in monster-infested rooms or around murderous maniacs without worries, but as soon as they team up with you, they're fair game for everything out to kill you. They also won't follow you into deep liquids, but are okay with wading through shallow ones... which, in the case of lava and poison, is still a death sentence. They also have a tendency to want to stand in the same spot as you, sometimes a bit ahead, even when you're currently fending off an enemy with a melee weapon (and as such, the area in front of you is ''not'' a safe one). Fortunately, if the escortee gets killed, you only lose the quest without further punishment, and if they were a tenant of yours, they respawn back home.

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* These are bread and butter for ''VideoGame/{{Starbound}}'', easily making up a third of the randomly generated quests (the other majorities are "Go and kill something", "Help me make friends" and "Help me get a new hat"). The most common ones are that the questgiver's friend or date has gotten themselves lost at some local landmark, or is held captive by some baddies, but some people will want you to help them reach a trader hanging out in hostile territory so they can buy their much-needed cool chair/armor stand/milk carton, and will very likely want to be escorted back home later on. Escortees tend to zig-zag on the uselessness scale; while somewhat slower than the player and with limited ability to navigate around obstacles, they can teleport to your location if their pathfinding fails or you're too far away. They also don't draw aggro until they decide to follow you, so they can hang out in monster-infested rooms or around murderous maniacs without worries, but as soon as they team up with you, they're fair game for everything out to kill you. They also won't follow you into deep liquids, but are okay with wading through shallow ones... which, in the case of lava and poison, is still a death sentence. They also have a tendency to want to stand in the same spot as you, sometimes a bit ahead, even when you're currently fending off an enemy with a melee weapon (and as such, the area in front of you is ''not'' a safe one). Fortunately, if the escortee gets killed, you only lose the quest without further punishment, and if they were a tenant of yours, they respawn back home. Additionally, if your escortee carries a weapon, they will help you fight enemies and generally make the mission much easier. (They're still prone to blundering into lava.)
22nd Nov '16 8:36:19 PM Mooncalf
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* These are bread and butter for ''VideoGame/{{Starbound}}'', easily making up a third of the randomly generated quests (the other majorities are "Go and kill something", "Help me make friends" and "Help me get a new hat"). The most common ones are that the questgiver's friend or date has gotten themselves lost at some local landmark, or is held captive by some baddies, but some people will want you to help them reach a trader hanging out in hostile territory so they can buy their much-needed cool chair/armor stand/milk carton, and will very likely want to be escorted back home later on. Escortees tend to zig-zag on the uselessness scale; while somewhat slower than the player and with limited ability to navigate around obstacles, they can teleport to your location if their pathfinding fails or you're too far away. They also don't draw aggro until they decide to follow you, so they can hang out in monster-infested rooms or around murderous maniacs without worries, but as soon as they team up with you, they're fair game for everything out to kill you. They also won't follow you into deep liquids, but are okay with wading through shallow ones... which, in the case of lava and poison, is still a death sentence. They also have a tendency to want to stand in the same spot as you, sometimes a bit ahead, even when you're currently fending off an enemy with a melee weapon (and as such, the area in front of you is ''not'' a safe one). Fortunately, if the escortee gets killed, you only lose the quest without further punishment, and if they were a tenant of yours, they respawn back home.
19th Nov '16 1:59:05 PM OldBen
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* ''VideoGame/{{Overwatch}}'' has Escort game mode, which works similarily to ''VideoGame/TeamFortress2'' Payload mode: one team must escort target vehicle to enemy base before time runs out, while the second tries to stop them. Vehicle is invincible and heals nearby attackers, but only moves if at least one of them is nearby and there are no defenders in range. There's also Hybrid mode, which combines this with Assault mode - instead of starting right next to attackers, payload starts at certain distance from them and must be captured before it can be pushed.
18th Nov '16 2:51:50 PM AgProv
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* In the ''{{Discworld}}'', bodyguarding is a legitimate means for an Assassin to earn a contract fee, bringing about the complete opposite of the usual agreement, in that ''this'' time the client remains alive and well. However stupid the client is and however unwilling they are to adapt to local conditions in Ankh-Morpork, the Assassin contracted to bodyguard must ward off all threats to their life. This requires diplomacy, patience, and when all else fails, applied violence. An Assassin risks her life protecting an idiot in ''[[https://www.fanfiction.net/s/5423228/7/Murder-Most-Orrible murder Most Orrible]]'''. She ''does'' advise the Thieves' Guild, who her client has mortally offended, that if they ever see him on the street without Assassin protection, he's all theirs for any retributive violence they deem necessary...
17th Nov '16 1:03:24 PM Morgenthaler
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* In the mission "Engine of Destruction" in ''VideoGame/StarCraftII: Wings Of Liberty'', [[BloodKnight Tychus]] [[{{Badass}} Findlay]] is in control of the [[NamesToRunAwayFromReallyFast Odin]], a SuperPrototype HumongousMecha of incredible power. Unfortunately, he doesn't notice that his communication device is stuck on "transmit", which means he can't get any commands from Raynor (IE the player). After a short period of bafflement, he decides to just "have some fun" and charge on a maniacal rampage through the Dominion's super-high security weapon testing facility. The Odin ''is'', admittedly, ridiculously strong, but it ''will'' be overwhelmed by enemy forces if you don't give it proper support.

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* In the mission "Engine of Destruction" in ''VideoGame/StarCraftII: Wings Of Liberty'', [[BloodKnight Tychus]] [[{{Badass}} Tychus Findlay]] is in control of the [[NamesToRunAwayFromReallyFast Odin]], a SuperPrototype HumongousMecha of incredible power. Unfortunately, he doesn't notice that his communication device is stuck on "transmit", which means he can't get any commands from Raynor (IE the player). After a short period of bafflement, he decides to just "have some fun" and charge on a maniacal rampage through the Dominion's super-high security weapon testing facility. The Odin ''is'', admittedly, ridiculously strong, but it ''will'' be overwhelmed by enemy forces if you don't give it proper support.
29th Oct '16 1:42:40 PM nombretomado
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* ''GuildWars'' finally fixed in ''Guild Wars: Eye of the North''; whenever you are accompanied by [=NPCs=] in a dungeon or on a mission, they regularly get hacked down without mercy -- but automatically resurrect with no ill effects as soon as the area is clear of enemies.
* ''GuildWars2'' modified the previous approach where a downed escortee must be revived by a player or another [=NPC=]. They are effectively immortal, making failure likely only if the player cannot defeat the attacking enemies.

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* ''GuildWars'' ''VideoGame/GuildWars'' finally fixed in ''Guild Wars: Eye of the North''; whenever you are accompanied by [=NPCs=] in a dungeon or on a mission, they regularly get hacked down without mercy -- but automatically resurrect with no ill effects as soon as the area is clear of enemies.
* ''GuildWars2'' ''VideoGame/GuildWars2'' modified the previous approach where a downed escortee must be revived by a player or another [=NPC=]. They are effectively immortal, making failure likely only if the player cannot defeat the attacking enemies.



* One mission in ''GuildWars'' requires you escort a group of survivors during their escape from a hostile nation. The eight survivors will actively heal themselves and you, reducing the burden on your party, and only one of them needs to survive until the end.

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* One mission in ''GuildWars'' ''VideoGame/GuildWars'' requires you escort a group of survivors during their escape from a hostile nation. The eight survivors will actively heal themselves and you, reducing the burden on your party, and only one of them needs to survive until the end.
17th Oct '16 4:29:43 PM nombretomado
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* Anytime there are civilians on the battlefield in the ''FireEmblem'' games. Since they have no combat abilities whatsoever, they die in one or two hits from the enemy. Even though their survival is generally not required in order for you to complete the chapter, most of the time, they provide you with some nice rewards if you save them; for example, in ''[[FireEmblemJugdral Seisen no Keifu]]'', they would give you a free Level-up when you save them.

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* Anytime there are civilians on the battlefield in the ''FireEmblem'' ''VideoGame/FireEmblem'' games. Since they have no combat abilities whatsoever, they die in one or two hits from the enemy. Even though their survival is generally not required in order for you to complete the chapter, most of the time, they provide you with some nice rewards if you save them; for example, in ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Seisen no Keifu]]'', they would give you a free Level-up when you save them.



* One mission in ''FireEmblem: Radiant Dawn'' turns Elincia, Queen of Crimea (and of course a mission-critical unit) into an NPC. She has an annoying tendency to make a beeline directly into enemy crossbow users, whose damage modifiers versus her flying mount ensures that she will die in one or two hits.

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* One mission in ''FireEmblem: Radiant Dawn'' ''VideoGame/FireEmblemRadiantDawn'' turns Elincia, Queen of Crimea (and of course a mission-critical unit) into an NPC. She has an annoying tendency to make a beeline directly into enemy crossbow users, whose damage modifiers versus her flying mount ensures that she will die in one or two hits.



* Various ''FireEmblem'' missions are based around protecting key units. Most of the time, you can have one of your more-armored party members go over and "rescue" them -- removing the protected unit from the map as long as their carrier survives.

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* Various ''FireEmblem'' ''VideoGame/FireEmblem'' missions are based around protecting key units. Most of the time, you can have one of your more-armored party members go over and "rescue" them -- removing the protected unit from the map as long as their carrier survives.
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