History Main / EscortMission

19th Nov '17 11:12:35 PM infernape612
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* For most of ''NinjaScrollTheSeries'', Jubei's main job is protecting Shigure on their journey. She's pretty useless in a fight, but it doesn't matter because the attackers aren't too good either.

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* For most of ''NinjaScrollTheSeries'', ''Anime/NinjaScrollTheSeries'', Jubei's main job is protecting Shigure on their journey. She's pretty useless in a fight, but it doesn't matter because the attackers aren't too good either.



* In episode 10 of ''LightNovel/ToAruHikuushiENoKoiuta'', the surviving students are given a SuicideMission to protect a spotter plane from the incoming enemy fleet. Unfortunately, they had just barely survived through a previous vicious encounter in episodes 7 and 8, and aren't too eager to go. Even their instructors attempt to stop them from getting deployed, with one attacking the mechanics pulling out their plane, while another pulls her military insignian off and tells them to seek shelter instead. Unfortunately for the girls associated with them, several of the boys volunteer for it for a variety of reasons. [[spoiler:They ultimately fail, and the spotter plane is shot down near the end of the episode.]]

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* In episode 10 of ''LightNovel/ToAruHikuushiENoKoiuta'', ''LightNovel/ToaruHikushiENoKoiuta'', the surviving students are given a SuicideMission to protect a spotter plane from the incoming enemy fleet. Unfortunately, they had just barely survived through a previous vicious encounter in episodes 7 and 8, and aren't too eager to go. Even their instructors attempt to stop them from getting deployed, with one attacking the mechanics pulling out their plane, while another pulls her military insignian off and tells them to seek shelter instead. Unfortunately for the girls associated with them, several of the boys volunteer for it for a variety of reasons. [[spoiler:They ultimately fail, and the spotter plane is shot down near the end of the episode.]]




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* In ''Manga/{{Naruto}}'', Team 7's first C-rank mission is to escort a bridge builder named Tazuna to his home in the Land of Waves so he can finish a bridge that will greatly boost the economy. Too bad he kinda-sorta-didn't bother to mention the ''crime lord'' trying to off him, or he might have gotten more appropriate bodyguards than three green {{Kid Hero}}es and a single BadassTeacher.
14th Nov '17 8:08:22 PM Stealth
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* ''VideoGame/MechCommander'' is all over the place with this one.
** The first game is arguably the worst, featuring a level where you must escort a convoy of slow, unarmed, unarmored ambulances to an escape point that just drive in a straight line regardless of what's happening, being a horrific combination of Clueless Snail. While there's an explanation to the slow speed (the ambulances are carrying injured people, so they can't go cross-country at 90kph), their frustrating tendency to just line up and die does not help.
** Then there's the mission where you must link up with and escort a Raven scout trapped behind enemy lines. This is much more tolerable because at least you can tell the Raven to [[ScrewThisImOuttaHere run like the dickens]].
** ''Then'' there's the mission where you have to ensure that the last survivor of a bad combat drop escapes intact. Fortunately, he's in an Atlas, which means he's very tough. Unfortunately, he's in an Atlas, which also means [[MightyGlacier he's very slow]], and he has a bad habit of rushing at every available enemy in the name of avenging his company.
** The sequel was not nearly so obnoxious, thankfully, with very few out and out NPC units that you had to escort; most either accomplished the objective and then retreated, or had the good sense to not stick their heads up when 60-ton HumongousMecha are stomping about.
13th Nov '17 12:50:39 PM BeerBaron
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* Escortees in ''VideoGame/TheElderScrollsIIIMorrowind'' are mostly extremely slow. They run slower than you ''walk''. The inarguably most frustrating one is the escaped Argonian slave in the middle of nowhere. He's in middle of nowhere, is ''really'' slow, and to make matters worse, you can't use transportation like teleportation or ships or stilstriders with him.

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* ''Franchise/TheElderScrolls''
**
Escortees in ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' are mostly extremely slow. They often run slower than you ''walk''. The inarguably Perhaps ''the'' most frustrating one is the escaped Argonian slave in the middle of nowhere. He's Not only is he in middle of nowhere, he is ''really'' slow, and to make matters worse, you can't use transportation like teleportation or ships or teleportation, ships, stilstriders with him.him. You literally have to walk him several in-game hours to the place he needs to be in order to complete the quest.



** There is one like this in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' in the village of Dawnstar. Unlike most people you travel with, he will walk at a deliberate and slow pace, will require you to stay with him or he won't continue, and he likes to stop and talk a lot, but you need him to open a few doors and dispel a magical barrier protecting the artifact. Thankfully, he's invulnerable and can handle himself in a fight, but the pathfinding can glitch.

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** There is one like this in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' Skyrim]]'':
*** There is one as part of a quest
in the village of Dawnstar. Unlike most people you travel with, he will walk at a deliberate and slow pace, will require you to stay with him or he won't continue, and he likes to stop and talk a lot, but lot. However, you need him to open a few doors and dispel a magical barrier protecting the a quest-related artifact. Thankfully, he's invulnerable and can handle himself in a fight, but the pathfinding can glitch.



* In ''VideoGame/TheElderScrollsIVOblivion'', The Knights of the Thorn mission. Oh, gods, what a dumbass that dunmer is.
** A major problem is that the inside of the tower you go through is one room with 3 levels. However, the companions don't know that and only know that there's a Scamp on the 3rd floor and by the Nine they're gonna kill it. So they charge through the entire building and usually run into stronger enemies in the hallways. It's a shame that one of the few times a game's pathfinding is good it ends up screwing you. An alternative is to run across the lava to avoid the suicidal morons and just finish the mission solo. Sure, the lava will hurt you, but it's preferable to escorting them.
** Making matters yet worse, if they should happen to back an enemy off of a ledge and/or into lava while in combat, they ''will'' give chase, [[TooDumbToLive to predictable results]].
** The annoyance factor is mitigated a little by the fact that the quest is optional and the quest-giver is aware of the Leroy Jenkinsness of the situation. Even if you accept the mission, you are not necessarily expected to succeed. However, there are some long-term consequences based on the outcome.

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* ''Franchise/TheElderScrolls''
**
In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''every'' escortee is a Leeroy Jenkins due to their AI. That withered old pilgrim who begs you to escort her to a local shrine? She won't hesitate for a ''second'' to charge that [[ElementalEmbodiment Atronach made of fire]] with her fists swinging. You'll be very thankful when you can tell them to "wait here" while you clear the path ahead, but for several escort missions, that isn't an option.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
The Knights of the Thorn mission. Oh, gods, what mission involves escorting a dumbass that dunmer is.
**
Leeroy Jenkings[=/=]MilesGloriosus hybrid "knight" and his buddies through an Oblivion Gate. Thankfully, you can still complete the mission without too significant of a penalty if he dies, but if you want to keep him alive, get ready for some serious frustration. A major problem is that the inside of the tower you go through is one room with 3 levels. However, the companions don't know that and only know that there's a Scamp on the 3rd floor and by the Nine they're gonna kill it. So they charge through the entire building and usually run into stronger enemies in the hallways. It's a shame that one of the few times a the game's pathfinding is good it ''good'' ends up screwing you.you... An alternative is to run across the lava to avoid the suicidal morons and just finish the mission solo. Sure, the lava will hurt you, but it's preferable to escorting them.
** Making matters yet worse, if they should happen to back an enemy off of a ledge and/or into lava while in combat, they ''will'' give chase, [[TooDumbToLive to predictable results]].
** The annoyance factor is mitigated a little by the fact that the quest is optional and the quest-giver is aware of the Leroy Jenkinsness of the situation. Even if you accept the mission, you are not necessarily expected to succeed. However, there are some long-term consequences based on the outcome.
them. Seriously.



* ''VideoGame/TheElderScrollsIVOblivion'' Indeed, at least a few of the ''Oblivion'' escortees are ''invulnerable'' plot-important [=NPCs=] and can be used as impromptu companions/party members by enterprising players. Most notable is Martin Septim, who you can go adventuring with throughout Cyrodil for ''months'' before finally bringing him back to Stormhold to become Emperor.
** Unfortunately, his invincibility runs out near the end of the game, when he decides to participate in a huge battle.

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* ''VideoGame/TheElderScrollsIVOblivion'' ''VideoGame/TheElderScrollsIVOblivion'': Indeed, at least a few of the ''Oblivion'' escortees are ''invulnerable'' plot-important [=NPCs=] and can be used as impromptu companions/party members by enterprising players. Most notable is Martin Septim, who you can go adventuring with throughout Cyrodil for ''months'' before finally bringing him back to Stormhold to become Emperor.
**
Emperor. Unfortunately, his invincibility runs out near the end of the game, when he decides to participate in a huge battle.battle. If he dies, you fail.



* ''VideoGame/TheElderScrollsIVOblivion'' contains several rescue missions, but only two where the NPC cannot be told to hang back. And in one of those two, you can simply ignore the NPC until you clear the place out. A large majority of these missions are Fighters Guild for some reason.
** Which is a great improvement over ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where escort missions have been likened to suicide watch: if you get within sight of a hostile, the (usually unarmed, unarmored) person you are escorting will [[TooDumbToLive charge to the attack]].
** In one early Mages' Guild assignment for ''Morrowind,'' you're likely better off standing back and letting your charge do all the fighting - he's a wizard of modest power who starts blasting away at any baddies he sees, is more than capable of killing most threats, and doesn't care if you're in the way.
*** Both ''Morrowind'' and ''Oblivion'' had monsters that would level with your character, so a high-level character exploring a certain dungeon would encounter, say, liches and demonic dinosaurs, whereas a lower-level character would find nothing but giant rats. Most escorted [=NPCs=], in contrast, had fixed levels.
** Lampshaded in a Mage's Guild mission where you meet someone who tells you to follow him and then charges straight into a deadly trap. You don't fail the mission, it's just there for color. (Red, mostly.)
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' escort missions were very controllable due to the limitations of the game engine - your escort's mug appeared in the upper corner of your screen and he went wherever your character went until the time limit was up. The only way to kill the escort was to die yourself.
*** However, the most famous escort mission of any ''Franchise/TheElderScrolls'' game occurs when the Fighters' Guild sends you to help someone get somewhere and ''you fail''. What starts as a simple escort mission turns into a no-time-limit political conspiracy minor story that can net the player a constant flow of resources until completed.
** The first Oblivion gate you go in has you meet an NPC who comes with you. You don't have to protect him at all, but he'll put up a good fight. Also, [[VideoGameCrueltyPotential should you want to do the Dark Brotherhood quests, he's a good target for an "accidental" fireball...]]
** One ''Morrowind'' quest deliberately invokes this, by making the escortee as annoying as possible. She's an uptight snob, always talks down to you, and demands you get her to where she needs to go within two days' time. She reminds you of this after every twelve hours in the most obnoxious way possible. She also moves ''painfully'' slowly, and won't hesitate to rush into battle despite being equipped with nothing more than fancy clothes, no armour or weapons. The journal updates as you progress through the quest make note of how irritating she is, and the quest is even called ''The Annoying Pilgrim''. The game actively wants you to defy this trope, because she only gives 100 gold as a reward upon reaching your destination, but you can loot 500 if you "accidentally" let her die, meaning that you don't have much incentive to protect her.

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* ''VideoGame/TheElderScrollsIVOblivion'' contains several rescue missions, but only two where the NPC cannot be told to hang back. And in one of those two, you can simply ignore the NPC until you clear the place out. A large majority of these ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' escort
missions are Fighters Guild very controllable due to the limitations of the game engine - your escortee's portrait appears in the upper corner of your screen and goes wherever your character goes until the quest time limit is up. The only way for some reason.
the escortee to die is to die yourself.
** Which is a great improvement over ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where escort missions have been likened to suicide watch: if you get within sight of a hostile, the (usually unarmed, unarmored) person you are escorting will [[TooDumbToLive charge to the attack]].
**
Morrowind]]'':
***
In one an early Mages' Mages Guild assignment for ''Morrowind,'' quest, you're likely better off standing back and letting your charge escortee do all the fighting - he's a wizard of modest power who starts blasting away at any baddies he sees, is more than capable of killing most threats, and [[FriendlyFire doesn't care if you're in the way.
way]].
*** Both ''Morrowind'' and ''Oblivion'' had monsters that would level with your character, so a high-level character exploring a certain dungeon would encounter, say, liches and demonic dinosaurs, whereas a lower-level character would find nothing but giant rats. Most escorted [=NPCs=], in contrast, had fixed levels.
** Lampshaded in a Mage's Guild mission where you meet someone who tells you to follow him and then charges straight into a deadly trap. You don't fail the mission, it's just there for color. (Red, mostly.)
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' escort missions were very controllable due to the limitations of the game engine - your escort's mug appeared in the upper corner of your screen and he went wherever your character went until the time limit was up. The only way to kill the escort was to die yourself.
*** However, the most famous escort mission of any ''Franchise/TheElderScrolls'' game occurs when the Fighters' Guild sends you to help someone get somewhere and ''you fail''. What starts as a simple escort mission turns into a no-time-limit political conspiracy minor story that can net the player a constant flow of resources until completed.
** The first Oblivion gate you go in has you meet an NPC who comes with you. You don't have to protect him at all, but he'll put up a good fight. Also, [[VideoGameCrueltyPotential should you want to do the Dark Brotherhood quests, he's a good target for an "accidental" fireball...]]
**
One ''Morrowind'' quest deliberately invokes this, by making the escortee as annoying as possible. She's an uptight snob, always talks down to you, and demands you get her to where she needs to go within two days' time. She reminds you of this after every twelve hours in the most obnoxious way possible. She also moves ''painfully'' slowly, and won't hesitate to rush into battle despite being equipped with nothing more than fancy clothes, no armour or weapons. The journal updates as you progress through the quest make note of how irritating she is, and the quest is even called ''The Annoying Pilgrim''. The game actively wants you to defy this trope, because she only gives 100 gold as a reward upon reaching your destination, but you can loot 500 if you "accidentally" let her die, meaning that you don't have much incentive to protect her.her.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** ''Oblivion'' contains several rescue missions, but only two where the NPC cannot be told to hang back. And in one of those two, you can simply ignore the NPC until you clear the place out. A large majority of these missions are Fighters Guild for some reason.
*** However, perhaps the most famous escort mission of any ''Elder Scrolls'' game occurs when the Fighters' Guild sends you to help someone get somewhere and ''you fail''. What starts as a simple escort mission turns into a no-time-limit political conspiracy minor story that can net the player a constant flow of resources until completed.
*** Lampshaded in a Mage's Guild mission where you meet someone who tells you to follow him and then charges straight into a deadly trap. You don't fail the mission, it's just there for color. (Red, mostly.)
*** The first Oblivion gate you go in has you meet an NPC who comes with you. You don't have to protect him at all, but he'll put up a good fight. Also, [[VideoGameCrueltyPotential should you want to do the Dark Brotherhood quests, he's a good target for an "accidental" fireball...]]
4th Nov '17 9:43:46 AM GoblinCipher
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* ''VideoGame/FinalFantasyXIV'' has two kinds of escort missions. Escort leves are actually fairly harmless (see Exceptions, below). Escort [=FATEs=]] are another story. Any player can set one off by talking to a randomly-spawning [=NPC=]; the [=NPC=] then blithely heads off along a predetermined path, often through crowds of monsters, and at specific points on the path they will stop dead and make a quip, cueing further spawns out of nowhere. None of these [=NPCs=] make the slightest effort to defend themselves, avoid threats, or get out of the way of attacks. They also walk at a speed that could be outrun by ketchup, except for the random moments where they break into a sprint.

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* ''VideoGame/FinalFantasyXIV'' has two kinds of escort missions. Escort leves are actually fairly harmless (see Exceptions, below). Escort [=FATEs=]] [=FATEs=] are another story. Any player can set one off by talking to a randomly-spawning [=NPC=]; the [=NPC=] then blithely heads off along a predetermined path, often through crowds of monsters, and at specific points on the path they will stop dead and make a quip, cueing further spawns out of nowhere. None of these [=NPCs=] make the slightest effort to defend themselves, avoid threats, or get out of the way of attacks. They also walk at a speed that could be outrun by ketchup, except for the random moments where they break into a sprint.
4th Nov '17 9:42:53 AM GoblinCipher
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* ''VideoGame/FinalFantasyXIV'' has two kinds of escort missions. Escort leves are actually fairly harmless (see Exceptions, below). Escort [=FATEs=]] are another story. Any player can set one off by talking to a randomly-spawning [=NPC=]; the [=NPC=] then blithely heads off along a predetermined path, often through crowds of monsters, and at specific points on the path they will stop dead and make a quip, cueing further spawns out of nowhere. None of these [=NPCs=] make the slightest effort to defend themselves, avoid threats, or get out of the way of attacks. They also walk at a speed that could be outrun by ketchup, except for the random moments where they break into a sprint.


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* ''VideoGame/FinalFantasyXIV'' has two types of escort quests. The first are escort leves, where you have to escort an [=NPC=] to a specific location. Amazingly, the routes chosen avoid random monsters and NPC takes no action except to obey the "beckon" order; as long as you don't try to go too quickly, you can clear out all the monsters before they even get near your charge. If only escort [=FATEs=] were the same way ...
3rd Nov '17 5:13:41 AM LentilSandEater
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* The {{Roguelike}} ''VideoGame/{{Elona}}'' grants the ability to the player to do various escort quests, which are also {{Timed Mission}}s. Most of the time this is no problem, as most escortees are solid enough to survive while you kill the various random encounters that appear on the world map, and sometimes even help you do so. However there is a special case: the RandomNumberGod can sometimes decide that the person you need to escort is a 'Kamikaze Samurai', an ally whose only attack is to charge and blow himself up on an enemy. Good luck on not getting any random encounter!
** This has actually been solved in the latest patch.

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* The {{Roguelike}} ''VideoGame/{{Elona}}'' grants the ability to the player to do various escort quests, which are also {{Timed Mission}}s. Most of the time this is no problem, as most escortees are solid enough to survive while you kill the various random encounters that appear on the world map, and sometimes even help you do so. However there is a special case: the RandomNumberGod can sometimes decide that the person you need to escort is a 'Kamikaze Samurai', an ally whose only attack is to charge and blow himself up on an enemy. Good luck on not getting any random encounter!\n** This has actually been solved in the latest patch.
3rd Nov '17 5:12:24 AM LentilSandEater
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* During one level of ''VideoGame/TheForceUnleashed'' you are told to protect a Jedi from Imperials at all costs. Things look bad. He's old. He's blind. This is surely going to be a hard mission right? Wrong! He's a Jedi! What kind of Jedi can't take care of himself?
** The game can bug out during that mission: halfway through the old man forgets how to walk. He'll still kick the ass of anything that gets close enough but force choke and force push are required to move him forward.
** ''VideoGame/StarWarsRepublicCommando'' had a somewhat amusing mission in which you had to escort a ''Wookiee'' past a pair of General Grievous's bodyguards. It is possible for him to die, but he can take so much damage that it's practically impossible for the [=MagnaGuards=] to kill him, as they spend most of the time focusing on you and your squad.

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* During one level of ''VideoGame/TheForceUnleashed'' you are told to protect a Jedi from Imperials at all costs. Things look bad. He's old. He's blind. This is surely going to be a hard mission right? Wrong! He's a Jedi! What kind of Jedi can't take care of himself?
**
himself? To boot, he has a nice high HP pool. The only snag is that the game can bug out during that mission: halfway through the old man forgets how to walk. He'll still kick the ass of anything that gets close enough but force choke and force push are required to move him forward.
** * ''VideoGame/StarWarsRepublicCommando'' had a somewhat amusing mission in which you had to escort a ''Wookiee'' past a pair of General Grievous's bodyguards. It is possible for him to die, but he can take so much damage that it's practically impossible for the [=MagnaGuards=] to kill him, as they spend most of the time focusing on you and your squad.
30th Oct '17 8:19:15 AM ChronoLegion
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* In the second season ''[[Series/TheLibrarians2014 The Librarians]]'' episode "And the Point of Salvation", sees Eziekel Jones end up in one of these [[spoiler: via a magical item taking over a computer]] and calling out many video game tropes by name.

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* In the second season ''[[Series/TheLibrarians2014 The Librarians]]'' episode "And the Point of Salvation", sees Eziekel Ezekiel Jones end up in one of these [[spoiler: via a magical item taking over a computer]] and calling out many video game tropes by name.
name. As soon as Jacob finds out that it's that kind of level, he tells Ezekiel he doesn't envy him. The TooDumbToLive is subverted, though, as all the others have to spend countless resets teaching Ezekiel how to bypass certain points. He might be great at stealing, but he knows nothing about pipes (Jacob), detecting patterns (Cassandra), or fighting (Eve). Still, despite it all being a video game, his friends are dying for real, so after dozens (if not hundreds) of resets, Ezekiel is a nervous wreck. [[spoiler:Then he ends up performing a HeroicSacrifice in order for the others to get to the next savepoint. Cassandra manages to restore a backup version of him, but this version hasn't lived through this "game", erasing all CharacterDevelopment for him]].
29th Sep '17 8:52:23 AM Dravencour
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Escort Missions are typically found in {{First Person Shooter}}s, {{Third Person Shooter}}s and flight simulator style games, as well as some styles of {{RPG}}. They also exist outside of games, where they're used as plot devices, yielding a LiveActionEscortMission, where TheLoad takes the place of the NPC. If the NPC you're supposed to protect has a bad habit of running into your line of fire or trying to take on foes stronger than he/she is, then you have to deal with a LeeroyJenkins. If the NPC gets killed anyway at the end of the mission, invalidating all the hell you just went through to keep them alive, then it becomes a particularly aggravating case of GameplayAndStorySegregation (as well as a ShaggyDogStory).

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Escort Missions are typically found in {{First Person Shooter}}s, {{Third Person Shooter}}s and flight simulator style games, as well as some styles of {{RPG}}. They also exist outside of games, where they're used as plot devices, yielding a LiveActionEscortMission, where TheLoad takes the place of the NPC. If the NPC you're supposed to protect has a bad habit of running into your line of fire or trying to take on foes stronger than he/she is, then you have to deal with a LeeroyJenkins. If the NPC gets killed anyway at the end of the mission, invalidating all the hell you just went through to keep them alive, then it becomes a particularly aggravating case of GameplayAndStorySegregation (as well as a ShaggyDogStory).
LeeroyJenkins.
29th Sep '17 8:49:03 AM Dravencour
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* ''Manga/AttackOnTitan'': One starts in Episode 11 to take back Trost.

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* ''Manga/AttackOnTitan'': One starts in Episode 11 to take back Trost. \n The escortee in question is [[spoiler:Eren in titan form, who is carrying a ginormous boulder that needs to be used to plug the breach in Wall Rose]], with our heroes having to protect him through titan-infested territory long enough for him to do so.
This list shows the last 10 events of 397. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EscortMission