History Main / EscortMission

25th Sep '16 6:30:28 PM Kotomikun
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* ''VideoGame/KerbalSpaceProgram'' has "ferrying" missions where you must transport tourists somewhere and return them to Kerbin safely. This isn't too bad, since you can design your own space tourbus and they can't leave their seats; the one catch is that if G-force limits are enabled, they can pass out (temporarily) from any sudden acceleration. If this happens, you fail the mission and can't retry it (without SaveScumming)... and it's most likely to occur during reentry or parachute deployment, i.e. the very end of the flight.
22nd Sep '16 10:41:04 AM VVK
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* Lampshaded in ''VideoGame/WorldOfWarcraft'' with one quest in the late-game area of Uldum. You are asked to accompany Brann Bronzebeard to The Halls of Origination, which is a ''long'' walk from where you are. He starts walking ... slooooooowly ... in that direction. Before you've gone 20 paces, he announces he needs to stop for a rest and pauses for a moment. Then starts walking for a few more paces ... and stops. Again. Then he begins laughing uproariously and says, "Ah the old slow-walk trick. Gets 'em every time. I'll meet you there." and runs off.
** This is also a ShoutOut to his appearance in the Halls of Stone. Early on, he would walk at an infuriatingly slow pace to his destination; it was later patched to make him a bit more spry.

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* ''VideoGame/WorldOfWarcraft''
**
Lampshaded in ''VideoGame/WorldOfWarcraft'' with one quest in the late-game area of Uldum. You are asked to accompany Brann Bronzebeard to The Halls of Origination, which is a ''long'' walk from where you are. He starts walking ... slooooooowly ... in that direction. Before you've gone 20 paces, he announces he needs to stop for a rest and pauses for a moment. Then starts walking for a few more paces ... and stops. Again. Then he begins laughing uproariously and says, "Ah the old slow-walk trick. Gets 'em every time. I'll meet you there." and runs off.
**
off. This is also a ShoutOut to his appearance in the Halls of Stone. Early on, he would walk at an infuriatingly slow pace to his destination; it was later patched to make him a bit more spry.spry.
** The quest "Moozy's Reunion" in Highmountain is basically a parody of an escort mission. You have to walk a mildly annoying old lady somewhere... slowwwly. Halfway through, she shows she doesn't need an escort for safety by shooing away the only attacking monster in the quest. (So this example could go to a couple of the other types of escort mission as well.)
21st Sep '16 7:53:19 AM longWriter
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* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the player controls the Prince fighting through mythical monsters to escape [[DeathTrap the Sands of Time]]; his only ally is a [[ActionGirl princess]] stuck in the same trap. For most of the game she is in the background, nudging you along the right path, like a [[ExpositionFairy fairy]] but not as [[AnnoyingVidoGameHelper annoying]]. She will occasionally enter battle with you, but if she dies in battle, the game is over. You may think about focusing some of your attention toward her, but the monster AI prioritizes you and the princess AI prioritizes on keeping her away. While she is accurate with her arrows, she is not a sniper and may occasionally hit you (with apologies). Her health is also fairly high and will regenerate over time.

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* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the player controls the Prince fighting through mythical monsters to escape [[DeathTrap the Sands of Time]]; his only ally is a [[ActionGirl princess]] stuck in the same trap. For most of the game she is in the background, nudging you along the right path, like a [[ExpositionFairy fairy]] but not as [[AnnoyingVidoGameHelper [[AnnoyingVideoGameHelper annoying]]. She will occasionally enter battle with you, but if she dies in battle, the game is over. You may think about focusing some of your attention toward her, but the monster AI prioritizes you and the princess AI prioritizes on keeping her away. While she is accurate with her arrows, she is not a sniper and may occasionally hit you (with apologies). Her health is also fairly high and will regenerate over time.
21st Sep '16 7:51:29 AM longWriter
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** Made even worse in Mission 42 of the ''Treasures of Aht Urhgan'' expansion--an escort mission so horrible, in fact, that it overlaps with Escorting Plasticines, Escorting Leeroy Jenkins, ''and'' Main/StopHelpingMe The fact that it's the second-to-last storyline battle in the expansion makes it even more frustrating.

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** Made even worse in Mission 42 of the ''Treasures of Aht Urhgan'' expansion--an escort mission so horrible, in fact, that it overlaps with Escorting Plasticines, Escorting Leeroy Jenkins, ''and'' Main/StopHelpingMe AnnoyingVideoGameHelper! The fact that it's the second-to-last storyline battle in the expansion makes it even more frustrating.



* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the player controls the Prince fighting through mythical monsters to escape [[DeathTrap the Sands of Time]]; his only ally is a [[ActionGirl princess]] stuck in the same trap. For most of the game she is in the background, nudging you along the right path, like a [[ExpositionFairy fairy]] but not as [[StopHelpingMe annoying]]. She will occasionally enter battle with you, but if she dies in battle, the game is over. You may think about focusing some of your attention toward her, but the monster AI prioritizes you and the princess AI prioritizes on keeping her away. While she is accurate with her arrows, she is not a sniper and may occasionally hit you (with apologies). Her health is also fairly high and will regenerate over time.

to:

* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the player controls the Prince fighting through mythical monsters to escape [[DeathTrap the Sands of Time]]; his only ally is a [[ActionGirl princess]] stuck in the same trap. For most of the game she is in the background, nudging you along the right path, like a [[ExpositionFairy fairy]] but not as [[StopHelpingMe [[AnnoyingVidoGameHelper annoying]]. She will occasionally enter battle with you, but if she dies in battle, the game is over. You may think about focusing some of your attention toward her, but the monster AI prioritizes you and the princess AI prioritizes on keeping her away. While she is accurate with her arrows, she is not a sniper and may occasionally hit you (with apologies). Her health is also fairly high and will regenerate over time.



* ''VideoGame/XCOMEnemyUnknown'' (the 2012 version) features these as Extraction missions. The people you're escorting, however, are controlled by you, move as fast as your soldiers, and invariably have an ability that allows them to increase the effect of cover, making them infinitely less annoying, apart from the fact that they [[StopHelpingMe don't shut up about how awesome you are for the first few turns.]]

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* ''VideoGame/XCOMEnemyUnknown'' (the 2012 version) features these as Extraction missions. The people you're escorting, however, are controlled by you, move as fast as your soldiers, and invariably have an ability that allows them to increase the effect of cover, making them infinitely less annoying, apart from the fact that they [[StopHelpingMe [[AnnoyingVideoGameHelper don't shut up about how awesome you are for the first few turns.]]
14th Sep '16 12:05:33 AM PaulA
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* The ''Literature/EndersGame'' prequel ''Earth Unaware'' featured one of these as part of the [[TrainingFromHell pre-screening process]] for potential MOPS recruits. Captain Wit O'Toole played the part of a diplomat that a group of SAS troopers interested in joining MOPS had to escort to a safehouse. Mazer Rackham surprises everyone by giving O'Toole his gun instead of treating him as TheLoad.

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* The ''Literature/EndersGame'' prequel ''Earth Unaware'' ''Literature/EarthUnaware'' featured one of these as part of the [[TrainingFromHell pre-screening process]] for potential MOPS recruits. Captain Wit O'Toole played the part of a diplomat that a group of SAS troopers interested in joining MOPS had to escort to a safehouse. Mazer Rackham surprises everyone by giving O'Toole his gun instead of treating him as TheLoad.
28th Aug '16 11:02:17 AM Ohio9
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* ''VideoGame/{{Battleborn}}'' has two levels, "The Void's Edge" and "The Archive" in which you have to escort Wolf Sentry bots to their objective. These levels are challenging, but not excessively so. The Wolf Sentry bots are heavily armed and armored, and have a very large life bar. They also have the good sense to stop walking upon enemy contact and open fire from maximum range, so you don't have to worry about them walking right into the middle of enemy mobs.

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* ''VideoGame/{{Battleborn}}'' has two levels, "The Void's Edge" and "The Archive" Archive", in which you have to escort Wolf Sentry bots to their objective. These levels are challenging, but not excessively so. The Wolf Sentry bots are heavily armed and armored, and have a very large life bar. They also have the good sense to stop walking upon enemy contact and open fire from maximum range, so you don't have to worry about them walking right into the middle of enemy mobs.
28th Aug '16 11:00:52 AM Ohio9
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* ''VideoGame/{{Battleborn}}'' has two levels, "The Void's Edge" and "The Archive" in which you have to escort Wolf Sentry bots to their objective. These levels are challenging, but not excessively so. The Wolf Sentry bots are heavily armed and armored, and have a very large life bar. They also have the good sense to stop walking upon enemy contact and open fire from maximum range, so you don't have to worry about them walking right into the middle of enemy mobs.
25th Aug '16 2:39:15 PM Kadorhal
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* ''PAYDAYTheHeist'' has a few levels where you must escort an important person to a specified location. While the escorts cannot be harmed, they will refuse to move there's too many cops attacking nearby.

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* ''PAYDAYTheHeist'' ''VideoGame/PAYDAYTheHeist'' has a few levels where you must escort an important person to a specified location. While the escorts cannot be harmed, they will refuse to move when there's too many cops attacking nearby.nearby.
* ''VideoGame/PAYDAY2'' continues this with the variation that too many cops around won't stop your escort anymore - now they either stop at set intervals until you can clear the way (the truck carrying Hoxton in day 1 of "Hoxton Breakout"), or at completely random times regardless of police opposition (the drunk pilot from "White Xmas").
12th Aug '16 7:48:23 PM nombretomado
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* ''{{Achron}}'' pulls this, rather annoyingly, in the seventh mission of the second campaign. Not only is your escort just as squishy as normal infantry, he actually heads his own army (as in runs a full 50 meters in front of it). To top it off, this AI is actually deliberately programmed to do every last one of these things.

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* ''{{Achron}}'' ''VideoGame/{{Achron}}'' pulls this, rather annoyingly, in the seventh mission of the second campaign. Not only is your escort just as squishy as normal infantry, he actually heads his own army (as in runs a full 50 meters in front of it). To top it off, this AI is actually deliberately programmed to do every last one of these things.
9th Aug '16 10:44:02 AM ShorinBJ
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* ''VideoGame/EnslavedOdysseyToTheWest'' has you spend most of your time escorting someone, but she generally pulls her own weight, or hides while you're fighting.
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