History Main / EscortMission

2nd May '16 6:55:09 AM jormis29
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* This was mostly played straight in ''Film/TheMatrix: Path of Neo'', and the AI was pretty good about it. However, one mission [[LampshadeHanging hung a lampshade]]: one particular escort character just walks along a scripted path, not caring about getting caught in the crossfire, because that character is immune to gunfire and the bullets bounce back at the enemies. Neo comments on this.

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* This was mostly played straight in ''Film/TheMatrix: Path of Neo'', ''VideoGame/TheMatrixPathOfNeo'', and the AI was pretty good about it. However, one mission [[LampshadeHanging hung a lampshade]]: one particular escort character just walks along a scripted path, not caring about getting caught in the crossfire, because that character is immune to gunfire and the bullets bounce back at the enemies. Neo comments on this.
25th Apr '16 6:00:11 PM thatmadork
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** ''Underground'' has one as the first level, as you have to escort the ActionGirl protagonist's brother through the Nazi and Milice-infested streets of night-time Paris to get to an ammo dump. Thankfully it's mercifully easy as he's tough enough to survive several hits, has an MP-40 (which is a much better weapon than your dinky little pistol) and he pulls headshots with it fairly reliably. You only really need to jump in and protect him whenever he bends over to pick the lock on a door.
16th Apr '16 5:53:35 PM rjd1922
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* In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', you have to escort a young thief out of the Thieves' Hideout she was imprisoned in. She can't defend herself ([[JustifiedTrope Her weapons and armor were taken away from her]]), but she follows you at about the same pace you run, you need her help to activate switches, and because the monsters who are after her are very slow, there's nothing preventing you from taking her somewhere safe when they pop up, or temporarily leave her behind to do the stuff you can do on your own. And even if she does get captured and you have to start again, you don't have to do the puzzles or kill the enemies again, provided you stay in the dungeon.



* In LuigisMansionDarkMoon, there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].

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* In LuigisMansionDarkMoon, ''VideoGame/LuigisMansionDarkMoon'', there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].



* In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', you have to escort a young thief out of the Thieves' Hideout she was imprisoned in. She can't defend herself ([[JustifiedTrope Her weapons and armor were taken away from her]]), but she follows you at about the same pace you run, you need her help to activate switches, and because the monsters who are after her are very slow, there's nothing preventing you from taking her somewhere safe when they pop up, or temporarily leave her behind to do the stuff you can do on your own. And even if she does get captured and you have to start again, you don't have to do the puzzles or kill the enemies again, provided you stay in the dungeon.
11th Apr '16 3:56:46 AM Sabrewing
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* Being a FirstPersonShooter in film form, of course ''Film/HardcoreHenry'' sees fit to have an escort mission during the story. [[spoiler:It involves Henry and Jimmy's legion of clones guiding Jimmy himself -- the original, crippled scientist -- to Akan's headquarters, as he is totally defenseless while commanding his clones.]]
7th Apr '16 9:38:05 AM LucaEarlgrey
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* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' has the CS Mode stage Nruso, where you have to guard a few supply ships offscreen and shoot down swarms of enemies before they get past you. If a lot of them manage to slip past you, it's GameOver.

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* ''[[VideoGame/{{Darius}} Dariusburst: Chronicle Saviours]]'' has the CS Mode stage Nruso, "Defender" missions, where you have to guard a few supply ships offscreen and shoot down swarms of enemies before they get past you. If a lot of them manage to slip past you, it's GameOver.


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* ''cloudphobia'' has you escorting an off-screen mothership. If enemies escape off-screen, they will attack the mothership and deplete its LifeMeter. Allowing the mothership's life meter to empty out is one of three ways to get a GameOver (the other two being to run out of your own life or the [[TimedMission timer]] to run out).
5th Apr '16 12:42:03 PM Gallimaufry
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* ''{{VideoGame/Gothic}}'' provides an option for an ''inverse'' escort mission on two occasions. In the Old Camp there are two recruiters for the New Camp and Brotherhood respectively, who will happily escort you to their place. The paths there are rather infested with wild animals who can easily shred your unprotected self (since you can only get better armor as the plot advances), but the escorts are powerful enough that they can't be hurt and can kill anything they meet. Even better, you gain the experience from their kills (and can loot the bodies), so it's actually in your best interest to have them kill off everything in your way, or near it. Thus, on no less than two glorious occasions, it's finally your turn to be the reckless escorted who keeps wandering off the path, draw aggro from avoidable hostiles, and have to be saved all the time.



* The Web Video ''[[http://www.dorkly.com/post/47408/every-video-game-escort-mission-ever Every Video Game Escort Mission Ever]]'' the hero complains about this quite vocally when he finds himself being asked by a dying Secret Serviceman to escort the presidents daughter, who has learning difficulties out of a zombie infested building.

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* The Web Video ''[[http://www.dorkly.com/post/47408/every-video-game-escort-mission-ever Every Video Game Escort Mission Ever]]'' the hero complains about this quite vocally when he finds himself being asked by a dying Secret Serviceman to escort the presidents daughter, who has learning difficulties difficulties, out of a zombie infested building.
3rd Apr '16 8:43:36 PM JapaneseTeeth
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* ''VideoGame/{{Splatoon}}'': Rainmaker mode is effectively a multiplayer version of this: the goal is to pick up the eponymous Rainmaker weapon and carry it to the enemy base. Said weapon shoots powerful ink blasts, but also has a ''lot'' of drawbacks [[note]]It takes a ''long'' time to charge up, slows your movement to a crawl, shows enemies your position, prevents you from super jumping or using your specials, and will explode if you hold onto it for too long[[/note]], meaning that the rest of the team has to cover the player who's carrying the Rainmaker if they want to have any chance at making progress. Exactly what category of escort mission this falls into largely depends on the competence of the player carrying the weapon.
31st Mar '16 1:19:06 AM Loekman3
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* ''VideoGame/GodOfWar II'' had one very brief Escort Mission in the Temple of the Fates, where Kratos has to forcibly drag a translator about 100 feet to an inscription, protecting him ''en route'' and while he reads. Of course, after you take care of all the enemies, Kratos immediately kills the translator by bashing his head into the altar (it's required, though; the inscription ends with the reader offering himself as a sacrifice to prove the subject's worthiness).

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* ''VideoGame/GodOfWar II'' ''VideoGame/GodOfWarSeries'':
** ''VideoGame/GodOfWarII''
had one very brief Escort Mission in the Temple of the Fates, where Kratos has to forcibly drag a translator about 100 feet to an inscription, protecting him ''en route'' and while he reads. Of course, after you take care of all the enemies, Kratos immediately kills the translator by bashing his head into the altar (it's required, though; the inscription ends with the reader offering himself as a sacrifice to prove the subject's worthiness).



** ''God Of War'' has a more notable escort mission in the form of the second stage of the final boss, where you must protect a stationary target from a horde of enemies.
** ''VideoGame/GodOfWar III'' [[spoiler:features two escort portions. Get ready to hear Pandora calling for help for the last leg of the game, because she likes to walk into a room and stand on the giant X marked beneath the room's newest deathtrap.]] It's somewhat subverted in that during combat sequences, the escortee will do lots of dodge-rolls to make sure she gets out of the way.

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** ''God Of War'' ''VideoGame/GodOfWar'' has a more notable escort mission in the form of the second stage of the final boss, where you must protect a stationary target from a horde of enemies.
** ''VideoGame/GodOfWar III'' ''VideoGame/GodOfWarIII'' [[spoiler:features two escort portions. Get ready to hear Pandora calling for help for the last leg of the game, because she likes to walk into a room and stand on the giant X marked beneath the room's newest deathtrap.]] It's somewhat subverted in that during combat sequences, the escortee will do lots of dodge-rolls to make sure she gets out of the way.
19th Mar '16 5:58:44 AM Hossmeister
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7th Mar '16 7:47:55 AM Ohio9
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* Some of the missions in ''VideoGame/WingsOfGlory'' involve defending allied observation balloons from German fighter planes. The observation balloons have no defenses, can't move, and they explode after one or two hits.
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