Tabletop Game / Fleets: The Pleiad Conflict
Fleets: The Pleiad Conflict
is a Science Fiction Board Game
from FryxGames, in which players take the role of corporations battling for control of the resource-rich Pleiades... and no, this isn't a corporate sim.
The game centers on the players building fleets around various flagships and then deploying them to the various planets. If, at the end of a round, only one player has a fleet in a given system, that player receives a victory point, and the first to seven wins.
Fleets: The Pleaid Conflict can contain examples of:
- All Planets Are Earthlike: Averted. Only Eden and Hera appear to be earthlike.
- Asteroid Thicket: Averted. Battling in the Merope Asteroid Field poses no obstacle.
- The Battlestar: All ships are capable of deploying fighters as well as boasting considerable firepower of their own. The Nebuchadnezzar VI, the Ezreel, and the Goliath are the best examples, being specifically set up to deploy large numbers of fighters.
- Boring, but Practical: Cruisers are the only consorts that have no special abilities, but they can both dish out and take considerable damage.
- Cool Starship: All of them.
- Corporate Warfare: The focus of the game.
- Earth Is the Center of the Universe: Not for long - the back of the box states that the Pleiades' rich resources will soon lead it to overtake Earth as the center of human civilization.
- Faceship: The Sparta has the shape of an ancient Greek helmet carved into the bow.
- Glass Cannon: The Zealous has only eight health, but its special ability gives it an effective attack value of twelve. Adding Heavy Weapons tech brings it up to twenty, matching the might of the Goliath.
- The Odysseus has only five health and five attack, but it can also support a lot of consorts and has very low initiative values, meaning it has a good chance of destroying the enemy before he can reply.
- Joke Character: The Flem BX, aka "The Can". It has no weapons, its initiative scores are crap, and its special ability is a weaker version of a refinery.
- Lethal Joke Character: Played with. While it would take immense luck to actually win a battle with the Can, no matter how it is equipped, the ship's low cost makes it the only truly expendable flagship.
- Lethal Lava Land: Tartarus appears to be volcanic.
- The Mothership: All flagships are this, although if a flagship is destroyed, its undamaged consorts do escape. The damaged ones, on the other hand, die.
- N.G.O. Superpower: All the corporations, who are rich enough to finance private navies of considerable firepower.
- Numbered Homeworld: Altax III. Given that there is both a gas giant and a moon visible in the picture, it is unclear whether the gas giant is the third planet in the Altax system, or the moon is the third moon of the planet Altax.
- Standard Sci-Fi Fleet:
- Taking the Bullet: This is the entire purpose of interceptors. An interceptor can burn 2 energy to block an incoming attack. A lot of the game's strategy revolves around taking out enemy interceptors so your flagship and battleships can focus fire on the enemy flagship.