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"The family — that dear octopus from whose tentacles we never quite escape, nor, in our inmost hearts, ever quite wish to."
— Dodie Smith
The transition from nuclear family to clan is gradual, but you know it when you have a clan at hand. These families often consist of many family branches and generations, are called collectively "The Foobars", or pompously, "House (of) Foobar". They might have their own family mythos, and the members often resemble each other in looks and personality. Two such clans can engage in lengthy wars.
If there are several clans, each has a tendency to actually wear a hat. This is popular in a lot of fantasy works. For example, you'll generally run into at least some of the following: a Proud Warrior House, an Evil or Arrogant Aristocrat House, a Greedy Merchant House, and of course the Hero House.
Holding the clan members together is an official or unofficial head of the family. This person can be an ancestor, someone whose personality centers their family on them, or an actual post that gets passed on through one of the family lines.
The trope is at least Older Than Feudalism: The Greek pantheon is a sprawling family large and interconnected enough to count. They say blood is Thicker Than Water, and it is easy to empathize with the characters. Just like the real ones, the fictional clans can be the safe haven in the storms of life or a maelstrom on the high seas and everything in between. Sometimes alternating. If the clan is powerful and their name ancient they will often be as degenerated as they are proud. A good example of this comes from the culture which provides the term clan The modern Irish word "clann" still means "family" and ancient Scots and Irish societies were organized around extended family structures.
Writers often use related characters to show variations on a theme: each character or generation can provide similarity and contrast to each other.
Upbringing and heredity mark one forever (often, Lamarck Was Right too). And relatives, as everybody knows, are impossible to eliminate. All this makes for a lot of characters, clashing personalities, drama, humour, mysteries, characterization and plot.
Examples
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Anime and Manga
- The issue-ridden Sohmas from Fruits Basket who need a Messiah to make their lives better.
- Fullmetal Alchemist: The House of Armstrong has been playing this for laughs for generations. The Xingese characters, on the other hand, play it straight.
- Naruto clans wear their martial art headbands proudly. Some of these specialties are genetic (called Bloodline Limits), while others are secret clan techniques and others are just traditions (symbiotic relationships with animals and spirits). Only a few recurring characters don't belong to a specialized clan, thus they are usually Badass Normal. With the exception of Uchiha, whose Hat is copying people (and breathing fire), we hardly ever see any member of these clans using anything but their clan techniques.
- Tsukihime: The Nanaya clan were a clan of inbred demon-slaying super-assassins who had achieved the limitations of human reflexes/strengths on sheer willpower, training, and dedication. They had a special mutation in their blood which gave them various psychic perception abilities, but since psychic mutations can only usually last for one generation they were a completely incestuous clan in order to maintain that gene. They were wiped out by the Tohno Family before the events of the game, with only one member (the protagonist, Nanaya Shiki) surviving due to a whim of the Tohno Family head (Nanaya Shiki had the same-name-written-differently as his son, Tohno SHIKI); Nanaya Shiki is later brainwashed into believing he is Tohno Shiki to cover for the "accident".
- The Tohno family is also a clan by the standards of this trope, probably moreso, particularly the branch family and head of the family aspects.
- Bleach mentions the Soul Society's Four Great Houses, although the only one we learn about in any detail is the Kuchiki family.
- The Shihouin (Yoruichi's clan) are another one, and the Shiba's used to be part of the Four (apparently it was once Five) before Kaien bit the big one and they got booted out when they where weakened. Ukitake, Kyoraku, and Kira are nobles as well, but are not part of the Four Houses.
- The Scrya Clan in Magical Girl Lyrical Nanoha that Yuuno is a part of. Examining history and the past is the clan's main occupation, and they possess quite a few specialty spells for those purposes such as one that lets them scan through several books at once.
- Card Captor Sakura: The Li Clan, while not mentioned often in the series, is a large magical family directly descended from the sorcerer Clow Reed of which Syaoran and Meiling Li are members.
- The Jinnouchi Clan in Summer Wars. It goes back 16 generations.
- The various clans of Kaze no Stigma.
Comic Books
- Scare Tactics featured several: the Skorzenys (vampires), the Ketchems (werewolves) and the Knightbridges (ghouls).
Literature
Live Action TV
- The Addams Family. The Addams. Like the main family of the series, the Addams clan is weird but friendly and apparently goes back a very long way. They all seem to be generically freakish, although Addams Family Values showed at least one case of a Muggle marrying into the clan through Cousin It. Family unity is valued very, very highly.
- Shameless has the Maguires, described as "a minor crime dynasty stretching back to the potato famine".
- In the 80's mini-series North and South, (as well as the books it was based on) had the Hazards of the North and the Mains of the South. However they were considered friends rather than enemies, and it was the American Civil War that pitted them against each other rather than themselves.
- Babylon 5: Both Minbari and Centauri society consider this important.
Tabletop Games
Theatre
- Romeo and Juliet: The Montague clan versus the Capulet clan. There is a decades-long feud, ending with the last legitimate heirs all dying.
There's also a handful of vague implications that the Prince of Verona is himself the head of a third clan, which is also apparently decimated by the feud (Mercutio, his nephew and presumptive heir since no royal children are mentioned, dies moments before his own killer, the youngest male Capulet, Tybalt, and the prince's cousin Count Paris is killed by Romeo Montague only a little while before the deaths of Romeo and Juliet). In the end, the prince shares in the Montagues' and Capulets' grief by commenting that he has also lost "a brace of kinsmen".
Video Games
- The Elder Scrolls III: Morrowind : The Dunmer (Dark Elf) Great Houses are a combination of blood relations and adopted members. Each House has its own specialty: House Telvanni is led by ancient wizards, House Hlaalu is for merchants and thieves and House Redoran is the warrior house. Two other Houses are mentioned by not seen: House Indoril and House Dres. The Big Bad of the game is the titular head of House Dagoth, which had been forcibly dissolved.
- Rome: Total War: The Roman Empire (or, more properly, The Roman Republic) in this Real Time Strategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).
- Imperium Nova: You create and play as one in this feudal space MMORPG, creating a crest, generating dynasty members, picking a sphere of operation, and even making a hat for your house.
- Castlevania: The Belmont clan from the series, dedicated to battling Dracula and his minions.
Web Comics
- In Drowtales the mega city state of Chel'el'sussoloth is made up of 9 Great Clans and countless smaller clans and guilds, and much of the conflict is between clans. Within the great clans only people directly related to the main house can carry the Val prefix on their names, and within clans there can be countless numbers of houses.
Web Original
- Whateley Universe: The incredibly wealthy, aristocratic, lese majeste oriented Goodkind family. If the Goodkinds didn't hate mutants with a passion, they might even be the good guys. Since the main characters are all mutants (including one kid who was a Goodkind and has been disowned after being kidnapped and tortured), the Goodkinds don't look so great.
- This is the central mechanic of Imperium Nova, where each player plays as one Clan.
Western Animation
- My Little Pony Friendship Is Magic: The Apple family which includes mane cast member Applejack as well as secondary character Applebloom (her little sister), and regulars Big Macintosh (older brother of the sisters) and Granny Smith their grandmother. However during an Apple family reunion the family is shown to be much, much bigger, most of them having apple themed names and one episode confirms most of them own and run their own apple farms spread out across Equestria.
Real Life
- Scots clans (the original) were a slightly different sort of thing than the small, tight-knit image the word "clan" conjures up today. They could have several thousand members and were almost small kingdoms. Even today some Scots and their far-flung descendants still try to keep at least an awareness of their original clan.
- Southwestern Native Americans have clans, mostly exogamous and matrilineal. Clans determine who one can marry, marrying anyone from one's parents' or even grandparents' clans is considered incest. Clans also determine one's religious role, each Navajo or Apache clan has its own versions of all the myths and ceremonies, while each Hopi clan has specific ritual tasks, the most prominent being the Snake Clan, who perform the rain dances.
- Many of the great dynasties in history. One of the most important things to remember about history is that monarchs often thought of themselves as head of The Clan first and head of The Kingdom only second.
- Chinese Clans are among the most sophisticated examples of this with such abstractions as written customs and rules and careful recording of ancestry. They can keep in touch over long distances and provide each other Sacred Hospitality.
- In the earliest days of the Wild West (1600 to 1800) in the Appalachians large families with cousins and cousins of cousins would live next to each other. This was necessary, because of the possibility that Indians, French, British, Tories, or simply the folks next door, or whoever they were fighting at the moment might make life uncomfortable. And therefore mutual protection was needed. Having large families together was one way of solving this problem. It was probably similar to the reason a lot of peoples would form into a clan.
Another contributing factor was the fact that many of these settlers were themselves immigrants from Scotland and Northern Ireland. Grouping together into clans was a familiar way to deal with an unfamiliar and dangerous world.
- The Japanese still have a clan system and wars between various clans have led to many of Japan's civil wars for example the Ōnin War was started between the Yamana clan and the Hosokawa clan. That war led to Sengoku jidai, "the Warring States Period" which was basically a very bloody free for all between the various houses for control of Japan.
- Italians are famous for this, especially the most famous Italian clans of all. Older Than Feudalism: Roman families (a gens) were the forerunners to this. Famous ones include the Julii, the Junii, the Cornelii, and the Antonii. The vast webs of patron-client relationships held the Roman Republic together and operated in a fashion very similar to The Mafia.
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