History Main / TheClan

14th Sep '16 8:22:34 PM PaulA
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* In the ''Literature/EndersGame'' prequel ''Earth Unaware'' most free AsteroidMiners work as extended families. Ranging from a few dozen aboard the ''El Cavador'' to the Italians' hundreds of members and four ships. They periodically trade members to avoid endogamy.

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* In the ''Literature/EndersGame'' prequel ''Earth Unaware'' ''Literature/EarthUnaware'' most free AsteroidMiners work as extended families. Ranging from a few dozen aboard the ''El Cavador'' to the Italians' hundreds of members and four ships. They periodically trade members to avoid endogamy.
9th Sep '16 10:06:05 AM Morgenthaler
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* ''VideoGame/RomeTotalWar'': TheRomanEmpire (or, more properly, UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).

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* ''VideoGame/RomeTotalWar'': TheRomanEmpire UsefulNotes/TheRomanEmpire (or, more properly, UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).
4th Sep '16 5:01:28 AM Morgenthaler
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* ''VideoGame/RomeTotalWar'': TheRomanEmpire (or, more properly, TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).

to:

* ''VideoGame/RomeTotalWar'': TheRomanEmpire (or, more properly, TheRomanRepublic) UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).
9th Aug '16 11:42:40 PM PaulA
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* Technically, the seventeen Houses in Steven Brust's ''{{Dragaera}}'' books are all descended from seventeen individuals. Well, sort of. They can trace the genetics, though, back to the original founders.

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* Technically, the seventeen Houses in Steven Brust's ''{{Dragaera}}'' ''Literature/{{Dragaera}}'' books are all descended from seventeen individuals. Well, sort of. They can trace the genetics, though, back to the original founders.
31st Jul '16 5:14:52 PM RavenWilder
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* ''Series/{{The 100}}'': The Grounders are divided into 12 Clans, though given their size and the amount of ethnic diversity they display, "tribe" is probably the more accurate term.
31st Jul '16 1:56:13 PM CactusFace
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** You will most likely end up with a big clan if you use gavelkind succession over multiple generations. The game even encourages big families (exept for muslims), since multiple titles held by your dynasty members increase your dynasty prestige, which in turn makes building aliances much easier.

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** You will most likely end up with a big clan dynasty if you use gavelkind succession over multiple generations. The game even encourages big families (exept for muslims), since multiple titles held by your dynasty members increase your dynasty prestige, which in turn makes building aliances much easier.generations.
31st Jul '16 1:55:02 PM CactusFace
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Added DiffLines:

** You will most likely end up with a big clan if you use gavelkind succession over multiple generations. The game even encourages big families (exept for muslims), since multiple titles held by your dynasty members increase your dynasty prestige, which in turn makes building aliances much easier.
31st Jul '16 12:08:10 PM CactusFace
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** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the 1066 start. Due to claims and inheritance, however, they are much more likely to get united in a single realm, than the Karlings.

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** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the north of spain in the 1066 start. Due to claims and inheritance, however, they are much more likely to get united in a single realm, than the Karlings.
31st Jul '16 12:00:25 PM CactusFace
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** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the 1066 start. Due to claims and inheritance they are, however, much more likely to get united in a single realm, than the Karlings.

to:

** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the 1066 start. Due to claims and inheritance they are, inheritance, however, they are much more likely to get united in a single realm, than the Karlings.
31st Jul '16 11:57:24 AM CactusFace
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Added DiffLines:

** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the 1066 start. Due to claims and inheritance they are, however, much more likely to get united in a single realm, than the Karlings.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheClan