Video Game: Dying Light

"Good night. Good luck."

A Zombie Apocalypse Survival Horror First-Person Shooter game made by Techland and published by Warner Bros. Not much is known as of late except for some details: You are Kyle Crane, An undercover operative sent to infiltrate the quarantined city of Harran. It uses a free-running mechanic similar to Mirrors Edge to both navigate the level and to outmaneuver zombies, including jumping off of zombies that you run into, an emphasis on melee combat, moral choices (do you save a child in danger and lose some supplies or ignore the child's cries to be the first to an air prop?) and a day and night cycle that directly affects enemies.

During the day, gameplay is similar to Dead Island, an IP also developed by Techland, with roaming zombie enemies, including a variety of Elite Zombie, that can either be avoided or attacked. During the night however, a vastly more dangerous breed of enemy emerges, and the player is able to use an echo-like ability to detect them in the dark.

The game is slated for January 2015 on current and next generation consoles as well as PC.

Dying Light provides examples of:

  • Becoming the Mask/Going Native: Crane ultimately ends up joining the locals for real after learning of the GRE's corruption and ruthlessness. He's still out to topple Suleiman, though.
  • Cutscene Boss: The final fight against Rais/Suleiman is one of these. The game tries to have it both ways by giving you a regular boss fight against Rais' The Dragon, Tahir, prior to it.
  • Darkness Equals Death: After the sun goes down, the Volatiles start appearing across the city. They are incredibly dangerous, and if one spots you, you'll quickly end up being swarmed by several of them. You are frequently advised not to go out after dark, although if you do so and survive you get a nice experience bonus.
  • Elite Mooks: The Volatiles. They only appear in night time and in dark places and they are extremely hard to kill even if you are only facing one. Also, They can sprint as fast as the player and even parkour through buildings and obstacles if spotted by them. Their one weakness is U.V. light, which kills them extremely quickly, which is why they avoid sunlight and why the survivors have set up safehouses with U.V. lights across the city.
  • Exact Words: Rais is introduced issuing a Sadistic Choice to a thief, offering to chop off either his left or right hand. When told "left", he cuts off the right instead, asking after "Was that my left, or YOUR left?"
  • Fantasy Gun Control: Guns exist, but are extremely rare and hard to find, especially in the early game, and the same goes for ammunition. The explanation is that Rais and his goons snatched up all the guns in the city in the early days of the quarantine, leaving everyone else to fend for themselves with sticks and parkour.
  • Giant Mook: Towering zombies wielding rebars serve this role, being extremely tough but also very slow. There's also a Boss In Mooks Clothing hulk-like zombie that can smash through walls, throw large objects, and do a charging tackle.
  • Hard Mode Perks: Nighttime is hazardous, but rewarding. Your Power and Agility level up at double the rate, and you get a massive boost of survivor points if you make it through a whole night. There's also a supply drop that occurs at night, and reaching it means you are guaranteed to get all the supplies from it.
  • Hazmat Suit: Some biters can be seen wearing this along with oxygen tanks strapped to their backs that will explode if damaged. Their origins is traced from the tale of a survivor of a Hazmat team who tried to help some victims trapped in their houses but only to be bitten by them as it turns out, the infected can still chew through their reinforced suits.
  • In-Universe Game Clock: Critical part of gameplay. In daytime you are usually looking for supplies while during the night, you are forced to avoid super-zombies in stealth-based fashion.
  • Item Crafting: Weapons can be augmented to make them more dangerous, and so can ammunition.
  • Le Parkour: A major part of gameplay, adding to the frantic nature of the game. It's the only way to avoid the shambling masses during the day, and the only way to outrun volatiles at night (they can run faster than you on a straightaway). Some recently-turned "fast" infected, Virals, are also able to parkour after you while babbling and shrieking.
  • Lightning Bruiser: Volatiles can survive almost as much damage as a Giant Mook, and run even faster than you. They don't parkour quite as fast as you do, but they're pretty damn close.
  • Luckily My Shield Will Protect Me: Get your Survivor rank high enough and you can craft and equip riot shields that block frontal attacks from zombies and bandits. Blocking at the last second lets you damage your attacker. Later you can craft elemental shields that blast, shock or freeze enemies.
  • Oh, Crap: Whenever the sun sets in the game this is the main character's reaction.
  • Mle Trois: Zombies and human enemies will fight each other as well as the player.
  • Take a Third Option: In the demo where the aforementioned moral choice was shown and the consequences of it (A group of heavily armed thugs gets to it first) it was clear that it's possible to kill the thugs and get the supplies from there even after helping the girl.
    • Averted with the game at night. The two main options are run or hide until daybreak, but an enterprising player might attempt to get a leg up in missions at night or extra supplies by fighting through the zombies. As shown in the gameplay trailers, trying to fight them will result in death no matter what, with their Hive Mind mentality and One Hit Kills making it impossible to hold any kind of offense against them.