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Harmoknight, known as Rhythm Hunter: Harmoknight in Japan, is a Rhythm/Platformer created by Game Freak and their first non-Pokémon game since Drill Dozer. The story follows a warrior-in-training named Tempo as he adventures through the musical realm of Melodia.A meteor has crash landed on Melodia, causing its creatures to go berserk. Along with it, aliens called Noizoids begin to arrive, wreaking havoc on the planet. Led by their leader Gargan, the Noizoids take over various parts of Melodia, spreading their noise wherever they go.Tempo, having found a magical staff in the belly of a beast, must bring it to Symphony City to give to a Harmoknight who could put an end to Gargan and his crones. Along the way he meets Lyra, a sharpshooting archer, and Tyko and Cymbi, who use drums and cymbals to take down their foes. Together, they reach Symphony City, only to find out that Gargan had captured its princess, Ariana, putting everyone within the city into a deep slumber afterwards. With no one else to stop him, it's up to Tempo and his friends to find Gargan and defeat him themselves.
Big Bad: Gargan, the leader of the Noizoids who intends to take over Melodia.
Big Damn Heroes: During the final battle with Gargan, Tempo leaps into the air in an attempt to attack him and nearly falls into the lava... until he's rescued by the same cantabill he met earlier in the level who becomes a steed for Tempo to ride.
Bilingual Dialogue: The English narration at the beginning of the story is this for most versions.
Bonus Stage: Pokemon-themed bonus stages can be unlocked after beating a world's boss. There's also a bonus world that can be reached if the player collects all five birds in the game.
Book Ends: The world map theme from Woodwin Village is the same one used for the theme for Sky Roost.
Brutal Bonus Level: In the aptly named "Final Trial" stage, the player has to run through a Lethal Lava Land with narrow platforms and rings of fire, populated by swarms of enemies that appear at very short notice, all while at an awkward camera position.
Camera Screw: The player's vision will occasionally be obscured by blizzards, smoke, foreground objects, and camera angle changes. Particularly egregious in some levels with jump drums.
Charged Attack: Tempo can do this with his staff to gain an extra note when he hits an enemy or Percussiplant.
Check Point Starvation: It saves when you complete stages, but there's no means of saving within stages themselves, so if you get killed just meters from the finish post, you have to go back and start over. Given that the game already has Tappy standing with a sign in parts of the game, it wouldn't have been hard to use those for a checkpoint if they'd been implemented.
Glass Cannon: The Noizoid bosses all appear to be this. While their projectile attacks are powerful, the moment Tempo actually reflects one back at them, they get knocked away to their deaths in one hit, even Gargan. Even Growlord, who never gets hit with his own attacks, is defeated after Tempo directly smacks him only thrice.
Gotta Catch Them All: In order to advance through the plot, Tempo has to collect enough Royal Notes to destroy parts of the Noizoid meteor in his way.
Heroic Mime: Almost everyone in the game but Tempo speaks.
Hitbox Dissonance: If you don't hit things at just the right timing, your hits don't gain you a note, or in some cases don't even register, frustratingly. (This can also apply to jump drums, of all things.)
Hoist by His Own Petard: Pretty much every boss battle in the game. Zig zagged in at least one battle where the reflected attacks create more obstacles for Tempo to avoid.
Tyko and Cymbi also qualify, with Tyko using his drumsticks as clubs and Cymbi squashing foes with his cymbals.
Interface Screw: Occasionally the screen will be obscured by the environment, such a snowstorm in the ice world, smoke in the volcano world. In addition, the camera angle changes sporadically in a lot of the later stages.
Kaizo Trap: Final Trial seems to end after you land the last jump onto solid ground. You are then met with a fire column out of nowhere a split second afterward. It is the only hazard in ANY level that appears after the level music has ended.
Knight of Cerebus: The story gets more serious when Gargan appears. Particularly when its revealed he plans to turn Princess Ariana into a Noizoid.
Ledge Bats: During Baroque Volcano and the Final Trial. Have fun trying to jump and hit at the same time.
Remixed Level: Surprisingly, all of the levels within, although Princess Ariana does mention that the places here are formed of his own mind.
Villainous Breakdown: Gargan has a nonverbal one during the final battle with him. At the outset of the fight, he's as cocky and arrogant as ever, but as the fight wears on and Tempo powers through his attacks, Gargan's smile turns into a frown and his attacks become more frantic.