History Main / SideView

24th May '17 3:12:20 PM Galacton
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* ''KirbyTripleDeluxe'' and ''KirbyPlanetRobobot'' are side scrolling, but the player is able to leap between the foreground and background using a Warp Star.
20th May '17 2:12:20 PM nombretomado
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* ''{{Valkyrie Profile}}''

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* ''{{Valkyrie ''VideoGame/{{Valkyrie Profile}}''
18th Dec '16 8:32:11 PM KamonTheSkunk
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* ''VideoGame/PunkySkunk'' is this and it was released on the original Playstation, although it was originally meant to be an SNES game.
7th Nov '16 3:29:21 AM rcmerod52
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** ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.

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** ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips. ''VideoGame/PaperMarioColorSplash'' also plays with this in its ''VideoGame/SuperMarioBros3'' section, with a 2D to isometric 3D flip.
21st Aug '15 7:28:16 AM Cryoclaste
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* ''Fez'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.

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* ''Fez'' ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.



* ''LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.

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* ''LittleBigPlanet'', ''VideoGame/LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.



* {{Valkyrie Profile}}

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* {{Valkyrie Profile}}
''{{Valkyrie Profile}}''



* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.

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* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/{{The Legend Of Zelda|I}}'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.



* ''{{Spyro}} Year of the Dragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.

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* ''{{Spyro}} Year of the Dragon'' ''VideoGame/SpyroYearOfTheDragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.
16th Aug '15 2:41:16 PM NESBoy
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] [[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
17th Jul '15 4:10:11 PM rcmerod52
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. [[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
13th May '15 6:23:48 PM nombretomado
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* ''[[{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]

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* ''[[{{Gradius}} ''[[VideoGame/{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]
19th Apr '15 7:11:07 PM nombretomado
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* The ''{{Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.

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* The ''{{Contra}}'' ''{{VideoGame/Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
14th Jan '14 12:09:47 AM TheNewPlague
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* ''VideoGame/{{Nidhogg}}'' is a 2D fencing game, with a hint of "tug-o-war".
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SideView