History Main / SideView

21st Aug '15 7:28:16 AM Cryoclaste
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* ''Fez'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.

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* ''Fez'' ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.



* ''LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.

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* ''LittleBigPlanet'', ''VideoGame/LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.



* {{Valkyrie Profile}}

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* {{Valkyrie Profile}}
''{{Valkyrie Profile}}''



* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.

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* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/{{The Legend Of Zelda|I}}'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.



* ''{{Spyro}} Year of the Dragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.

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* ''{{Spyro}} Year of the Dragon'' ''VideoGame/SpyroYearOfTheDragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.
16th Aug '15 2:41:16 PM NESBoy
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] [[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
17th Jul '15 4:10:11 PM rcmerod52
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. [[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
13th May '15 6:23:48 PM nombretomado
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* ''[[{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]

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* ''[[{{Gradius}} ''[[VideoGame/{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]
19th Apr '15 7:11:07 PM nombretomado
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* The ''{{Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.

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* The ''{{Contra}}'' ''{{VideoGame/Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
14th Jan '14 12:09:47 AM TheNewPlague
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* ''VideoGame/{{Nidhogg}}'' is a 2D fencing game, with a hint of "tug-o-war".
10th Jul '13 9:55:53 PM Abodos
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* ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.


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** ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.
10th Jul '13 9:19:10 PM Abodos
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* The [[VideoGame/MarioAndLuigi Mario & Luigi]] games were usually TopDownView, but had a bunch of side-scrolling segments.

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* The [[VideoGame/MarioAndLuigi Mario & Luigi]] ''VideoGame/MarioAndLuigi'' games were are usually TopDownView, ThreeQuartersView, but had have a bunch of side-scrolling segments.segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
27th May '13 6:25:07 AM case
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DepthPerplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls.

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DepthPerplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls.
walls. [[CheatedAngle Cheated Angles]] are also very likely to be encountered.
18th Jul '12 2:41:09 PM OmegaFactor
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* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Modern Sonic's levels in ''VideoGame/SonicGenerations''.

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* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Modern Classic Sonic's levels in ''VideoGame/SonicGenerations''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SideView