The fourth Spyro the Dragon game, released on the Game Boy Advance in 2001. The first not to be developed by Insomniacnote .A sorcerer named Grendor has frozen all the fairies of the dragon realms into ice, and plans to take all their wings for a spell to cure his headache (ironically induced by tinkering with Bianca's spellbook without her permission). Spyro and Sparx set out to rescue the fairies.
This game contains examples of:
- Bottomless Pit: All levels that are not surrounded by water or lava are surrounded by an abyss.
- Call Back: Moneybags' reason for being back in the fairy realms is that haiku poetry wasn't much of a profitable businessnote .
- Could Have Avoided This Plot: At the end of the game the Fairy Queen reverses the spell that gave Grendor his extra head and massive migraine, and points out that she could have done this at any time if he'd simply asked.
- Floating Continent: All levels that are not instead surrounded by water or lava.
- 100% Completion: Required to face the final boss.
- Isometric Projection
- Jungle Japes: Done with the Hummingbird Fort level.
- Super Drowning Skills. If Spyro so much as dips his toe into the water, he sinks like a rock; and, unlike in Spyro the Dragon, he cannot jump out.
- Unexpected Shmup Level:
- Sparx's levels are played like top-down shooters, just like in Spyro: Year of the Dragon.
- Somewhat similar to the original trilogy, there are "speedway" levels in which Spyro flies indefinitely, collecting gems and time bonuses to complete the level before time runs out. However, in this installment, Spyro shoots ahead of him rather than breathe fire and the levels play more like rail shooters, culminating in a boss fight at the end.
- Sympathetic Villain: Grendor.
- We Helpthe Helpless: The formula in every level's objectives, to a certain extent.