Gettin' dirty just to know the answer...
This is a common subtrope of Geo Effects
, where boggy or swampy areas drastically impede your movement. So long as you remain in here, you'll move at a snail's pace, vulnerable to passing enemies. Your jumping, if applicable, may or may not be affected by this, and in fact you may be able to move quickly by repeatedly jumping in and out of the bog.
In some cases the bog may actually be hazardous to your health,
dealing damage over time, acting like quicksand and swallowing you whole if you spend too long within,
or applying some unpleasant Standard Status Effects
For some reason, you're never able to simply walk around
the hazardous terrain, as the area is almost uniformly flooded like this. Any safer paths will almost certainly be blocked off with fallen logs
, impassible treelines, and so on. However, some mudpits look hazardous, but are actually safe enough to cross...
Not to be confused with Bubblegloop Swamp
or Quicksand Sucks
See also Swamps Are Evil
and Grimy Water
. Oddly enough, rarely combined with Mud Wrestling
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Anime And Manga
- A very small bit of this was seemingly featured in the Episode "Training Daze" in Pokémon Chronicles...
- Candyland has the Molasses Swamp, which causes anyone who lands on it to lose a turn.
- Also, dotted spaces called "cavities," which required a player be "stuck" until drawing a card with the same color as the dotted space they're currently on.
- The Nintendo DS game Summon Night: Twin Age consists of around 60% different types of sinky stuff by volume, such as "Poison Marshes" and "Desert Quicksand".
- In the PC game Princess Maker 2, there's an "adventure" event which has a few swamps where you can slog around. They're not really dangerous; they have hidden secret shortcuts in them, even.
- The "Great Marsh" in Pokémon Diamond and Pearl. The player character is greatly slowed down when he/she runs through it, and, in some places, he/she can even get stuck.
- The southern half of Route 212 has mud pits that do the exact same thing as the Great Marsh.
- Valkyrie Profile: Lenneth has 2 places known, with mud, they are Nethov swamp and Salerno Academy, you can only find them on normal and hard mode.
- Super Mario Strikers Charged has a stage known as The Dump which is muddy.
- One of the special minigames had this feature in Mario Party 7.
- The Castlevania series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in Castlevania II: Simon's Quest.
- Castor Wilds in The Legend of Zelda: The Minish Cap consists of a quicksand-like marsh with safe zones in the form of raised land. Traversing it safely requires getting ahold of the Pegasus Shoes, which let you dash across before the muck can take hold.
- "Grail Mountain" with its purple puddles and "East Ghoss Forest" with its mud in Grandia 2...
- One area in Zelda II: The Adventure of Link is a thick marsh. You'll move more slowly both on the overworld and in battle sequences, though your enemies are, of course, completely unaffected.
- Metal Gear Solid 3 has pools of mud like this. If the mud is deep enough, Snake will eventually sink to his death. What's more, the mud houses leeches which will cling to Snake and sap his stamina.
- One Piece: Unlimited Cruise: Episode 2 had "Boggy Isle" with this feature...
- Lufia: Ruins Of Lore had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...
- The swamp level in Turok 2 has regular mud that slows you down, and quicksand that instantly sucks you down.
- Although it's technically more of a swamp, both Demon's Souls and Dark Souls feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies can cross the swamp with nary a hitch, unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.
- Some of the jungle levels and one south pacific level in Tomb Raider III have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.
- Xenoblade Chronicles has poisonous swamp water in Satorl Marsh.
- Water in Left 4 Dead 2 reduces the survivor's running speed, though not the Infected's. The "Swamp Fever" campaign has this trope as one of its highlights, given the campaign's setting, as does "Hard Rain".
- The "negative cover" system in Dawn of War usually consists of swampy or at least flooded terrain. In normal cover, units move slower but take less damage, here they move slower and take more damage.
- In World of Tanks, different types of terrain offer different degrees of resistance to tank treads. Naturally, swampy ground or bodies of water make tanks move very slowly.
- In Gretel And Hansel 2, Gretel can wade around the swamp but can't get across completely without her brother's help because of a snake that lurks halfway across.
- Adventures from the Book of Virtues
- In the episode "Self-Discipline," Annie and Zach were walking on mud while they enter Plato's Peak.
- In one scene of the episode "Moderation", Socrates is seen stepping in a puddle of mud, much to Aristotle's annoyance.
- Mr Bogus:
- In the first act of the episode "Bad Luck Bogus", Bogus and Brattus both fall into a mud puddle in the front yard of the Anybody residence.
- Bogus falls in a mud puddle during his first day of military training in the first act of the episode "Battle Action Bogus".
- In both the Napoleonic and German invasions of Russia, the Rasputitsa (Russian for "quagmire", literally "time when roads cease to exist") bogged down armies so much that there was practically no fighting for 6 weeks in the spring and fall.
- The Battle of Passchendaele, from World War I. Heavy rains and silty, muddy terrain made this battle a symbol of soldiers' suffering.
- This was a major factor in the outcome of the Battle of Agincourt durign the Hundred Years' War, with heavier-armored french troops getting bogged down by a muddy battlefield.