History Main / MuckingInTheMud

22nd Dec '17 2:36:02 PM Gamermaster
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* Applied OnceAnEpisode in the ''VideoGame/DarkSouls'' series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.

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* Applied OnceAnEpisode in the ''VideoGame/DarkSouls'' series:Made series: Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
15th Dec '17 7:42:18 AM Cryoclaste
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* Applied OnceAnEpisode in the DarkSouls series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.

to:

* Applied OnceAnEpisode in the DarkSouls ''VideoGame/DarkSouls'' series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
14th Nov '17 8:14:01 PM doorhandle
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** In ''[[VideoGame/DarkSoulsI]]'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' sees the return of the poisonous swamp with Farron Keep

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** In ''[[VideoGame/DarkSoulsI]]'', ''VideoGame/DarkSoulsI'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' ''VideoGame/DarkSoulsII'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' ''VideoGame/DarkSoulsIII'' sees the return of the poisonous swamp with Farron Keep
14th Nov '17 8:13:15 PM doorhandle
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* Applied OnceAnEpisode in the DarkSouls series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
** In ''[[VideoGame/DarkSoulsI]]'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' sees the return of the poisonous swamp with Farron Keep
22nd Oct '17 10:57:19 AM nombretomado
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* {{Candyland}} has the Molasses Swamp, which causes anyone who lands on it to lose a turn.
** Also, dotted spaces called "cavities," which required a player be "stuck" until drawing a card with the same color as the dotted space they're currently on.

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* {{Candyland}} has the ''TabletopGame/{{Candyland}}'':
** The
Molasses Swamp, which causes anyone who lands on it to lose a turn.
** Also, dotted Dotted spaces called "cavities," which required a player be "stuck" until drawing a card with the same color as the dotted space they're currently on.
28th Jul '17 5:33:45 AM KZN02
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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.

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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of most non-flying units and especially horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.
28th Jul '17 5:27:11 AM KZN02
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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.
30th Apr '17 12:57:56 AM Theriocephalus
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* The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.

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* ''Franchise/{{Pokemon}}'':
**
The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.
13th Dec '16 11:32:33 AM Chabal2
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* ''VideoGame/GoldenSunTheLostAge'':
** Taopo Swamp: The actual swamp is only one screen, but it's so thick that you can ''stand'' on it, only sinking when you move forward (and standing on bubbles brings you back to the surface).
** The Djinni Mud reduces foes' agility by... throwing mud at them.
28th Oct '16 3:23:17 PM GoblinCipher
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* The animated film version of ''WesternAnimation/ThePhantomTollbooth'' also shows the Doldrums, a swamp that it's too easy to get mired down in both literally and figuratively. At first Milo's car just gets stuck, but as he starts to succumb to the effect the thing seems to be starting to ''melt''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MuckingInTheMud