History Main / MuckingInTheMud

22nd Jun '16 1:33:59 AM Morgenthaler
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* ''AdventuresFromTheBookOfVirtues''

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* ''AdventuresFromTheBookOfVirtues''''WesternAnimation/AdventuresFromTheBookOfVirtues''
2nd Jun '16 6:59:46 PM eroock
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[[quoteright:350:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.jpg]]]]
[[caption-width-right:350:Gettin' dirty just to know the answer...]]

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[[quoteright:350:[[VideoGame/ValkyrieProfile [[quoteright:320:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.org/pmwiki/pub/images/mucking_in_the_mud.jpg]]]]
[[caption-width-right:350:Gettin' [[caption-width-right:320:Gettin' dirty just to know the answer...]]
15th Dec '15 2:54:32 AM Morgenthaler
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* In ''GretelAndHansel 2'', Gretel can wade around the swamp but can't get across completely without her brother's help because of a snake that lurks halfway across.

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* In ''GretelAndHansel ''VideoGame/GretelAndHansel 2'', Gretel can wade around the swamp but can't get across completely without her brother's help because of a snake that lurks halfway across.
6th May '15 11:28:32 PM erforce
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* The ''VideoGame/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in ''VideoGame/CastlevaniaIISimonsQuest''.

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* The ''VideoGame/{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in ''VideoGame/CastlevaniaIISimonsQuest''.
13th Apr '15 9:49:24 PM nombretomado
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* The "negative cover" system in DawnOfWar usually consists of swampy or at least flooded terrain. In normal cover, units move slower but take less damage, here they move slower and take ''more'' damage.

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* The "negative cover" system in DawnOfWar VideoGame/DawnOfWar usually consists of swampy or at least flooded terrain. In normal cover, units move slower but take less damage, here they move slower and take ''more'' damage.
26th Feb '15 7:22:12 PM Prfnoff
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* The ''Castlevania'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in Castlevania II: Simon's Quest.

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* The ''Castlevania'' ''VideoGame/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in Castlevania II: Simon's Quest.''VideoGame/CastlevaniaIISimonsQuest''.



* "Grail Mountain" with its purple puddles and "East Ghoss Forest" with its mud in ''Grandia 2''...

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* "Grail Mountain" with its purple puddles and "East Ghoss Forest" with its mud in ''Grandia 2''...''VideoGame/GrandiaII''...



* The swamp level in ''{{Turok}} 2'' has regular mud that slows you down, and quicksand that [[QuicksandSucks instantly sucks you down]].

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* The swamp level in ''{{Turok}} ''VideoGame/{{Turok}} 2'' has regular mud that slows you down, and quicksand that [[QuicksandSucks instantly sucks you down]].
24th Feb '15 8:21:54 PM erforce
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* ''MetalGearSolid3'' has pools of mud like this. If the mud is deep enough, Snake will eventually sink to his death. What's more, the mud houses leeches which will cling to Snake and sap his stamina.
* ''One Piece: Unlimited Cruise: Episode 2'' had "Boggy Isle" with this feature...
* ''Lufia: Ruins Of Lore'' had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...

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* ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' has pools of mud like this. If the mud is deep enough, Snake will eventually sink to his death. What's more, the mud houses leeches which will cling to Snake and sap his stamina.
* ''One Piece: Unlimited Cruise: ''VideoGame/OnePieceUnlimitedCruise: Episode 2'' had "Boggy Isle" with this feature...
* ''Lufia: Ruins Of Lore'' ''VideoGame/LufiaRuinsOfLore'' had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...



* Although it's technically more of a swamp, both DemonsSouls and DarkSouls feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies [[TheComputerIsACheatingBastard can cross the swamp with nary a hitch]], unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.

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* Although it's technically more of a swamp, both DemonsSouls ''VideoGame/DemonsSouls'' and DarkSouls ''VideoGame/DarkSouls'' feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies [[TheComputerIsACheatingBastard can cross the swamp with nary a hitch]], unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.
15th Jan '15 10:08:52 PM Sikon
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* In the ''VideoGame/HeroesOfMightAndMagic'' series, swamp terrain drastically slows down army movement, unless the army is composed entirely of creatures native to that terrain type. This can be mitigated by sticking to roads... when there ''are'' roads.
4th Sep '14 8:31:11 AM StarSword
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[[folder:Web Original]]
* ''Roleplay/STOForumVersusThreadRP'': Eleya and Kang materialize in a swamp, and join forces after she gets stuck in the mud and he runs across her and rescues her.
[[/folder]]
18th Jun '14 5:59:54 AM AdmiralAztec
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* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.
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