History Main / MuckingInTheMud

30th Apr '17 12:57:56 AM Theriocephalus
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* The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.

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* ''Franchise/{{Pokemon}}'':
**
The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.
13th Dec '16 11:32:33 AM Chabal2
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* ''VideoGame/GoldenSunTheLostAge'':
** Taopo Swamp: The actual swamp is only one screen, but it's so thick that you can ''stand'' on it, only sinking when you move forward (and standing on bubbles brings you back to the surface).
** The Djinni Mud reduces foes' agility by... throwing mud at them.
28th Oct '16 3:23:17 PM GoblinCipher
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* The animated film version of ''WesternAnimation/ThePhantomTollbooth'' also shows the Doldrums, a swamp that it's too easy to get mired down in both literally and figuratively. At first Milo's car just gets stuck, but as he starts to succumb to the effect the thing seems to be starting to ''melt''.
28th Oct '16 3:14:32 PM GoblinCipher
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* The Doldrums in ''Literature/ThePhantomTollbooth'' pose all the usual hazards of a sticky, goopy swamp, and top it all off with a LotusEaterMachine effect that mires minds as effectively as wheels.
12th Oct '16 8:27:39 AM LadyJafaria
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* The River Ankh in ''Literature/{{Discworld}}'' is very slow and polluted, so it's really more of a swamp than a river. 'Discworld/TheTruth'' has this:

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* The River Ankh in ''Literature/{{Discworld}}'' is very slow and polluted, so it's really more of a swamp than a river. 'Discworld/TheTruth'' ''Discworld/TheTruth'' has this:



-->'''Coffin Henry''': We could boat about in mess.

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-->'''Coffin Henry''': We could [[{{Spoonerism}} boat about in mess.mess]].
23rd Aug '16 3:22:36 AM Randallw201238
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* This was a major factor in the outcome of the Battle of Agincourt durign the Hundred Years' War, with heavier-armored french troops getting bogged down by a muddy battlefield.

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* This was a major factor in the outcome of the Battle of Agincourt durign during the Hundred Years' War, with heavier-armored french troops getting bogged down by a muddy battlefield.
11th Aug '16 5:46:11 AM Morgenthaler
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* Some of the jungle levels and one south pacific level in ''Franchise/TombRaider III'' have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.

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* Some of the jungle levels and one south pacific level in ''Franchise/TombRaider III'' ''VideoGame/TombRaiderIII'' have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.
11th Aug '16 5:44:05 AM Morgenthaler
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* The NintendoDS game ''[[SummonNight Summon Night: Twin Age]]'' consists of around 60% different types of sinky stuff by volume, such as "Poison Marshes" and "Desert Quicksand".
* In the PC game ''PrincessMaker2'', there's an "adventure" event which has a few swamps where you can slog around. They're not really dangerous; they have hidden secret shortcuts in them, even.

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* The NintendoDS UsefulNotes/NintendoDS game ''[[SummonNight ''[[VideoGame/SummonNight Summon Night: Twin Age]]'' consists of around 60% different types of sinky stuff by volume, such as "Poison Marshes" and "Desert Quicksand".
* In the PC game ''PrincessMaker2'', ''VideoGame/PrincessMaker2'', there's an "adventure" event which has a few swamps where you can slog around. They're not really dangerous; they have hidden secret shortcuts in them, even.



* ''ValkyrieProfile: Lenneth'' has 2 places known, with mud, they are Nethov swamp and Salerno Academy, you can only find them on normal and hard mode.

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* ''ValkyrieProfile: ''VideoGame/ValkyrieProfile: Lenneth'' has 2 places known, with mud, they are Nethov swamp and Salerno Academy, you can only find them on normal and hard mode.



* In ''WorldOfTanks'', different types of terrain offer different degrees of resistance to tank treads. Naturally, swampy ground or bodies of water make tanks move very slowly.
* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.

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* In ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', different types of terrain offer different degrees of resistance to tank treads. Naturally, swampy ground or bodies of water make tanks move very slowly.
* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''.''VideoGame/HeartsOfIronII''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.
22nd Jun '16 1:33:59 AM Morgenthaler
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* ''AdventuresFromTheBookOfVirtues''

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* ''AdventuresFromTheBookOfVirtues''''WesternAnimation/AdventuresFromTheBookOfVirtues''
2nd Jun '16 6:59:46 PM eroock
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[[quoteright:350:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.jpg]]]]
[[caption-width-right:350:Gettin' dirty just to know the answer...]]

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[[quoteright:350:[[VideoGame/ValkyrieProfile [[quoteright:320:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.org/pmwiki/pub/images/mucking_in_the_mud.jpg]]]]
[[caption-width-right:350:Gettin' [[caption-width-right:320:Gettin' dirty just to know the answer...]]
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