This is an index, but its also a handy guide to tropes specifically relating to common player tactics deployed in video games. Taking a read through these tropes may even give you some tips to try during play...
Tactical Tropes include the following:
- Button Mashing
Don't know which button to press? Completely new to a Fighting Game? Press anything and hope for the best. Some educated guessing is advisable though, what did you think pressing forward and B would do?
- Cherry Tapping
Less a tactic and more a form of humiliation. Deliberately using a weak attack or deliberately weakened character to defeat the enemy in the most embarrassing way possible.
- Confusion Fu
Remember, predictability is a weakness. I hope you people who play Fighting Games are listening!
- Elemental Ignorance
For when you just HAVE to use fireball on the fire elemental.
- Fishing For Mooks
Too many to deal with at once? Try luring them away one at a time and continuing the slaughter from the shadows!
- Grapple Move
Grab the enemy to bypass its blocking of your attacks.
- Hit-and-Run Tactics/ Kiting
Shoot, run away, shoot, repeat.
- Immune to Flinching / Super Armor
Certain contexts where a character can endure attacks without flinching, getting knocked back, or having their own actions interrupted.
- Item Farming
Grind for items for whatever purpose.
Getting moved or pushed around when you take damage, or for its own sake.
- Ring Out
You made your opponent step out-of-bounds. You win!
- Lead The Target
Shoot along the path the target is likely to follow to avoid them "outrunning" your shots.
- Leeroy Jenkins
The Berserker in video game form. (Though this is more an absence of tactics.)
- Level Grinding
Committing mass murder of random monsters for experience.
Unbalancing equipment, spell casts, armour and any other stat-influencing items to privilege a specific trait to the detriment of another. A common tactic of a Munchkin.
- Money Grinding
Get enough money for whatever purpose.
- Mucking In The Mud
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
- Ninja Looting
Refusing to share the best items after a team effort has brought an enemy down. Very frowned upon.
- No Scope
Not using the scope to aim on a weapon you would be expected to do so with (e.g. a Sniper Rifle).
- One Stat to Rule Them All
Some abilities are so overpowered and / or versatile that you'll end up prioritizing them above all the others.
- Optional Stealth
A video game mission where stealth is encouraged, but not vital to win.
- Path of Greatest Resistance
The way to go is the way the enemies are coming from.
- Pause Scumming
If in constant danger of death, pause often, giving you more time to react.
- Player Data Sharing
Get more content from other players.
- Save Scumming
If in constant danger of death, save often, minimising loss of progress.
- Scissors Cuts Rock
Having a type advantage doesn't necessarily mean that victory is even likely.
- Sequence Breaking
Breaking the pre-determined order of events the game designers have laid out. May shorten the game considerably... or screw up your game file. A risky tactic but valuable for completing Speed Runs.
- Shoot the Mage First
Shooting the blaster of the enemy group to prevent him from doing major damage.
- Shoot the Medic First
Shooting the healer of the enemy group to prevent him from healing the others/himself.
- Straight for the Commander
Killing the enemy commander will win you the battle regardless of how the enemy army is doing at that moment.
- Strategy Schmategy
Being unpredictable because you have no idea what you're doing.
- Tactical Door Use
Monster chasing you? Shut de do'.
- Tactical Rock-Paper-Scissors
Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of thing.
- Three Strike Combo
A basic combination of three attacks that form the basis of more complex tactical options found in many video games of different types.
Using only one narrow tactical option to devastating effect, often to the chagrin of other gamers. A common subset is "Turtling" (a passive defense where you do as little as possible, waiting for your opponent to move).
- Zerg Rush
Sending waves upon waves of cheap, weak units in order to overwhelm a more tech-aware enemy with sheer numbers.