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Being cut per TRS
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* ElementalIgnorance\\
For when you just ''have'' to use fireball on the fire elemental.
For when you just ''have'' to use fireball on the fire elemental.
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If you complete certain objectives or obtain certain items or abilities before fighting a boss, they can have unique effects on bosses that often make them easier in a manner other than your normal abilities.
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If you complete certain objectives or obtain certain items or abilities before fighting a boss, they can have unique effects on bosses that often make them easier in a manner other than your aside from normal abilities.fighting.
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using he/him as gender-neutral pronouns is outdated
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Shooting the blaster of the enemy group to prevent him from doing major damage.
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Shooting the blaster of the enemy group to prevent him them from doing major damage.
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Shooting the healer of the enemy group to prevent him from healing the others/himself.
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Shooting the healer of the enemy group to prevent him them from healing the others/himself.others/themself.
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If you complete certain objectives or obtain certain items or abilities before fighting a boss, they can have unique effects on bosses that often make them easier in a manner other than normal fighting.
to:
If you complete certain objectives or obtain certain items or abilities before fighting a boss, they can have unique effects on bosses that often make them easier in a manner other than your normal fighting.abilities.
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If you complete certain objectives before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain bosses easier in a manner other than normal fighting.
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If you complete certain objectives or obtain certain items or abilities before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain have unique effects on bosses that often make them easier in a manner other than normal fighting.
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If you complete certain objectives before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain bosses easier in a way that's different from normal fighting.
to:
If you complete certain objectives before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain bosses easier in a way that's different from manner other than normal fighting.
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* BossAlteringConsequence \\
If you complete certain objectives before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain bosses easier in a way that's different from normal fighting.
If you complete certain objectives before fighting a boss or obtain an item or ability that has a unique effect on a boss, they can potentially make certain bosses easier in a way that's different from normal fighting.
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* HighlySpecificCounterplay \\
A very narrow option for counterplay.
A very narrow option for counterplay.
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* StatsDissonance \\
A character's stats do not convey how they should actually be played in-game.
A character's stats do not convey how they should actually be played in-game.
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None
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Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of thing.
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Indexing a newly-launched trope.
* ReduceAggro \\
Items and abilities that make foes less likely to go after you.
Items and abilities that make foes less likely to go after you.
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If in constant danger of death, save often, minimising loss of progress.
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If in constant danger of death, save often, minimising minimizing loss of progress.
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Does your enemy's weapon take a while to spin up once attacked? HitAndRunTactics should get you through this.
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* GatheringSteam \\
Does your enemy's weapon take a while to spin up once attacked? HitAndRunTactics should get you through this.
Does your enemy's weapon take a while to spin up once attacked? HitAndRunTactics should get you through this.
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This is an index, but its also a handy guide to tropes specifically relating to common player tactics deployed in video games. Taking a read through these tropes may even give you some tips to try during play...
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This is an index, but its it's also a handy guide to tropes specifically relating to common player tactics deployed in video games. Taking a read through these tropes may even give you some tips to try during play...
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One character draws the enemy's attention, while the others heal them and backstab the enemy.
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One character [[DrawAggro draws the enemy's attention, attention]], while the others heal them and backstab {{backstab}} the enemy.enemy.
* DrawAggro \\
The art of focusing the enemy's attention on the guy who's actually capable of taking hits.
* DrawAggro \\
The art of focusing the enemy's attention on the guy who's actually capable of taking hits.
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For when you just HAVE to use fireball on the fire elemental.
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For when you just HAVE ''have'' to use fireball on the fire elemental.
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Grab the enemy to bypass its blocking of your attacks.
* HitAndRunTactics/ Kiting \\
* HitAndRunTactics/ Kiting \\
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Grab the enemy to [[UnblockableAttack bypass its blocking blocking]] of your attacks.
*HitAndRunTactics/ HitAndRunTactics / Kiting \\
*
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Certain contexts where a character can endure attacks without flinching, getting knocked back, or having their own actions interrupted.
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Certain contexts where a character can endure attacks [[ImmuneToFlinching without flinching, flinching]], [[{{Knockback}} getting knocked back, back]], or having their own actions interrupted.
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Grind for items for whatever purpose.
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The perfect place for Level Grinding.
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The perfect place for Level Grinding.LevelGrinding.
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Unbalancing equipment, spell casts, armour and any other stat-influencing items to privilege a specific trait to the detriment of another. A common tactic of a {{Munchkin}}.
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Unbalancing equipment, spell casts, armour armour, and any other stat-influencing items to privilege a specific trait to the detriment of another. A common tactic of a {{Munchkin}}.
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Having a type advantage doesn't necessarily mean that victory is even likely.
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Having a type advantage [[ElementalRockPaperScissors type]] [[TacticalRockPaperScissors advantage]] doesn't necessarily mean that victory is even likely.
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Breaking the pre-determined order of events the game designers have laid out. May shorten the game considerably... or screw up your game file. A risky tactic but valuable for completing {{Speed Run}}s.
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Breaking the pre-determined order of events the game designers have laid out. May shorten the game considerably... or screw up your game file. A risky tactic tactic, but valuable for completing {{Speed Run}}s.
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* DamagerHealerTank \\
One character draws the enemy's attention, while the others heal them and backstab the enemy.
One character draws the enemy's attention, while the others heal them and backstab the enemy.
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* ComboBreaker \\
Breaking [[{{Combos}} big chains of hits]] with a special move.
Breaking [[{{Combos}} big chains of hits]] with a special move.
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* SituationalDamageAttack \\
An attack that depends on some certain variable/action that can make it more powerful.
An attack that depends on some certain variable/action that can make it more powerful.
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For tactical combat gameplay tropes, see CommonTacticalGameplayElements.
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* RandomizedDamageAttack \\
An attack/ability that has its damage/quality etc randomized per each usage, forcing you to be wise on using it.
An attack/ability that has its damage/quality etc randomized per each usage, forcing you to be wise on using it.
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xwick
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* ThrowTheMookAtThem\\
You can throw Mooks at other enemies/objects in order to damage them.
You can throw Mooks at other enemies/objects in order to damage them.
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None
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* OneStatToRuleThemAll
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* OneStatToRuleThemAllOneStatToRuleThemAll \\
Some abilities are so overpowered and / or versatile that you'll end up prioritizing them above all the others.
Some abilities are so overpowered and / or versatile that you'll end up prioritizing them above all the others.
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added a trope.
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* GrappleMove \\
Grab the enemy to bypass its blocking of your attacks.
Grab the enemy to bypass its blocking of your attacks.
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* ImmuneToFlinching / SuperArmor \\
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* ImmuneToFlinching / SuperArmor Super Armor \\
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* PlayerDataSharing \\
Get more content from other players.
Get more content from other players.