Resident Evil: Operation Raccoon City is a a Resident Evil spinoff developed by Slant Six Games (best known for the SOCOM series) that was released for the PlayStation 3, Xbox 360 and PC in 2012. Operation Raccoon City is a third-person shooting game set during the Raccoon City Incident that transpired during the events of Resident Evil 2 and Resident Evil 3: Nemesis. The player controls a member of the Umbrella Security Service, who is assigned to fight not only the numerous mutated creatures that has infested the city, but also to assassinate any witnesses to Umbrella's involvement in the viral outbreak. Likewise you can play as the Alpha One Strike team. Special forces sent to Raccoon City to locate survivors and investigate what caused the outbreak.Here is a trailer for the game.
This game provides examples of:
Actionized Spinoff: The game features the squad mowing down dozens of zombies with fully automatic weapons. It's stated that zombies are more of an environmental hazard than the real enemy, but can be used to the player's advantage (or harm), such as allowing zombies to finish off or distract wounded U.S. Army specialists.
Alternate Continuity: What if Umbrella had yet another elite squad sent to Raccoon City? And what if they encountered the various heroes and villains of the RE universe in Raccoon City at the time? Unfortunately, it's very limited in how much you can affect the continuity yourself as was advertised; you only have the option of killing or defending Leon S. Kennedy and your encounters with Jill Valentine and Carlos Oliveira are relegated to DLC already on disc.
Artificial Limbs: Beltway's legs. He apparently owes something to Umbrella because of that.
Artificial Stupidity: Your AI teammates generally won't heal you, help you if you're incapacitated, and seem more concerned about the architecture and driving bullets into walls than, say, helping you fend off the enemy. In fact, the only thing they're useful for is gunning down your character should you turn into a zombie. They also don't seem to understand even the basic fact that standing inside a burning fire is bad.
The game is sort of hit and miss in this regard. Notably, the healers Bertha and Harley will be really smart with keeping you alive as well conserving supplies, often by hitting 2-3 people with a single first aid spray even in the middle of intense firefights. They will also haul ass if the player character is getting ready to drop.
Your teammates will also do pretty well in close to mid-range firefights even without your help, they're just so much slower than you. Snipers will throw the AI for a loop, however.
AI Vector is quite effective in CQC.
The friendly A.I. is particularly vexing when you compare it to what's probably its direct competitor, Left 4 Dead.
Another Side, Another Story: The Spec-Ops campaign is DLC and roughly the same size as the main campaign, and considered by many to be even better in quality if not characterization. Spec-Ops covers parts of Resident Evil 2 and 3 trying to defend against and later lock down the viral outbreak. The biggest difference lay in character designs, where all of Spec-Ops are generally heroic.
Awesome Anachronistic Apparel: Of a sort. The game is set in 1998, but the U.S. military personnel in Raccoon City are seen to be wearing the same sort of PALS-based tactical webbing and body armor as the BSAA operatives from Resident Evil 5, over 11 years later in-universe, when the Pouch Attachment Ladder System itself wasn't even introduced until 2001 (they still seem to be wearing M81 Woodland camouflage though).
Bad Ass: While every member of the Wolfpack counts for one, special mention goes to HUNK who singlehandly takes on the G-virus mutated Birkin, rather than return to Umbrella empty-handed.
Badass Crew: The Wolfpack holds out for ten hours against literally hundreds of Hunters and Tyrants after being left for dead by USS Command. They take no casualties. Umbrella eventually reestablishes communications and agrees to extract them from the city in order to get them to stop killing all of the valuable experiments.
Bad Boss: USS Command, who is Wolfpack's field handler, treats the team with disregard, almost never satisfied even when accomplishing the impossible and quick to blame them for failures for which they had no hand in. When Lupo wants to renegotiate their contract to triple their reward after capturing Leon, Claire and Sherry, USS Command goes insane with anger at the audacity, in spite of having already left the Wolfpack to die very recently.
The Computer Is a Cheating Bastard: Some enemies have a knockdown attack which they can chain on you, such as hunters and dogs. Gets rather annoying when your character gets hit repeatedly with no chance for the player to retaliate and/or get back up for a while, if ever.
At one point, Wolfpack ends up running into Nicholai in City Hall after seeing evidence of him betraying his own men. Knowing he is an Ax-Crazy psycho, they confront him and...tell him to hold his position. Instead, Nicholai taunts them, releases Lickers on them and becomes a massive pain in the tuckus later. Probably leads many players to ask "why didn't they just shoot him?".
Cleanup Crew: The team's job is to cover up Umbrella's actions in Raccoon by destroying evidence and killing witnesses.
The dialogue between HUNK and Birkin is identical to that in Resident Evil 2.
In the SpecOps DLC, the team ends up fighting five Tyrants, some of which mutate into their enhanced form, in the Dead Factory and eventually get to use an air-dropped railgun. This is a nod to a scene in Resident Evil 3 where Jill comes across the remains of a U.S Army special forces team, five dead Tyrants (one of which has mutated) and a still-functioning rail cannon she uses in a fight with the Nemesis.
Characters will speak if left idle long enough. Vector's line is "This is just like Rockfort Island." Rockfort is where HUNK trained, and Vector's back-story has him personally trained by HUNK.
Crazy-Prepared/Crazy Awesome: Nicolai apparently took the time to strap explosives onto several dozen zombies, as well as to rig a few city blocks with explosives, just for the chance occurance that he'd stumble upon an Umbrella special forces team that he'd like to troll.
Dark Chick: Bertha, the first female squad member to be revealed, has the non-combat role of a medic, and is dressed somewhat like a dominatrix. Four-Eyes is a field scientist, with the ability to temporarily turn B.O.W.s friendly, and Lupo is the team's fiercely protective leader.
The Dev Team Thinks of Everything: In each campaign, you have a four player team chosen from 6 characters. There are multitudes of differences in the cutscenes depending on those characters, including fully voiced dialogue for almost each and every character combination, what actions are taken in the cutscenes, and even little character interactions like high-fives and fist bumps depending on who's on the team.
Domestic Abuse: Lupo was in a abusive relationship for a long while. Her military discipline allowed her to tolerate it for the sake of the kids. Until her abusive husband put his hand on their kids, and she ended the abuse...with her bare hands.
Zombie cops sometimes spawn wearing bulletproof vests. Armored zombie.
Crimson Heads, which randomly spawn alongside regular zombies, and are a faster, tougher type of zombie which is the result of the T-Virus mutating its host in response to massive trauma. Lickers are the result of the same process that creates a Crimson Head happening to a Crimson Head. Both are Hunter types, although Lickers can use their prehensile tongues as whips and strangling nooses.
Regular Zombies and Crimson Heads can act as Trap (possum) and Vomit zombies.
Bomb zombies, which have a bundle of TNT tacked to their heads by a dagger. Related in spirit to the Boomer type, but it's an actual bomb rather than being a water balloon full of puke.
Tyrants, Test Subject zombies. The result of T-Virus infectees undergoing further reagent injections for Super Soldier research. Also; Parasite Zombies, which have a Giant Spider stuck to their backs.
Europeans Are Kinky: Bertha is a German combat medic. She is also a sadomasochist wearing a leather jacket and a gas mask who delights in causing and describing pain in those she heals and gets...excited whenever anything remotely medical is discussed.
Faceless Goons: Except for Four-Eyes and Lupo, the USS forces conceal their faces. Subverted in the Triple Impact Trailer; the Special Forces soldiers seen fighting the Wolfpack have their faces visible.
Gaiden Game: As the game features the player encountering characters that never met the Wolfpack in Raccoon City, areas from the games set in Raccoon City that look nothing like their original counterparts and the option of killing or defending Leon S. Kennedy at the climax of the game.
Aside from Nicholai being visibly crazier than he was in RE 3 (seriously, ORC Nicholai comes off like he ought to be fighting Frank West), the first few missions in the Wolfpack's campaign fit relatively cleanly into the established RE storyline, although there are some of the usual issues with set design and clean-up. This completely flies off the rails in the last two missions and takes the campaign the rest of the way into gaiden territory.
As for the Echo Six campaign, they blunder into the middle of RE 3 in the first free DLC level and it just gets less canon from there.
Gang Up on the Human: When playing solo, the enemies seem to favor attacking you the most rather than your NPC allies.
Gas Mask Mooks: As they take inspiration from HUNK, all the Umbrella mercenaries wear them.
Gender-Blender Name: Yes, "Lupo" is the italian for Wolf. Male wolf, that is. The female form would have been "Lupa".
Godzilla Threshold: The ParacelsusRail Gun. Though Spec Ops command wasn't really holding out, they didn't drop it until Spec Ops faced a hoard of Tyrants and Super Tyrants. In all fairness, it would be utterly over-kill otherwise.
When Umbrella begins thinking that Delta Team is not performing up to their expectations, they resort to choppering in Hunters and Mr.X Tyrants by the six-pack, air-dropping them over the city to try and kill Delta and any other witnesses. This ends up backfiring on them.
Heel-Face Turn: You can do this at the end of the main campaign if you decide to protect Leon instead of kill him.
Human Shield: One would think using a zombie for this might be a bad idea, but apparently the Wolfpack are just that good.
Heel-Face Turn: At the end of the game, half the Wolfpack betrays Umbrella to protect Sherry, Leon, and Claire. You decide which side you're on.
Help Face Turn: being ruthless sociopaths, the only reason the two Wolfpack members do this is because Umbrella has been constantly insulting them and stabbing them in the back for the past few days.
Helmets Are Hardly Heroic: None of the U.S. Army special forces members are wearing helmets or anything face-concealing, compared to the USS.
The generic U.S Special Forces Wolfpack encounters don't wear helmets either, wearing either patrol caps or balaclavas. The U.S.S mooks the Spec Ops encounter on the other hand almost exclusively wear helmets.
Last we see Nicholai, he made his escape while you were setting up those EMP explosives and fighting the U.S. Army. You aren't given the option to kill him and there is no scene of him falling prey to the team.
Also USS Command though it's slightly subverted as they're still screwed over when Umbrella was exposed for their insidious experiments.
If you choose to kill Leon, and Claire Redfield in the process; considering you are the bad guy then you get away with it.
King Mook: The Echo Six campaign has about 3 or 4 red-uniformed Umbrella soldiers, who are equipped with riot guns and wear special body armor that lets them soak significantly more bullets before dying (requiring almost Juggernaut-like levels of bullets to the torso to kill). Headshots or melee executions still bring them down reasonably quickly, though. There are also red Hunters, which can take noticeably more damage than the regular kind.
Lack of Empathy: Four-Eyes' profile states she doesn't give a damn about anyone else - especially when it comes to scientific matters.
While the whole team probably qualifies in some way, Bertha and Beltway also stand out. The former delights in the misery of those who she is healing, describing in exacting detail how much pain they will experience and refuses to use painkillers. The later has a penchant for cruel pranks for his own amusement and its hinted that one using explosives ended in him having his leg amputated and very nearly getting court-martialed by the army.
Nicholai really enjoys chewing the scenery during your fights with him. His thrill from being completely psychotic and evil and the sheer lengths he goes to try and kill you (he straps motion sensor bombs to zombies) makes him steal every scene he's in.
Bertha and especially Spectre, who chews the scenery like it's made of ham every chance he gets and just can't get enough of his ellipses and extending his lines as far as they can go no.
Machete Mayhem: In the E3 trailer, Bertha attempts to kill an RPD officer with a machete. In-game, it's her CQB weapon of choice.
Made of Iron: During their "boss fights", Nicholai and later Leon require pouring a truly impressive number of bullets into them to bring them down. Neither of them is nearly as tough as a Mr. X, but for a regular human the number of bullets it takes to take them down is remarkably high.
Mêlée à Trois: The game often features three-way battles between the Umbrella Security Service, U.S. Special Forces, and the various B.O.W.s in Raccoon. There's also a part where it briefly turns into a four-way fight, with the aformentioned sides fighting each other as well as Nemesis.
Beltway is a Puerto Rican who served in the U.S. Army, Spectre was a former Soviet spy, Lupo was a special forces soldier in France, and Bertha was an ex-German soldier, Four Eyes is Japanese-American, and Vector is from Japan.
The U.S. Army Spec Ops qualify to a lesser degree. Their explosives expert is on loan from MI6, and their scientist was born in South Africa and studied at Harvard.
Mysterious Past: While the bios for the rest of the team reveal a bit of info about their pre-Umbrella backgrounds, all that has been revealed about Vector is that he was trained by HUNK.
Never Trust a Trailer: Zigzagged. In the early trailers, it made the game look like half the point was tracking down Leon and shooting him. In the E3 demo, which is apparently the first few minutes of the game, the mercenaries are pursuing Leon simply because he's wearing a police uniform, and not because of anything he specifically did. In actuality, both trailers are true. Initially, they try to hunt down Leon because of orders to eliminate the police, however, after learning about his possible ties to Ada Wong, who had infiltrated Birkin's labs, Umbrella fears that Leon has access to highly incriminating information as well as the only sample of the G-Virus, making him a priority target for Delta Squad. But the trailers are also a lie, in that this is only the last two missions. The 'first few minutes of the game' is actually the assault on William Birkin.
Night-Vision Goggles: Spectre, the team's sniper, has a pair. They're apparently thermal as well and can do some nifty things.
No Campaign for the Wicked: Averted in the main campaign, as you're playing Umbrella operatives who do whatever possible to make sure your bosses don't look responsible for the outbreak in Raccoon City. However, you can do a Heel-Face Turn at the end if you decide to save Leon.
Essentially the entire game plays off of nostalgia for Resident Evil 2 and 3, with Mr. X, Nemesis, Birkin, HUNK, Nicholai, Leon, and Claire all having a role in the game.
A recent trailer revealed Heroes Mode, a team gameplay mode where the protagonists of 2 and 3 fight against HUNK, Nicholai, Ada, and Lone Wolf (the guy who choppered HUNK out in the 4th Survivor).
Not So Different: In the Triple Impact trailer a group of Special Forces troops runs into the USS. They have comparable combat abilities, shoot first and ask questions later and stop to collect BOW samples like the USS. The only difference is that the Special Forces are trying to rescue survivors, while the USS is trying to kill witnesses.
Ret Gone: Before release, the game was advertised as allowing you to radically alter the RE canon by killing key characters. In-game, however, you can only select to kill Leon and Claire for Umbrella at the very end of the game, with no other chances to change canon and no look at the long-term effects.
Selective Historical Armoury: While the M4 carbine that many of the Spec Ops are armed with was actually introduced in 1997, a year prior to the game's setting, the exact model used in-game, with its RIS barrel shroud, Aimpoint red dot sight and TAPCO shoulder stock, is somewhat anachronistic, to say the least.
The presence of the SCAR rifle (the development of which began in 2006) really sends the weapon selection into the pits of anachronism.
Sequel Escalation: Every enemy type is ramped up in some way compared to their old-school appearances: Crimson Heads and Lickers are faster and appear in swarms, Hunters are difficult to stagger and much more aggressive, Tyrants attempt to cover their weak points and are highly damage resistant everywhere else, etc.
Sequel Hook: The Echo Six campaign ends with the squad staying behind in Raccoon City to fight an unspecified new, even more dangerous threat.
Special Attack: The six characters, Vector, Beltway, Bertha, Spectre, Four-Eyes, and Lupo will all have their own special abilities. For example, Beltway can lay mines, Four-Eyes turns BOWs temporarily friendly, while Vector can one-hit kill enemies while cloaked.
Each character can also perform a unique "brutal melee kill". Beltway will jam a grenade into a zombie's mouth, Vector will slip behind an enemy and slit their throat, etc.
Spy Catsuit: Averted with Lupo; while her catsuit is skintight and shows some skin near the breastline, it is not shiny, and no cleavage to speak of is visible. On the government side, Willow wears a tight top and loose pants.
Stone Wall: Enemies will often become these if you're playing solo.
Take Cover: Your character will plaster themselves against anything they come across, even if you don't want them to. Quite possibly the game's most irritating mechanic.
Team Mom: Lupo is identified in her bio on the character selection menu as the team's leader. Her fiercely protective streak has led some of the other operatives to nickname her "Wolf Mother".
You play as a USS soldier, and you all know what Umbrella has done and is capable of. Hell, you actively wreck the U.S. Army's operations in the process and get the chance to gun down some protagonists, heavily altering the timeline.
Averted in the Spec Ops DLC; you and mission command are all pretty cool people. It's frankly jarring, after the main campaign.
Waif-Fu: Willow pulls this in the Triple Impact trailer, taking down a Licker with a knife.
We Cannot Go On Without You: When playing solo, your NPC allies are essentially invulnerable, and you can bring them back even if they became zombified. However, the instant you die or turn into a zombie, the game ends and forces you to the last checkpoint.
You Have Outlived Your Usefulness: Umbrella is on the verge of sending a helicopter to retrieve the Wolf Pack for a successful mission when Leon and Claire show up unexpectedly. However, Failure Is the Only Option and Leon manages to elude you party. Umbrella decides that your failure to capture or kill him means you're of no more use to them. At least until they give you a second chance due to the fact that your group is a Bad Ass Crew who kills quite a few of their bio-weapons in their fight to survive.
Zombie Infectee: Player characters can be infected with the T-Virus, though unlike Outbreak, it requires being bitten, it causes zombies to ignore you and makes you impervious to everything but headshots. However, unless you have a medic on the team or an anti-viral spray to reverse the infection, you will turn into a full-blown zombie and attack your teammates.