History VideoGame / ResidentEvil6

8th May '17 9:14:41 PM G-Editor
Is there an issue? Send a Message


** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].

to:

** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; TheHeavy; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
14th Apr '17 2:48:36 PM skywerewolf
Is there an issue? Send a Message

Added DiffLines:

* BoringButPractical: There is a standard single player setup that you can use to make the game a whole lot easier: Defense up (if possible grind out mercenaries first in the HD remakes to get it to level 3), Breakout, Field Medic.
** Defense up will reduce damage from attacks, although the initial grab of a zombie seems immune, which can make it easier to preserve your life bars in general.
** Field Medic will cause your A.I. Partner to revive you by using health tablets instead of the adrenaline injection. This will cause you get health back upon dying, instead of being left in a vulnerable state. In addition the A.I. partner will use their own limitless supply each and every revival, meaning if your partner is close you can reliably keep going without using any of your own tablets.
** Breakout not only makes commands easier in case your character gets grabbed, but it also applies this same benefit to '''all''' QTEs while you have it equipped, so long as said QTE event is also used for a zombie grab. (Which is about 80-90% of all QTEs in the game.) Having it constantly on makes the random QTEs a lot easier, and if the game surprises you with one then this skill means you can still complete them no problem.
30th Mar '17 6:34:07 PM eroock
Is there an issue? Send a Message


->''Our hiding places diminished ...we turned to hope... but she has fled...''

to:

->''Our
->''"Our
hiding places diminished ...we turned to hope... but she has fled...''
"''
28th Mar '17 9:22:00 PM skywerewolf
Is there an issue? Send a Message

Added DiffLines:

** This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also Jake can grab a prone body's legs and toss them to similar effect.
1st Feb '17 5:34:36 PM CASCHero
Is there an issue? Send a Message


''Resident Evil 6'' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.

to:

''Resident Evil 6'' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 (as well as UsefulNotes/{{Playstation 4}} and UsefulNotes/{{Xbox One}} in 2016) -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.
28th Jan '17 9:48:30 PM Hollywood_SN
Is there an issue? Send a Message

Added DiffLines:

***Worth noting about the above two, however, is that Albert Wesker was mentioned in RE5 as having been "manufactured" for compatibility with the Progenitor Virus as part of the Wesker Children, of which the C-Virus is a descendant of. In addition, the fact that he had been an associate of Umbrella since 1977 combined with the aforementioned Wesker Children means there's enough small details in existing canon that could be used as a handwave for any such inconsistencies with real world biology.
17th Jan '17 5:46:13 AM santos32
Is there an issue? Send a Message


* CrazyPrepared:i

to:

* CrazyPrepared:iCrazyPrepared:


Added DiffLines:

*** To add on to the thumbprints, the silhouettes in the campaign select screen (before the character select) show the enemies that have the main focus in a particular campaign - Leon has zombies, Chris has J'avo and Jake has Ustanak. Ada's doesn't have any, only showing her crossbow lying on a window.
16th Jan '17 8:27:33 AM santos32
Is there an issue? Send a Message


* CrazyPrepared:

to:

* CrazyPrepared:CrazyPrepared:i



* CreatorThumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy.

to:

* CreatorThumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy. As a general rule of thumb:
** Leon and Helena's campaign is more of a throwback to the more horror-inspired entries in the series, such as Leon's previous adventures in ''2'' and ''4''. The biggest sticking point here is the emphasis on zombies as the regular enemies instead of the J'avo.
** Chris and Piers' campaign takes more from the action-packed campaign of ''5'', with many fights that take place with wide-open areas and a larger ammo pool.
** Jake and Sherry's campaign has is also action-oriented, but has shades of ''3'' with the Ustanak, which pursues the duo ala Nemesis.
** Ada's campaign continues the throwback to the earlier games pre-''RE4'', with a solo-focused story, emphasis on stealth and non-confrontation and puzzle solving.
7th Jan '17 2:37:01 PM ecuvulle6267
Is there an issue? Send a Message

Added DiffLines:

* SnowMeansLove: When Jake and Sherry take shelter from a massive snow storm in a cozy little cabin, there's have an intimate moment, that ends with Jake on top of her. Granted, this is because [[spoiler: his superhuman abilities allowed him to hear the enemies coming and he was just pushing her out of the way to protect her]]. Still, it was quite romantic.
5th Jan '17 3:44:01 PM santos32
Is there an issue? Send a Message


* NonStandardGameOver: Fail an important mission objective and the characters simply give up without anywhere to go. [[spoiler:Getting attacked by the J'avo in the airvents in Ada's fourth chapter results in her getting knocked to the floor where Chris apprehends her immediately]].

to:

* NonStandardGameOver: Fail an important mission objective (like the car chase in Chris and Piers' campaign) and the characters simply give up without anywhere to go. [[spoiler:Getting attacked by the J'avo in the airvents in Ada's fourth chapter results in her getting knocked to the floor where Chris apprehends her immediately]].
This list shows the last 10 events of 742. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil6