History VideoGame / ResidentEvil6

18th Apr '16 10:43:34 AM Godzillafan93
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* MusclesAreMeaningless: Most ActionCommands are the same regardless of character, but averted in at least two ways. The male characters can stop Nepads through brute force, while female characters will simply dodge. [[spoiler:In the Leon vs. Chris cinematic, it's made pretty clear Chris has the advantage in raw physical strength.]]

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* MusclesAreMeaningless: Most ActionCommands are the same regardless of character, but averted in at least two ways. The male characters can stop Nepads through brute force, while female characters will simply dodge. [[spoiler:In the Leon vs. Chris cinematic, it's made pretty clear Chris has the advantage in raw physical strength.]]]] The rear melee attack (performed when you press the melee button with the camera pointed behind you) is different, however: male characters perform an elbow jab, which drops basic enemies into their "heavy stun" stance while female characters perform a version of Sherry's high kick move, which causes enemies to be dropped to the ground for the instant-kill ground finisher.
2nd Apr '16 5:24:57 PM Nintendoman01
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* InsaneTrollLogic: [[spoiler:Simmons']] idea of preventing a disaster that could ''possibly'' happen should President Benford expose the truth about the Raccoon City Incident was to cause an ''actual'' disaster by infecting the entire city of Tall Oaks, where Benford was going to reveal the truth, with the C-Virus. Helena even lampshades this:
-->'''Helena''': So to avoid one ''possible'' disaster, you create another?!


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* StartXToStopX: [[spoiler:Simmons']] idea of preventing a disaster that could ''possibly'' happen should President Benford expose the truth about the Raccoon City Incident was to cause an ''actual'' disaster by infecting the entire city of Tall Oaks, where Benford was going to reveal the truth, with the C-Virus. Helena even lampshades this:
-->'''Helena''': So to avoid one ''possible'' disaster, you create another?!
16th Mar '16 7:55:46 AM Eon-the-Dragon
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* BigLippedAlligatorMoment: While not humorous, the mannequin room from Jake and Sherry's campaign certainly qualifies. The main characters never talk about the room when they enter, are in, or leave it, it's never brought up later, and while there's a Green herb on one of the shelves there's nothing else of interest in the room besides the mannequins and [[spoiler: the "art" on the wall at the other end of the room]].
16th Mar '16 7:55:08 AM Eon-the-Dragon
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Added DiffLines:

* BigLippedAlligatorMoment: While not humorous, the mannequin room from Jake and Sherry's campaign certainly qualifies. The main characters never talk about the room when they enter, are in, or leave it, it's never brought up later, and while there's a Green herb on one of the shelves there's nothing else of interest in the room besides the mannequins and [[spoiler: the "art" on the wall at the other end of the room]].
13th Mar '16 10:27:25 PM lolface123
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* ItCanThink: One of the gimmicks of the new virus this time is the ability to retain intelligence and mental functions post-infection, ranging from Zombies that can wield melee weapons and firearms against you (very shoddily, but still) to the J'avo, which retain almost all their mental faculties except for a nasty case of AxCrazy.
16th Feb '16 5:06:56 AM REV6Pilot
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* OffhandBackhand: One of the new melee options.

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* OffhandBackhand: One of the new melee options.options is an elbow strike that connects before the character so much as turns around halfway.
16th Feb '16 5:02:40 AM REV6Pilot
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* ActionizedSequel: Is even [[UpToEleven more action focused]] than ''VideoGame/ResidentEvil4'' or ''VideoGame/ResidentEvil5'', with characters gaining an enormous freedom of movement (sprint, dodge roll, use stop-and-pop cover, move while shooting, and slide on the ground and fire a la ''VideoGame/MaxPayne''), and more melee attacks and counters than your average BeatEmUp. Besides, like in ''VideoGame/ResidentEvil5'', the smarter enemies (the J'avos in this case) often also wield guns themselves, creating straight 3rd-person shooter segments.

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* ActionizedSequel: Is even [[UpToEleven Even more action focused]] than ''VideoGame/ResidentEvil4'' or ''VideoGame/ResidentEvil5'', [[VideoGame/ResidentEvil4 the previous two]] [[VideoGame/ResidentEvil5 main titles]], with characters gaining an enormous freedom of movement (sprint, dodge roll, use stop-and-pop cover, move while shooting, and slide on the ground and fire a la ''VideoGame/MaxPayne''), and more melee attacks and counters than your average BeatEmUp. Besides, like in ''VideoGame/ResidentEvil5'', the smarter enemies (the J'avos in this case) often also wield guns themselves, creating straight 3rd-person shooter ThirdPersonShooter segments.
31st Jan '16 9:20:25 AM Quanyails
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* WrestlerInAllOfUs: Each character has at least one melee that would not look out of place in a wrestling match. Leon bulldogs zombies, Jake takes down Javo with DDTs and suplexes, and both Ada and Helena have a few ''lucha libre''-inspired moves. Piers and Sherry are possible exceptions to this (Piers can do a headlock throw that is not depicted often, and it seems rarer to see anyone put off a jumping facebuster by vaulting over them like Sherry can).

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* WrestlerInAllOfUs: Each character has at least one melee that would not look out of place in a wrestling match. Leon bulldogs zombies, Jake takes down Javo with DDTs [=DDTs=] and suplexes, and both Ada and Helena have a few ''lucha libre''-inspired moves. Piers and Sherry are possible exceptions to this (Piers can do a headlock throw that is not depicted often, and it seems rarer to see anyone put off a jumping facebuster by vaulting over them like Sherry can).
30th Jan '16 1:33:14 PM Quanyails
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* AttackOfThe50FootWhatever: The Ogromen. You face two of them in Edonia, but thankfully not at the same time,[[spoiler:until later in the chapter]].

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* AttackOfThe50FootWhatever: The Ogromen. You face two of them in Edonia, but thankfully not at the same time,[[spoiler:until time, [[spoiler:until later in the chapter]].
26th Jan '16 6:50:44 PM Prfnoff
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'''''Resident Evil 6''''' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.

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'''''Resident ''Resident Evil 6''''' 6'' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.
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