History VideoGame / ResidentEvil6

23rd Jun '17 5:51:10 AM MM_Crusader
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* {{Irony}}: During the final chapter of Chris' campaign, he and Piers must rescue Jake Muller, the son of the late Albert Wesker who was killed by Chris a few years prior, as he carries the blood that can stop the C-Virus. Lampshaded by Piers.
6th Jun '17 1:38:26 PM MarqFJA
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* EliteZombie: A meta example: The standard C-virus zombie is hella smart, agressive, and quick compared to the T version, albeit the tradeoff is being MadeOfPlasticine in comparison. In the game proper, we have '''Brute'''-type Whoppers who are [[DeadWeight fat enough to be nearly bulletproof]], '''Shreikers''' who use their mutant lungs to stun player characters and summon regular zombies, and '''Hunter'''-type Bloodshots who are even faster and more agressive than their regular zombie bretheren. Rasklapanje (disassembled) fit the '''Regenerator''' type, since they attack by tossing [[OrganAutonomy animated body parts at you]] and then growing them back. J'avo (demon) zombies are '''Person''' and '''Mutating''' zombies, they're at human-level intellect, can use guns, and even ''drive cars''. Their real advantage is their {{Shapeshifter Weapon}}s and {{Evolution Powerup}}s that turn them into horrific mutants.

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* EliteZombie: A meta example: The standard C-virus zombie is hella smart, agressive, and quick compared to the T version, albeit the tradeoff is being MadeOfPlasticine in comparison. In the game proper, we have '''Brute'''-type Whoppers who are [[DeadWeight fat enough to be nearly bulletproof]], '''Shreikers''' '''Shriekers''' who use their mutant lungs to stun player characters and summon regular zombies, and '''Hunter'''-type Bloodshots who are even faster and more agressive than their regular zombie bretheren. Rasklapanje (disassembled) fit the '''Regenerator''' type, since they attack by tossing [[OrganAutonomy animated body parts at you]] and then growing them back. J'avo (demon) zombies are '''Person''' and '''Mutating''' zombies, they're at human-level intellect, can use guns, and even ''drive cars''. Their real advantage is their {{Shapeshifter Weapon}}s and {{Evolution Powerup}}s that turn them into horrific mutants.
8th May '17 9:14:41 PM G-Editor
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** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].

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** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; TheHeavy; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
14th Apr '17 2:48:36 PM skywerewolf
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* BoringButPractical: There is a standard single player setup that you can use to make the game a whole lot easier: Defense up (if possible grind out mercenaries first in the HD remakes to get it to level 3), Breakout, Field Medic.
** Defense up will reduce damage from attacks, although the initial grab of a zombie seems immune, which can make it easier to preserve your life bars in general.
** Field Medic will cause your A.I. Partner to revive you by using health tablets instead of the adrenaline injection. This will cause you get health back upon dying, instead of being left in a vulnerable state. In addition the A.I. partner will use their own limitless supply each and every revival, meaning if your partner is close you can reliably keep going without using any of your own tablets.
** Breakout not only makes commands easier in case your character gets grabbed, but it also applies this same benefit to '''all''' QTEs while you have it equipped, so long as said QTE event is also used for a zombie grab. (Which is about 80-90% of all QTEs in the game.) Having it constantly on makes the random QTEs a lot easier, and if the game surprises you with one then this skill means you can still complete them no problem.
30th Mar '17 6:34:07 PM eroock
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->''Our hiding places diminished ...we turned to hope... but she has fled...''

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->''Our
->''"Our
hiding places diminished ...we turned to hope... but she has fled...''
"''
28th Mar '17 9:22:00 PM skywerewolf
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** This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also Jake can grab a prone body's legs and toss them to similar effect.
1st Feb '17 5:34:36 PM CASCHero
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''Resident Evil 6'' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.

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''Resident Evil 6'' -- the [[SequelNumberSnarl ninth]] main installment of the ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2012 and the PC in 2013 (as well as UsefulNotes/{{Playstation 4}} and UsefulNotes/{{Xbox One}} in 2016) -- features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from ''VideoGame/ResidentEvil5'' also returns, and Capcom included additional multiplayer options to boot.
28th Jan '17 9:48:30 PM Hollywood_SN
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***Worth noting about the above two, however, is that Albert Wesker was mentioned in RE5 as having been "manufactured" for compatibility with the Progenitor Virus as part of the Wesker Children, of which the C-Virus is a descendant of. In addition, the fact that he had been an associate of Umbrella since 1977 combined with the aforementioned Wesker Children means there's enough small details in existing canon that could be used as a handwave for any such inconsistencies with real world biology.
17th Jan '17 5:46:13 AM santos32
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* CrazyPrepared:i

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* CrazyPrepared:iCrazyPrepared:


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*** To add on to the thumbprints, the silhouettes in the campaign select screen (before the character select) show the enemies that have the main focus in a particular campaign - Leon has zombies, Chris has J'avo and Jake has Ustanak. Ada's doesn't have any, only showing her crossbow lying on a window.
16th Jan '17 8:27:33 AM santos32
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* CrazyPrepared:

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* CrazyPrepared:CrazyPrepared:i



* CreatorThumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy.

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* CreatorThumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy. As a general rule of thumb:
** Leon and Helena's campaign is more of a throwback to the more horror-inspired entries in the series, such as Leon's previous adventures in ''2'' and ''4''. The biggest sticking point here is the emphasis on zombies as the regular enemies instead of the J'avo.
** Chris and Piers' campaign takes more from the action-packed campaign of ''5'', with many fights that take place with wide-open areas and a larger ammo pool.
** Jake and Sherry's campaign has is also action-oriented, but has shades of ''3'' with the Ustanak, which pursues the duo ala Nemesis.
** Ada's campaign continues the throwback to the earlier games pre-''RE4'', with a solo-focused story, emphasis on stealth and non-confrontation and puzzle solving.
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