History VideoGame / ResidentEvil6

30th Oct '17 10:44:04 PM santos32
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* ChangingClothesIsAFreeAction: Ada repeatedly appears wearing different clothes than we last saw her in, even though she shouldn't plausibly have been able to get changed in that time, especially since she visibly wasn't carrying a spare outfit. [[spoiler:It's actually a hint that one of them isn't actually Ada but her EvilTwin.]]

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* ChangingClothesIsAFreeAction: Ada repeatedly appears wearing different clothes than we last saw her in, even though she shouldn't plausibly have been able to get changed in that time, especially since she visibly wasn't carrying a spare outfit. [[spoiler:It's actually a hint that one of them isn't actually Ada but her EvilTwin.EvilTwin - something that, for one reason or another, Chris and Piers never pick up on.]]
24th Sep '17 9:55:02 AM anybodyever
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** During the "hide from Ustanak" portions of Jake and Sherry's campaign, one potential hiding spot is the dumpsters scattered around. Should both characters hide in the same dumpster, they'll randomly start bickering over who is touching whom. Mildly amusing, unless Ustanak is nearby, in which case he'll ''hear them talking'' and promptly kill them.
10th Sep '17 6:19:29 PM Malady
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* HeroWorshipper: A tragic example. Finn Macauley is TheNewMeat in Chris' team where he's actually nice to him (and being the most important, since he's a demolition expert). Near the end of Chapter 2, [[spoiler:Finn becomes mutated by Carla, and puts a NoHoldsBarredBeatdown on him]]. In Chapter 3 of Chris's Campaign, Piers gives a WhatTheHellHero to Chris and reminds him of Finn's hero worship of him.

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* HeroWorshipper: A tragic example. Finn Macauley is TheNewMeat the NewMeat in Chris' team where he's actually nice to him (and being the most important, since he's a demolition expert). Near the end of Chapter 2, [[spoiler:Finn becomes mutated by Carla, and puts a NoHoldsBarredBeatdown on him]]. In Chapter 3 of Chris's Campaign, Piers gives a WhatTheHellHero to Chris and reminds him of Finn's hero worship of him.
9th Sep '17 10:49:41 PM NOYB
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Alongside Chris' and Leon's stories, a third story follows mercenary-for-hire (and series newcomer) Jake Muller as he teams up with [[VideoGame/ResidentEvil2 Sherry Birkin]], who wants to find a cure for the C-Virus. As the illegitimate son of the late Albert Wesker, Jake's blood may hold the key to stopping this new threat to humanity, but Jake isn't exactly happy about having that responsibility thrust upon him.

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Alongside Chris' Chris and Leon's stories, a third story follows mercenary-for-hire (and series newcomer) Jake Muller as he teams up with [[VideoGame/ResidentEvil2 Sherry Birkin]], who wants to find a cure for the C-Virus. As the illegitimate son of the late Albert Wesker, Jake's blood may hold the key to stopping this new threat to humanity, but Jake isn't exactly happy about having that responsibility thrust upon him.
23rd Jun '17 5:51:10 AM MM_Crusader
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* {{Irony}}: During the final chapter of Chris' campaign, he and Piers must rescue Jake Muller, the son of the late Albert Wesker who was killed by Chris a few years prior, as he carries the blood that can stop the C-Virus. Lampshaded by Piers.
6th Jun '17 1:38:26 PM MarqFJA
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* EliteZombie: A meta example: The standard C-virus zombie is hella smart, agressive, and quick compared to the T version, albeit the tradeoff is being MadeOfPlasticine in comparison. In the game proper, we have '''Brute'''-type Whoppers who are [[DeadWeight fat enough to be nearly bulletproof]], '''Shreikers''' who use their mutant lungs to stun player characters and summon regular zombies, and '''Hunter'''-type Bloodshots who are even faster and more agressive than their regular zombie bretheren. Rasklapanje (disassembled) fit the '''Regenerator''' type, since they attack by tossing [[OrganAutonomy animated body parts at you]] and then growing them back. J'avo (demon) zombies are '''Person''' and '''Mutating''' zombies, they're at human-level intellect, can use guns, and even ''drive cars''. Their real advantage is their {{Shapeshifter Weapon}}s and {{Evolution Powerup}}s that turn them into horrific mutants.

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* EliteZombie: A meta example: The standard C-virus zombie is hella smart, agressive, and quick compared to the T version, albeit the tradeoff is being MadeOfPlasticine in comparison. In the game proper, we have '''Brute'''-type Whoppers who are [[DeadWeight fat enough to be nearly bulletproof]], '''Shreikers''' '''Shriekers''' who use their mutant lungs to stun player characters and summon regular zombies, and '''Hunter'''-type Bloodshots who are even faster and more agressive than their regular zombie bretheren. Rasklapanje (disassembled) fit the '''Regenerator''' type, since they attack by tossing [[OrganAutonomy animated body parts at you]] and then growing them back. J'avo (demon) zombies are '''Person''' and '''Mutating''' zombies, they're at human-level intellect, can use guns, and even ''drive cars''. Their real advantage is their {{Shapeshifter Weapon}}s and {{Evolution Powerup}}s that turn them into horrific mutants.
8th May '17 9:14:41 PM G-Editor
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** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].

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** [[spoiler:Simmons]] is a BigBadWannabe, formerly GreaterScopeVillain; TheHeavy; [[spoiler: it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign -- and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
14th Apr '17 2:48:36 PM skywerewolf
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* BoringButPractical: There is a standard single player setup that you can use to make the game a whole lot easier: Defense up (if possible grind out mercenaries first in the HD remakes to get it to level 3), Breakout, Field Medic.
** Defense up will reduce damage from attacks, although the initial grab of a zombie seems immune, which can make it easier to preserve your life bars in general.
** Field Medic will cause your A.I. Partner to revive you by using health tablets instead of the adrenaline injection. This will cause you get health back upon dying, instead of being left in a vulnerable state. In addition the A.I. partner will use their own limitless supply each and every revival, meaning if your partner is close you can reliably keep going without using any of your own tablets.
** Breakout not only makes commands easier in case your character gets grabbed, but it also applies this same benefit to '''all''' QTEs while you have it equipped, so long as said QTE event is also used for a zombie grab. (Which is about 80-90% of all QTEs in the game.) Having it constantly on makes the random QTEs a lot easier, and if the game surprises you with one then this skill means you can still complete them no problem.
30th Mar '17 6:34:07 PM eroock
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->''Our hiding places diminished ...we turned to hope... but she has fled...''

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->''Our
->''"Our
hiding places diminished ...we turned to hope... but she has fled...''
"''
28th Mar '17 9:22:00 PM skywerewolf
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** This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also Jake can grab a prone body's legs and toss them to similar effect.
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