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Video Game: Castlevania Chronicles

The most recent version of Simon Belmont's assault on Dracula's castle in 1691.

Originally titled Akumajo Dracula (same as the original Castlevania) and released solely in Japan in 1993 for the Sharp X68000 computer, it was rereleased worldwide on the Sony PlayStation in 2001 as Castlevania Chronicles. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the Sharp X68000 version.

Castlevania Chronicles provides examples of:

  • Anachronism Stew: Dracula keeps M. C. Escher's Relativity and Salvador Dali's Persistance of Memory (or pretty good copies of them) in his private art gallery!
  • A.I. Breaker: The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
  • Beastess: This is the only female werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf rips the clock tower apart trying to kill you.
  • Bilingual Bonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
  • Boss Room: Every boss has one, and Dracula waits you in his, which is in the highest floor of the castle.
  • Creepy Doll: What do you expect from the place called Tower of Dolls?
  • Denial of Diagonal Attack: Simon can only whip downwards or diagonally downwards when jumping, now. After Super Castlevania IV, this is very jarring.
  • The Dev Team Thinks of Everything:
    • Each New Game+ tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala Blanka. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
    • Also see No Fair Cheating below.
  • Difficulty Spike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And then, there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...
  • Disturbed Doves: Seen at the ending of Original mode.
  • Ditto Fighter: Simon's mirror-produced, green-skinned doppelganger, which copies his moves.
  • Elite Mook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
  • Falling Chandelier of Doom: And they also set the stage (and the enemies) on fire.
  • Foreboding Architecture: The skull door to the last section of Dracula's keep, attended by Ninja Maids.
  • Foreshadowing: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?
  • A Glass of Chianti: This is the first game to depict Dracula with a glass in hand.
  • Hand or Object Underwear: The She-Wolf conveniently covers herself up as she reverts back to human form.
  • Hell Fire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage of the Final Boss fight.
  • An Ice Person: The Ice Wizard.
  • Iconic Outfit: The infamous "Black leather skirt and high-heeled Dominatrix boots" that Simon Belmont was saddled with Arranged mode.
  • Lift of Doom: The elevator in stage 2 isn't intangible to the obstacles - each one breaks a piece off, giving you less room to move.
  • Mana Burn: If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
  • Meaningful Background Event: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
  • Mirror Match: Fittingly, Fake Simon emerges from a mirror himself. He'll take you on with whatever whip upgrades you have as well as your currently equipped weapon.
  • New Game+: Each play through bumps the difficulty, for a max of 8 different play throughs
  • Ninja Maid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives. Some of them turn wild and shoot homing fireballs at you if you strike them.
  • Nintendo Hard: Thankfully, the remake tones down the difficulty for the Arrange Mode. But if you're a sucker for punishment, try taking on the original mode and all its New Game Pluses.
  • No Fair Cheating: The first stage closely resembles the first stage of the original Castlevania. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of fleamen?
  • Nostalgia Level:
    • Stage 1 is copied almost brick-to-brick from original Castlevania.
    • Stage 2 has elements from original game's first half of Stage 4.
    • The first of Stage 3 has elements from original game's second half of Stage 4.
    • Stage 4 is basically Stage 2 from original game with the giant blood crying statue. It also has elements of the Church segment from the first level of Castlevania III: Dracula's Curse.
    • The beginning of Stage 6 is the same as the beginning of final stage from Super Castlevania IV.
    • Stage 7 is stage 5 from the original game.
  • Orchestra Hit Techno Battle: The final boss track "You Goddamned Bathead!"
  • Our Homunculi Are Different: They appear as tiny creatures that burst out of vials.
  • Redheaded Hero: The remake was the first game to depict Simon with red hair (and drawn by Ayami Kojima). He hasn't been seen with another color since.
  • Reptiles Are Abhorrent: Fake Simon wields a snake as a whip.
  • Scenery Gorn: Stage 7 is given a much bloodier overhaul from the original Castlevania's Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
  • Shout-Out: The original guy who Looked Like Orlok can be seen in the background of the stage 9, frozen in a block of ice
  • Stalactite Spite: In stage 2, the underground level.
  • Stock Subtitle: Chronicles would later make an another appearance with Castlevania: The Dracula X Chronicles.
  • Subverted Innocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall (it even changes season based on the time of year). The beauty of the area doesn't last.
  • Symbolic Blood: Fake Simon becomes a fountain of broken glass upon defeat.
  • Tears from a Stone: A large statue produces Tears of Blood. They turn into red skeletons, too. Guess what BGM plays in that stage (which is stage 4 by the way)?
  • Toy Time: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.

CastlevaniaPlay Station NetworkCentipede
Castlevania: Circle of the MoonTurnOfTheMillennium/Video GamesCastlevania: Harmony of Dissonance
Super Castlevania IVVideo Games of the 1990sCastlevania: Rondo of Blood
Castlevania: Symphony of the NightPlay StationChocobo's Dungeon
Castlevania: Rondo of BloodHorror Video GamesCastlevania: Bloodlines
Haunted CastleCreator/KonamiSuper Castlevania IV
Super Castlevania IVFranchise/CastlevaniaCastlevania: Rondo of Blood

alternative title(s): Castlevania Chronicles
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