History Main / CapcomSequelStagnation

16th Sep '17 10:14:55 AM nombretomado
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** ''VideoGame/StreetFighterAlpha'' (''Street Fighter Zero'' in Japan and Asia), the prequel game that followed ''II'', also got its own series of updates and pseudo-sequels. The original was immediately followed by ''Alpha 2'', which added alternate versions of certain characters for its U.S. release (namely Evil Ryu, EX Zangief, and EX Dhalsim). ''Alpha 2'' was then re-released in Japan and Asia as ''Zero 2 Alpha'', which had all the extra characters from the U.S. release, plus "EX" versions of the rest of the ''Street Fighter II'' cast. ''Zero 2 Alpha'' was then ported to home consoles as ''Alpha 2 Gold'', which added an extra character to the mix: the Shadaloo version of Cammy (who previously appeared in ''VideoGame/XMenVsStreetFighter''), although she was initially only playable in the Versus and Training modes. Then ''Alpha 3'' came and the home versions of that game added even more characters (eventually bringing back the entire ''Street Fighter II'' roster). The Dreamcast version of ''Alpha 3'', subtitled ''Sakyo Dojo'', was [[RecursiveAdaptation backported]] to the arcade as ''Zero 3 Upper'' in Japan, a title used for the later GameBoyAdvance port (''Alpha 3 Upper''), which added three characters from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' (Maki, Yun, and Eagle). This all culminated with the UsefulNotes/PlayStationPortable version, ''Alpha 3 MAX'', which has all the extra characters from the previous versions, plus Ingrid (from ''VideoGame/CapcomFightingEvolution''). This isn't even counting ''Street Fighter Alpha Anthology'', a compilation of the arcade version of the ''Alpha'' games, along with ''Alpha 2 Gold'', ''Alpha 3 Upper'', and a Versus/Training mode-only game titled ''Hyper Street Fighter Alpha'' that pits versions of nearly every character from all the above games (the characters who appear in the portable versions of ''Alpha 3'' weren't included).

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** ''VideoGame/StreetFighterAlpha'' (''Street Fighter Zero'' in Japan and Asia), the prequel game that followed ''II'', also got its own series of updates and pseudo-sequels. The original was immediately followed by ''Alpha 2'', which added alternate versions of certain characters for its U.S. release (namely Evil Ryu, EX Zangief, and EX Dhalsim). ''Alpha 2'' was then re-released in Japan and Asia as ''Zero 2 Alpha'', which had all the extra characters from the U.S. release, plus "EX" versions of the rest of the ''Street Fighter II'' cast. ''Zero 2 Alpha'' was then ported to home consoles as ''Alpha 2 Gold'', which added an extra character to the mix: the Shadaloo version of Cammy (who previously appeared in ''VideoGame/XMenVsStreetFighter''), although she was initially only playable in the Versus and Training modes. Then ''Alpha 3'' came and the home versions of that game added even more characters (eventually bringing back the entire ''Street Fighter II'' roster). The Dreamcast version of ''Alpha 3'', subtitled ''Sakyo Dojo'', was [[RecursiveAdaptation backported]] to the arcade as ''Zero 3 Upper'' in Japan, a title used for the later GameBoyAdvance UsefulNotes/GameBoyAdvance port (''Alpha 3 Upper''), which added three characters from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' (Maki, Yun, and Eagle). This all culminated with the UsefulNotes/PlayStationPortable version, ''Alpha 3 MAX'', which has all the extra characters from the previous versions, plus Ingrid (from ''VideoGame/CapcomFightingEvolution''). This isn't even counting ''Street Fighter Alpha Anthology'', a compilation of the arcade version of the ''Alpha'' games, along with ''Alpha 2 Gold'', ''Alpha 3 Upper'', and a Versus/Training mode-only game titled ''Hyper Street Fighter Alpha'' that pits versions of nearly every character from all the above games (the characters who appear in the portable versions of ''Alpha 3'' weren't included).
10th Sep '17 8:58:30 PM RAMChYLD
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* Yes, this really is a thing with music albums as well. Like video games, albums are often "remastered". In the early years, this was justified as monaural records were re-released in stereo. Then again higher fidelity media like [=CDs=] and [=DATs=] became available. However, after that, usually remasters are only done if the album is short and they wanted to release an edition of the CD with additional songs. A good example of the latter would be Creator/{{Queen}}'s Platinum Album- A later remaster bumps the disc count up from two to three.

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* Yes, this really is a thing with music albums as well. Like video games, albums are often "remastered". In the early years, this was justified as monaural records were re-released in stereo. Then again higher fidelity media like [=CDs=] and [=DATs=] became available. However, after that, usually remasters are only done if the album is short and they wanted to release an edition of the CD with additional songs. A good example of the latter would be Creator/{{Queen}}'s Platinum Album- A It was originally released as a two disc set, but was later remaster bumps the disc count up from two revised to three.include a third disc.
10th Sep '17 8:57:32 PM RAMChYLD
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* Yes, this really is a thing with music albums as well. Like video games, albums are often "remastered". In the early years, this was justified as monaural records were re-released in stereo. Then again higher fidelity media like [=CDs=] and [=DATs=] became available. However, after that, usually remasters are only done if the album is short and they wanted to release an edition of the CD with additional songs. A good example of the latter would be Creator/{{Queen}}'s Platinum Album- A later remaster bumps the disc count up from two to three.
10th Sep '17 9:28:30 AM nombretomado
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* ''{{Eversion}}'' has had two updated rereleases, the first virtually nothing but an AnimationBump and the second adding a third ending.

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* ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' has had two updated rereleases, the first virtually nothing but an AnimationBump and the second adding a third ending.
6th Sep '17 1:54:44 PM The_Pyro_Jawsome
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6th Sep '17 1:53:34 PM The_Pyro_Jawsome
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4th Sep '17 8:13:10 PM 4444jdm
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* The third installment of the ''VideoGame/WanganMidnight Maximum Tune'' series suffers from this. First there was ''Wangan Midnight Maximum Tune 3''. Then came ''WMMT 3 DX'', which added a few new cars, one new song, a new course, and 20 more stages (as if 80 [[CrackIsCheaper wasn't]] [[ForcedLevelGrinding enough]]!). And ''then'' game ''WMMT 3 DX+'', which adds yet another course, more cars and four new songs (two of which are remixes). This seemed to be fixed with ''Maximum Tune 4'' and ''5'', but then ''5'' also got ''DX'' and ''DX+'' editions.

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* The third installment of the ''VideoGame/WanganMidnight Maximum Tune'' series suffers from this. First there was ''Wangan Midnight Maximum Tune 3''. Then came ''WMMT 3 DX'', which added a few new cars, one new song, a new course, and 20 more stages (as if 80 [[CrackIsCheaper wasn't]] [[ForcedLevelGrinding enough]]!). And ''then'' game ''WMMT 3 DX+'', which adds yet another course, more cars and four new songs (two of which are remixes). This seemed to be fixed with ''Maximum Tune 4'' and ''5'', but then ''5'' also got ''DX'' and ''DX+'' editions. Justified with ''5 DX'' which fixed the [[BadExportForYou regional segregation]] [[RegionalBonus issues]] across the version.
8th Aug '17 9:53:14 PM Steven
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* ''Franchise/FiveNightsAtFreddys'' instantly became popular on the day it was released due to its scary premise and being ripe for {{Creepypasta}} material. The game's sole developer, Scott Cawthon, pumped out three more games in the series ''in the span of one year'' plus two more in the following year. While fans still loved all the games, they were also concerned that the quality would start to drop off with so many games being made one after another and others felt that the games haven't changed much at all except for the stories. Scott eventually decided to take a break to avoid burnout and stagnation of the franchise.
8th Aug '17 1:18:39 PM Steven
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* There was a time when the ''Franchise/ResidentEvil'' series was heavily fixated around the events of Raccoon City in 1998, with many prequels, interquels and side-stories. Even ''[[VideoGame/ResidentEvil3Nemesis Resident Evil 3: Nemesis]]'', the third numbered entry, was actually set around the same time period as ''VideoGame/ResidentEvil2'' and added many {{retcon}}s to the previous game's plot. The ''VideoGame/ResidentEvilOutbreak'' spinoff series is set during the Raccoon City outbreak as well, but still feature many irreconcilable inconsistencies with both of those games. ''VideoGame/ResidentEvil4'' finally moved away the plot and setting by being set in 2004 (six years after the events of Raccoon City) and all the numbered entries since then have taken place in present or near-future. Their minds are still stuck in Raccoon City for the spin-offs. ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'' all go over the zombie outbreak in Raccoon City again.

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* There was a time when the ''Franchise/ResidentEvil'' series was heavily fixated around the events of Raccoon City in 1998, with many prequels, interquels and side-stories. Even ''[[VideoGame/ResidentEvil3Nemesis Resident Evil 3: Nemesis]]'', the third numbered entry, was actually set around the same time period as ''VideoGame/ResidentEvil2'' and added many {{retcon}}s to the previous game's plot. The ''VideoGame/ResidentEvilOutbreak'' spinoff series is set during the Raccoon City outbreak as well, but still feature many irreconcilable inconsistencies with both of those games. ''VideoGame/ResidentEvil4'' finally moved away the plot and setting by being set in 2004 (six years after the events of Raccoon City) and all the numbered entries since then have taken place in present or near-future. Their minds are still stuck in Raccoon City for the spin-offs. ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'' all go over the zombie outbreak in Raccoon City again. Despite not taking place in or near the ruins of Raccoon City, ''VideoGame/ResidentEvil6'' has viral outbreaks happen across multiple cities in a manner similar to the Raccoon City outbreak and one of the antagonists even lampshades it by saying how "this is gonna be Raccoon City all over again" before a city gets bombed with the C-Virus. Capcom finally broke the mold in ''VideoGame/ResidentEvil7'' by returning to roots of the series with a rundown house full of monsters.
8th Aug '17 1:09:24 PM Steven
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* The ''Franchise/FZero'' series was slowly drifting into the trope, despite not having a lot of games released. The jump from the Super Nintendo iteration to the Nintendo 64 iteration introduced new mechanics such as [[CastFromHitPoints using one's own energy meter for a speed boost]], ramming other drivers, and more dynamic tracks. The Gamecube ''F-Zero'' bumped up the visual fidelity and difficulty while keeping mostly everything else the same. The series on the Game Boy Advance followed more closely to the first game with some mechanics used in the 3D installments, but the games were more or less the same. Afterwards, the series went on hiatus with Shigeru Miyamoto stating that he wants to avoid the stagnation by trying something different in the next game, but [[WritersBlock he can't think of anything that could be added or changed to the series currently.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CapcomSequelStagnation