History Main / CapcomSequelStagnation

8th Jun '18 4:11:14 PM Abodos
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[[quoteright:193:[[VideoGame/StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/streetfighterII.jpg]]]][[caption-width-right:193:Challenge: can you separate the "new games" from the re-releases?[[note]]Fun fact: there have been three more revisions made of ''Street Fighter II'' since this image]]]]

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[[quoteright:193:[[VideoGame/StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/streetfighterII.jpg]]]][[caption-width-right:193:Challenge: jpg]]]]
[[caption-width-right:193:Challenge:
can you separate the "new games" from the re-releases?[[note]]Fun fact: there have been three more revisions made of ''Street Fighter II'' since this image]]]]
image]]



** The three ''VideoGame/HyruleWarriors'' games they've released followed the same pattern. There was the initial UsefulNotes/WiiU version that was given DLC, the UsefulNotes/Nintendo3DS version (''Hyrule Warriors Legends'') which is mostly the same but adds some new characters and a campaign focusing on Linkle, and the UsefulNotes/NintendoSwitch version (''Hyrule Warriors: Definitive Edition'') that had all the content from the previous two version plus some extra costumes based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. That's three largely identical games released over a four year period.



** The core ''VideoGame/SuperMarioBros'' series got somewhat hit with this during the ''New'' era. To demonstrate, ''VideoGame/SuperMarioMaker'' has four gameplay styles. The first style covers two games,[[note]]''Super Mario Bros.'' and ''The Lost Levels'', with the style named after the former[[/note]] the next two cover one game each [[note]]''Super Mario Bros. 3'' for the second and ''Super Mario World'' for the third[[/note]], and the last style covers all four of the ''New'' games[[note]]''New Super Mario Bros.'', ''New Super Mario Bros. Wii'', ''New Super Mario Bros. 2'', and ''New Super Mario Bros. U'', with the style named after the last one[[/note]] by itself. Granted, each of those games introduced new power-ups, set pieces, and gimmicks.

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** The core ''VideoGame/SuperMarioBros'' series got somewhat hit with this during the ''New'' era. To demonstrate, ''VideoGame/SuperMarioMaker'' has four gameplay styles. The first style covers two games,[[note]]''Super Mario Bros.'' games,[[note]]''VideoGame/SuperMarioBros1'' and ''The Lost Levels'', ''VideoGame/SuperMarioBrosTheLostLevels'', with the style named after the former[[/note]] the next two cover one game each [[note]]''Super Mario Bros. 3'' [[note]]''VideoGame/SuperMarioBros3'' for the second and ''Super Mario World'' ''VideoGame/SuperMarioWorld'' for the third[[/note]], and the last style covers all four of the ''New'' games[[note]]''New Super Mario Bros.'', ''New Super Mario Bros. Wii'', ''New Super Mario Bros. 2'', games[[note]]''VideoGame/NewSuperMarioBros'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBros2'', and ''New Super Mario Bros. U'', ''VideoGame/NewSuperMarioBrosU'', with the style named after the last one[[/note]] by itself. Granted, each of those games introduced new power-ups, set pieces, and gimmicks.
4th Jun '18 10:20:54 PM Lirodon
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** In the ''VideoGame/DanceDanceRevolution'' series, the first 5 main arcade titles went from just ''DDR'' to ''DDR 5th Mix''; ''3rd'' and ''4th'' also had updated ''Plus'' versions with a few more songs and features. Then it went to ''DDRMAX'', ''[=MAX2=]'', ''Extreme'', ''Supernova'', ''Supernova 2'', and now ''X'', ''X2'', and the almost truly Capcom-like ''X3 vs. 2nd Mix''.

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** In the ''VideoGame/DanceDanceRevolution'' series, the first 5 main arcade titles went from just ''DDR'' to ''DDR 5th Mix''; ''3rd'' and ''4th'' also had updated ''Plus'' versions with a few more songs and features. Then it went to ''DDRMAX'', ''[=MAX2=]'', ''Extreme'', ''Supernova'', ''Supernova 2'', and now ''X'', ''X2'', and the almost truly Capcom-like ''X3 vs. 2nd Mix''. However, after this one, ''DDR'' shifted to longer lifecycles for its releases, with the subsequent version titled simply ''Dance Dance Revolution'' (lasting from roughly 2013 to 2016 with content updates and events), followed by ''A''.
4th Jun '18 4:36:13 PM SolidSonicTH
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[[quoteright:193:[[VideoGame/StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/streetfighterII.jpg]]]][[caption-width-right:193:Challenge: can you separate the "new games" from the re-releases?]]

to:

[[quoteright:193:[[VideoGame/StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/streetfighterII.jpg]]]][[caption-width-right:193:Challenge: can you separate the "new games" from the re-releases?]]
re-releases?[[note]]Fun fact: there have been three more revisions made of ''Street Fighter II'' since this image]]]]
9th May '18 4:40:50 PM TheDeadSkin
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** Ironically enough, [[BrokenBase going out of their way to make it "fresh" and "new" as far as the characters went created a massive backlash]], this mostly due to the fact they gave fan-favorite characters in the sixth game wildly different weapons and play mechanics, possibly even ruining their design to many. [[InternetBackdraft The end result was... not pretty.]] Also the sixth game was the final end result of their increasingly ludicrous anachronistic costumes, one could compare it to a suspension of disbelief breaking moment in a fantasy drama, or a wrestler intentionally breaking {{kayfabe}}. [[TheyChangedItNowItSucks They simply went too far in all ways at once]], and rather than break the mold, broke the base. Also, unmentioned in the bullet above [[SugarWiki/FunnyMoments but vitally important to understand how little changed between games]], Xiahou Dun's cape. It didn't stop clipping through the horse's ass for SEVEN iterations. (if you include expansions) This is why the drastic changes hurt the broken part of the fanbase so much, it was the 90 foot 90 degree drop at the end of a slow and calm graded incline.

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** Ironically enough, [[BrokenBase going out of their way Bizarrely, when ''Dynasty Warriors 6'' actually shook things up, the changes to make it "fresh" weapon and "new" as far as the characters went created a massive backlash]], this mostly due to the fact they gave play mechanics of fan-favorite characters in and the sixth game wildly different weapons and play mechanics, possibly even ruining their design to many. increasingly [[AnachronismStew anachronistic]] character designs caused a [[InternetBackdraft The end result was... not pretty.]] Also the sixth game was the final end result of their increasingly ludicrous anachronistic costumes, one could compare it to a suspension of disbelief breaking moment in a fantasy drama, or a wrestler intentionally breaking {{kayfabe}}. major fan backlash]]. Koei [[TheyChangedItNowItSucks They simply went too far in all ways at once]], and rather than break the mold, [[BrokenBase broke the base. Also, unmentioned in the bullet above [[SugarWiki/FunnyMoments but vitally important to understand how little changed between games]], Xiahou Dun's cape. It didn't stop clipping through the horse's ass for SEVEN iterations. (if you include expansions) This is why the drastic changes hurt the broken part of the fanbase so much, it was the 90 foot 90 degree drop at the end of a slow and calm graded incline.base]].
15th Apr '18 1:10:06 PM BackgroundGuy
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[[folder:WebVideo]]
* [[DiscussedTrope Discussed]] by WebVideo/TheAngryVideoGameNerd in his ''Chronologically Confused about Sequel Titles''. ''SFII'' was the very first thing he talked about, but he eventually expanded the discussion to other games. He actually talks about multiple tropes in the episode, but this trope kicks off the discussion.
[[/folder]]
15th Apr '18 12:54:20 PM BackgroundGuy
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* ''VideoGame/MortalKombat3'' was ported to a wide range of consoles, but that didn't prevent it from being superseded on most of those platforms by an UpdatedRerelease titled ''Ultimate Mortal Kombat 3'', which was then expanded still further into the DreamMatchGame ''Mortal Kombat Trilogy''. The ''Franchise/MortalKombat'' CashCowFranchise was clearly hitting its peak around that time.
** [=MK3=] is just the most obvious example. The trope also affected the series at other times - it wasn't until ''Armageddon'' that the series stopped being treated this way (and even then it may have started up again, depending on your point of view, with each game since the 2011 reboot receiving a new version that includes all major DLC). ''[=MK4=]'' was clumsily updated into ''[[NonIndicativeName Mortal Kombat Gold]]'' on the ill-fated Dreamcast. ''Deadly Alliance'' received not one but ''two'' ports for the Game Boy Advance - each splitting the character roster roughly in half and the second one receiving three new characters as well as a different title (''Tournament Edition''). ''Deception'' was upgraded with six new faces for the [=PSP=] as ''Unchained''. And as if all ''that'' weren't enough, MK saw its only DS release in the form of ''Ultimate Mortal Kombat''. Three guesses as to which entry this one was based on, and the first two don't count.

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* ''VideoGame/MortalKombat3'' was ported to a wide range of consoles, but that didn't prevent it from being superseded on most of those platforms by an UpdatedRerelease titled ''Ultimate Mortal Kombat 3'', which was then expanded still even further into the DreamMatchGame ''Mortal Kombat Trilogy''. The ''Franchise/MortalKombat'' CashCowFranchise was clearly hitting its peak around that time.
** [=MK3=] ''[=MK3=]'' is just the most obvious example. The trope also affected the series at other times - it wasn't until ''Armageddon'' that the series stopped being treated this way (and even then it may have started up again, depending on your point of view, with each game since the 2011 reboot receiving a new version that includes all major DLC). ''[=MK4=]'' was clumsily updated into ''[[NonIndicativeName Mortal Kombat Gold]]'' on the ill-fated Dreamcast. ''Deadly Alliance'' received not one but ''two'' ports for the Game Boy Advance - each splitting the character roster roughly in half and the second one receiving three new characters as well as a different title (''Tournament Edition''). ''Deception'' was upgraded with six new faces for the [=PSP=] as ''Unchained''. And as if all ''that'' weren't enough, MK saw its only DS release in the form of ''Ultimate Mortal Kombat''. Three guesses as to which entry this one was based on, and the first two don't count.
17th Mar '18 12:05:41 AM jtierney50
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** ''VideoGame/{{Fallout 4}}'' has reached nearly memetic levels as well, although not nearly to the level of Skyrim, but due to the fact that it has also been given a VR version with no sequel in sight after 3 years (and both the ''Fallout'' and ''Elder Scrolls'' series are produced by the same company, Creator/{{Bethesda}}, by the same developer, Todd Howard).
10th Mar '18 3:27:03 PM nombretomado
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** Then Creator/FUNimation began releasing the Ultimate Uncut Edition, starting the series over with the new dub actors, including the original Japanese audio track with subtitles, and omitting the more {{egregious}} {{Bowdlerization}} from the Ocean version. This release was cancelled before the battle with Vegeta.

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** Then Creator/FUNimation began releasing the Ultimate Uncut Edition, starting the series over with the new dub actors, including the original Japanese audio track with subtitles, and omitting the more {{egregious}} {{JustForFun/egregious}} {{Bowdlerization}} from the Ocean version. This release was cancelled before the battle with Vegeta.
24th Feb '18 7:50:09 PM nombretomado
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* ''SanFranciscoRush The Rock: Alcatraz Edition'', an UpdatedRerelease of the arcade game, added four new tracks including the titular Alcatraz, new shortcuts on the original tracks, four new cars, and a few new music pieces. It was followed by the Wave Net edition, which featured online multiplayer.

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* ''SanFranciscoRush ''VideoGame/SanFranciscoRush The Rock: Alcatraz Edition'', an UpdatedRerelease of the arcade game, added four new tracks including the titular Alcatraz, new shortcuts on the original tracks, four new cars, and a few new music pieces. It was followed by the Wave Net edition, which featured online multiplayer.
16th Feb '18 11:01:53 PM LinTaylor
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** At this point, development of the series was handed over to Bandai Namco, who announced ''Extreme Vs.'', a new iteration of the series that upgraded the graphics to UsefulNotes/Playstation3-level (Capcom's iterations always used the [[UsefulNotes/SegaDreamcast Dreamcast]]-level NAOMI board) and boasted a complete overhaul of the gameplay engine. However, the ''[=ExVs=]'' sub-series quickly fell into this, between console ports and sequels (''Full Boost'', ''Maxi Boost'', and ''Maxi Boost ON'') which simply added to the game's roster while only making minor tweaks to the game engine.

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** At this point, development of the series was handed over to Bandai Namco, who announced ''Extreme Vs.'', a new iteration of the series that upgraded the graphics to UsefulNotes/Playstation3-level (Capcom's iterations always used the [[UsefulNotes/SegaDreamcast Dreamcast]]-level NAOMI board) and boasted a complete overhaul of the gameplay engine. However, the ''[=ExVs=]'' sub-series quickly fell into this, between console ports and sequels (''Full Boost'', ''Maxi Boost'', and ''Maxi Boost ON'') which simply added to the game's roster while only making minor tweaks to the game engine. Then in early 2018 Bandai Namco announced ''Extreme Vs. 2''...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CapcomSequelStagnation