History Main / CapcomSequelStagnation

13th Jun '17 9:00:18 AM TotemicHero
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheElderScrollsVSkyrim'' has joined the club. The original release was in 2011, with three [=DLCs=] following up. In 2013, they released the Legendary Edition, which is the bundle for the original game and all the DLC. In 2016, they released a graphically overhauled version, labelled the Special Edition, for all current gen consoles and PC. 2017 saw them announce a port of the Special Edition for the UsefulNotes/NintendoSwitch, as well as a port for [=PlaystationVR=]. All of this was done with no word on an Elder Scrolls VI.
13th Jun '17 8:33:27 AM Piterpicher
Is there an issue? Send a Message


** At this point, development of the series was handed over to Bandai Namco, who announced ''Extreme Vs.'', a new iteration of the series that upgraded the graphics to {{Playstation 3}}-level (Capcom's iterations always used the [[UsefulNotes/SegaDreamcast Dreamcast]]-level NAOMI board) and boasted a complete overhaul of the gameplay engine. However, the ''[=ExVs=]'' sub-series quickly fell into this, between console ports and sequels (''Full Boost'', ''Maxi Boost'', and ''Maxi Boost ON'') which simply added to the game's roster while only making minor tweaks to the game engine.

to:

** At this point, development of the series was handed over to Bandai Namco, who announced ''Extreme Vs.'', a new iteration of the series that upgraded the graphics to {{Playstation 3}}-level UsefulNotes/Playstation3-level (Capcom's iterations always used the [[UsefulNotes/SegaDreamcast Dreamcast]]-level NAOMI board) and boasted a complete overhaul of the gameplay engine. However, the ''[=ExVs=]'' sub-series quickly fell into this, between console ports and sequels (''Full Boost'', ''Maxi Boost'', and ''Maxi Boost ON'') which simply added to the game's roster while only making minor tweaks to the game engine.
11th Jun '17 2:22:43 PM nombretomado
Is there an issue? Send a Message


* ''[[VideoGame/{{Raiden}} Raiden IV]]'' has gotten several updates now, starting with the {{Xbox360}} port. A patch was also released as downloadable on XboxLiveArcade, followed by the [=NESiCAxLive=] version for the arcades. The newest update, titled ''Raiden IV: Overkill'', is stated for release on UsefulNotes/PlayStationNetwork.

to:

* ''[[VideoGame/{{Raiden}} Raiden IV]]'' has gotten several updates now, starting with the {{Xbox360}} UsefulNotes/{{Xbox360}} port. A patch was also released as downloadable on XboxLiveArcade, UsefulNotes/XboxLiveArcade, followed by the [=NESiCAxLive=] version for the arcades. The newest update, titled ''Raiden IV: Overkill'', is stated for release on UsefulNotes/PlayStationNetwork.
11th Jun '17 12:14:23 PM nombretomado
Is there an issue? Send a Message


* ''Film/BladeRunner'' has no fewer than 8 different versions that have been shown at some point in time. From {{Wikipedia}}, they are:

to:

* ''Film/BladeRunner'' has no fewer than 8 different versions that have been shown at some point in time. From {{Wikipedia}}, Wiki/{{Wikipedia}}, they are:
6th Jun '17 4:53:38 PM Midna
Is there an issue? Send a Message


* The ''Franchise/{{Pokemon}}'' series does not do this extensively, but it has this consistently. Game Freak's pattern of releasing [[OneGameForThePriceOfTwo two virtually identical games at once]], then releasing a [[UpdatedRerelease third nearly-identical-but-with-a-couple-bonuses game]] a little later has been repeated over and over and they have been doing [[VideoGameRemake updated remakes]] of older games as well. Since the first generation, we've had: ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'', then ''[[UpdatedRerelease Yellow]]'' a bit later[[note]]In Japan, the original releases were ''Red'' and ''Green'', followed by ''Blue'' and finally ''Yellow'', making it so Japan got four games and other countries got three.[[/note]]; ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', then ''[[UpdatedRerelease Crystal]]''; ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'', then ''[[UpdatedRerelease Emerald]]'', followed by ''[[VideoGameRemake FireRed and LeafGreen]]'' (updated versions of ''Red/Blue/Yellow''); ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'', then ''[[UpdatedRerelease Platinum]]'', followed by ''[[VideoGameRemake HeartGold and SoulSilver]]'' (updated versions of ''Gold/Silver/Crystal''); ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', then ''[[UpdatedRerelease Ultra Sun and Ultra Moon]]. That is about 5 unique plotlines spread across 20 games!

to:

* The ''Franchise/{{Pokemon}}'' series does not do this extensively, but it has this consistently. Game Freak's pattern of releasing [[OneGameForThePriceOfTwo two virtually identical games at once]], then releasing a [[UpdatedRerelease third nearly-identical-but-with-a-couple-bonuses game]] a little later has been repeated over and over and they have been doing [[VideoGameRemake updated remakes]] of older games as well. Since the first generation, we've had: ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'', then ''[[UpdatedRerelease Yellow]]'' a bit later[[note]]In Japan, the original releases were ''Red'' and ''Green'', followed by ''Blue'' and finally ''Yellow'', making it so Japan got four games and other countries got three.[[/note]]; ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', then ''[[UpdatedRerelease Crystal]]''; ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'', then ''[[UpdatedRerelease Emerald]]'', followed by ''[[VideoGameRemake FireRed and LeafGreen]]'' (updated versions of ''Red/Blue/Yellow''); ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'', then ''[[UpdatedRerelease Platinum]]'', followed by ''[[VideoGameRemake HeartGold and SoulSilver]]'' (updated versions of ''Gold/Silver/Crystal''); ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', then ''[[UpdatedRerelease Ultra Sun and Ultra Moon]].Moon]]''. That is about 5 unique plotlines spread across 20 games!
6th Jun '17 4:53:14 PM Midna
Is there an issue? Send a Message


* The ''Franchise/{{Pokemon}}'' series does not do this extensively, but it has this consistently. Game Freak's pattern of releasing [[OneGameForThePriceOfTwo two virtually identical games at once]], then releasing a [[UpdatedRerelease third nearly-identical-but-with-a-couple-bonuses game]] a little later has been repeated over and over and they have been doing [[VideoGameRemake updated remakes]] of older games as well. Since the first generation, we've had: ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'', then ''[[UpdatedRerelease Yellow]]'' a bit later[[note]]In Japan, the original releases were ''Red'' and ''Green'', followed by ''Blue'' and finally ''Yellow'', making it so Japan got four games and other countries got three.[[/note]]; ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', then ''[[UpdatedRerelease Crystal]]''; ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'', then ''[[UpdatedRerelease Emerald]]'', followed by ''[[VideoGameRemake FireRed and LeafGreen]]'' (updated versions of ''Red/Blue/Yellow''); ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'', then ''[[UpdatedRerelease Platinum]]'', followed by ''[[VideoGameRemake HeartGold and SoulSilver]]'' (updated versions of ''Gold/Silver/Crystal''). That is about 4 unique plotlines spread across 16 games!

to:

* The ''Franchise/{{Pokemon}}'' series does not do this extensively, but it has this consistently. Game Freak's pattern of releasing [[OneGameForThePriceOfTwo two virtually identical games at once]], then releasing a [[UpdatedRerelease third nearly-identical-but-with-a-couple-bonuses game]] a little later has been repeated over and over and they have been doing [[VideoGameRemake updated remakes]] of older games as well. Since the first generation, we've had: ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'', then ''[[UpdatedRerelease Yellow]]'' a bit later[[note]]In Japan, the original releases were ''Red'' and ''Green'', followed by ''Blue'' and finally ''Yellow'', making it so Japan got four games and other countries got three.[[/note]]; ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', then ''[[UpdatedRerelease Crystal]]''; ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'', then ''[[UpdatedRerelease Emerald]]'', followed by ''[[VideoGameRemake FireRed and LeafGreen]]'' (updated versions of ''Red/Blue/Yellow''); ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'', then ''[[UpdatedRerelease Platinum]]'', followed by ''[[VideoGameRemake HeartGold and SoulSilver]]'' (updated versions of ''Gold/Silver/Crystal''). ''Gold/Silver/Crystal''); ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', then ''[[UpdatedRerelease Ultra Sun and Ultra Moon]]. That is about 4 5 unique plotlines spread across 16 20 games!
3rd Jun '17 3:17:09 PM nombretomado
Is there an issue? Send a Message


* The ''Franchise/AceAttorney'' series' first three games are [[IncrediblyLamePun guilty]] of this. The [[VisualNovel/PhoenixWrightAceAttorney trilogy]] was originally released on the GBA only in Japan. Years later, DS versions of all three games were made, [[{{Woolseyism}} localized]], and released internationally. Other than remastered music, a larger aspect ratio, and a bonus case in the first game which made use of the DS's new features, all three games were mostly the same. Later, all three games were made available on WiiWare, with the only notable difference being that the player can point the Wiimote while shouting [[RuleofCool OBJEC]][[AwesomeButImpractical TION!]] But again, no significant differences. The trilogy was later released in one package on the iOS store (using a free-to-play model where the user must pay for each individual episode save for 1 and 2). This collection featured improved graphics, and many [[PortingDisaster problems]]. Then all three games were released on the 3DS as ''Phoenix Wright: Ace Attorney Trilogy''. The graphics were practically identical to the iOS versions, with the only difference being a slightly touched-up script. In 2016, ''VisualNovel/ApolloJusticeAceAttorney'' got its iOS version. A benefit from this trope is that all these titles [[TropesAreTools are still on the market, well after their home consoles became outdated]].

to:

* The ''Franchise/AceAttorney'' series' first three games are [[IncrediblyLamePun guilty]] of this. The [[VisualNovel/PhoenixWrightAceAttorney trilogy]] was originally released on the GBA only in Japan. Years later, DS versions of all three games were made, [[{{Woolseyism}} localized]], and released internationally. Other than remastered music, a larger aspect ratio, and a bonus case in the first game which made use of the DS's new features, all three games were mostly the same. Later, all three games were made available on WiiWare, UsefulNotes/WiiWare, with the only notable difference being that the player can point the Wiimote while shouting [[RuleofCool OBJEC]][[AwesomeButImpractical TION!]] But again, no significant differences. The trilogy was later released in one package on the iOS store (using a free-to-play model where the user must pay for each individual episode save for 1 and 2). This collection featured improved graphics, and many [[PortingDisaster problems]]. Then all three games were released on the 3DS as ''Phoenix Wright: Ace Attorney Trilogy''. The graphics were practically identical to the iOS versions, with the only difference being a slightly touched-up script. In 2016, ''VisualNovel/ApolloJusticeAceAttorney'' got its iOS version. A benefit from this trope is that all these titles [[TropesAreTools are still on the market, well after their home consoles became outdated]].
8th May '17 3:21:01 AM BackgroundGuy
Is there an issue? Send a Message

Added DiffLines:

** [=MK3=] is just the most obvious example. The trope also affected the series at other times - it wasn't until ''Armageddon'' that the series stopped being treated this way (and even then it may have started up again, depending on your point of view, with each game since the 2011 reboot receiving a new version that includes all major DLC). ''[=MK4=]'' was clumsily updated into ''[[NonIndicativeName Mortal Kombat Gold]]'' on the ill-fated Dreamcast. ''Deadly Alliance'' received not one but ''two'' ports for the Game Boy Advance - each splitting the character roster roughly in half and the second one receiving three new characters as well as a different title (''Tournament Edition''). ''Deception'' was upgraded with six new faces for the [=PSP=] as ''Unchained''. And as if all ''that'' weren't enough, MK saw its only DS release in the form of ''Ultimate Mortal Kombat''. Three guesses as to which entry this one was based on, and the first two don't count.
24th Apr '17 9:17:20 AM bowserbros
Is there an issue? Send a Message


** The International Cut (1982, 117 minutes) also known as the "Criterion Edition" or uncut version, included more violent action scenes than the U.S. theatrical version. Although initially unavailable in the U.S. and distributed in Europe and Asia via theatrical and local Warner Home Video [=LaserDisc=] releases, it was later released on VHS and [=LaserDisc=] (the latter coming from UsefulNotes/TheCriterionCollection) in North America, and re-released in 1992 as a "10th Anniversary Edition".

to:

** The International Cut (1982, 117 minutes) also known as the "Criterion Edition" or uncut version, included more violent action scenes than the U.S. theatrical version. Although initially unavailable in the U.S. and distributed in Europe and Asia via theatrical and local Warner Home Video [=LaserDisc=] releases, it was later released on VHS and [=LaserDisc=] (the latter coming from UsefulNotes/TheCriterionCollection) Creator/TheCriterionCollection) in North America, and re-released in 1992 as a "10th Anniversary Edition".
24th Apr '17 9:14:30 AM bowserbros
Is there an issue? Send a Message


*** The Harmony Gold dub of the first five episodes and first three movies of ''Anime/DragonBall''.
*** The well-regarded Spanish dub of ''Anime/DragonBallZ'', which is two discs shy of a complete North American home video release but very difficult to track down, at least in the U.S.
*** The controversial Spanish dub of ''Anime/DragonBallKai'', which retains some but not all of the actors from ''Z''.

to:

*** The Harmony Gold dub of the first five episodes and first three and third movies of ''Anime/DragonBall''.
''Anime/DragonBall''. The movies are readily available online, but the five TV episodes remain [[MissingEpisode lost]].
*** The well-regarded Latino Spanish dub of ''Anime/DragonBallZ'', which is two discs shy of a complete North American home video release but very difficult to track down, at least in the U.S.
*** The controversial Latino Spanish dub of ''Anime/DragonBallKai'', which retains some but not all of the actors from ''Z''.



** The original workprint version (1982, 113 minutes) shown to audience test previews in Denver and Dallas in March 1982. It was also seen in 1990 and 1991 in Los Angeles and San Francisco as a Director's Cut without the approval of director Creator/RidleyScott. Negative responses to the test previews led to the modifications resulting in the U.S. theatrical version, while positive response to the showings in 1990 and 1991 pushed the studio to approve work on an official director's cut. It was re-released as a 5-disc Ultimate Edition in 2007.

to:

** The original workprint version (1982, 113 minutes) shown to audience test previews in Denver and Dallas in March 1982. It was also seen in 1990 and 1991 in Los Angeles and San Francisco as a Director's Cut without the approval of director Creator/RidleyScott. Negative responses to the test previews led to the modifications resulting in the U.S. theatrical version, while positive response to the showings in 1990 and 1991 pushed the studio to approve work on an official director's cut. It was re-released as a part of the 5-disc Ultimate Edition in 2007.



** The International Cut (1982, 117 minutes) also known as the "Criterion Edition" or uncut version, included more violent action scenes than the U.S. theatrical version. Although initially unavailable in the U.S. and distributed in Europe and Asia via theatrical and local Warner Home Video [=LaserDisc=] releases, it was later released on VHS and Criterion Collection [=LaserDisc=] in North America, and re-released in 1992 as a "10th Anniversary Edition".

to:

** The International Cut (1982, 117 minutes) also known as the "Criterion Edition" or uncut version, included more violent action scenes than the U.S. theatrical version. Although initially unavailable in the U.S. and distributed in Europe and Asia via theatrical and local Warner Home Video [=LaserDisc=] releases, it was later released on VHS and Criterion Collection [=LaserDisc=] (the latter coming from UsefulNotes/TheCriterionCollection) in North America, and re-released in 1992 as a "10th Anniversary Edition".



* On a very cursory level, Windows still looks like Windows 95. But analyze the codebase and you will see that about half of Windows 10 was introduced in Windows Vista (and the most famous version since 2009, Windows 7, was essentially a more stable finalized, Vista). Yes, they had to ''arbitrarily '''change the major version''''' for Windows 10 (without doing much to deserve it, which is why they were able to offer the free upgrades) because having 8.1 be NT 6.3 internally was starting to become a disgrace.

to:

* On a very cursory level, Windows still looks like Windows 95. But analyze the codebase and you will see that about half of Windows 10 was introduced in Windows Vista (and the most famous version since 2009, Windows 7, was essentially a more stable finalized, stable, finalized Vista). Yes, they had to ''arbitrarily '''change the major version''''' for Windows 10 (without doing much to deserve it, which is why they were able to offer the free upgrades) because having 8.1 be NT 6.3 internally was starting to become a disgrace.
This list shows the last 10 events of 204. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CapcomSequelStagnation